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Today marks the end of the southern winter/northern summer, and
time for the hotly anticipated August MAME release. Possibly most
importantly, we've fixed the issues that were causing menus to
display off the edge of the screen on Windows (MT06335). We've
integrated a fix for Aimtrack Dual Lightguns on windows from new
contributor Pitou, and the behaviour of XAudio2 sound output should
be much improved when adjusting game speed to match monitor refresh
rate. Mouse behaviour on SDL builds (Linux/Mac) is also improved.
Thanks very much to all the users who reported issues and helped
out testing fixes.
We have lots of newly working computer systems to show off: Xerox
Alto-II, TeleNova Compis (a 16-bit educational computer from Sweden),
Victor 9000, Wang Professional Computer (DOS-based but not IBM
compatible), Atari Portfolio (of Terminator 2 fame), and Vector-06C
(a mass-produced Soviet home computer). Newly working games include
Namco Techno Drive, the original Japanese release of Orca's River
Patrol, Korean puzzle game Intergirl, and gambling game Magical
Butterfly. Speaking of gambling games, this release is a huge update
for BFM, JPM and Maygay fruit machines. John Parker has created a
tool that converts MFME layouts to MAME layouts and contributed
layouts for hundreds of games. This should make it far easier and
more rewarding to work on these drivers.
MAME now includes a driver for a VGM music file player virtual
machine (VGM is a popular video game music file format). This
feature is primarily intended as a way for developers to test sound
cores and do A/B comparisons, as it's a lot easier to just load a
VGM test case than to play a game until it uses the sound chip
feature you want to test, but it's also a convenient way to enjoy
a wide variety of video game music. You can try it out by running
mame vgmplay -bitb file.vgm or choosing "VGM player" from the list
of systems and loading a VGM file in the appropriate media slot
through the internal file manager.
The generic serial terminal and keyboard devices have been greatly
improved. This should make computers controlled via serial port
far more usable. (Keyboard layout, key repeat, simultaneous
keypresses, local echo, auto CR/LF and audible bell have all been
improved and/or made configurable.)
There are a number of improvements for MAME developers and
contributors. We now allow Unicode characters in C++ and Lua source
comments. This can make documentation clearer when referring to
original machine labels. Source files must be encoded in UTF-8 with
no initial byte order mark. Non-ASCII characters are allowed in
comments, but not in most other parts of source files. Source and
comments must still be written in English. We've improved build
times a little, and migrated a lot of MAME-specific constructs to
standard C++14 library features. A number of MAME APIs have been
streamlined and modernised. The palette viewer now shows some
details about the colour swatch under the mouse pointer (press F4
during gameplay to show, this may be interesting to regular users
as well).
Of course, this release also comes with more alternate versions of
games supported (including The NewZealand Story, Metamorphic Force,
Super Hang-On, Terminator 2, Golden Tee '98, Gulf Storm, and Teenage
Mutant Ninja Turtles), and other fixes and improvements for machines
already emulated by MAME (including Midway V-Unit outputs/layouts
from Risugami and input/output improvements for gambling/medal
games from AJR).
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It's the last Wednesday of the month, and time for another MAME
release. We'd like to thank the Debian team for their help during
this development cycle: they've provided patches allowing MAME to
build cleanly on several more platforms, and arranged access to
IBM-sponsored POWER8 machines so we could improve our PowerPC
support.
The popular crt-geom and crt-geom-deluxe shaders have been ported
to BGFX and are now distributed with MAME, thanks to cgwg. The BGFX
versions of these shaders allow live adjustment of effect parameters
through the slider controls menu.
Interesting newly supported games include rare Soviet arcade games
Gorodki and Kot Rybolov, gambling mahjong game Swing Gal, and
alternate versions of Beastie Feastie and Raiden Fighters 2. Graphical
issues have been fixed in Seibu Kaihatsu's Denjin Makai, Godzilla,
Legionnaire and Zero Team, and there are some improvements to the
Tandy CoCo 3 palette. A few remaining gameplay issues in Taito's
Operation Wolf were resolved.
Thanks to a huge group effort involving some of our highly valued
external contributors as well some MAME team members, we've got
some visible progress on the Sun SPARCstation drivers. The SPARCstation
IPC (sun4_40 driver) now passes its self-tests and allows you to
use the OpenBoot interactive Forth interpreter at the ok prompt.
Note that there are still issues with SCSI emulation, so it won't
boot from and emulated hard disk or CD-ROM. In other news for
emulation of professional systems, MAME now supports the TeleVideo
990 and 995-65 terminals.
For people using CRT monitors and/or running games at native
resolution, we've added a lot of characters to the uismall.bdf font
supplied with MAME. It now covers most European languages using
Latin and Cyrillic scripts, as well as modern Greek and half-width
katakana. Changes were also made to improve legibility.
For developers, scrolling and hilighting in the state (registers)
view have been fixed, and viewing memory in the debugger no longer
causes spurious side effects like bank switches in systems like the
Apple II and Osborne 1. There's also been a lot of refactoring and
modernisation, particularly in the netlist and UI code.
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The latter allows users to override the value with a newer version.
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Get ready for your vacation and grab MAME 0.175!
We're proud to say MAME now supports a number of previously unemulated
prototypes, alternate versions of games, and unusual systems.
Prototypes include the super-rare Konami Kyuukoukabakugekitai, Home
Data's Mahjong Joshi Pro-wres Give Up 5 Byou Mae, and an early
Japanese version of E.D.F.: Earth Defense Force. Atari Moto Frenzy,
previously lacking protection emulation, is now fully playable.
We've also added a number of gambling games, including some Flaming
7's variants.
Many more Game Boy peripherals are now supported, including real-time
clocks, light sensors and tilt sensors. This makes several previously
unsupported games fully playable.
This release includes improvements to the Sega Master System and
SG-1000 emulation, including better SG-1000 expansion slot support,
and drivers with correct clock speeds for South American Master
System variants.
There's some big news in Sun emulation: all sun3 models will now
POST, MAME has a SPARCv7 CPU core, and there has been substantial
progress towards emulating the SPARCstation 1 (sun4c). Using unidasm
(built with TOOLS=1) you can disassemble SPARCv7 SPARCv7 or SPARCv9
code, incuding all VIS variants up to VIS-3B.
As usual, there are many emulation improvements, including fixes
for keyboard controls in some TRS-80 games, and better Seibu COP
emulation in Legionnaire, Heated Barrel and Godzilla.
In less visible changes, MAME's memory system got a nice cleanup
exposing a number of existing issues which are now fixed, and the
netlist-based discrete circuit simulation code has had a major
overhaul with lots of performance improvements. There are a number
of improvements to MAME's debugger modules in this release,
particularly the imgui-based debugger.
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Remove merged patches.
We're pleased to announce the release of MAME 0.174!
This new release includes some exciting newly-playable machines,
including the Tiger Game.com handheld and the ultra-rare Seibu
Kaihatsu title, Metal Freezer.
Meanwhile, the Apple 2 driver now supports the Mockingboard 4C card,
and the regressions in the IT Eagle (Golden Tee Fore) driver's
colors from the previous release have been fixed.
Last but not least, there should be better support for DirectInput
8 on Windows, including supporting older game controllers which
previously only worked using the DirectInput 7 module. If you still
have a controller which DirectInput 8 does not support that you
regularly use, please contact us so that we know what controllers
still do not work.
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It's the end of another month, and time for a new MAME release.
This time there are more improvements for capabilities we have added
in previous versions.
MAME now includes ports of some popular shaders for the BGFX renderer,
including the EAGLE, HQx and xBR scaling effects. Please be aware
that the BGFX renderer is still a work in progress, and you may
experience some stability issues when using it.
This release introduces a new cheat engine based on the Lua scripting
language. This opens the door to exciting new possibilities. One
of the most significant improvements is better support for systems
with banked memory, including many 8-bit home computers like the
Apple II family.
MAME's archive file handling has been improved in a number of ways.
ZIP64 format is now supported, allowing MAME to archives over 4GiB
in size. This mean that, for example, large flyer collections don't
need to be unzipped for use with the internal UI. 7zip support has
been updated for the latest 7zip release, including new archive
features and many bug fixes. We've also fixed a number of bugs in
the internal file browser.
Of course this release also includes many other improvements from
the MAME team and external contributors.
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It's with great pleasure that we announce the release of MAME 0.172.
This release includes several notable things above and beyond the
usual assortment of new systems, new features, and bug fixes.
Most importantly, this is the first release of MAME since the change
to a proper open-source licensing scheme as announced earlier this
month. From this release onward, MAME will be distributed under a
GPL-2.0+ license, with the bulk of code being covered under a
3-clause BSD license.
MAME now has an up-to-date set of documentation! You can find it
under the "Documentation" drop-down at the top of this site, or go
to http://docs.mamedev.org/ to check it out.
Due to the large number of configuration changes made in this
version, we strongly advise all users to delete their existing INI
configuration files and re-create them using the "-cc" option.
In case you are just overwriting previous release files note that
you better remove plugin folder first
For those of you running MAME on authentic CRT monitors, MAME now
incorporates a number of scaling-related features from GroovyMAME,
thanks to its author being brought on board the team, which should
help reduce user fragmentation. Please note: If you have issues
with MAME 0.172's graphics output, please ensure that "unevenstretch"
is set to 1 in your MAME configuration.
MAME 0.172 will also introduce a new high-score saving system using
Lua scripting. The feature is still experimental, but it's something
to keep an eye on for interesting future developments!
This version additionally marks the creation of a cross-platform
data-driven shader system via the BGFX renderer, which allows you
to apply shader effects per-screen, and more.
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the Lua build script and avoid alloca issues on NetBSD.
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0.171
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MAMETesters Bugs Fixed
----------------------
- 06137: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.cpp: Several games
are crashing while "initializing.." (Osso)
- 06135: [Interface] ROM-less games cannot be started from internal UI
- 02327: [Graphics] (megasys1.c) chimerab: Priorty PROM is missing. (David Haywood)
- 06134: [Misc.] all games with LED outputs: ledutil no longer works (micko)
- 06139: [Color/Palette] (x68k.c) x68k [akumajo]: Some elements turn blue (crazyc)
Source Changes
--------------
-New video chip support : Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO]
-Pyon Pyon Jump: [Roberto Fresca]
Create derivative machine driver.
Hooked the V9938 Yamaha VDP.
Added the DIP switches bank #1
Hooked the system input ports.
Added support for Yamaha YM2149.
Decoupled the YM2149 data read.
Correct bankswitching.
Added sound latch & output port.
Version added to the game description.
Proper inputs + DIP switches support.
Second CPU IRQ ack. Promoted to working.
OKI M5205 ADPCM samples support.
-pulsarlb: Added extra bios [Robbbert]
-Modernized sound volume setting code in various Atari drivers [AJR]
-Fixed F3 soft-reset on Arkanoid sets with MCU [Lord Nightmare]
-osdmini: Fixes build issues [Stuart Carnie]
-Replaced osd_lock with std::mutex [Miodrag Milanovic]
-Software list entries can now supply slot option defaults [AJR]
-i8271: Unload head after programmed revolutions [Nigel Barnes]
-apple2: Fix parallel card ACK handling, Print Shop almost works with
the lx810l now. [R. Belmont]
-Nibble driver: Rewrote the whole driver. Added video hardware,
preliminary machine driver and memory map. Decoded the graphics.
