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2018-08-30mame: update to 0.201.wiz3-8/+9
It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance optimisation for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine. From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern. Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list. And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it. Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.
2018-07-25mame: update to 0.200.wiz5-9/+50
MAME 0.200 25 Jul 2018 Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases. The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps. But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.
2018-07-20Recursive revbump from textproc/icu-62.1ryoon1-1/+2
2018-07-03mame: update to 0.199.wiz3-8/+10
MAME 0.199 Today’s the day for our mid-year MAME release. MAME 0.199 includes support for the incredibly elusive Spanish arcade title El Fin Del Tiempo, and the rare Pac-Man hack Titan. Other rare bootlegs added include Come-Cocos (derived from Ms. Pac-Man) and Gran Rally (a Spanish bootleg of Pole Position II). There are some pretty big improvements to Tatsumi games (Apache 3, Cycle Warriors, Round Up 5), some NMK mahjong games work substantially better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom In), and Big Run looks better than ever. War: The Final Assault no longer crashes thanks to a fix in Voodoo emulation. Floppy drive emulation has been further improved, and a fairly major issue with Apple IIgs and Mac 3.5" drives has been fixed. Sound Blaster direct DAC mode is now supported. Improved Dreamcast GD-ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300 series can now boot from floppy, and the medium-resolution colour graphics option is supported. Tiger Electronics fans can enjoy Battle Arena Toshinden for R-Zone. Of course we’ve also added more alternate versions of supported systems, software list updates, bug fixes, and internal improvements. You can read all the details in the whatsnew.txt file, or get source and Windows binaries from the download page.
2018-07-03extend PYTHON_VERSIONS_ for Python 3.7adam1-2/+2
2018-06-05mame: update to 0.198.wiz2-7/+7
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512. This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices. Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius. For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.
2018-04-29mame: update to 0.197.wiz3-9/+11
MAME 0.197 25 Apr 2018 For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2. The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge. There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series. MAME 0.196 28 Mar 2018 MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well. For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy. Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X. In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
2018-04-16Recursive bump for new fribidi dependency in pango.wiz1-2/+2
2018-04-14revbump after icu updateadam1-1/+2
2018-03-18Update to 0.195ryoon6-10/+115
Changelog: 0.195 - 04987: [Flip Screen/Cocktail] (vaportra.cpp) All sets in vaportra.c: Sprites incorrectly "sliced" when Flip Screen ON (AJR) - 04942: [Flip Screen/Cocktail] (madmotor.cpp) madmotor: Flip Screen shows "split" sprites (AJR) - 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage. - 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR) - 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (tedgreen) - 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso) - 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf) - 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation - 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso) - 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR) - 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso) - 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR) - 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem. (smf) 0.194 - 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games. (Olivier Galibert) - 06806: [Graphics] Bitmap overlays don't display with bgfx video output (Ryan Holtz) - 02076: [Graphics] (playch10.cpp) playch10 ALL using single BIOS: Playchoice-10 driver needs LEDs added for "Single BIOS" (cuavas) - 06813: [Misc.] Memory leak in options (AJR) - 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: unhandled priority type f8 (Angelo Salese) - 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK - 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR) - 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR) - 06816: [Interface] AddressSanitizer: alloc-dealloc-mismatch when closing dipswitch menu (Firewave) - 06817: [Misc.] (naomi.cpp) mushi2k4: runtime error: index out of bounds (MetalliC) - 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf) - 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR) - 06810: [Misc.] Memory leak in m6502 CPU cores (AJR) - 06811: [Misc.] Memory leak in m6809 CPU core (AJR) - 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (cuavas) - 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after rom check 0.193 - 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams Adpcm Soundboard (hap) - 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small (Robbbert) - 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts (AJR) - 06638: [Crash/Freeze] Exception when using -debug 0.192 - 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese) - 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100% (Tafoid) - 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single player game (Angelo Salese) - 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player (AJR) - 06694: [Sound] (midtunit.cpp) mk: Missing music (hap) - 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap) - 06749: [Graphics] (toaplan1.cpp) outzonecv: screen is misaligned 16 pixels to the left (hap) - 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound (hap) - 04651: [Misc.] (gei.cpp) geimulti: geimulti - 13 game roms are loaded, only nine are listed in-game and playable (Osso) - 03719: [Graphics] (meritm.cpp) megat5a, magat5, megat5nj, mega6, megat3a, megat3, megat3ca, megat3nj, megat3te, megat4a, megat4, megat4te, megat4sn, megat4st: "Run21" game is missing graphics for black-suited cards. (AJR) - 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese) - 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors (Angelo Salese) - 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese) - 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start (AJR) - 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crash when starting game (Angelo Salese) - 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted (Angelo Salese) - 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credit inserted (Angelo Salese) 0.191 - 06637: [Interface] Internal UI does not save entire configuration (AJR) - 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they probably should (64-bit Only) (tedgreen) - 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for this 3 games (Fortuna) - 06487: [Documentation] tonton, ppj, big10: Documentation found on Success website (D Go Go Fan) - 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result (hap) - 06720: [Interface] Prescale option allows invalid values (Tafoid) - 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped (Angelo Salese) - 06711: [Interface] UI: If you exit with the Exit option, the last used game is not saved (cuavas) - 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: There is a problem with the nvram in the RAM / ROM check after you change some settings in service mode. (MetalliC) - 06691: [Graphics] tokio and clones: Tokio - graphic glitches on the right side of the screen (Lord Nightmare) - 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin (Angelo Salese) - 06656: [Interface] Configuring Machine level "Video Option" causes CRASH (Nathan Woods) - 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors (Angelo Salese) 0.190 - 04280: [DIP/Input] (megaplay.cpp) mp_shnb3 (possibly whole driver): INP playback fails after a short time (Angelo Salese) - 04209: [Misc.] (kaneko16.cpp) brapboys, bloodwar: Playback lose sync (Angelo Salese) - 03967: [Misc.] (kaneko16.cpp) shogwarr; shogwarru; fjbuster (untested): Game cannot be replayed from .inp file (Angelo Salese) - 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR) - 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese) - 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (D Go Go Fan) - 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf) - 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (crazyc) - 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR) 0.189 - 04049: [Graphics] (toaplan2.cpp) ghox: There's a small bit of garbage on the ending screen. - 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen - 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy, (AJR) - 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error (Nathan Woods) - 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game - 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue (Angelo Salese) - 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert) - 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound (AJR) - 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode (David Haywood) - 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings - 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack - 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed - 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches - 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen (Angelo Salese) - 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (tedgreen) - 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite of successful calibration the brake button doesn't function. (tedgreen) - 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes (tedgreen) - 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed (tedgreen) 0.188 - 04355: [Interface] -romident performance has greatly decreased - 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR) - 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert) - 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (tedgreen) - 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Phil Bennett) - 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett) - 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert) - 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Osso) - 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood) - 00320: [Misc.] (snk6502.cpp) fantasy: In Fantasy (World), when you have lost all of your lives, a message comes on the screen in German. (Angelo Salese) - 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods) - 