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2006-12-18Drop maintainership, does not build on amd64.wiz1-2/+2
2006-09-09Rename variable MAKEFILE to MAKE_FILE.obache1-2/+2
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-2/+2
for SDL shlib changes.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-2/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-11-03Fixed wrong use of WRKSRC.rillig6-24/+25
2005-06-16Create directories before installing files into them.jlam1-1/+3
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests to the SHA1 onesagc1-1/+2
2004-11-05Remove another dir on deinstall.wiz1-1/+2
2004-11-02Note that this package uses C++.dillo3-14/+33
Use $(CXX) to link C++ program, honour CFLAGS. Avoid use of pattern rules in package Makefile so this works without GNU make. Oked by wiz.
2004-10-15Mark as i386 only (uses i386 assembler). Noted by snj.wiz1-1/+4
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-07-23Initial import of Cygne-SDL-0.1:wiz8-0/+382
Originally Cygne was developed by Dox as a Bandai Wonderswan (Colour) emulator for Windows systems. From version 2.1 Dox decided to release the Windows sources to the public in GPL form which allows others to use the source and hack it :) Cygne/SDL is a Cygne port using the Simple Directmedia Layer (SDL) library. Cygne/SDL is released as OpenSource under the GPL license. It uses code from the orignal Cygne (allthough a bit modified), code from the MAME NEC CPU core as well as portions from several SDLemu emulation projects. Anybody may hack the current sourcecode if they like or can make additional changes into it.