[Roberto Fresca]
-Made anonymous timer non-anonymous in arkanoid.cpp, fixes savestates
for the sets using the original Taito MCU code [Lord Nightmare]
-Allow load/saved state slots to be bound to joystick buttons [Victor Vasiliev]
-Dumped "Dead or Alive 2 (Rev A)", match existent set, fix game and EPRROM names
[Smitdogg, The Dumping Union]
-Dumped "King of Fighters XI" EN, match JP one, add notes [Brizzo]
-Substantial improvements to Web Audio sound backend for Emscripten
port. [Grant Galitz]
-disound: Don't crash on state load when the mixer is disabled by lack
of inputs (misconfiguration or missing samples) [O. Galibert]
-Initial import of MEWUI to MAME [Maurizio Petrarota]
-External DATs grouped into a single view. [Maurizio Petrarota]
-New video chip support: Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO]
-z80.cpp: Added a debug mechanism for /WAIT pin assertion mechanism
(enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to
Night Gal driver as a quick example. [Angelo Salese]
-Make octal flag part of address_space/address_space_config [AJR]
-Added unknown NAOMI development(?) board BOOT ROM [coolmod]
-Initial support for BGFX [Ryan Holtz, Dario Manesku, Branimir Karadic, Miodrag Milanovic]
-Significant speed improvements to the BGFX renderer. [Ryan Holtz]
-Added basic JSON-based single-pass shader effect support to BGFX renderer. [Ryan Holtz]
-Added hat trick hero 93 PALs [Alex Cmaylo]
-catnmous: graphical improvements [Vernimark, Vas Crabb]
* Redumped Cat and Mouse colour sprite ROM as the correct size
* Implement sprite ROM banking
* Improve colour palette using resistor values from board photographs
-laserbat: fix inadvertently swapped TMS organ chip clocks (fixes music) [Vas Crabb]
-Make Zaccaria 1B11107 and 1B11142 boards devices and share common parts [Vas Crabb]
-apple1: Completely rewrote the driver in modern idioms. All
functionality should be the same. [R. Belmont]
-Descrambled the ROM on the Xerox NoteTaker, and mapped it in the
correct areas to make it start to boot. [Lord Nightmare]
-Xerox NoteTaker: Corrected CPU Clock speed, and map at least some of RAM
[Lord Nightmare]
-electron: Added cassette softlist and implemented BREAK key [Nigel Barnes]
-Xerox NoteTaker: Corrected RAM amount. Attached the pic8259 interrupt
controller, though no interrupts are attached to that yet. Added
documentation of i/o writes during the boot process. [Lord Nightmare]
-vigilant.cpp: Added video timing PROM. [Pasky, caius]
-Videosnaps patch (additional file to write: gamename.inp.timecode) [Michele Fochi]
Added new options:
* [no]exit_after_playback (default=no)
* [no]record_input (default=no) Added new UI shortcut to save current
timecode (default F12) Translated variable names and comments to
english language
-Sord m5 driver update [Ales Dlabac]
added support for RAM expansions EM-5,64KBI,64KBF,64KRX
added m5p_brno mod Sord m5+1024kB
ramdisk+cp/m 2 cart slots
-Moon Light (Set 2): Fix the program ROM addressing. This fix the
corrupt graphics in the double-Up feature. [Roberto Fresca]
-Moved JANGOU_BLITTER into a device [Angelo Salese]
-NCS8105 ADCX opcode is actually an ADDX, fixes gfx garbage in
nightgal.cpp [Angelo Salese]
-Corrected ROM labels and removed endian-swap during descramble for
notetaker in favor of loading ROMs the other way round. Add ROM
locations. [Lord Nightmare]
-Xerox NoteTaker: Implement ROM/RAM overlay as per schematics.
Documented Address map and part of I/O map. [Lord Nightmare]
-Note that one of the buccaneers proms matches the vigilante video sync
prom [caius, David Haywood]
-Moon Light: Rearranged and split by program. This generated new sets
due to the hidden extra programs in the program ROMs. [Roberto Fresca]
-Xerox NoteTaker: Added the IO Processor firmware v1.50 as an alt bios
after typing it from the assembly source listing on bitsavers. Added
two PROMs as NO_DUMP. Updated comments and history a bit, but needs
further improvement. [Lord Nightmare]
-Updated Xerox NoteTaker documentation and history section, with cited
sources. [Lord Nightmare]
-Cherry Master v1.10: Fixed inputs / DIP switches. [Roberto Fresca]
-Xerox NoteTaker: Finished documenting the I/O CPU's I/O ports, updated
history documentation a bit more [Lord Nightmare]
-Figured out algorithm and replaced SnowBoard Championship lookup
table with proper emulation of device [Samuel Neves & Peter
Wilhelmsen]
-chihiro.c: Redumped "Sega Network Taisen Mahjong MJ 2 (Rev G)" [ANY]
Re-parented set
-mitchell.cpp: Dumped a blockjoy board and noted a rom label difference
[Andrea Palazzetti]
-snotec.xml: Added 3 new cart dumps. [TeamEurope]
-Extended LUA API [Jeffrey Clark]
-Support for the AMPAL18P8 to the jedutil tool. [Kevin Eshbach]
-Improved cross compile support [Jeffrey Clark]
-Hp9845: Added tape driver [F. Ulivi]
-r9751: Add more DMA registers for serial and floppy [Brandon Munger]
-slapstic: One small step toward slapstic modernization [AJR]
* Make chip number part of device configuration, not init param
* Correct mainpcb slapstic number in racedrivpan
* Remove many unused slapstics
-c64_cart.xml, c128_cart.xml: Added some diagnostic carts.
[World of Jani]
-COM5016/COM8116 Baud Generator: Added a bunch more divisor tables and
notes [Lord Nightmare]
-Apollo changes: [Hans Ostermeyer]
* Unified logging format in associated devices
* Use correct raw video modes
-Xerox NoteTaker: Finished IOCPU memory map documentation. Hooked up the two
UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to
ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART.
[Lord Nightmare]
-AY-3-1015 UART: Fixed two swapped pin functions. [Lord Nightmare]
-Added multi-language support for MAME [Miodrag Milanovic]
-sq1: Much-improved LCD and front panel button support.
[Parduz, R. Belmont]
-weddingr: better input port descriptions [Vas Crabb]
-Added Chinese Simplified and Chinese Traditional translation [YuiFAN]
-Added German translation [Raf Tacker]
-Added Japanese translation [Fujix]
-Added Italian translation [Angelo Salese,Antonio Paradossi,Fabio Priuli]
-Added Portuguese (Brazil) translation [Ashura-X]
-pacman.cpp, meadwttl.cpp: small fix of game years for Novomatic's Cannon
Ball and Meadows' Meadows 4 in 1, respectively, to synchronize with
history.dat [Antonio Paradossi]
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MAMETesters Bugs Fixed
----------------------
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
(32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)
Source Changes
--------------
-Added more accurate SSi S14001A speech chip emulation, written by one
of the people at SSi who originally laid out the S14001a silicon in
1974/5! [Ed Bernard]
-nokia_3310.cpp: started implementing the driver based on available
information. Also added dumps for various models. [Sandro Ronco]
-Corrections to some ROM names and labels on Elevator Action based on
pcb pictures. [Lord Nightmare, brizzo]
-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
Spell. [Sean Riddle]
-vicdual: rewrote carnival music board emulation, copy-pasted samples
handling from audio/pulsar.cpp. Kept sample names and function names
the same. [hap]
-XAudio2 support [Brad Hughes]
-Removed this == nullptr checks and fixed most of the resulting
crashes. [MooglyGuy, Tafoid]
-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]
-More configuration fixes [AJR]
* terrafb: remove unused NB1414M4
* segas16b.cpp: sanity check forgotten in last confix
* sega16sp.cpp: fix region width, make required (as last confix
allows)
-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]
-Pass and return palette devices by reference, not as pointers [AJR]
* Add screen_device::has_palette()
* Require device_gfx_interface::gfx() and palette() to access members
* Getters for atari_vad_device return devices as references, not
pointers
-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs
-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]
-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]
-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]
-OS/2 patch [KO Myung-Hun]
-Arkanoid: Add note about the number of optical quadrature slots (24)
the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]
-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
real pcb mixes them, by directly tying them together with no mixing
resistors. This introduces some distortion, but is more accurate
to actual pcb audio. [Lord Nightmare]
-40love.cpp: added global color select bank, fixes colors in later
levels for Forty-Love [Angelo Salese]
-spc1000: cassette tape motor fixed for working properly [Miso Kim]
-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
Fixed bugs with MCU port c ddr handling, latches and edge detection,
added missing interrupt on Z80 write to MCU, and removed a boost
interleave hack which was made unnecessary by these fixes. Switched
the Arkanoid (older) sets to use original Taito A75 06 MCU code as
opposed to the bootleg MCU code used until now. The 3 (newer) and 1
Tournament sets still use hand-hacked bootleg MCU code until original
MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
MCU code roms now work, if hooked up to the appropriate drivers. Hooked
the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]
-some fast invaders improvements [ANY]
-Return std::string objects by value rather than pass by reference [AJR]
- strprintf is unaltered, but strformat now takes one fewer argument
- state_string_export still fills a buffer, but has been made const
- get_default_card_software now takes no arguments but returns a string
-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
names based on PCB pictures from Superully. [Lord Nightmare]
-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]
-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]
-common osd path environment var expansion [Jeffrey Clark]
-add lua console support back in [Jeffrey Clark]
-pc9801_86: add pcm [Carl]
-added official updater roms to the calspeeda set so that you can
update the hdd / game revision if you so please [mrsinister]
-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]
-dccons.c:
Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
sorted out bioses/flashes, removed outdated comments [MetalliC]
-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
among others. [R. Belmont]
-R9751: Clean up, add timer register, and add another system disk
set to software list [Brandon Munger]
-makedep.py: Finish making it python3-compatible [O. Galibert]
-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]
-Added pre-compiled headers support to build system [Miodrag Milanovic]
-improvements to hp9845b driver [F.Ulivi]
-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]
-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]
-fidelz80: redumped CC10B PRG ROM [Berger]
-rf5c400: added external memory r/w function [Ville Linde]
-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
This set of commits include:
a video layout with all 30 LEDs 13 double-digit 7seg modules
an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
multiplexing signals for the 7seg displays
LEDs being controlled by the IO ports of the 2 AY8910-3 chips
8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines
-Some more validity checking improvements: [AJR]
* The -validate command now accepts an optional string, validating only
matching drivers. This has proven useful for debugging. The default is
to validate all drivers as usual.
* Devices' names are tracked when validating their auto-finders.
-Have sound_stream::input_name return the std::string it constructs [AJR]
-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]
-Refactored NTSC pass and added sliders [ImJezze]
* merged YIQ encode and decode pass into one NTSC pass
* fixed half texel offset
* re-added usage of A value
* re-added usage of P value
* re-added jitter of B value
* changed default O value to 0
* reduced sample count to 64
* removed duplicate YIQ settings definition
* added sliders for most NTSC settings
* fit B value jitter between a min/max range of 0 and 1
* fit A and B value between a min/max range of -1 and 1
Refactored color convergence pass
* color convergence is now independent from ratio
* color convergence is now limited to a maximum of 10
* the radial color convergence now "translates" the most outer
pixel as they would be translated by the linear color convergence
with the same amount
* added color convergence pass to vector rendering
Misc.
