Age | Commit message (Collapse) | Author | Files | Lines |
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not to automatically add pthread-related CFLAGS, LDFLAGS, and LIBS to
the configure and build processes.
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Remove superfluous USE_PKGLOCALEDIR.
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automatically by pthread.buildlink3.mk. Also, factor out the pthread
library out of PTHREAD_LDFLAGS into a standalone variable PTHREAD_LIBS
and use it in packages where necessary (usually the ones that don't
have a GNU configure script).
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:
lib/libfoo.a
lib/libfoo.la
lib/libfoo.so
lib/libfoo.so.0
lib/libfoo.so.0.1
one simply needs:
lib/libfoo.la
and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.
Also make LIBTOOLIZE_PLIST default to "yes".
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12292003 - Updated CodeWarrior projects from CW6 to CW7, and made a bunch of
patches to get the Mac Classic target building again. Removed
zlib114 from CVS repository. Updated OS/2 build batch file.
Added Z_PREFIX define to Unix builds that use internal zlib.
Patched up some (outdated?) Visual C project files for zlib121.
Patched Doxyfile and physfs.h for newer Doxygen. Fixed OS/2
build script. Tweaked Project Builder files to at least compile.
Added some last minute BeOS and Cygwin build fixes. Updated
Visual Studio projects and tweaked some Makefile.am crap. Made
changes so Visual Studio files would pack with DOS endlines and...
Upped version to 1.0.0 (woohoo!).
12222003 - Fixed a search-and-replace mistake in win32.c that preventing
compiling on Windows. (thanks, Brian!) Converted VC6 .dsp to use
zlib121; made Z_PREFIX=1 enabled by default to avoid link clashes;
put zlib files in separate logical folder in .dsp project; updated
zlib121/zconf.h to address remaining symbols that were still
causing link warnings.
12182003 - WAD archiver now puts maps into subdirectories, making them
accessible to the application. (Thanks, Travis!) RPM spec and
Makefile.am* now package zlib_license_change.txt (Thanks, Edward!)
12142003 - Added Doom WAD support (Thanks, Travis!)
12082003 - Fixed some win32.c deficiencies that Robby Dermody pointed
out (thanks!)
12072003 - Upgraded internal zlib to 1.2.1 (thanks, Adam!) Other
Unix build fixes.
11112003 - Patches to make OS/2 support compile again.
11092003 - Added __PHYSFS_platformStrnicmp(), and made qpak.c case-insensitive.
09122003 - Happy September. Actually released current tree as 0.1.9.
08262003 - Added MiNT support to build process and fixed cross-compiling
(thanks Patrice Mandin!)
08092003 - Some Windows build fixes (thanks, Brian Hook!)
07232003 - Upped version to 0.1.9.
07202003 - Switched to zlib license (see new LICENSE text in root of source
tree, and zlib_license_switch.txt for details). Had to remove
archivers/qpak.c, the Ruby bindings from the extras directory, and
the Russian and Spanish translations, since those contributors
couldn't be contacted. If they show up, we'll readd them to the
project, otherwise we'll eventually replace their work...everyone
else signed on for the change. Committed a patch to convert all
tabs to spaces (Thanks, James!). Added patch to zip.c to fix
crash (thanks, dillo!). Reimplmented qpak.c, by welding together
bits of grp.c and zip.c. Ed contacted me, so I could readd his
contributions post-license change...I'm going to keep the new
qpak.c, but I've readded his Ruby bindings and Russian translations.
06112003 - Patches to globbing.c to handle corner cases (thanks, Bradley!).
06102003 - Added globbing.c to "extras" directory.
05232003 - Rewrote MacOSX/Darwin CD-ROM detection code to use IOKit, which is
much much more accurate than the previous code. Updated
configure.in and Makefile.am.newautomake for some MacOSX stuff.
05222003 - Fixed win32 crash if PHYSFS_init() is called with a NULL.
05182003 - PocketPC fixes (thanks, David Hedbor!)
05162003 - Compiler warning cleanup in HOG and MVL archivers (Thanks, Bradley!)
04082003 - Minor changes to extras/abs-file.h (Thanks, Adam!)
03302003 - Fixed seeking in uncompressed ZIP entries, and handle a
misbehaviour in Java's JAR creation tools. Thanks to "Tree" for
pointing these bugs out. Added HOG and MVL archive support for
Descent I and II (Thanks, Bradley Bell!). Added example code to
do case-insensitive file searches ("extras/ignorecase.*").
03192003 - Fixed problem in PHYSFS_mkdir() when dirs to be created already
exist. Fixed problem where PHYSFS_mkdir() incorrectly tripped an
alarm in __PHYSFS_verifySecurity().
03122003 - Attempt at cleaning up some type correctness for VC++6. Made QPAK
archiver case-insensitive (since Quake2 has problems without it).
01302003 - Added buffering API to OS/2 build's exported symbol list. Updated
CWProjects.sit and made several fixes to get physfs building on
MacOS Classic again.
01282003 - Fixed seeking in buffered files opened for read.
01072003 - .NET assembly and C# wrapper by Gregory S. Read in the extras dir.
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by moving the inclusion of buildlink3.mk files outside of the protected
region. This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.
BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list. This ordering property is used to check for builtin
packages in the correct order. The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end. However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
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relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
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PhysicsFS is a library to provide abstract access to various
archives. It is intended for use in video games, and the design
was somewhat inspired by Quake 3's file subsystem.
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