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods) 0.187 - 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR) - 06596: [DIP/Input] (exidy440.cpp) All sets in exidy440.cpp: Mouse trigger doesn't work correctly (Osso) - 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine. (palazzol) - 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR) - 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Osso) - 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR) - 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare) 0.186 - 00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game. (AJR) - 06471: [Graphics] (m14.cpp) ptrmj: Invisible ball and paddle (Angelo Salese) - 04762: [DIP/Input] (xmen.cpp) xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume (Olivier Galibert) - 06538: [Crash/Freeze] Many NETLIST involved drivers: [debug] Exception/Assert when starting emulation (couriersud) - 06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Osso) - 06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger. (Nathan Woods) - 06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR) - 06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O) " - 06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert) - 06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert) - 06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert) 0.185 - 03901: [Color/Palette] (decocass.cpp) castfant: Missiles color are wrong (AJR) - 03619: [Color/Palette] (vicdual.cpp) nsub: Missing background blue color fade effect (SailorSat) - 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (Olivier Galibert) - 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods) - 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso) - 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
2018-03-12Recursive bumps for fontconfig and libzip dependency changes.wiz1-2/+2
2017-11-30Revbump after textproc/icu updateadam1-2/+2
2017-09-18revbump for requiring ICU 59.xmaya1-2/+2
2017-09-09Add missing makefile rules for building with clang on NetBSD and FreeBSD.dholland2-5/+54
2017-04-22Revbump after icu updateadam1-1/+2
2017-04-19Updated mame to 0.184.wiz3-8/+11
Well, it’s the last Wednesday of the month, and I hope you know what that means: it’s time for your regularly scheduled MAME release. There aren’t a huge number of new working machines in this release, but there are some significant improvements. Thanks to kazblox, MAME now emulates some of the peculiarities of Famicom clone hardware, and thanks to shattered, emulation of the Agat-7 Apple II clone is improved. Peter Ferrie provided a superior Apple II language card implementation. We’ve got lots of additions to the BBC and PC software lists from Nigel Barnes and darkstar. We’ve made substantial improvements to some of MAME’s non-emulation features. The -romident verb is now much faster when used on a folder or archive containing multiple files, and will identify ROMs for emulated slot devices that aren’t inserted by default. The -listxml output now includes all linked devices, and is produced at least 30% faster. We’ve also improved -verifyroms so it covers more devices and is faster when verifying ROMs for a subset of drivers/devices. MAME 0.184 includes support for plenty of newly dumped versions of supported arcade games, including a rare US prototype of Shanghai III, the world release of Super Crowns Golf, a version of Flashgirl that shows the Kyugo logo, a German version of Raiden II, the Japanese release of Radical Radial, and bootlegs of Bomber Man and Phoenix. There are also several new chess computers, and even more Aristocrat Mark V gambler sets. If you’re interested in the TI-8x graphing calculators, it’s now possible to get an emulated TI-82 or TI-85 to communicate with another emulated instance or with a program running on the host computer over a socket.
2017-02-27Updated mame to 0.183.wiz3-9/+12
MAME 0.183 22 Feb 2017 Hi everyone! It’s been a busy month for MAME development, and we’ve got a whole lot of surprises to unwrap today as we continue to celebrate twenty years of MAME. First up, we’ve added some incredibly rare systems to MAME. Omega is an Arkanoid-inspired arcade game with a production run of about ten boards. Dodge Man is a rare Omori title from 1983. The vertical version of Flash Boy, a DECO Cassette title that borrows more than a little from a well known anime is another very rare game that was at risk of becoming nothing but a memory. Westinghouse Test Console #5 is possibly a one-of-a-kind wire-wrapped prototype machine for field-programming some kind of interlocking equipment (it has a rude easter egg – press X|TRAN in calculator mode to see it). Less rare, but still awesome, are arcade titles Galaxy Games StarPak 3, Sega Sonic Cosmo Fighter, and a U.S. release of Puzznic with the digitised photos intact. This release adds support for a number of electronic toys/handheld games, including Atari’s Touch Me (a clone of Simon, which is itself a clone of an Atari arcade game), GAF Melody Madness, Lakeside Le Boom, and with possibly the most awesome title if not gameplay, LJN’s I Took a Lickin’ From a Chicken. Many of these games have colourful, clickable artwork. MAME is dedicated to preserving more than just video games, and these systems are great examples of some of the other experiences you can relive through emulation. If you use MAME’s computer emulation and have been frustrated by modifiers not working properly in natural keyboard mode, you’ll be pleased to know that this release addresses that. Natural keyboard mode now works properly with many more systems, including Amiga, Sun and RM Nimbus. Speaking of Amiga, we’ve emulated a 3rd-party variant of the Amiga 1200 keyboard and added support for many different language variants, so chances are you’ll be able to use keyboard that matches your Workbench language. And speaking of keyboards, the Zorba keyboard now works properly, so you can try out one of the last luggable CP/M machines. Other improvements include fixing the crash on encountering invalid cheats, allowing multi-part software list entries to load each part on the correct interface, emulation of the Poly-Play light organ, a brand new preliminary Interpro 2800 driver and Clipper CPU core, support for VIC-20 and C64 speech synthesiser cartridges, support for the Osborne-1 Nuevo Video 80-column modification, protection MCU emulation in Bad Dudes vs. Dragonninja and Bouncing Balls, audio improvements to a number of supported games, and optimisation of the netlist emulation. Some of these improvements might seem inconsequential, or apply to systems you don’t use, but they often lie in common components used by many other systems. For example, the Amiga 1200 and Zorba keyboards use the same MCU family used in a lot of arcade games published by Taito. The same change that fixes the Zorba keyboard also fixes enemy spawning and timing in Xain'd Sleena. The Nuevo Video board uses a common Motorola CRT controller, so improvements made to support it stand to benefit a lot of other systems. Of course there are plenty of other improvements not listed here, and you can read all about them in the whatsnew.txt file, or grab the source or Windows binaries from the download page and join in our 20th anniversary celebration.
2017-02-12Recursive revbump from fonts/harfbuzzryoon1-2/+2
2017-02-06Recursive bump for harfbuzz's new graphite2 dependency.wiz1-1/+2
2017-02-05Updated mame to 0.182.wiz5-58/+12
MAME 0.182 As we approach the 20th anniversary of the first MAME release, we've got a really exciting update for you. There's so much awesome stuff in this month's release that there's no way we can possibly cover it all here. MAME is a team effort, and we'd like to thank everyone who's contributed towards making this release as awesome as we think it is. One very exciting addition is support for another version of the East German Poly-Play system, with German and Czech ROM sets providing ten games, six of which are new. Protection on Future Flash/Laser Base has finally been emulated, so you can take a look at Hoei's take on Missile Command. A dump of the damaged microcontroller (MCU) from Tatakae! Big Fighter makes this title and Sky Robo finally playable. Another eagerly awaited addition is the Hot-B prototype Hangzo. Serial ports have been hooked up on Race Drivin' allowing you to link two MAME instances over TCP, reproducing the multi-player experience with linked cabinets. To do this, use a null modem slot device and configure it for 38,400 Baud, 8 data bits, even parity, and 1 stop bit. It would also be possible to connect a MAME instance to a real board set by forwarding the connection to a serial port on the host system. We've received a contributed PortAudio output module and integrated it in this release. This provides a cross-platform low latency audio output solution. Performance should be similar to Steinberg ASIO on Windows 7 or later without the licensing issues, and better than SDL audio on Linux. It can be enabled by setting the sound parameter to portaudio on the command line or in an ini file. Of course, all the other audio output modules are still supported, so if you're happy with your current setup you don't have to change anything. Although we haven't added a huge number of new microcontroller (MCU) dumps in this release, substantial work has gone into improving systems where we already have dumps but the emulation is lacking. MCU emulation was added to Puzznic, Joshi Volleyball and Gladiator. For Puzznic, this places player data at the correct location in RAM and supplies the game with a pseudo-random number sequence rather than a stream of zeros. Joshi Volleyball now behaves better in service mode, allowing coins and inputs to be tested. Gladiator now honours the coinage DIP switches. The MC68705 core has had a complete overhaul, and all drivers using it have been reviewed. This fixes lots of subtle issues: for example Change Lanes will now skip the full memory tests if configured to ignore them in DIP switches, timings have improved in Arkanoid, and the Apple II mouse card is slightly improved. We now emulate the '705 family well enough to support stand-alone MCU programmer boards. Other improvements include working sound in Pole Position bootlegs, improved video in Winning Run, preliminary banked 256 colour mode for the NEC PC-9821, kana input on the Sharp X1, a VME bus system with preliminary support for the miniFORCE 2P21 chassis, additional Aristocrat Mark 5 peripheral emulation allowing non-US games to boot, Corvus hard disks for the DEC Rainbow 100, preliminary work on Atari Stunt Cycle (displays the playfield), fixes for the Aussie Byte and Otrona Attaché, and support for octal and binary numbers in debugger expressions.
