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2004-03-18Fix serious bug where BUILDLINK_PACKAGES wasn't being ordered properlyjlam1-3/+2
by moving the inclusion of buildlink3.mk files outside of the protected region. This bug would be seen by users that have set PREFER_PKGSRC or PREFER_NATIVE to non-default values. BUILDLINK_PACKAGES should be ordered so that for any package in the list, that package doesn't depend on any packages to the left of it in the list. This ordering property is used to check for builtin packages in the correct order. The problem was that including a buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed from BUILDLINK_PACKAGES and appended to the end. However, since the inclusion of any other buildlink3.mk files within that buildlink3.mk was in a region that was protected against multiple inclusion, those dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
2004-03-05Reorder location and setting of BUILDLINK_PACKAGES to match templatejlam1-11/+8
buildlink3.mk file in revision 1.101 of bsd.buildlink3.mk.
2004-02-27Fix a typo in the configure script that makes the build fail when usingjmmv2-1/+15
gcc < 3.x, as shown in last kristerw@'s bulk build.
2004-02-27bl3ifyxtraeme3-40/+35
2004-02-14PKGCONFIG_OVERRIDE is relative to WRKSRC.jmmv1-2/+2
2004-02-14LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globsjlam1-2/+1
relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that are automatically handled by the default setting in bsd.pkg.mk.
2004-01-22replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2004-01-20Move WRKSRC definition away from the first paragraph in a Makefile.agc1-2/+2
2004-01-03Bump package revisions for tiff update.reed2-3/+4
Tiff is backward compatible, but was broken on amd64 platform so this makes sure new tiff is used.
2003-12-03s/wip/devel/xtraeme2-5/+5
2003-12-03Initial import of ogre-0.12.1 from pkgsrc-wip.xtraeme7-0/+451
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.