* fixed half texel offset in pre-scale pass
* fit scan-line jitter between a min/max range of 0 and 1
* color convolution, defocus and phosphor pass will now be skipped
if all influencing parameters are 0
* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
* added monochrome-chessboard.png
* added slot-mask-aligned.png (to simulate a TFT LCD
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]
New machines marked as NOT_WORKING
----------------------------------
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
<unknown> Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
- 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
Doraemon Meikyuu Daisakusen
Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]
New NOT_WORKING software list additions
---------------------------------------
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]
|
|
|
|
0.169
-------
MAMETesters Bugs Fixed
----------------------
- 00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens,
the 2 screens get out of sync almost immediately. (David Haywood)
- 03860: [DIP/Input] (vsnes.c) hogalley, vsfdf : Shots don't hit. (David Haywood)
- 05618: [Graphics] (dooyong.c) pollux: Title screen is static (David Haywood)
- 04222: [Color/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood)
- 02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing (David Haywood)
- 00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode (David Haywood)
- 00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode / instruction screen (David Haywood)
- 05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic/resolution effect (David Haywood)
- 06098: [Graphics] (segaybd.c) gloc: Priority issue after game start (David Haywood)
- 06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese)
- 06093: [DIP/Input] (stv.c) ffreveng: should have 5 working buttons (David Haywood)
- 06091: [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation (crazyc)
- 04857: [Crash/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin (Osso)
Source Changes
--------------
-Fix dates on the prose2k sets based on their internal datecodes
[Lord Nightmare]
-Fixed BGM regression in Hot Chase [Angelo Salese]
-rungun.c: Added '936 ROM readback. [Angelo Salese]
-rungun.cpp: added video priority mode bit, fixes title screen missing
rotation effect. [Angelo Salese]
-rungun.cpp: Fixed Run N Gun single/dual monitor logic setup.
[Angelo Salese]
-Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman /
Lambada (Argentina). Only one at location 7f is remaining.
[Roberto Fresca]
-EF9365 video controller skeleton added and connected to Squale [Jean-Francois DEL NERO]
-Club Pacman: Dumped and added the remaining color PROMs They match the
pacman/mspacman ones. [Roberto Fresca]
-Pacman Club: Changed game year and description, according with some
facts. [Roberto Fresca]
-EF9365 driver improved. Squale palette and charset corrected. [Jean-Francois DEL NERO]
-Initial conversion of core to C++14. Note that compilers are now
limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up
[Miodrag Milanovic]
-zn: Added ZN-1 development version BIOS. [Guru, R. Belmont]
-rewrote GameKing skeleton driver, dumped + added internal ROM, boots
and runs menu, not yet fully working [Peter Trauner]
-correct gfx rom for space train [f205v]
-glass.cpp: Verified clocks & pin 7 status of the OKI M6295 from real PCB.
[system11, The Dumping Union]
-pet_rom.xml: Added MONJANA/1. [Ruud Baltissen]
- Jaleco Megasystem 1 improvements
* add Sprite Mosaic effect (port of FBA code) [iq_132, dink]
- used extensively by Chimera Beast
* use 68k byte write smearing on main RAM [David Haywood]
- fixes attract movement in 64th Street, Chimera Beast
* emulate 'Sprite Trails' effect and attempted to emulate sprite clearing
effect [David Haywood]
- used on P47 'Jaleco Logo'
* added memory mirrors on type B hardware [Angelo Salese]
- fixes 64th Street background destruction
* established that St. Dragon press start text is a raster effect, however
method of specifying line etc. is unknown (MCU?) so not currently
enabled [Angelo Salese]
* enabled Soldam hack for parent set as well as Japan set. It seems likely
that enabling 16x16 tiles on one of the layers forces one of the others to
use 16x16 tile addressing even in 8x8 mode, further testing needed before
doing it that way tho [David Haywood]
- fixes the high score table text
* change refresh rate to ~56.19hz using raw params [Angelo Salese]
- now matches video references
-Added Bandai Super Note Club Software List. [Team Europe]
-spc1000:Using timing difference for cassette deck motor on/off toggle [Miso Kim]
-sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]
-Re-write S2636 from scratch as needed for subhuntr: [Vas Crabb]
* Needs raw screen parameters and calls from scanline timer to work properly
* Collision and completion bits generated correctly including duplicates
* Supports background and score display
* Generates audio tone from line frequency
* Several times faster when rendering per scanline
-laserbat.c improvements: [Vas Crabb]
* Use proper video timings
* Implement shell and area effects
* There are still horizontal alignment issues between layers
* Decode PLA bitstream and use for video mixing
* Add PLA from lazarian to laserbat as bad dump as it's needed now
* Add PLA from catnmous to clone as bad dump as it's needed now
* Fix colours - detailed explanation in source comments
* Fix inputs - cocktail P2 controls and all 16 DIP switches work now
* Support cocktail mode (set in Machine Configuration - uses a sense line)
* Fix conditions for latching sound data
* Fix catnmous audio CPU memory map and ROM loading by tracing program
* Hook up catnmous audio CPU peripherals deduced by tracing program
* Add more notes on sound and video hardware
* laserbat, lazarian and catnmous are playable now
-k053252: just reset internal screen state when a frequency clock
change occurs. [Angelo Salese]
-Fixed gfx decoding for Konami GX BIOS [Angelo Salese]
-Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly [Angelo Salese]
-Split Taito TC0780FPA into its own device [Ville Linde]
-mac: use real split ROMs for maciici [Guru]
-Refactoring memory map validity checking [ARJ]
-Modernize `simple_list` code [Vittorio Romeo]
-Modernize x86log.h and x86log.cpp [Vittorio Romeo]
-monzagp: added car inputs and collisions. [Sandro Ronco]
-Make -verifyroms verify sub-devices like mpu401 and c2040fdc [qmc2]
-partial dumps of Namco FCA and FCB JVSIO MCU's firmware
[Darksoft, MetalliC, Mitsurugi]
-apollo: cleanups and enhancements [Hans Ostermeyer]
* Split OMTI8621 ISA device into PC and Apollo versions (Apollo
doesn't have a BIOS extension ROM, PC does)
* Cleaned up OMTI8621 logging
* Forced slot # of OMTI board so we can look it up and auto-set the
node ID
* Adjusted mouse sensitivity
-Squale Floppy drives working, EF9365 emulation improvement. [Jean-Francois DEL NERO]
-HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom [ImJezze]
Made defocus strength equal for x/y and independent from screen size
defocus is now independent from screen size and ratio horizontal and
vertical defocus now have the same strength replaced asymmetric
defocus kernel by a symmetric kernel defocus is now limited to a
maximum of 10 added shader uniforms for orientation and rotation
settings Fixed HLSL for LCD screen
fixed wrong detection of vector screen, which meant that a LCD screen
was also detected as vector screen re-enabled scan-line and other CRT
related sliders for LCD screen Extended Shadow Mask and Bloom
functionality
added shadow mask option to choose between "Screen" and "Source" tile
mode ("Screen" is the default as before) added bloom option to choose
between "Addition" and "Darken" blend mode ("Addition" is the default
as before) the alpha channel of a shadow mask is now filled with the
background color of the screen by the amount of the inverted alpha
value added monochrome-matrix.png which can be used in combination
with "Source" tile mode and "Darken" blend mode to simulate a STN LCD
-qt5 debugger port [O. Galibert]
-Major EF9365 driver update : All display functions emulated [Jean-Francois DEL NERO]
-All hardware vector drawing commands are now working. All characters [Jean-Francois DEL NERO]
type drawing supported (Horizontal, Vertical, Titled, Zoomed...)
512x512, 512x256 (EF9366),256x256 resolutions supported. New user
settings : Number of bitplans, Display resolution/mode. Busy time
dynamically generated for vectors and characters drawing. Various
fixes. Code clean-up.
-gamate.cpp: verified bios ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard]
-cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default [David Haywood]
-aquarium: Fixed music banking and video priorities [David Haywood]
-Various improvements to the internal debugger [Barry Rodewald]
* make closed windows actually disappear
* add Run and Hide Debugger menu option
* set initial windows so that they don't overlap
* make the window colours less garish
* add memory window
* honour -debugger_font and -debugger_font_size
* make title bars the size of the debugger font
* make window editors appear over the window it is related to
* stop text being drawn out of bounds in window titles and editors
* fix order in which windows are rendered
* make new windows appear in a cascade fashion
-In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers.
[Samuele Zannoli, R. Belmont]
-Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work [Miodrag Milanovic, R. Belmont]
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Glass (Ver 1.1, Break Edition, Version 1994) (unprotected) [system11]
Panda Train (Novamatic 1.7) [f205v]
Tomy Power House Pinball [hap, Sean Riddle]
Joker Poker (Coinmaster set 1) [MASH]
Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle]
Spelling B (1978 version) [hap, Sean Riddle]
Mr. Challenger [hap, Sean Riddle]
Run and Gun / Run and Gun (dual screen) [Angelo Salese]
* despite previously being marked as working these never really worked properly
Lazarian / Laser Battle [Vas Crabb]
* see notes above, wasn't really playable before
Captain Flag (Japan) [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia]
Various Player's Edge Plus sets [BrianT]
- Player's Edge Plus (PP0733) Double Aces and Faces
- Player's Edge Plus (PS0047) Wild Cherry Slots
- Player's Edge Plus (PS0092) Wild Cherry Slots
- Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots
- Player's Edge Plus (PS0470) Triple Diamond Slots
- Player's Edge Plus (PS0628) Double Black Jack Slots
- Player's Edge Plus (PS0708) Double Cherry Bar Slots
- Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals
- Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker
- Player's Edge Plus (X002152P+XP000043) Blackjack Poker
- Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker
- Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker
- Player's Edge Plus (X002279P+XP000057) Ace$ Bonus
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius]
Orius (ver UAA) [Ryan Holtz, Smitdogg, The Dumping Union]
Gallop Racer 3 (Export) [Ryan Holtz, Smitdogg, The Dumping Union]
Super Slam (set 3) [f205v]
Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina]
Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
Hat Trick Hero '93 (Ver 1.0A 1993/02/28) [Bill D, The Dumping Union]
Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado]
Miss World '96 (Nude) (set 4) [system11]
Double Dragon II - The Revenge (US, bootleg) [system11]
Space Chaser (Model Racing bootleg) [Piero Andreini]
Street Fighter II': Champion Edition (M10 bootleg) [Robbbert, Marco]
Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL)
[rtw, Smitdogg, The Dumping Union]
Pirates (set 2) [caius]
Genesis (USA, NTSC, with TMSS chip) [David Haywood]
Space Train [f205v, David Haywood]
Aquarium (US) [funstuff]
Knock Out! (bootleg) [Tirino73]
Ameisenbaer (German, Galaxian hardware) [f205v]
Dragonninja (bootleg with 68705) [f205v]
Various Player's Edge Plus sets [BrianT]
- Player's Edge Plus (PP0060) Standard Draw Poker (set 3)
- Player's Edge Plus (PP0094) Standard Draw Poker
- Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better)
- Player's Edge Plus (PP0189) Standard Draw Poker
- Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)
- Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3)
- Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)
- Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker
- Player's Edge Plus (PP0418) Standard Draw Poker
- Player's Edge Plus (PP0526) Deuces Wild Poker
- Player's Edge Plus (PP0540) Double Bonus Poker
- Player's Edge Plus (PP0562) 10's or Better
- Player's Edge Plus (PP0587) Standard Draw Poker
- Player's Edge Plus (PP0711) Bonus Poker Deluxe
- Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker
- Player's Edge Plus (KE1001) Keno
- Player's Edge Plus (KE1012) Keno (set 3)
- Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots
- Player's Edge Plus (PS0425) Sizzling Sevens Slots
- Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots
- Player's Edge Plus (PS0722) River Gambler Slots
- Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker
- Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker
- Player's Edge Plus (X002270P+XP000053) Jackpot Poker
- Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus
- Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker
- Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish
- Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino)
- Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker
New machines marked as NOT_WORKING
----------------------------------
Tektronix TekXpress XP330 X Terminal [Justin Kerk]
Patinho Feio (first computer developed in Brazil, in 1971) [Felipe Sanches]
unknown animal-themed game (bottom) [Roberto Fresca, Matt B]
unknown animal-themed game (top) [Roberto Fresca, Matt B]
Tokyo Bus Guide (Rev A) [ShouTime, rtw]
Mortal Kombat 3 (SNES bootleg) [Kevin Eshbach]
Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
HP9845B [F.Ulvi]
Saturn ST-17xx series DVD players [Justin Kerk]
ROLM 9751 [Brandon Munger]
SGI IRIS Indigo (R3000) [MooglyGuy, Jan-Jaap]
Philips CD-i 220 (Mono-II board) [MooglyGuy, Lord_Nightmare, balrog]
Sansa Fuze 2 [David Haywood]
* need to establish if full firmware can be built from internal rom dump
and firmware updates
Nokia 3310
* we only have firmware update files, probably need actual internal
roms / complete firmware dumps?