2017-01-04Updated mame to 0.181.wiz7-96/+71
MAME 0.181 Happy new year from the MAME team! To help you celebrate, weâre unwrapping an extra-special release this month, with enough improvements to put anyone in a good mood. The exciting news thatâs got people talking is that protected microcontrollers (MCUs) from a number of games have been read out and hooked up in MAME. This gives real, emulated sound in Toaplan's Vimana, Fire Shark (also known as Same! Same! Same!) and Teki Paki, proper emulation of Tokio/Scramble Formation, M-chip emulation for Taito Extermination, Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and Golden Axe, and partial sound in World Beach Volley. There's more coming on this front, so stay tuned for upcoming releases! MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME, based on reverse-engineering die photographs. The digital section should be pretty much perfect, although there are still some issues in the analog section (plosives don't sound quite right). Overall, it's a huge improvement in Votrax speech synthesis emulation, and a great leap forward in our understanding of how the hardware works. It also means speech samples are no longer required for a number of games. Building on the ARM improvements in last month's release, we now have working floppy drives and sound in the Acorn Archimedes driver, and default NVRAM images for the US Aristocrat Mark 5 games. This greatly increases the amount of RISC OS software you can try out, improves the gameplay experience in the Archimedes-based arcade games, and allows you to play the Aristocrat gamblers without having to make your way through the setup process first. MAME's discrete netlist emulation library has been expanded substantially in this release, including some new classes of devices like ROMs, and many newly supported logic chips. This will make it substantially easier to emulate arcade games which used discrete TTL logic, and as a test of this new functionality, the TTL video board from the Hazeltine 1500 intelligent terminal is now emulated using the netlist system. There's ongoing work in this area involving multiple developers, so look out for more exciting updates in this space. Weâve fixed some fairly significant bugs, including one preventing the debugger from working on Linux or Mac with drivers that use a dynamic recompiler core, and one that could cause MAME to crash when using BDF fonts. The internal UI should be more efficient if you're using icons now, and issues with spurious key repeats should be reduced. The Beezer driver has been rewritten and should be improved overall. There are quite a few newly dumped arcade games in this release, including Eeekk!, Simpson Junior (a Korean bootleg of J. J. Squawkers), Power Flipper Pinball Shooting (an updated version of Grand Cross), a version of Momoko 120% with English text, Miss World 2002 (an adult Qix game), and alternate versions of The NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and Turbo Force. The Apricot PC and Xi are now working, further increasing MAME's coverage of DOS-based computers that aren't IBM-compatible. You can also play with the COP44L version of Entex Space Invader, and Mattel Funtronics Jacks and Red Light Green Light. There are far too many improvements to list here, including lots of fixes for graphics and flip screen issues, but you can read all about it in the whatsnew.txt file, or grab the source or Windows binaries from the download page and start playing. MAME 0.180 Hello everybody! Are you ready for the November MAME release? It's definitely ready for you, and there are lots of reasons to get excited this time around. First and foremost, a number of ARM CPU core fixes mean you can now boot to the RISC OS desktop on an emulated Acorn Archimedes, and try some of the included applications. The same bug fixes allow a number of Aristocrat Mark 5 gambling machines to boot and run in demonstration mode. There are still some issues to iron out, but things have definitely improved enormously. On the arcade front, protection on Atari Space Lords has finally been reverse-engineered making the game playable. This is an interesting space combat game for one or two players, where the second player takes on the role of the gunner/co-pilot. In another improvement that's been a long time coming, The Acclaim RAX sound board is now emulated, bringing sound to Batman Forever and NBA Jam Extreme. There are substantial improvements to the Magnet System emulation (added in last month's release) making these rare prototype bootlegs playable. David Haywood also fixed some graphical issues in Altered Beast, and Angelo Salese fixed graphical issues in The Lost Castle in Darkmist. There are some other notable improvements in computer emulation, too. Barry Rodewald has added support for IC Card (PCMCIA SRAM) storage on the FM Towns, and substantially improved LSI Octopus emulation. The Mac 128/512/Plus drivers have been modernised, and serial port support has been added to the Apple IIgs driver. Another DEC Rainbow 100 update from Bavarese fixes colours in high-resolution mode among other improvements. Newly supported systems include RC De Go (Go By RC outside Japan), newly dumped versions of 1945k III, Forgotten Worlds, Sol Divide and Vendetta, the Italian release of Mustache Boy, 286-based versions of the Intel iSBC, bootlegs of Blue Shark, Pole Position II and Ozma Wars, more Fidelity and Mephisto chess computers, and more electronic toys.
2017-01-01Add python-3.6 to incompatible versions.wiz1-2/+2
2016-12-25Fix clang detection again.joerg3-11/+64
2016-12-04Recursive revbump from textproc/icu 58.1ryoon1-1/+2
2016-11-05Updated mame to 0.179.wiz4-8/+25
Are you getting fidgety waiting for Halloween to arrive? Well now you can take your mind off the wait by giving the brand-new MAME release a spin! We've changed the release slightly this month: the whatsnew file is formatted differently, the 32-bit Windows binary package has "32bit" in its filename, and we're no longer providing a pre-built debug binary package for Windows. We've dropped the debug binaries as they don't seem to have a target demographic. All builds include the MAME debugger. The release packages are built with symbols that will give a meaningful stack trace. The debug build was still optimised, so stack traces were no more precise. The main difference is that debug builds have assertions enabled which is mainly useful if you're working on the source. In short, we don't see a use case where someone would be better off with the debug build if they aren't compiling MAME themselves anyway. With that out of the way, what surprises does MAME have in store for you all this month? We're pretty confident that we have something for everyone! First of all, we're proud to present the Soviet arcade game Istrebiteli ("Fighters", as in aircraft). We've also emulated Ocean to Ocean, an early video slots game on the DECO Cassette system. ShouTime has worked his magic again, allowing the masses to see the rare Alpha Denshi title Splendor Blast II. But possibly most interesting is preliminary emulation of the Magnet arcade system, a prototype floppy disk-based system from Spain. We've also added a number of non-arcade systems. There's the Gakken Game Robot 9 handheld game, and several Fidelity chess systems. Getting away from games altogether, we've added a working driver for a VeriFone Trans payment terminal. There have been some substantial updates to the software lists, too. The Sega CD software list has been completely updated to use the latest and best dumps known to exist, we've replaced a number of pirate Apple II disk images with clean cracks, there are some notable additions to the Sharp X68000 floppy list, and even an obscene Pokémon hack for Game Boy that's being sold in China.
