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from SDL_image. If one of these packages needs them, it should
include them itself.
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* Use lang/ruby/gem.mk instead of misc/rubygems/rubygem.mk.
* Add LICENSE.
* Remove default value of GEM_BUILD.
version 2.1.1
Fix a compile problem on MacOS X
Rename sdl.so to sdl_ext
Add following constants
* SDL::Mixer::NO_FADING
* SDL::Mixer::FADING_OUT
* SDL::Mixer::FADING_IN
* SDL::TRANSFORM_AA(for compatible with 1.x)
* SDL::TRANSFORM_TMAP(for compatible with 1.x)
* SDL::TRANSFORM_SAFE(for compatible with 1.x)
Fix documents
Remove obsolete documents
version 2.1.0
add following methods
* SDL::TTF#close
* SDL::TTF#closed?
* SDL::BMFont#close
* SDL::BMFont#closed?
* SDL::Kanji#close
* SDL::Kanji#closed?
* SDL::Surface#destroyed?
* SDL::Joystick#closed?
* SDL::Mixer::Wave#destroyed?
* SDL::Mixer::Music#destroyed?
* SDL::Kanji#get_coding_system
modify documents
Async following methods on Ruby 1.9
* SDL::Event#wait
* SDL.delay
Ruby m17n support on Ruby 1.9
* SDL::WM.set_caption
* SDL::WM.caption
* SDL::TTF#draw_solid
* SDL::TTF#draw_blended
* SDL::TTF#draw_shaded
* SDL::TTF#render_solid
* SDL::TTF#render_blended
* SDL::TTF#render_shaded
* SDL::Kanji#put
* SDL::Kanji#putTate
* SDL::SDLSKK#str
Fix the bug of following methods
* SDL::MPEG#move
version 2.0.1b
fix sample bug
fix SDL::MPEG.info
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Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
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+ Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from <taca>
in private email.
* raise SDL::Surface::VideoMemoryLost when video memory is lost when
calling SDL::Surface.blit
* Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event
Reorganize methods by moving them into modules/namesspaces that are
more relevant:
* GL_RED_SIZE -> GL::RED_SIZE
* GL_GREEN_SIZE -> GL::GREEN_SIZE
* GL_BLUE_SIZE -> GL::BLUE_SIZE
* GL_ALPHA_SIZE -> GL::ALPHA_SIZE
* GL_BUFFER_SIZE -> GL::BUFFER_SIZE
* GL_DOUBLEBUFFER -> GL::DOUBLEBUFFER
* GL_DEPTH_SIZE -> GL::DEPTH_SIZE
* GL_STENCIL_SIZE -> GL::STENCIL_SIZE
* GL_ACCUM_RED_SIZE -> GL::ACCUM_RED_SIZE
* GL_ACCUM_GREEN_SIZE -> GL::ACCUM_GREEN_SIZE
* GL_ACCUM_BLUE_SIZE -> GL::ACCUM_BLUE_SIZE
* GL_ACCUM_ALPHA_SIZE -> GL::ACCUM_ALPHA_SIZE
* SDL.get_GL_attr -> SDL::GL.get_attr
* SDL.set_GL_attr -> SDL::GL.set_attr
* SDL.GL_swap_buffers -> SDL::GL.swap_buffers
* SDL.auto_lock? -> SDL::Surface.auto_lock?
* SDL.auto_lock_on -> SDL::Surface.auto_lock_on
* SDL.auto_lock_off -> SDL::Surface.auto_lock_off
* SDL.transform_blit -> SDL::Surface#transform_blit
* SDL.blitSurface -> SDL::Surface.blit
* SDL.get_video_surface -> SDL::Screen.get
* SDL.set_video_mode -> SDL::Screen.open
* SDL.check_video_mode -> SDL::Screen.check_mode
* SDL.list_modes -> SDL::Screen.list_modes
* SDL.set_gamma -> SDL::Screen.set_gamma
* SDL.get_gamma_ramp -> SDL::Screen.get_gamma_ramp
* SDL.set_gamma_ramp -> SDL::Screen.set_gamma_ramp
* SDL.video_driver_name -> SDL::Screen.driver_name
* SDL.video_info -> SDL::Screen.info
* SDL::Surface#get_rgb -> SDL::PixelFormat#get_rgb
* SDL::Surface#get_rgba -> SDL::PixelFormat#get_rgba
* SDL::Surface#map_rgb -> SDL::PixelFormat#map_rgb
* SDL::Surface#map_rgba -> SDL::PixelFormat#map_rgba
* SDL::Surface#get_palette -> SDL::PixelFormat#palette
* SDL::Surface#bpp -> SDL::PixelFormat#bpp
* SDL::Surface#bytes_per_pixel -> SDL::PixelFormat#bytes_per_pixel
* SDL::Surface#[RGBA]mask -> SDL::PixelFormat#[RGBA]mask
* SDL::Surface#[RGBA]shift -> SDL::PixelFormat#[RGBA]shift
* SDL::Surface#[RGBA]loss -> SDL::PixelFormat#[RGBA]loss
* SDL::Surface#colorkey -> SDL::PixelFormat#colorkey
* SDL::Surface#alpha -> SDL::PixelFormat#alpha
Add following methods
* SDL::Surface#load_bmp_from_string
* SDL::Surface#load_from_string
* SDL::Mixer::Wave#load_from_string
* SDL::Mixer.playing_channels
* SDL::Surface#destroy
* SDL::Joystick#close
* SDL::Mixer#close
* SDL::Mixer::Wave#destroy
* SDL::Mixer::Music#destroy
Remove following methods
* SDL::Surface#draw_ellispe
* SDL::Surface#draw_filled_ellispe
* SDL::Surface#rotate_surface
* SDL::Surface#rotate_scaled_surface
* SDL.rotate
* SDL.rotate_blit
* SDL.rotate_scaled_blit
* SDL.rotate_xy_scaled
Change behavior of following methods
* SDL::Surface#draw_line
* SDL::Surface#draw_circle
* SDL::Surface#draw_rect
* SDL::Surface#draw_ellipse
* SDL::Surface#draw_bezier
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directly into site_ruby.
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Ruby/SDL is the ruby extension library to use SDL.
SDL(Simple DirectMedia Layer) is a cross-platform multimedia library
designed to provide fast access to the graphics framebuffer and audio
device. See http://www.libsdl.org/ if you want to know SDL in detail.
Fix long standing PR pkg/30858.
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