Torch CF240 [Nigel Barnes]
Various skeleton drivers for mechanical / non-video systems
- Ameri-Hockey
- Turbo Drive (ICE)
- Standard Change-Makers System 500 / 500E
- Awesome Toss'em (Lazer-tron)
- After Shock (Lazer-tron)
- Bozo's Pail Toss (v2.07)
- Ribbit Racing (Lazer-tron)
- Candy Crane (AGE)
- Clown Roll Down (Elwood)
Various Player's Edge Plus sets [BrianT]
- Player's Edge Plus (X000006K+XK000001) Keno
- Player's Edge Plus (X000013K+XK000011) Keno
- Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker
- Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker
Various World Club Champion Football sets [f205v, ANY, MetalliC]
- World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)
- World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)
- World Club Champion Football European Clubs 2004-2005 (CDV-10013)
- World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015)
- World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)
- World Club Champion Football European Clubs 2005-2006 (CDV-10027)
New clones marked as NOT_WORKING
--------------------------------
Mexico 86 (bootleg of Kick and Run) (set 2) [f205v]
World Combat / Warzaid (ver UCD:B) [arcadecomponents.com]
Dragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union]
Klax (set 2, bootleg) [ANY]
Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73]
Hard Head 2 (v2.0, bootleg) [system11]
New WORKING software list additions
-----------------------------------
megadriv.xml: Sega MegaDrive/Genesis cartridges
- Toy Story (prototype) [PtoPOnline]
- Stargate (prototype) [PtoPOnline]
tutor.xml: Tomy Tutor & Pyuuta cartridges
- 4-nin Mahjan (Jpn) [Team Europe, SSJ]
- verified Bermuda Triangle as identical to Torpedo Terror [Team Europe, SSJ]
New NOT_WORKING software list additions
---------------------------------------
gamate.xml: Bit Corp Gamate cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard]
* some of these work better than others
- Legend of Dragon Knight
- Fist of Thunder
- Jewelriss
- Mars Voyage
- Flying Goblins
- World Cup Soccer
- Punk Boy
- Famous 7
- Tough Guy
- Fantasy Travel
- QuizFighter
- Further Adventures of Hannibal the Cat
- Basketball
- Bao Qing Tian
- Robin Hood
- Riddle of the Ancient Tomb
- Insect War
- 4-in-1
- One Million Whys
- Dinosaur Park (redump)
- The Golden Pyramid (redump)
saturn.xml: Sega Saturn CD-ROMs
* actually playable, but marked as not working due to driver state
- Rayman (Prototype 19950720) [D$wizz Taylor]
supracan.xml: Funtech Super A'Can cartridges
* DMA issues make this not playable
- Formosa Duel [Team Europe, SSJ]
gmaster.xml: Hartung Game Master cartridges
- 3-on-3 Soccer (Fuss-ball) [Peter Trauner, SSJ]
|
|
|
|
0.168
-------
Special Thanks
--------------
Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.
Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion
projects that are helping us to improve MAME.
MAMETesters Bugs Fixed
----------------------
- 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed.
Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)
Source Changes
--------------
-zx: Start of a hardware-correct rewrite [O. Galibert]
-Aristocrat MKV driver: More accurate documentation. Also added some
technical notes. [Roberto Fresca]
-osborne1 improvements [Vas Crabb]
* Bank low 16k according to schematics, passes memory test
* Handle memory mapped I/O addresses according to schematics
* Correct vectoring of IEEE488 interrupt
* Add serial port emulation
* Fix beeper frequency/timing
* Fix scrolling behvaviour in standard and SCREEN-PAC modes
* Implement RESET key (generates NMI, F12 by default)
* Show contents of video memory in F4 tilemap viewer
* Add configured banking and save state support
-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
Z80). Various other fixes. Marked as Working [Robbbert]
-n64: Simulation of cpu cycles from the skipped RDRAM initialization. [Happy]
This allows later SI initialization to see something closer to an
expected value for the system uptime.
-making logerror part of machine and device classes [Miodrag Milanovic]
display tag of device that logged message
-naomi/triforce docs update [f205v]
-peplus.c: Documentation update based on newly found PSR (Program
Summary Report). [Kevin N, BrianT]
-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
glitches caused by improper truncation in the lattice filter
multiplier. This is not an optimal fix as it isn't correct to
hardware, but it works better than the previous approximation.
[Lord Nightmare]
-Derived a new machine with improved memory map, remapped the roms
load, and created proper inputs set for Genie (ICP-1, set 2). Also
added technical notes and findings... [Roberto Fresca]
-Goldnpkr.c driver: Added games and technical notes, and some
clean-ups... [Roberto Fresca]
-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
detected. Consider verifying it". [MooglyGuy]
-Sharp MZ series:
* MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
* MZ-700: Fixed shift, ctrl, function keys;
* MZ-800: Fixed crash when ramdisk accessed;
* MZ1500: now starts up and can run some programs;
* MZ-800, MZ-80K, MZ-80A can load mzf tapes.
-Fix some instances of PVS-Studio warning V501, "There are identical
sub-expressions to the left and to the right of an operator". [MooglyGuy]
-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]
-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
coin lines through dedicated inputs. Also fixed graphics.
[Roberto Fresca]
-Serial ports added to imds2 [F. Ulivi]
-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
a value of 0/1" [MooglyGuy]
-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
type value. You've probably forgotten to include parentheses." [MooglyGuy]
-goldnpkr.c driver improvements. [Roberto Fresca]
-cmpacman: fix two DIP switches [Vas Crabb]
-Added partial decryption to the ICP1 daughterboard games. (currently
only pokerduc set). Since it's just partial, commented out the code
for now.... [Roberto Fresca]
-Added port impulse to the Golden Poker's second coin slot. This is
needed for both royale sets. [Roberto Fresca]
-amstad: Transtape WIP support. [Barry Rodewald]
-a7800.c - More accurately reflect '0x02XX' map per hardware
documentation and testing. [Mike Saarna, Robert Tuccitto]
-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
[Lord Nightmare]
-namcos23: Better handle on the GPU comms [O. Galibert]
-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
The file was removed from the other gmake.*/genie.make files. The
build/gmake.* files do not exist upstream, so this is a purely local
problem.
-namcos23: port b bit 6 is also an input, handle accordingly. Probably
JVS. [O. Galibert]
-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
* bbc now uses correct hd6845
* saa5050 outputs all 20 scanlines
-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]
-bbc: softlist additions/changes [Nigel Barnes]
* added part_id to many items
* added original protected floppies (FSD)
-bbc: preliminary support for FSD format. [Nigel Barnes]
-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]
-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
artwork layout, since it seems that the game lacks of a gambling or
double-up feature. Also cleaned a bit the driver. [Roberto Fresca]
-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
feature/function. Changed the inputs and artwork layout accordingly.
[Roberto Fresca]
-HLSL [ImJezze]
* removed duplicate prescale fields
* made visibility of HLSL options depending on screen type
* disabled scanlines for LCD screen type
Fixed reset of HLSL settings
* fixed bug that resets the HLSL settings when the screen size has
changed
* removed hardcoded HLSL presets
* updates HLSL readme
* fixed creation order of D3D and HLSL resources
* sliders will be hidden when toggled off and will be shown when
toggled on again
* screen adjustment (scale, offset) can now be handled by the
respective render API itself (default behavior is as before)
* D3D (if HLSL) is activated handles screen adjustment by itself
within the shader, which fixes the odd behavior of some effects
(e.g. round corners) when screen scale and offset is used
* fixed bug that resets the HLSL settings when switching between
window mode and fullscreen
* fixed changed screen adjustment for multi screens
* the vector renderer now tries to detect a invariabel vector
intensity and disables the calculation of a dynamic beam width
* fixed not used HLSL settings from <custom>.ini if MAME was started
without driver parameter
* removed default values from HLSL sliders, the defaults here are
more like null values to hint when an effect would be disable
* slightly changed default HLSL settings
* fixed missing shadow mask texture when switching between window
mode and full screen
-z800x: Fix the disassembly [Oliver Lehmann]
-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]
-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]
-vrender0: allow resolutions higher than 512x240 [Luca Elia]
-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]
-mcatadv.c: Improved Nostradamus emulation [David Haywood]
* Sprite masking effect supported (stage 6 boss)
* Tilemap enable supported (flickering shadow for stage 7 boss)
* Priority 0 sprites now shown (final boss arms)
* BG colour changed to more likely pen (fade in/out on intro & end)
-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]
-se3208.c: disallowed unaligned dword reads/writes, this allows
Donggul Donggul Haerong to function, although not 100% sure it's the
correct fix [David Haywood]
-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
This should produce a .js file which can be supplied to an HTML front-end.
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]
New machines marked as NOT_WORKING
----------------------------------
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]
New clones marked as NOT_WORKING
--------------------------------
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]
|
|
0.167
-------
MAMETesters Bugs Fixed
----------------------
- 00100: [Sound] (galdrvr.c) froggermc: After starting a game, the sound cuts off. (Osso)
- 05596: [Color/Palette] (thunderj.c) thunderj & clones: palette problem in the briefing (hap)
- 06049: [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt] : some
softlist games are broken (crazyc)
Source Changes
--------------
-piggypas.c: fixed CPU type, added layout and some inputs. [Sandro Ronco]
-firebeat: add proper dongle dumps for kbm3rd, pop4 and popn5 [Guru, Ville Linde]
-Fix reversion for PI. PI transfers round length up, not down. Add [Happy]
field for VI interlaced modes. Display of interlaced video still
needs work.
-adding ROM dump of Commodore MPS-1000 dot matrix printer [Felipe Sanches]
-dvk_ksm: update memory map, rom checksums. [shattered]
-ec1840, ec1841: clean up memory options [shattered]
-Victor 9000 Keyboard: Added two key labels I realized I'd forgotten.
Updated comments to be more clear about keys with multiple contacts
underneath but only one metal contact on the key. Noted in comments
that the symbolic and mode keys on the numeric keypad (except for
decimal point) are beige, not white. [Lord Nightmare]
-DEC LA120: Make the status leds and 7seg displays a popmessage(), for
now. [Lord Nightmare]
-Votrax TNT: fixed the memory map mirroring based on schematic.
[Lord Nightmare, Kevtris]
-added correct sprite rom dumps to Led Storm Rally 2011 (US) [Guru]
-adjusted the rom loading / gfxdecoding in the driver to accommodate
the correct ROMs for Led Storm Rally 2011 [David Haywood]
-z80scc rework [Joakim Larsson]
* z80scc_channel class rebased on device_t instead of z80sio_channel
* Improved LOG printouts
* Interrupt support started
* Made register pointer bits shared bewtween A and B channel as per
spec
* Variant type keeping moved from channel class to device class where
it belongs
* Clocks are blocked until Rx/Tx enabled by ROM code
* Improved logging
* Started variant handling
-tiki100: Added 8088 expansion ROMs. [Person]
-tiki100: Used PROM for memory mapping. [Curt Coder]
-tiki100: Added expansion bus and skeleton for 8088 card. [Curt Coder]
-tiki100: Connected the I/O space to the expansion bus, and added the
360KB floppy format for MS-DOS. [Curt Coder]
-tiki100: Added raw screen parameters. [Curt Coder]
-tiki100: Added DART speed select jumper. [Curt Coder]
-tiki100: Added skeleton for Winchester controller. [Curt Coder]
-tiki100: Added the expansion bus slots to the Z80 daisy chain.