2016-11-03Remove obsolete settings, mongoose was removed from mame a year ago.wiz1-5/+4
2016-10-02mame: remove comment about gcc 5.3 being used because of a gcc49 bug.maya1-2/+1
bug was fixed, but gcc 5.0 is explicitly required by the package. see scripts/genie.lua. It also mentions GCC 5.2 being problematic in the same file. given that nobody has tested it for <5.3, leave it at 5.3 required.
2016-10-01Updated mame to 0.178.wiz3-10/+16
The end of the month is almost here, and it's time to unwrap another shiny MAME release. This time around we've had the pleasure of seeing Angelo Salese show us all that he's a bug-fixing machine, resolving many long-standing bugs in playable games (including graphical glitches in Combat School, and issues with slopes in Sunset Riders). Highlights from newly emulated machines include the Esselte 100 classroom computer from Sweden (thanks Edstrom), Slap Shooter (courtesy of ShouTime and the Dumping Union), the French version of the Apple //e Enhanced, the original Japanese version of Street Fighter with pneumatic buttons (thanks ShouTime), and the original version of Nintendo's Popeye on Sky Skipper hardware (yet another gem from ShouTime). On the gambling front, we have another batch of layouts from John Parker, clickable button lamps for more machines from einstein95, and improved inputs/output for a number of games from AJR. Speaking of inputs and outputs, Risugami added/improved outputs and layouts for a number of Midway games. This release includes preliminary support for persistent controller ID mappings from Tomer Verona. This may help if you're having issues with Xbox controllers appearing in a different order when you relaunch MAME. If you're interested, check out the documentation and see if it helps. It's still not particularly easy to use, but it's ready for testing and improvement and may be useful, particularly for people with wireless controllers. Other notable improvements include working envelope and LFSR emulation for Mega Duck, better emulation of MCU communication for Taito Super Qix hardware, support for multiple BBC Micro floppy drive controllers, restoring the ability to have MAME accept incoming socket connections to communicate with an emulated serial port, and more features for the UI graphics viewer. MAME 0.178 also adds software list updates with the latest prototype cartridge dumps, numerous bootlegs and alternate versions of supported games, and steady progress on non-working systems like the CMI IIx and LSI Octopus.
2016-09-25Remove restrictions, this now has standard licensing.wiz1-5/+1
2016-09-02Updated mame to 0.177.wiz5-69/+17
Today marks the end of the southern winter/northern summer, and time for the hotly anticipated August MAME release. Possibly most importantly, we've fixed the issues that were causing menus to display off the edge of the screen on Windows (MT06335). We've integrated a fix for Aimtrack Dual Lightguns on windows from new contributor Pitou, and the behaviour of XAudio2 sound output should be much improved when adjusting game speed to match monitor refresh rate. Mouse behaviour on SDL builds (Linux/Mac) is also improved. Thanks very much to all the users who reported issues and helped out testing fixes. We have lots of newly working computer systems to show off: Xerox Alto-II, TeleNova Compis (a 16-bit educational computer from Sweden), Victor 9000, Wang Professional Computer (DOS-based but not IBM compatible), Atari Portfolio (of Terminator 2 fame), and Vector-06C (a mass-produced Soviet home computer). Newly working games include Namco Techno Drive, the original Japanese release of Orca's River Patrol, Korean puzzle game Intergirl, and gambling game Magical Butterfly. Speaking of gambling games, this release is a huge update for BFM, JPM and Maygay fruit machines. John Parker has created a tool that converts MFME layouts to MAME layouts and contributed layouts for hundreds of games. This should make it far easier and more rewarding to work on these drivers. MAME now includes a driver for a VGM music file player virtual machine (VGM is a popular video game music file format). This feature is primarily intended as a way for developers to test sound cores and do A/B comparisons, as it's a lot easier to just load a VGM test case than to play a game until it uses the sound chip feature you want to test, but it's also a convenient way to enjoy a wide variety of video game music. You can try it out by running mame vgmplay -bitb file.vgm or choosing "VGM player" from the list of systems and loading a VGM file in the appropriate media slot through the internal file manager. The generic serial terminal and keyboard devices have been greatly improved. This should make computers controlled via serial port far more usable. (Keyboard layout, key repeat, simultaneous keypresses, local echo, auto CR/LF and audible bell have all been improved and/or made configurable.) There are a number of improvements for MAME developers and contributors. We now allow Unicode characters in C++ and Lua source comments. This can make documentation clearer when referring to original machine labels. Source files must be encoded in UTF-8 with no initial byte order mark. Non-ASCII characters are allowed in comments, but not in most other parts of source files. Source and comments must still be written in English. We've improved build times a little, and migrated a lot of MAME-specific constructs to standard C++14 library features. A number of MAME APIs have been streamlined and modernised. The palette viewer now shows some details about the colour swatch under the mouse pointer (press F4 during gameplay to show, this may be interesting to regular users as well). Of course, this release also comes with more alternate versions of games supported (including The NewZealand Story, Metamorphic Force, Super Hang-On, Terminator 2, Golden Tee '98, Gulf Storm, and Teenage Mutant Ninja Turtles), and other fixes and improvements for machines already emulated by MAME (including Midway V-Unit outputs/layouts from Risugami and input/output improvements for gambling/medal games from AJR).
2016-08-03Revbump after graphics/gd updateadam1-1/+2
2016-07-30Updated mame to 0.176.wiz4-27/+26
It's the last Wednesday of the month, and time for another MAME release. We'd like to thank the Debian team for their help during this development cycle: they've provided patches allowing MAME to build cleanly on several more platforms, and arranged access to IBM-sponsored POWER8 machines so we could improve our PowerPC support. The popular crt-geom and crt-geom-deluxe shaders have been ported to BGFX and are now distributed with MAME, thanks to cgwg. The BGFX versions of these shaders allow live adjustment of effect parameters through the slider controls menu. Interesting newly supported games include rare Soviet arcade games Gorodki and Kot Rybolov, gambling mahjong game Swing Gal, and alternate versions of Beastie Feastie and Raiden Fighters 2. Graphical issues have been fixed in Seibu Kaihatsu's Denjin Makai, Godzilla, Legionnaire and Zero Team, and there are some improvements to the Tandy CoCo 3 palette. A few remaining gameplay issues in Taito's Operation Wolf were resolved. Thanks to a huge group effort involving some of our highly valued external contributors as well some MAME team members, we've got some visible progress on the Sun SPARCstation drivers. The SPARCstation IPC (sun4_40 driver) now passes its self-tests and allows you to use the OpenBoot interactive Forth interpreter at the ok prompt. Note that there are still issues with SCSI emulation, so it won't boot from and emulated hard disk or CD-ROM. In other news for emulation of professional systems, MAME now supports the TeleVideo 990 and 995-65 terminals. For people using CRT monitors and/or running games at native resolution, we've added a lot of characters to the uismall.bdf font supplied with MAME. It now covers most European languages using Latin and Cyrillic scripts, as well as modern Greek and half-width katakana. Changes were also made to improve legibility. For developers, scrolling and hilighting in the state (registers) view have been fixed, and viewing memory in the debugger no longer causes spurious side effects like bank switches in systems like the Apple II and Osborne 1. There's also been a lot of refactoring and modernisation, particularly in the netlist and UI code.
