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2010-08-30Stop playing with -fvisibility to fix compilation on amd64.wiz1-2/+2
2009-09-01Update to 1.6.3. Not pasting the upstream changelog here, because it's ahasso1-16/+5
massive (4 years of development).
2007-12-13Added fixes for g++4.rillig1-1/+7
2006-05-19Use and fix C++. Fix pthread linkage.joerg1-1/+4
2005-02-23Add RMD160 digests.agc1-1/+2
2004-02-27Fix a typo in the configure script that makes the build fail when usingjmmv1-1/+2
gcc < 3.x, as shown in last kristerw@'s bulk build.
2003-12-03Initial import of ogre-0.12.1 from pkgsrc-wip.xtraeme1-0/+6
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.