[Curt Coder]
-tiki100: Added BUSRQ, BUSAK, and EXIN to the expansion bus.
[Curt Coder]
-PTY support for u*x OSes [F.Ulivi]
-Fix to allow mips3 exceptions to detect branch delay slots for setting
EPC. Minor cleanup/correction for n64.c [Happy]
-Added Siemens Sicomp PC16-05 BIOS ROM (Multitech MPF-PC/700 mainboard) [rfka01]
-Split cat.c into separate drivers for canon cat and iai swyft. [Lord Nightmare]
-PSX GPU: Fix the 24bit rendering of video sequences on games such as
GranTurismo and Digimon World 3 [Felipe Sanches]
-ETI-660 fixed and working [Robbbert]
-Camputers Lynx 48k, 96k, 128k fixed and working. [Robbbert]
-Game-A-Tron gambling hardware changes [Roberto Fresca]:
* Added siren/alarm input to Pull Tabs, and beeps/alarm input to Four
In One Poker. All these are present in the Test Mode. However,
their functions aren't clear.
* Switched the PSG to SN76489, since it's present in the Bingo PCB.
* Added technical notes and more documentation.
-Pinball, Bally early solid state (by17.c by35.c) [Quench]
* Add mockup playfield layouts for Playboy, PowerPlay and Matahari
that includes input/output devices
* Add sound to first gen -35 games
* Various fixes based on schematics and measurements.
-TMS52xx: Fix a bug where if the FIFO contained exactly 0 bytes and a
SPEAK (VSM) command was issued, the command would instantly terminate
due to the FIFO being empty even though the chip wasn't in SPEAK
EXTERNAL mode. Fixes speech in TI Extended Basic [Lord Nightmare]
-wackygtr: added inputs and internal layout. [Sandro Ronco]
-Aristocrat MKV driver: Added the undumped PLD devices to Adonis
(parent) ROM_LOAD since is running in the same hardware than the
recent added clon. [Roberto Fresca]
-Aristocrat MKV driver: Added PCB ASCII layout and components
description. Added extra documentation and some notes. [Roberto
Fresca]
-Aristocrat MKV driver improvements [Roberto Fresca]
Added the undumped ST93C46 serial EEPROMS to Adonisa, and added a placeholder to
the parent set for the same devices, flagged as NO_DUMP. Added master
crystal via #define, and derived the CPU clock. Added some technical
notes.
-saa5050: graphics generator and character rounding [Nigel Barnes]
* implemented graphics generator, no longer read from fake ROM
* added character rounding
* improved control code handling
* added ROMs for variants saa5051, saa5053, saa5054, saa5055,
saa5056, saa5057
-osborne1: add SCREEN-PAC support [Vas Crabb]
* implement 104-column and pseudo-80-column modes
* correct scrolling in 52-column mode according to schematics
* approximate scrolling in 104-column and pseudo-80-column modes
* rework Osborne 1 memory and I/O maps to match schematics
-bbc: floppy formats and rom updates [Nigel Barnes]
* improved ssd, dsd handling
* added Acorn DOS and CPM formats
* added known good rom configuration for acw443 (Cambridge
Workstation)
* removed some BAD_DUMP flags
-bbc: various softlists [Nigel Barnes]
* bbca_cass - new titles and additional info added
* bbcb_cass - new titles and additional info added
* bbcb_flop - preliminary list containing test cases
* bbcm_flop - preliminary list
* bbc_32016_flop - requires additional hardware emulated
* bbc_65c102_flop - requires additional hardware emulated
* bbc_80186_flop - requires additional hardware emulated
* bbc_arm_flop - requires additional hardware emulated
* bbc_z80_flop - requires additional hardware emulated
* pro128s_flop - all known available dumps
-bbc: fdc intrq/drq causes nmi [Nigel Barnes]
-HLSL changes [ImJezze]
* Unified HLSL render pipline for raster and vector graphics
* simplified draw call of render pass functions
* reduced number of used render targets from 7 to 4 (2 native and 2
pre-scaled)
* made render pass functions (nearly) independent from each other
* unified render pipeline for raster and vector graphics, which means
that all effects are now also available for vector graphics
(except scan-lines)
* removed/replaced simple.fx by primary.fx
* removed CU_PHOSPHOR_IGNORE uniform, which was only used in phosphor
pass function and is now directly set
* added CU_TARGET_DIMS uniform based on the current render target
* added CU_QUAD_DIMS uniform based on the current full screen polygon
quad
* removed pre-scale knowledge from shaders
* fixed DX9 related half pixel offset in most shaders
* reduced shadow mask color bleeding
* fixed defocus strength with different pre-scales
* added slight noise to bloom effect to reduce the color banding of
lower bloom levels
* fixed position of reflection effect when screen is rotated or
flipped
* fixed roundness and size of rounded corners in any aspect ratio
* added distortion pass, which is applied after the bloom pass and
moved curvature, vignetting, rounded corners and reflection effect
to this pass
* fixed bloom stair-step artifacts when screen is curved
* added smooth border effect and option, its amount is limited by the
amount of rounded corners
* added bloom overdrive effect and options, this effect allows to
overdrive pure colors like red, green and blue to become more
brighter
* merged vector and raster bloom options, use vector.ini or
raster.ini to distinguish
* added raster.ini and lcd.ini to parse_standard_inis()
* added bounds() and screen_bounds() getter to layout_view
* added current_view() getter to render_target
* many other small changes and refactoring
* fixed vector intensity
* fixed vector flicker
* replace beam width by beam width min. and beam width max. width, this
makes it possible to create a linear dynamic beam width by the amount
of intensity of the beam
* added beam intensity weight, this adds an exponential factor to the
dynamic beam width (values greater than 0 will push larger intensities
more than smaller intensities)
* fixed ratio of "vector points" (zero-length lines)
-psxcd: Declaring ROM images for the CDROM controller MCU. [Felipe Sanches]
-Apollo changes: [Hans Ostermeyer]
* fixed the Apollo floppy disk emulation
* added the media option -node_id resp. -ni to set the node ID from a
node ID rom image file
* fixed the unmapped ISA Bus access to return 0xff instead of 0x00
* removed excessive log entries from unmapped ISA Bus access
* fixed date (and some other issues) in mc146818 (new in MAME 0166)
-Fix for imds2 driver after i8271 modernization [F.Ulivi]
-namcos23: fix the polynew conversion [O. Galibert]
-namcos23: Go back to z-sorting [O. Galibert]
-deorphaned the software lists for cd32, 3do_m2 and pippin so that they get
parsed by the validity checker etc. [Shideravan]
-amstrad: added Draysoft Doubler expansion [Barry Rodewald]
-Changed the qotna set to run in a US-Export hardware.
Even when is NSW/ACT, the program seems to run in that hardware.
Added more documentation. [Roberto Fresca]
-apple2: fixed "The Mill" 6809 card so OS9 can boot. [robj, R. Belmont]
-Changed the vpoker set description to Videotronics Draw Poker,
since the game is "Draw Poker". Two companies sold it with
different name. Documented the legal issues and added links.
[Roberto Fresca]
-Update VMX/Altivec RGB implementation (fixes PowerPC) [Vas Crabb]
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Attack Pla Rail (Japan, AP1/VER.A) [Guru, R. Belmont]
Led Storm Rally 2011 (US) [Guru, David Haywood]
Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker [BrianT]
Exidy Sorcerer II [Robbbert]
Unisonic Champion 2711 [David Viens]
SegaSonic Popcorn Shop (Rev B) [ShouTime, The Dumping Union - insert full credit list here]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Final Fight (USA 900424) [Bonky0013]
Lightning Swords [System11, The Dumping Union]
Air Duel (World, M82) [system11, The Dumping Union]
Ken-Go (set 2) [caius]
Master Boy (Italian, PCB Rev A, set 2) [Any, The Dumping Union]
WEC Le Mans 24 (v1.26) [Any, The Dumping Union]
Wonder Stick (set 2, censored) [Any, The Dumping Union]
Sliver (set 2) [Any, The Dumping Union]
Joe & Mac Returns (Japan, Version 1.2, 1994.06.06) [rtw, The Dumping Union]
Led Storm Rally 2011 (World) [system11]
Player's Edge Plus (KE0004) Keno [Badbaud, BrianT]
Player's Edge Plus (KE1006) Keno [Badbaud, BrianT]
Player's Edge Plus (KE1013) Keno (set 2) [Badbaud, BrianT]
Player's Edge Plus (PP0042) 10's or Better (set 2) [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno) [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino) [Badbaud, BrianT]
Player's Edge Plus (PP0045) 10's or Better (Annie Oakely's Central City) [Badbaud, BrianT]
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino) [Badbaud, BrianT]
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino) [Badbaud, BrianT]
Player's Edge Plus (PP0430) Deuces Joker Wild Poker [Badbaud, BrianT]
Player's Edge Plus (PP0459) Joker Poker [Badbaud, BrianT]
Player's Edge Plus (PP0515) Double Bonus Poker (set 4) [Badbaud, BrianT]
Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino)
[Badbaud, BrianT]
Player's Edge Plus (X000426P+XP000038) Joker Poker [Badbaud, BrianT]
Player's Edge Plus (X002179P+XP000119) Double Bonus Poker [BrianT]
Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans) [Badbaud, BrianT]
New machines marked as NOT_WORKING
----------------------------------
Micral 80-22G [Robbbert]
Data RD100 [Robbbert]
Proteus III [Robbbert]
Neo Print (Japan) (T2d) [Bonky0013]
Cuckoo (MV4104, Export) [Roberto Fresca]
Mine, Mine, Mine (Export) [Roberto Fresca]
Party Gras (MV4115/6, Export) [Roberto Fresca]
Penguin Pays (Export) [Roberto Fresca]
Wild Cougar (Export) [Roberto Fresca]
Boot Scootin' (Export, 92.767%) [Roberto Fresca]
Bumble Bugs (Export, 92.691%) [Roberto Fresca]
Cash Chameleon (Export) [Roberto Fresca]
Sub Hunter [Piero Andreini]
The Chariot Challenge (04J00714, NSW/ACT) [Roberto Fresca]
Eagle 1600 [SomeGuy]
New clones marked as NOT_WORKING
--------------------------------
Dolphin Treasure (Export) [Roberto Fresca]
Magic Mask (MV4115, Export, set 2) [Roberto Fresca]
Adonis (MV4124/1, Export) [Roberto Fresca]
Mega-CD with 32X (Japan, NTSC) [Shideravan]
Mega-CD with 32X (Europe, PAL) [Shideravan]
Adonis (0100751V, NSW/ACT) [Roberto Fresca]
Dolphin Treasure (Export) [Roberto Fresca]
Queen of the Nile (MV4091, NSW/ACT) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
a2600.xml: Atari 2600 cartridges
- Stella's Stocking 2008 [The Dumping Union]
megadriv.xml:
- Putty Squad (prototype) [?]
|
|
Problems found with existing digests:
Package suse131_libSDL
1c4d17a53bece6243cb3e6dd11c36d50f851a4f4 [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Package suse131_libdbus
de99fcfa8e2c7ced28caf38c24d217d6037aaa56 [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Package suse131_qt4
94daff738912c96ed8878ce1a131cd49fb379206 [recorded]
886206018431aee9f8a01e1fb7e46973e8dca9d9 [calculated]
Problems found locating distfiles for atari800, compat12, compat 13,
compat14, compat15, compat20, compat30, compat40, compat50,
compat50-x11, compat51, compat51-x11, compat60, compat61,
compat61-x11, fmsx, osf1_lib, vice, xbeeb, xm7.