2016-07-09Remove python33: adapt all packages that refer to it.wiz1-2/+2
2016-07-05Avoid GCC_REQD= in favour of GCC_REQD+=maya1-2/+2
The latter allows users to override the value with a newer version.
2016-06-30Add upstream bug report URL.wiz2-3/+5
2016-06-30Update mame to 0.175.wiz5-12/+56
Get ready for your vacation and grab MAME 0.175! We're proud to say MAME now supports a number of previously unemulated prototypes, alternate versions of games, and unusual systems. Prototypes include the super-rare Konami Kyuukoukabakugekitai, Home Data's Mahjong Joshi Pro-wres Give Up 5 Byou Mae, and an early Japanese version of E.D.F.: Earth Defense Force. Atari Moto Frenzy, previously lacking protection emulation, is now fully playable. We've also added a number of gambling games, including some Flaming 7's variants. Many more Game Boy peripherals are now supported, including real-time clocks, light sensors and tilt sensors. This makes several previously unsupported games fully playable. This release includes improvements to the Sega Master System and SG-1000 emulation, including better SG-1000 expansion slot support, and drivers with correct clock speeds for South American Master System variants. There's some big news in Sun emulation: all sun3 models will now POST, MAME has a SPARCv7 CPU core, and there has been substantial progress towards emulating the SPARCstation 1 (sun4c). Using unidasm (built with TOOLS=1) you can disassemble SPARCv7 SPARCv7 or SPARCv9 code, incuding all VIS variants up to VIS-3B. As usual, there are many emulation improvements, including fixes for keyboard controls in some TRS-80 games, and better Seibu COP emulation in Legionnaire, Heated Barrel and Godzilla. In less visible changes, MAME's memory system got a nice cleanup exposing a number of existing issues which are now fixed, and the netlist-based discrete circuit simulation code has had a major overhaul with lots of performance improvements. There are a number of improvements to MAME's debugger modules in this release, particularly the imgui-based debugger.
2016-05-26Update mame to 0.174.wiz5-50/+25
Remove merged patches. We're pleased to announce the release of MAME 0.174! This new release includes some exciting newly-playable machines, including the Tiger Game.com handheld and the ultra-rare Seibu Kaihatsu title, Metal Freezer. Meanwhile, the Apple 2 driver now supports the Mockingboard 4C card, and the regressions in the IT Eagle (Golden Tee Fore) driver's colors from the previous release have been fixed. Last but not least, there should be better support for DirectInput 8 on Windows, including supporting older game controllers which previously only worked using the DirectInput 7 module. If you still have a controller which DirectInput 8 does not support that you regularly use, please contact us so that we know what controllers still do not work.
2016-05-02Remove unneeded patch.wiz2-16/+1
2016-04-29Updated mame to 0.173.wiz4-21/+51
It's the end of another month, and time for a new MAME release. This time there are more improvements for capabilities we have added in previous versions. MAME now includes ports of some popular shaders for the BGFX renderer, including the EAGLE, HQx and xBR scaling effects. Please be aware that the BGFX renderer is still a work in progress, and you may experience some stability issues when using it. This release introduces a new cheat engine based on the Lua scripting language. This opens the door to exciting new possibilities. One of the most significant improvements is better support for systems with banked memory, including many 8-bit home computers like the Apple II family. MAME's archive file handling has been improved in a number of ways. ZIP64 format is now supported, allowing MAME to archives over 4GiB in size. This mean that, for example, large flyer collections don't need to be unzipped for use with the internal UI. 7zip support has been updated for the latest 7zip release, including new archive features and many bug fixes. We've also fixed a number of bugs in the internal file browser. Of course this release also includes many other improvements from the MAME team and external contributors.
2016-04-14Update mame to 0.172.wiz7-100/+41
It's with great pleasure that we announce the release of MAME 0.172. This release includes several notable things above and beyond the usual assortment of new systems, new features, and bug fixes. Most importantly, this is the first release of MAME since the change to a proper open-source licensing scheme as announced earlier this month. From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license. MAME now has an up-to-date set of documentation! You can find it under the "Documentation" drop-down at the top of this site, or go to http://docs.mamedev.org/ to check it out. Due to the large number of configuration changes made in this version, we strongly advise all users to delete their existing INI configuration files and re-create them using the "-cc" option. In case you are just overwriting previous release files note that you better remove plugin folder first For those of you running MAME on authentic CRT monitors, MAME now incorporates a number of scaling-related features from GroovyMAME, thanks to its author being brought on board the team, which should help reduce user fragmentation. Please note: If you have issues with MAME 0.172's graphics output, please ensure that "unevenstretch" is set to 1 in your MAME configuration. MAME 0.172 will also introduce a new high-score saving system using Lua scripting. The feature is still experimental, but it's something to keep an eye on for interesting future developments! This version additionally marks the creation of a cross-platform data-driven shader system via the BGFX renderer, which allows you to apply shader effects per-screen, and more.
2016-04-11Recursive revbump from textproc/icu 57.1ryoon1-1/+2
2016-04-04Don't introduce target specific flags for Clang. Fix clang handling injoerg3-1/+93
the Lua build script and avoid alloca issues on NetBSD.