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
|
|
|
|
0.166
-------
MAMETesters Bugs Fixed
----------------------
- 05969: [Graphics] (galaxian.c) jumpbug and clones: Missing scrolling starfield (Osso)
- 06028: [Sound] (neogeo.c) neogeo.c: Wrong volume of SSG versus the FM &
ADPCM sound generation parts (Dr.Venom)
- 06029: [Crash/Freeze] (cclimber.c) yamato: game is broken [2 bugs] (Osso)
- 00999: [Sound] (segaxbd.c) gprider: There are no demo sounds even when
the dip switch is on. (David Haywood, Ariane Fugmann)
- 04701: [Graphics] (seta.c) blandia, blandiap: Graphic garbage (Mamesick)
- 00878: [Graphics] (suna8.c) rranger: A piece of the yellow box on the map screen after
the game start is over the CREDIT text. (Luca Elia)
- 05971: [Graphics] (suna8.c) sranger and others clones: graphics issues (Luca Elia)
- 06024: [Crash/Freeze] (system1.c) hvymetal, choplift: Crashing with a message in IC TEST (David Haywood)
- 05345: [Core] (a2600.c) a2600 [dodgeem, haunted]: Assorted issues related to 6502 CPU
- 05718: [Graphics] (a2600.c) a2600p: The demo "TOM/JONES by trilobit" is not working properly.
- 05714: [Graphics] (a2600.c) a2600p: The demo "(core) by wamma" is not working properly.
- 05622: [Graphics] (msx.c) MSX2 and MSX2+: Screen resolutions and refresh rates are wrong. (Wilbert Pol)
- 05623: [Graphics] (msx.c) MSX2 and MSX2+: Top and bottom screenborders are wrong for both PAL and NTSC (Wilbert Pol)
- 05872: [DIP/Input] (sms.c) sms, sms1 [alexbmx][megumi]: Incorrect behavior of the Sports Pad (US model) emulation
Source Changes
--------------
-TMS51xx: Got rid of the request_bits and FIFO implementation, both of
which were incorrect to hardware. Minor ZPAR fix. Some comment
cleanup. [Lord Nightmare]
-TMS5110.c: Finally fixed zpar logic correctly. [Lord Nightmare]
-TMS5220: implemented talk status state machine properly as shown by
patent. Got rid of m_target_* hack in favor of loading data from ROM
as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent.
[Lord Nightmare]
-Added missing PLD for Quantum. [Andrew Welburn]
-TMS5220: Purge process() of gotos to hopefully make the compiler's
optimizer happier. Add a hack so Victory's "Shields Up" sample and the
sample afterward aren't corrupted. [Lord Nightmare]
-TMS5110: Purge process() of gotos to hopefully make the compiler's
optimizer happier. [Lord Nightmare]
-chihiro.c: under the hood 3d accelerator changes [Samuele Zannoli]
* correct some errors
* add more primitives to some graphic methods
* add color mask support
* method 0x100 (NOP) generates correct interrupt
* some method parameters are readable from mmio registers
-chihiro.c/xbox.c: Various updates [Samuele Zannoli]
* support render targets different than rgb32
* support 16 bit depth buffer
* support independent clearing of stencil and depth values
* update rom loading
* add xbox hack to avoid stalling
* set xbox bios 4134 as the one used
-xbox.c: now it is able to execute the default.xbe from an iso image [Samuele Zannoli]
-Naomi / Chihiro docs update [f205v]
-Fixed GetModuleHandle to be universal. [Vladimir Kryvian]
-C352: Add divider for System 23, change enum format [Ian Karlsson]
-groundfx.c: fix accelerator [baritonomarchetto]
-besta: hook up 68230 and make its ROM self-test pass [shattered]
-at, at_keybc: hook up Display Switch and remove irrelevant DSW0 [shattered]
-Add skeleton support for K1801VM2 (as clone of T11) and skeleton
driver dvk_kcgd that uses it [shattered]
-TMS5110: Add same FAST_START_HACK as in tms5220, makes snmath word
delay closer to hardware. [Lord Nightmare]
-cps1.c: varthu - Added correct dump of VA63B.1A [Caius, The Dumping Union]
-deco32.c: Added some missing PAL dumps [Caius, www.jammarcade.net]
-asst128: use better ROM dumps [shattered]
-apple2/apple2e: fix raster parameters, French Touch "Scroll Scroll
Scroll" demo now syncs on apple2e driver. [R. Belmont]
-suna8.c: Overhauled the rendering of text sprites, added masking [Luca Elia]
Not perfect yet but improves a few effects compared to PCB videos.
-goldstar.c: improve input and DIP switch documentation [Vas Crabb, hsialin]
* cmast91: Document Skill Stop DIP switch and Stop 1/2/3 buttons,
correct settings for '7' In Double Up Game and make descriptions
consistent with other games
* cmezspin: fix DIP switches and inputs (more like cmv4 than cmasterb),
add improved layout to match corrected inputs
-opengl: fix overly-strict requirement on SCREEN shaders to match docs
[cgwg]
-n64.c: Development Disk Drive setting support [LuigiBlood]
-apple2e.c: select displayed page for floating bus [Peter Ferrie]
-French Touch "Crazy Cycles" no longer hangs, but still missing effects
-Sega X-Board
* Converted 'X Board' to be a device
* Correctly emulated the 'Twin' X-Board setup which was used by GP Rider
(a bridge board with shared RAM) [David Haywood, Ariane Fugmann]
-bbc: clones, floppy formats, softlists, and cleanups. [Nigel Barnes]
* Added clone bbcb1770, bbcb now 8271 only.
* Added clone pro128s, Olivetti Prodest PC 128S.
* Added clones Acorn Business Computers and Cambridge Workstation.
* Added clone reutapm, Reuters APM board.
* Improved floppy formats, added dsd and double density formats for
ADFS.
* Added speech PHROMs, not yet hooked up correctly.
* Added softlists bbcb_de_cass, bbcb_us_flop and bbcmc_flop.
* Added S11 links (dipswitch) to specify Econet ID.
* Address map cleanups.
-macrossp.c: Add PAL dumps to Macross Plus [Caius]
-cninja.c: Add PAL dumps to Caveman Ninja [www.jammarcade.net]
-Sega Pico PCM improvements [ValleyBell]
-pcd: implement pcx video device [Carl, Axel Muhr]
-al520ex: added preliminary Magic Sound expansion (not working)
[Barry Rodewald]
-netdev: fix pcap crashes on OS X [Rob Braun]
-IGS 027A: Amazonia King V104BR [Felipe Sanches]
-preliminary decryption of newly added igs_m027.c sets [iq_132]
-adjust NeoGeo sound balance based on some hw recordings [Dr.Venom]
-improve amazonia decryption [iq_132]
-TMS5220 and TMS5110: Fix an off-by-one in the interpolator causing the
k5 coefficient to not be zeroed during unvoiced frames. Fixes various
speech glitches. [Lord Nightmare]
-TMS5220 and TMS5110: Fixed incorrect implementation of pitch zero
which caused an improperly long period with no pitch at an
interpolation inhibited -> voiced boundary. Moved unvoiced parameter
zeroing into the frame parser, as on the original chips. Some minor
TALK/SPEN state machine changes as well, which should have minimal
effect. [Lord Nightmare]
-added 'global_inputs' (disabled by default) to allow MAME to read
inputs even when it doesn't have the focus [Scrooge McClunk]
-315-5124.c: Minor changes and fix a regression that in theory could
affect zoomed sprites in TMS9918 modes. [Enik Land]
-gamegear.c / sms.c: Improve GG-SMS scaling code a little and update
the Todo list. Fixed MT#05872 regarding incorrect behavior of the
Sports Pad (US model) emulation. [Enik Land]
-Fix PSG chips to have volume reg inited on reset to 0x0 based on tests
by ValleyBell. Made Sega PSG chips start up with register 0x3 selected
(volume for channel 2) based on hardware tests by Nemesis.
[Lord Nightmare, ValleyBell, Nemesis]
-naomi.c: redumped ss2005 and initdv2j [Guru, R. Belmont]
-ksys573: redumped CDs for drmn8m and gtrfrk9m [Guru]
-dumped another rom on amazona [Felipe Sanches]
-Significant accuracy improvements, documentation and other updates to
the ER-2055 EAROM emulation used for several Atari games, based on
schematics and datasheets. It now uses a state machine to keep track
of the current EAROM bus state. [Lord Nightmare]
-Simplified coreutil.c gregorian_days_in_month. [William Krick]
-DEC LA120: Keyboard matrix is done, keyboard reading should work in
theory. UART partly attached. Corrected cpu XTAL. [Lord Nightmare]
-DEC LA120: Implemented LED output via logerror; marked one ROM as bad
since it fails its internal checksum tests. [Lord Nightmare]
-m68k: fix corner case for 020+ bitfield instructions [Till Harbaum]
-Fixed Counter Steer booting [Angelo Salese]
* Spotted Slave CPU bus request line;
* Fixed address line swapping for Slave CPU area at 0x2000-0x2fff;
-n64.c: N64 changes: [Happy]
* PI transfers round down/truncate the last bit.
* SI transfers signal busy while waiting for a delay.
* Preliminary work for separating VI and RDP functionality.
* VI timing period is now set dynamically from the VI registers. VI
timing should now be accurate (for NTSC)
-DEC LA120: Redumped firmware ROM, now passes checksum test.
[Brian Walenz]
-a2600: new 6502 PC=cur inst, old 6502 PC=prev inst (MT 5345)
[Mike Saarna, Trebor, R. Belmont]
-Seperate Space Warp into it's own skeleton driver. [mixxmaster]
-m68k: fix 020+ PACK/UNPK nibble ordering [Till Harbaum, R. Belmont]
-i8271: modernize [Carl]
-Convert galastrm, model2, midzeus, namcos23, and hng64 drivers
to universal "poly" rasterizing interface. [Andrew Gardner]
-Preliminary refactor of IGS017/IGS031 video hardware to be a device
so that it can be used by the igs_m027.c games (IGS gamblers) once
the internal ARM roms have been dumped [David Haywood]
-reduce tagmap lookups in taito_f3.c
(was causing severe slowdown in arkretrn) [David Haywood]
-a7800: More accurate representation of the Activision cart hardware
for utilized hotspots. Rampage no longer crashes when P1 selects
Lizzy. [Mike Saarna]
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Waku Waku Sonic Patrol Car
[Will Medved, Ryan Holtz, The Dumping Union]
TI DataMan [hap, Sean Riddle]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Revolution X (prototype, rev 5.0 5/23/94) [Chris Engel]
Soccer Superstars (ver UAC) [Smitdogg, The Dumping Union]
Shocking (Korea, set 2) [Arcade Belgium (dump by Nomax)]
J. J. Squawkers (older) [Alex Marshall]
Rolling Thunder (oldest) [Layer (from neo-arcadia & jammaplus)]
Point Blank (World, GN2 Rev B, set 2)
[Caius, Smitdogg, The Dumping Union]
Oriental Legend (ver. 111, Korean Board) [DarkSoft]
Minefield (The Logicshop, bootleg) [David Haywood, Guru]
Route 16 (set 1) [Siftware, MASH]
(old set 1 is now 'Route 16 (set 3, bootleg?)')