2016-03-04Update mame to 0.171.wiz8-15/+126
0.171 ------- MAMETesters Bugs Fixed ---------------------- - 06137: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.cpp: Several games are crashing while "initializing.." (Osso) - 06135: [Interface] ROM-less games cannot be started from internal UI - 02327: [Graphics] (megasys1.c) chimerab: Priorty PROM is missing. (David Haywood) - 06134: [Misc.] all games with LED outputs: ledutil no longer works (micko) - 06139: [Color/Palette] (x68k.c) x68k [akumajo]: Some elements turn blue (crazyc) Source Changes -------------- -New video chip support : Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO] -Pyon Pyon Jump: [Roberto Fresca] Create derivative machine driver. Hooked the V9938 Yamaha VDP. Added the DIP switches bank #1 Hooked the system input ports. Added support for Yamaha YM2149. Decoupled the YM2149 data read. Correct bankswitching. Added sound latch & output port. Version added to the game description. Proper inputs + DIP switches support. Second CPU IRQ ack. Promoted to working. OKI M5205 ADPCM samples support. -pulsarlb: Added extra bios [Robbbert] -Modernized sound volume setting code in various Atari drivers [AJR] -Fixed F3 soft-reset on Arkanoid sets with MCU [Lord Nightmare] -osdmini: Fixes build issues [Stuart Carnie] -Replaced osd_lock with std::mutex [Miodrag Milanovic] -Software list entries can now supply slot option defaults [AJR] -i8271: Unload head after programmed revolutions [Nigel Barnes] -apple2: Fix parallel card ACK handling, Print Shop almost works with the lx810l now. [R. Belmont] -Nibble driver: Rewrote the whole driver. Added video hardware, preliminary machine driver and memory map. Decoded the graphics. [Roberto Fresca] -Made anonymous timer non-anonymous in arkanoid.cpp, fixes savestates for the sets using the original Taito MCU code [Lord Nightmare] -Allow load/saved state slots to be bound to joystick buttons [Victor Vasiliev] -Dumped "Dead or Alive 2 (Rev A)", match existent set, fix game and EPRROM names [Smitdogg, The Dumping Union] -Dumped "King of Fighters XI" EN, match JP one, add notes [Brizzo] -Substantial improvements to Web Audio sound backend for Emscripten port. [Grant Galitz] -disound: Don't crash on state load when the mixer is disabled by lack of inputs (misconfiguration or missing samples) [O. Galibert] -Initial import of MEWUI to MAME [Maurizio Petrarota] -External DATs grouped into a single view. [Maurizio Petrarota] -New video chip support: Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO] -z80.cpp: Added a debug mechanism for /WAIT pin assertion mechanism (enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to Night Gal driver as a quick example. [Angelo Salese] -Make octal flag part of address_space/address_space_config [AJR] -Added unknown NAOMI development(?) board BOOT ROM [coolmod] -Initial support for BGFX [Ryan Holtz, Dario Manesku, Branimir Karadic, Miodrag Milanovic] -Significant speed improvements to the BGFX renderer. [Ryan Holtz] -Added basic JSON-based single-pass shader effect support to BGFX renderer. [Ryan Holtz] -Added hat trick hero 93 PALs [Alex Cmaylo] -catnmous: graphical improvements [Vernimark, Vas Crabb] * Redumped Cat and Mouse colour sprite ROM as the correct size * Implement sprite ROM banking * Improve colour palette using resistor values from board photographs -laserbat: fix inadvertently swapped TMS organ chip clocks (fixes music) [Vas Crabb] -Make Zaccaria 1B11107 and 1B11142 boards devices and share common parts [Vas Crabb] -apple1: Completely rewrote the driver in modern idioms. All functionality should be the same. [R. Belmont] -Descrambled the ROM on the Xerox NoteTaker, and mapped it in the correct areas to make it start to boot. [Lord Nightmare] -Xerox NoteTaker: Corrected CPU Clock speed, and map at least some of RAM [Lord Nightmare] -electron: Added cassette softlist and implemented BREAK key [Nigel Barnes] -Xerox NoteTaker: Corrected RAM amount. Attached the pic8259 interrupt controller, though no interrupts are attached to that yet. Added documentation of i/o writes during the boot process. [Lord Nightmare] -vigilant.cpp: Added video timing PROM. [Pasky, caius] -Videosnaps patch (additional file to write: gamename.inp.timecode) [Michele Fochi] Added new options: * [no]exit_after_playback (default=no) * [no]record_input (default=no) Added new UI shortcut to save current timecode (default F12) Translated variable names and comments to english language -Sord m5 driver update [Ales Dlabac] added support for RAM expansions EM-5,64KBI,64KBF,64KRX added m5p_brno mod Sord m5+1024kB ramdisk+cp/m 2 cart slots -Moon Light (Set 2): Fix the program ROM addressing. This fix the corrupt graphics in the double-Up feature. [Roberto Fresca] -Moved JANGOU_BLITTER into a device [Angelo Salese] -NCS8105 ADCX opcode is actually an ADDX, fixes gfx garbage in nightgal.cpp [Angelo Salese] -Corrected ROM labels and removed endian-swap during descramble for notetaker in favor of loading ROMs the other way round. Add ROM locations. [Lord Nightmare] -Xerox NoteTaker: Implement ROM/RAM overlay as per schematics. Documented Address map and part of I/O map. [Lord Nightmare] -Note that one of the buccaneers proms matches the vigilante video sync prom [caius, David Haywood] -Moon Light: Rearranged and split by program. This generated new sets due to the hidden extra programs in the program ROMs. [Roberto Fresca] -Xerox NoteTaker: Added the IO Processor firmware v1.50 as an alt bios after typing it from the assembly source listing on bitsavers. Added two PROMs as NO_DUMP. Updated comments and history a bit, but needs further improvement. [Lord Nightmare] -Updated Xerox NoteTaker documentation and history section, with cited sources. [Lord Nightmare] -Cherry Master v1.10: Fixed inputs / DIP switches. [Roberto Fresca] -Xerox NoteTaker: Finished documenting the I/O CPU's I/O ports, updated history documentation a bit more [Lord Nightmare] -Figured out algorithm and replaced SnowBoard Championship lookup table with proper emulation of device [Samuel Neves & Peter Wilhelmsen] -chihiro.c: Redumped "Sega Network Taisen Mahjong MJ 2 (Rev G)" [ANY] Re-parented set -mitchell.cpp: Dumped a blockjoy board and noted a rom label difference [Andrea Palazzetti] -snotec.xml: Added 3 new cart dumps. [TeamEurope] -Extended LUA API [Jeffrey Clark] -Support for the AMPAL18P8 to the jedutil tool. [Kevin Eshbach] -Improved cross compile support [Jeffrey Clark] -Hp9845: Added tape driver [F. Ulivi] -r9751: Add more DMA registers for serial and floppy [Brandon Munger] -slapstic: One small step toward slapstic modernization [AJR] * Make chip number part of device configuration, not init param * Correct mainpcb slapstic number in racedrivpan * Remove many unused slapstics -c64_cart.xml, c128_cart.xml: Added some diagnostic carts. [World of Jani] -COM5016/COM8116 Baud Generator: Added a bunch more divisor tables and notes [Lord Nightmare] -Apollo changes: [Hans Ostermeyer] * Unified logging format in associated devices * Use correct raw video modes -Xerox NoteTaker: Finished IOCPU memory map documentation. Hooked up the two UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART. [Lord Nightmare] -AY-3-1015 UART: Fixed two swapped pin functions. [Lord Nightmare] -Added multi-language support for MAME [Miodrag Milanovic] -sq1: Much-improved LCD and front panel button support. [Parduz, R. Belmont] -weddingr: better input port descriptions [Vas Crabb] -Added Chinese Simplified and Chinese Traditional translation [YuiFAN] -Added German translation [Raf Tacker] -Added Japanese translation [Fujix] -Added Italian translation [Angelo Salese,Antonio Paradossi,Fabio Priuli] -Added Portuguese (Brazil) translation [Ashura-X] -pacman.cpp, meadwttl.cpp: small fix of game years for Novomatic's Cannon Ball and Meadows' Meadows 4 in 1, respectively, to synchronize with history.dat [Antonio Paradossi]
2016-01-27Update mame to 0.170:wiz4-19/+46
MAMETesters Bugs Fixed ---------------------- - 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start (32-bit only) (Robbbert) - 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch value incorrectly labeled (kane) - 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso) - 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and Text while flipped (Osso) - 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when switching games (Osso) - 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic rendering, missing graphics) (Angelo Salese) - 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso) - 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso) - 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when throttled (crazyc) - 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past loading screen (crazyc) - 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash at start; spc1000 crash when a letter key is pressed (Osso) - 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc) Source Changes -------------- -Added more accurate SSi S14001A speech chip emulation, written by one of the people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard] -nokia_3310.cpp: started implementing the driver based on available information. Also added dumps for various models. [Sandro Ronco] -Corrections to some ROM names and labels on Elevator Action based on pcb pictures. [Lord Nightmare, brizzo] -tispeak.cpp: Dumped and added correct version of 1979 US Speak & Spell. [Sean Riddle] -vicdual: rewrote carnival music board emulation, copy-pasted samples handling from audio/pulsar.cpp. Kept sample names and function names the same. [hap] -XAudio2 support [Brad Hughes] -Removed this == nullptr checks and fixed most of the resulting crashes. [MooglyGuy, Tafoid] -psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese] -More configuration fixes [AJR] * terrafb: remove unused NB1414M4 * segas16b.cpp: sanity check forgotten in last confix * sega16sp.cpp: fix region width, make required (as last confix allows) -psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese] -Pass and return palette devices by reference, not as pointers [AJR] * Add screen_device::has_palette() * Require device_gfx_interface::gfx() and palette() to access members * Getters for atari_vad_device return devices as references, not pointers -Driver configuration fixes [AJR] - Implement found() method for object finders - a1200, cubo, midzeus2, etc.: remove spurious palette tags - bagman, sbagman & clones: correct PROM region lengths - atomicp, snapper: remove unused(?) sprite device w/no ROMs -taitotz: replace HLE rendering with actual chip emulation [Ville Linde] -NAOMI/Chihiro docs update [f205v] -document rest of Atomiswave registers [brizzo, MetalliC] -added dump of World Club Champion Football's camera sensor board [ANY] -tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11] -OS/2 patch [KO Myung-Hun] -Arkanoid: Add note about the number of optical quadrature slots (24) the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo] -Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the real pcb mixes them, by directly tying them together with no mixing resistors. This introduces some distortion, but is more accurate to actual pcb audio. [Lord Nightmare] -40love.cpp: added global color select bank, fixes colors in later levels for Forty-Love [Angelo Salese] -spc1000: cassette tape motor fixed for working properly [Miso Kim] -arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts. Fixed bugs with MCU port c ddr handling, latches and edge detection, added missing interrupt on Z80 write to MCU, and removed a boost interleave hack which was made unnecessary by these fixes. Switched the Arkanoid (older) sets to use original Taito A75 06 MCU code as opposed to the bootleg MCU code used until now. The 3 (newer) and 1 Tournament sets still use hand-hacked bootleg MCU code until original MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid MCU code roms now work, if hooked up to the appropriate drivers. Hooked the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo] -some fast invaders improvements [ANY] -Return std::string objects by value rather than pass by reference [AJR] - strprintf is unaltered, but strformat now takes one fewer argument - state_string_export still fills a buffer, but has been made const - get_default_card_software now takes no arguments but returns a string -Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM names based on PCB pictures from Superully. [Lord Nightmare] -segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice] -meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn] -common osd path environment var expansion [Jeffrey Clark] -add lua console support back in [Jeffrey Clark] -pc9801_86: add pcm [Carl] -added official updater roms to the calspeeda set so that you can update the hdd / game revision if you so please [mrsinister] -ts803: can display text and graphics, can boot from disk [Gabriele D'Antona] -dccons.c: Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira] Katana Set5 Dev.Box BIOS v1.001 found [MetalliC] sorted out bioses/flashes, removed outdated comments [MetalliC] -apple2e: fix $c800 arbitration, fixes IDE and SCSI cards among others. [R. Belmont] -R9751: Clean up, add timer register, and add another system disk set to software list [Brandon Munger] -makedep.py: Finish making it python3-compatible [O. Galibert] -sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha] -Added pre-compiled headers support to build system [Miodrag Milanovic] -improvements to hp9845b driver [F.Ulivi] -Increase debug console maximum parameters in debugcon.h [ConHuevosGuey] -m68k: fix 020+ bfins instruction results and flags [Till Harbaum] -fidelz80: redumped CC10B PRG ROM [Berger] -rf5c400: added external memory r/w function [Ville Linde] -marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches] This set of commits include: a video layout with all 30 LEDs 13 double-digit 7seg modules an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone) multiplexing signals for the 7seg displays LEDs being controlled by the IO ports of the 2 AY8910-3 chips 8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines -Some more validity checking improvements: [AJR] * The -validate command now accepts an optional string, validating only matching drivers. This has proven useful for debugging. The default is to validate all drivers as usual. * Devices' names are tracked when validating their auto-finders. -Have sound_stream::input_name return the std::string it constructs [AJR] -Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic] -Refactored NTSC pass and added sliders [ImJezze] * merged YIQ encode and decode pass into one NTSC pass * fixed half texel offset * re-added usage of A value * re-added usage of P value * re-added jitter of B value * changed default O value to 0 * reduced sample count to 64 * removed duplicate YIQ settings definition * added sliders for most NTSC settings * fit B value jitter between a min/max range of 0 and 1 * fit A and B value between a min/max range of -1 and 1 Refactored color convergence pass * color convergence is now independent from ratio * color convergence is now limited to a maximum of 10 * the radial color convergence now "translates" the most outer pixel as they would be translated by the linear color convergence with the same amount * added color convergence pass to vector rendering Misc. * fixed half texel offset in pre-scale pass * fit scan-line jitter between a min/max range of 0 and 1 * color convolution, defocus and phosphor pass will now be skipped if all influencing parameters are 0 * added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline * added monochrome-chessboard.png * added slot-mask-aligned.png (to simulate a TFT LCD New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Wing Force (Japan, prototype) [ShouTime] Snow Board Championship [Charles MacDonald, David Haywood] Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union] Il Galeone [f205v] Last Four (09:12 16/01/2001) [f205v] Samsung SPC-1500 [Miso Kim] TI-1250 [hap, Sean Riddle] Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)] Ordisavant (France) [TeamEurope, dlfrsilver] New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Gun Dealer (bootleg) [Yrouel] Rambo 3 (bootleg of Ikari, Joystick hack) [Any] Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime] Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11] Nova 2001 (Japan, hack?) [system11] Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union] Multi Game '96 (Italy) [system11] Sly Spy (US revision 4) [system11] New machines marked as NOT_WORKING ---------------------------------- Sequential Circuits Prophet-600 [R. Belmont] Didact mp68a [Joakim Larsson] Didact md6802 [Joakim Larsson] Esselte 100 [Joakim Larsson] <unknown> Labeled 'WU- MARY-1A [Felipe Sanches] Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union] - 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman, Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious Doraemon Meikyuu Daisakusen Unknown Tab Austria Poker [ANY] Roland TR-606 [hap, Kevin Horton] Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union] Fidelity Voice Excellence [plgDavid, hap] Fidelity Sensory Chess Challenger 12-B [Berger] Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union] New clones marked as NOT_WORKING -------------------------------- Fidelity Voice Chess Challenger (Spanish) [Berger] Fidelity Voice Chess Challenger (German, French) [plgDavid, hap] Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union] Raizin Ping Pong (V2.01J) [Shoutime] Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime] Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf] Maniac Square (protected) [Charles MacDonald] Pacman Club (set 1, Argentina) [Roberto Fresca] Pacman Club (set 2, Argentina) [Roberto Fresca] New WORKING software list additions ----------------------------------- tutor.xml: Tron (Jpn) [TeamEurope, Steve] snotec.xml: added 4 new cart dumps. [TeamEurope] Added 10 new cart dumps for PreComputer 1000. [TeamEurope] Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver] c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen] c64_cart.xml: Added KoalaPainter. [Curt Coder] New NOT_WORKING software list additions --------------------------------------- casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve] casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve] database.xml: Leapfrog [TeamEurope & Steve]