New Sinbad 7 (set 2) [Siftware, MASH]
various Sega decrypted bootleg sets [Misc contributors]
New machines marked as NOT_WORKING
----------------------------------
Amazonia King II (V202BR) [Macgaiver]
Commodore MPS-1230 NLQ Printer [Guru, R. Belmont]
VTech Genius KID ABC Fan (Germany) [TeamEurope]
VTech CARS 2 Laptop (Germany) [TeamEurope]
Cobra: The Arcade (CBR1 Ver. B) [Guru]
Canon S-80 typowriter [Felipe Sanches]
Mizar 8105 [Joakim Larsson]
Heurikon HK68K/V10 VME board [Joakim Larsson]
LG GP40NW10 USB DVD writer [O. Galibert]
Brother MT735 thermal printer [Cowering, O. Galibert]
DECwriter III (LA120) [Lord Nightmare, NeXT]
Smart Toss 'em / Smartball (Ver 2.0) [David Haywood]
MVME350 - Streaming Tape Controller support QIC-02 [Joakim Larsson]
Squale [Miodrag Milanovic, thanks to Olivier Aichelbaum]
ZAP - Z80 Applications Processor (by Steve Ciarcia - 1981) [Felipe Sanches]
Wacky Gator (Data East - 1990) [Felipe Sanches]
Piggy Pass (Doyle & Assoc.)
Hoop Shot (Doyle & Assoc.)
Round and Round (Rev 6) (Quick $ilver)
Fiddle Stix (1st Rev) (Quick $ilver)
Jack & The Beanstalk (Doyle & Assoc.?) (bad dump)
Dump The Ump (bad dump)
3 Lil' Pigs (bad dump)
New clones marked as NOT_WORKING
--------------------------------
Rescue (Free Enterprise Games, bootleg) [David Haywood, Guru]
(some code seems missing even after descrambling?)
Tora Tora (prototype?, set 2) [Siftware]
Hard Head (bootleg, set 2) [leniad]
Kung Fu (IGS, v100) [Siftware]
Ridge Racer V Arcade Battle (RRV1 Ver. A) [Guru]
Soul Calibur III (SC31002-NA-A key, NA-A disc) [Guru]
Tekken 5.1 (TE53 Ver. B) [Guru]
New WORKING software list additions
-----------------------------------
tutor.xml: (Tomy Tutor & Pyuuta cartridges)
- Rescue Copter [3D] (Jpn) [Ryan Holtz, Team Europe]
- Triple Command (Jpn) [Ryan Holtz, Team Europe]
nes.xml: (Nintendo Entertainment System cartridges)
- Booky Man (Spa) [SSJ, TeamEurope]
a800_flop.xml: (Atari 400 / 800 floppy disks)
- Elektra Glide [Curt Coder]
- KoalaPainter (Light Pen) [Curt Coder]
c64_flop.xml: (Commodore 64 diskettes)
- Elektra Glide [Curt Coder]
- KoalaPainter (Light Pen) [Curt Coder]
New NOT_WORKING software list additions
---------------------------------------
gameking.xml: (TimeTop GameKing cartridges)
- various 4-in-1 sets [SSJ, TeamEurope]
gameking3.xml: (TimeTop GameKing 3 cartridges)
- Fly Cab [SSJ, TeamEurope]
gbcolor.xml: (Nintendo Game Boy Color cartridges)
- Magic Lamp [SSJ, TeamEurope, Taizou]
- Binary Monster 2 - Adventure of Hell(TW) [SSJ, TeamEurope]
nes.xml: (Nintendo Entertainment System cartridges)
- Coolboy RS-17 (203-in-1) [SSJ, TeamEurope]
pico.xml: (Sega Pico cartridges)
- Anpanman Eigo - Tanosii Kanibaru (Tw) [TeamEurope]
- Doraemon Machinaka (Tw) [TeamEurope]
- Mickey To Ookina Furudokei (Tw)) [TeamEurope]
- Ojamajo Doremi Dokka~n! (Jpn) [TeamEurope]
- Professor Pico and the Paintbox Puzzle (Euro) [TeamEurope]
- Peter Pan - Neverland e Ikou! ~10th Anniversary Edition~ (Jpn) [TeamEurope]
- Sanou Kaihatsu Series 5 Meiro - Kioku (CD Tsuki) (Jpn) [TeamEurope]
- Susie-chan to Marvy o-Tetsudai Da~isuki! (Jpn) [TeamEurope]
vc4000.xml: (Interton VC 4000 cartridges)
- Come Frutas [SSJ, TeamEurope]
jaguar.xml: (Atari Jaguar cartridges)
- Air Cars (1994 version) [Porchy]
|
|
0.165
-------
MAMETesters Bugs Fixed
----------------------
- 05762: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c, namcos23.c: Crash directly after OK (hap)
- 05435: [Sound] (leland.c) offroad, offroadt, possibly others: Audio in offroad, offroadt sounds horrible (crazyc)
- 05377: [Sound] (leland.c) All sets in leland.c: DAC sounds differently between 32-bit and 64-bit (crazyc)
- 02892: [Misc.] (cps1.c) 3wondersh: Dialog box on launch (Robbbert)
- 03193: [Misc.] (cps1.c) 3wondersh: Three Wonders (hack?) unmapped ports (Robbbert)
- 05801: [Color/Palette] (cps1.c) 3wondersb: Status change from GAME_NOT_WORKING
to GAME_IMPERFECT_GRAPHICS suggestion (Robbbert)
- 06006: [Crash/Freeze] (rocnrope.c) rocnrope, ropeman: Game resets when pressing start (Mamesick)
- 06014: [Documentation] (aerofgt.c) karatblzj: Wrong name for Japanese ROM set (hap)
- 05690: [Graphics] (eprom.c) eprom, eprom2: Graphics glitch occurs when destroying compuer equipment. (hap)
- 05217: [Sound] (exidy.c) spectar: Missing sounds (credit/Title Tune) (Osso)
- 06008: [Graphics] (bfm_sc4.c) bfm_sc4.c: FATAL ERROR: Too many live textures in src/emu/renderer.c:500 (hap)
- 06007: [Speed] (suna16.c) bssoccer: significant performance drop during intro (David Haywood)
- 06005: [Graphics] (taito_x.c) kyustrkr: Screen is shifted up (Mamesick)
- 03966: [Graphics] (macrossp.c) macrossp, quizmoon: Implement priorities, fix bg and sprite zoom (Tourniquet)
- 05814: [Graphics] (apple2.c) ivelultr: Font is flipped (R. Belmont)
Source Changes
--------------
-Sega 837-14645 JVS I/O dumped [Darksoft]
-monzagp.c updates: [Sandro Ronco]
* fixed 8035 vram read/write
* added background graphics
* added coin and DSW inputs
-vidbrain.xml: Added Information Manager prototype. [Sean Riddle]
-Add correct CD2802 chirp rom from decap [Sean Riddle]
-mk4: Add rudimentary blending. [MooglyGuy]
-utf8 support for pstring. Opted for a scalable solution which should
be easily extensible to utf16 and utf32 as well. All position related
operations now operate on char code positions instead of byte
positions. [Couriersud]
-chihiro.c: Move parts common with Xbox console into their own files
machine/xbox.c and includes/xbox.h [Samuele Zannoli]
-gei.c: Minor Clean up [Brian Troha]
-Xbox console driver now uses the base common machine setup with
Chihiro [Samuele Zannoli]
-Add support for M58819 'VSM-emulator', fixes speech in Radar Scope
TRS01 set. [Lord Nightmare]
-Replaced the frame parse and speech generation code from tms5110.c
with the code from tms5220.c, should be significantly more accurate
and allow the cores to be much more easily merged in the future. This
also allowed finally getting rid of the COEFF_ENERGY_SENTINEL hack in
tms5110r.inc [Lord Nightmare]
-deco32.c: Verified and corrected the rom labels for the Fighter's
History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]
-monzagp.c updates (part 2): [Sandro Ronco]
* fixed gfx RAM
* added 7-seg artwork
* added my car sprite
-hp64k: fix to allow multiple screens (for RS232 terminal) [F. Ulivi]
-goldstar.c DIP switch documentation [hsialin]
* Hold Pair for cmv4, cmv801 and crazybon
* Card Shuffle Animation for cmv801
* Fast Take for crazybon
-Fix interpolation on TMS52xx to match samples from real chip.
[PlgDavid, Lord Nightmare]
-c128: Emulated the PARTNER 128 cartridge. [Curt Coder]
-Fixed 3wondersb [Robbbert]
-apple2: fix Ivel Ultra's unique text drawing (MT#5814) [R. Belmont]
-tms51xx: removed target_x variables in favor of reloading from
coefficient ROM during the generation loop (as the real device does).
Implemented proper ZPAR and unvoiced ZPAR logic for zeroing parameters
during idle and unvoiced frames. Changed the pitch zeroing logic
during frame inhibit to last an entire interpolation period rather
than one sample. Replaced the speech-is-synthesizing state machine
with the original patent TALK, TALKD and SPEN bits. Redid the
talk_status logic to use (TALKD || SPEN) as the real device does.
[Lord Nightmare]
-pet: Added French CBM 8032 ROMs. [Hervé Warin]
-pet_rom.xml: Added Edex (France, v4.4) [Hervé Warin]
-floppy.c: Added drive sounds (must be activated in drivers using
MCFG_FLOPPY_DRIVE_SOUND(true); quite simple still, same sounds for
all drives) [Michael Zapf]
-at29x: Created a general class for AT29 family from previous
at29040a; added implementations for at29c040 and at29c020 [Michael Zapf]
-geneve: Added Programmable Flash Memory boot feature (PFM512)
[Michael Zapf]
-ti99: Added new cartridge types paged378, paged377;
HFDC has new switch "wait for HD" (available in later HFDC models);
32K internal memory mod is now off by default [Michael Zapf]
-midzeus.c: Further improvements: [Phil Bennett]
* Added alternate back-face culling method
* Added additional blend modes
* Added depth test and write enables
* Slightly improved rasterization
-OS/2 patches for MAME 0.164 [KO Myung-Hun]
-x68k: added brightness controls, used for fade in/out effects [Barry Rodewald]
-Dumped thedealr's i8742 internal ROM [Porchy]
-Added correct color PROMs for tahjong [Mike Coates]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bandai Pair Match [hap, Kevin Horton, Rik]
VTech Invaders [Kevin Horton]
Castle Toy Tactix [hap, Sean Riddle, Kevin Horton]
Pack'n Bang Bang (prototype) [rtw]
Merit Joker Poker (9131-01) [Brian Troha, The Dumping Union]
Touch & Tell [hap, Sean Riddle]
Vocaid [hap, Sean Riddle]
New clones added
----------------
Saint Dragon (bootleg) [Yves Marchand]
E.D.F. : Earth Defense Force (set 2) [Yves Marchand]
Player's Edge Plus (PP0555) Standard Draw Poker [BrianT]
Player's Edge Plus (KE1012) Keno (set 2) [BrianT]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)
[Alex Cmaylo] (not working)
[Gun.Smoke (US, 851115) (alt set) [Caius, Alexander F]
Fighter's History (World ver 43-05) [??]
Hissatsu Buraiken (Japan, bootleg?) [David Haywood]
Americana (9131-01) [Brian Troha, The Dumping Union]
Fighter's History (US ver 42-09, DE-0396-0 PCB)
[Brian Troha, The Dumping Union]
Meteors [Andrew Welburn, Trevor Brown]
Street Fighter Alpha 3 (USA 980616, SAMPLE Version) [Guru]
Mahjong The Mysterious Orient Part 2 - Exotic Dream [Dyq, Guru]
Mighty Monkey (Kaina Games, bootleg on Scramble hardware) [Team Europe]
Knuckle Bash (Korean PCB) [caius]
New games marked as GAME_NOT_WORKING
------------------------------------
Techno Drive (Japan, TD2/VER.B, 2.06) [Guru, R. Belmont]
Sega Picture Magic [David Haywood]
Joy Stand Private [Luca Elia, Guru]
Dino Dino [Guru]
Fruit Paradise (V214) [Guru, iq_132]
Face-Off (EM Bubble Hockey) [Jarrod Wright, Luca Elia]
Chexx (EM Bubble Hockey, 1983 1.1) [Clay Harrell, Luca Elia]
ROLLing eX.tre.me [Ville Linde, Guru]
|
|
The usual changes.
|
|
No functional change, but the package is much nicer now.
|
|
https://github.com/mamedev/mame/pull/257
|
|
MESS is now part of MAME.
Otherwise, the usual improvements and new drivers.
|
|
|
|
|
|
|
|
|
|
|
|
Three patches were accepted upstream.
|
|
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|
|
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|
0.155
-------
MAMETesters Bugs Fixed
----------------------
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as
"maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between
sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect
(a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly
implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated
for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different
gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK
(Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and
Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics
(hap)
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not
working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or
have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki:
MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation
effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other
maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
- 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with
-aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge
interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette
(Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization
(Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT
(Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming
BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug
(Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player
where the black box with text that appears sometimes are printed in front of them.
(David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final
boss, you can see it even if it is under the water. (David Haywood)
Source Changes
--------------
-tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]
-m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]
-Changed set mpoker and driver to mgames. Also description from
Multi-Poker to Match Games accordingly with the official flyer.
http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500 In
fact, these are skill instead of poker games. Also added way more
documentation and some cosmetic fixes. [Roberto Fresca]
-Unknown Pac-Man gambling game: Rename and redefine the inputs to match
the behavior of both games. Added complete instructions to play the
stealth gambling game. [Roberto Fresca]
-Unknown Pac-Man gambling game: Added proper sound support. Rearranged
some inputs and hooked extra port. Found some DIP switches. Added
technical notes and instructions. Cleaned up the whole driver.
[Roberto Fresca]
-k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work;
hook up ROM readback properly in rungun.c; hook up registers properly
in tasman.c (sprite ROM tests pass now, still doesn't draw anything)
[Alex Jackson]
-fm2612: fixed missing dac channel on savestate load
[dink (FB Alpha project)]
-Added decryption support for Music Ball [Andreas Naive]
-speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings.
Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]
-improve Funny Strip / Puck People protection simulation [iq_132]
-tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]
-k005289: fix off-by-one frequency; adds missing detune effect to
nemesis BGM [Alex Jackson]
-floppy: Handle half and quarter tracks [O. Galibert]
-williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]
-flopimg: don't trash a bunch of memory when loading legacy floppies.
[R. Belmont]
-gcpinbal.c: Added PCB layout for Grand Cross Pinball
[Brian Troha, system11]
-ssv.c: Add PCB for the Storm Blade game rom board.
[Brian Troha, ShouTime]
-Laserdisc titles added and reorganised to include dumps from other
sources. ALG titles in particular have been heavily reorganised
[Dragon's Lair Project, J. Wallace]
-taito_b.c: Verified clock speeds for the East Technology's ET910000A
PCB used by Sel Feena and Ryu Jin. [system11]
-namconb1.c - Improved interrupt handling, fixing raster-effects (used
by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]
-Implemented the Namco Custom 116 palette and raster IRQ controller as
a device, and hooked it up to the namcos1, namconb1 and namcofl
drivers [Alex Jackson]
-digfx.c: Make some members protected instead of private to be less
fascistic and more consistent with other device_interfaces. [Alex Jackson]
-SDL: update manpages [Cesare Falco]
-Allow use of external SQLite3 [Cesare Falco]
-coinmvga.c driver: Minor cleanup, new set added, and changed game
descriptions. [Roberto Fresca]
-msm5832: day of week is 0-6, not 1-7 [R. Belmont]
-galaxian.c: redumped atlantis2. [system11]
-Preliminary IGS029 protection simulation for mgcs: [Luca Elia]
fixes sound, dips and crash at game start.
-bwidow.c - Various changes: [Phil Bennett]
* Added address decoder PROMs to Gravitar and clones.
* Renamed ROMs to include correct part numbers and locations.
* Renamed set gravp to gravitar1.
-centiped.c - Various changes: [Phil Bennett]
* Made centtime the parent (this is actually revision 4)
* Renamed ROMs to include correct part numbers and locations.
* Added sync PROM to Warlords
-fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go!
Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]
-added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]
-floppy: Don't infloop in set_write_splice when there's no floppy
(fixes MT5672) [O. Galibert]
-mips3drc: Throw badcop exceptions on COP1 accesses while the COP1
status bit is not enabled [MarathonMan]
-segaybd.c: Give the new Power Drift (Japan, Link Version) it's own
correct dipswitch settings. [Brian Troha]
-ymf278b: Use the memory system to access wavetable data. This should
make it possible to hook up RAM as well as ROM to the device, e.g. for
computer sound cards in MESS. [Alex Jackson]
-psikyo4: Improve and clean up wavetable ROM banking. The mask ROM
tests in hotgm4ev and hotgmcki pass now. loderndf still fails for
unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]
-mfi_dsk: Fix leaks [O. Galibert]
-SDL: fall through to the baseline Win32 implementations for file,
socket, and pty/named pipe I/O. [R. Belmont]
-SDL: init timebase the first time it's needed on Windows, Mac, and
OS/2 targets. [R. Belmont]
-Fixed sprite DMA for Raiden 2, bullets are now visible
[Angelo Salese, Olivier Galibert]
-SDL: remove dead code from SDL2 renderer, fix laserdisc crash with
SDL2 -video accel rendering. [R. Belmont]
-replace rom in ryukendna set [system11]
-SDL: link properly on OS X for SDL2. [R. Belmont]
-SDL: Use the same screen selection method for SDL2 as Windows.
[R. Belmont]
-Various pinballs working (see list below) [Robbbert]
-Sound for Atari pinball machines [Robbbert]
-gtia.c: converted to be a device. [Fabio Priuli]
-hikaru: add mask dumps for podrace [Cah4e3]
-voodoo.c, vooddefs.h: Added support for writes to trexInit1 register,
to return TMU configuration data. [Peter Ferrie]
-antic.c: converted to be a device. [Fabio Priuli]
-SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]
-Removed legacy_cpu_device. [Wilbert Pol]
-Added proper NMK004 internal rom [trap15]
-Hooked up support for NMK004 internal rom in MAME, replacing Nicola's
old simulation code [trap15, David Haywood]
-Fixed TLCS90 16-bit timers & support NMI in the core [trap15]
-Various tweaks and improvements in nmk16.c (timings, sound balance,
etc.): [trap15, David Haywood]
* US AAF Mustang now has sound / music for the first time
* Much better sound / music in the following games Bio-ship Paladin,
Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder
Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail
-SDL: use Windows OSD's font-selection semantics for SDL Windows
builds. [R. Belmont]
-softlist: fixed inconsistent -listsoftware output. [phulshof]
-ui: fixed crash when loading floppies with no parent software from
softlist (only via internal File Manager, though) [Fabio Priuli]
-added generic cartslot / ROM socket slot device, which offers basic
allocation and access handlers, and converted a few drivers to use
this instead of code from cartslot.c [Fabio Priuli]
-softlist: restored the support for loading games from compatible
softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in
msx2, etc.) by using the syntax mess system -media list:gamename You
can now for instance use again "mess gbcolor -cart gameboy:sml" to
play "Super Mario Land" with the custom palettes of the Game Boy
Color. [Fabio Priuli]
-NS8250 Fixes [smf]
* Loopback: tx goes high and data is clocked at the
correct rate instead of appearing instantly Modem status register:
don't lose track of external signals when starting, resetting,
switching loopback off, writing to register Handshaking: active low
for consistency (RS232 port now defaults handshaking lines high and
serial mouse dtr/rts handling has been adjusted).
-Memory system and Namco improvements: [Alex Jackson]
* Explicit regions in address maps (AM_REGION) are now looked up
relative to the device rather than as siblings when in an internal
address map (similar to devices and shared pointers) Besides being
more orthogonal than before, this allows internal ROMs of MCUs and
similar devices to be hooked up in a nicer and more foolproof way.
Updated the m37710 and m5074x (m6502 derivative) to take advantage of
this.
* Divided the M37702/M37710 into specific models, with each model having
its own internal address map containing the correct amounts of
internal RAM and ROM.
* M37702 MCUs found on various Namco PCBs are now all unique devices and
have their respective internal ROMs loaded as device ROMs.
-namcops2: Documentation fixes [Guru]
-addrmap.c: Only install the default device address map if the owner
didn't provide one [Alex Jackson]
-8250: call interrupt callback after clearing internal interrupt state
when resetting [smf]
-added workaround to build with XCode 6.0.1 out-of-the-box
[Oliver Stöneberg]
-wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]
-Moved protection vectors from hachamfb to hachamf, making the latter
to work properly too [Angelo Salese]
-web: allow pasting in text. [Firehawke]
-Gundam Wing: Endless Duel updates: [Peter Ferrie]
* added additional shared memory block
* added protection handlers
* corrected reset vector
* worked around bad startup
Game now boots but doesn't coin up.
-fix compile on MSVC 2012 & 2013 [Peter Ferrie]
-snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable.
[stephh]
-s4.c : fixed sound, 4 games marked as working (Flash,Stellar
Wars,TriZone,TimeWarp)
-snesb: Set up dip switches for Gundam Wing. [stephh]
-peplus.c: Various fixes, all sets should be working now. [BrianT]
-WebUI: clean up and fixed HTML compliance. [Firehawke]
-added makefile variable OPENMP to enable usage of OpenMP (includes
vconv support of -fopenmp) [Oliver Stöneberg]
-blktiger priority fixes [Mamesick]
-dragrace.c: Added tachometer outputs. [Comboman]
-Handcrafted PAL for actual Varth US PCB. [Palindrome]
-awboard: add "offset protection" used by some carts. samsptk and
kofxi boot now. [R. Belmont, MetalliC]
-model3: Rewrote 2D tilemap rendering. [Ville Linde]
-Rewrite k053260 sound device [Alex Jackson]
-Make cheat initialization debugger message more verbose. [Pugsy]
-make the orlegend111t set work [iq_132]
-chqflag.c: improve k007232 volume/pan controls, still largely
guesswork [Alex Jackson]
-wecleman.c: add missing k007232 volume callback [Alex Jackson]
-naomi.c:
* M2-type cartridges 4/8MB mode mapping documentation/code
[MetalliC, rtw]
* F355 protection key, small docs update/corrections [MetalliC]
* Atomiswave controller type register [MetalliC]
* Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]
-eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]
-mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]
-model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]
-Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the
sound board isn't running well enough yet for it to make a difference.
Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board
responses to get most of the games booting. There is no sound and the
games all fail with a hdd error when you start a stage. Beatmania IIDX
with DDR 2nd Club Version wants the GQ863 hard disk. [smf]
-Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd
Club Version 2 wants the harddisk from beatmania IIDX Substream. Added
missing 3rd & 6th style CD images & replaced 5th style images. [smf]
-upd7220: add Bresenham arc and complete char drawing [Carl]
-m68000: add missing item to save state [Alex Jackson]
- Converted battlera.c driver to use real PCE video code, fixing several
longstanding bugs (present since driver was added in 0.37b2 era)
[David Haywood]
- Reorganized ST0016 code, detangling several drivers, and fixing a some
missing video features used by gostop [David Haywood]
- Refactored legionna.c COP code to use new Raiden II implementation
fixing several bugs along the way [David Haywood]
- Tweaked Raiden II collision detection based on user feedback citing
specific bullet patterns and expected hitbox sizes [David Haywood]
- Added note about tharrier Dipswitches being likely read via the
protection device (not yet hooked up) [David Haywood]
- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]
- Fix what appears to be bad sound ROM banking in sandscrp
[Dink, David Haywood]
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Ok jperkin
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Changes: the usual, better emulation for more systems.
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until proven otherwise.
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