2016-01-14Fix build with freetype2-2.6.2.wiz2-1/+19
2016-01-02Update mame to 0.169:wiz3-8/+15
0.169 ------- MAMETesters Bugs Fixed ---------------------- - 00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. (David Haywood) - 03860: [DIP/Input] (vsnes.c) hogalley, vsfdf : Shots don't hit. (David Haywood) - 05618: [Graphics] (dooyong.c) pollux: Title screen is static (David Haywood) - 04222: [Color/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood) - 02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing (David Haywood) - 00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode (David Haywood) - 00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode / instruction screen (David Haywood) - 05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic/resolution effect (David Haywood) - 06098: [Graphics] (segaybd.c) gloc: Priority issue after game start (David Haywood) - 06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese) - 06093: [DIP/Input] (stv.c) ffreveng: should have 5 working buttons (David Haywood) - 06091: [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation (crazyc) - 04857: [Crash/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin (Osso) Source Changes -------------- -Fix dates on the prose2k sets based on their internal datecodes [Lord Nightmare] -Fixed BGM regression in Hot Chase [Angelo Salese] -rungun.c: Added '936 ROM readback. [Angelo Salese] -rungun.cpp: added video priority mode bit, fixes title screen missing rotation effect. [Angelo Salese] -rungun.cpp: Fixed Run N Gun single/dual monitor logic setup. [Angelo Salese] -Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman / Lambada (Argentina). Only one at location 7f is remaining. [Roberto Fresca] -EF9365 video controller skeleton added and connected to Squale [Jean-Francois DEL NERO] -Club Pacman: Dumped and added the remaining color PROMs They match the pacman/mspacman ones. [Roberto Fresca] -Pacman Club: Changed game year and description, according with some facts. [Roberto Fresca] -EF9365 driver improved. Squale palette and charset corrected. [Jean-Francois DEL NERO] -Initial conversion of core to C++14. Note that compilers are now limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic] -zn: Added ZN-1 development version BIOS. [Guru, R. Belmont] -rewrote GameKing skeleton driver, dumped + added internal ROM, boots and runs menu, not yet fully working [Peter Trauner] -correct gfx rom for space train [f205v] -glass.cpp: Verified clocks & pin 7 status of the OKI M6295 from real PCB. [system11, The Dumping Union] -pet_rom.xml: Added MONJANA/1. [Ruud Baltissen] - Jaleco Megasystem 1 improvements * add Sprite Mosaic effect (port of FBA code) [iq_132, dink] - used extensively by Chimera Beast * use 68k byte write smearing on main RAM [David Haywood] - fixes attract movement in 64th Street, Chimera Beast * emulate 'Sprite Trails' effect and attempted to emulate sprite clearing effect [David Haywood] - used on P47 'Jaleco Logo' * added memory mirrors on type B hardware [Angelo Salese] - fixes 64th Street background destruction * established that St. Dragon press start text is a raster effect, however method of specifying line etc. is unknown (MCU?) so not currently enabled [Angelo Salese] * enabled Soldam hack for parent set as well as Japan set. It seems likely that enabling 16x16 tiles on one of the layers forces one of the others to use 16x16 tile addressing even in 8x8 mode, further testing needed before doing it that way tho [David Haywood] - fixes the high score table text * change refresh rate to ~56.19hz using raw params [Angelo Salese] - now matches video references -Added Bandai Super Note Club Software List. [Team Europe] -spc1000:Using timing difference for cassette deck motor on/off toggle [Miso Kim] -sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont] -Re-write S2636 from scratch as needed for subhuntr: [Vas Crabb] * Needs raw screen parameters and calls from scanline timer to work properly * Collision and completion bits generated correctly including duplicates * Supports background and score display * Generates audio tone from line frequency * Several times faster when rendering per scanline -laserbat.c improvements: [Vas Crabb] * Use proper video timings * Implement shell and area effects * There are still horizontal alignment issues between layers * Decode PLA bitstream and use for video mixing * Add PLA from lazarian to laserbat as bad dump as it's needed now * Add PLA from catnmous to clone as bad dump as it's needed now * Fix colours - detailed explanation in source comments * Fix inputs - cocktail P2 controls and all 16 DIP switches work now * Support cocktail mode (set in Machine Configuration - uses a sense line) * Fix conditions for latching sound data * Fix catnmous audio CPU memory map and ROM loading by tracing program * Hook up catnmous audio CPU peripherals deduced by tracing program * Add more notes on sound and video hardware * laserbat, lazarian and catnmous are playable now -k053252: just reset internal screen state when a frequency clock change occurs. [Angelo Salese] -Fixed gfx decoding for Konami GX BIOS [Angelo Salese] -Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly [Angelo Salese] -Split Taito TC0780FPA into its own device [Ville Linde] -mac: use real split ROMs for maciici [Guru] -Refactoring memory map validity checking [ARJ] -Modernize `simple_list` code [Vittorio Romeo] -Modernize x86log.h and x86log.cpp [Vittorio Romeo] -monzagp: added car inputs and collisions. [Sandro Ronco] -Make -verifyroms verify sub-devices like mpu401 and c2040fdc [qmc2] -partial dumps of Namco FCA and FCB JVSIO MCU's firmware [Darksoft, MetalliC, Mitsurugi] -apollo: cleanups and enhancements [Hans Ostermeyer] * Split OMTI8621 ISA device into PC and Apollo versions (Apollo doesn't have a BIOS extension ROM, PC does) * Cleaned up OMTI8621 logging * Forced slot # of OMTI board so we can look it up and auto-set the node ID * Adjusted mouse sensitivity -Squale Floppy drives working, EF9365 emulation improvement. [Jean-Francois DEL NERO] -HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom [ImJezze] Made defocus strength equal for x/y and independent from screen size defocus is now independent from screen size and ratio horizontal and vertical defocus now have the same strength replaced asymmetric defocus kernel by a symmetric kernel defocus is now limited to a maximum of 10 added shader uniforms for orientation and rotation settings Fixed HLSL for LCD screen fixed wrong detection of vector screen, which meant that a LCD screen was also detected as vector screen re-enabled scan-line and other CRT related sliders for LCD screen Extended Shadow Mask and Bloom functionality added shadow mask option to choose between "Screen" and "Source" tile mode ("Screen" is the default as before) added bloom option to choose between "Addition" and "Darken" blend mode ("Addition" is the default as before) the alpha channel of a shadow mask is now filled with the background color of the screen by the amount of the inverted alpha value added monochrome-matrix.png which can be used in combination with "Source" tile mode and "Darken" blend mode to simulate a STN LCD -qt5 debugger port [O. Galibert] -Major EF9365 driver update : All display functions emulated [Jean-Francois DEL NERO] -All hardware vector drawing commands are now working. All characters [Jean-Francois DEL NERO] type drawing supported (Horizontal, Vertical, Titled, Zoomed...) 512x512, 512x256 (EF9366),256x256 resolutions supported. New user settings : Number of bitplans, Display resolution/mode. Busy time dynamically generated for vectors and characters drawing. Various fixes. Code clean-up. -gamate.cpp: verified bios ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard] -cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default [David Haywood] -aquarium: Fixed music banking and video priorities [David Haywood] -Various improvements to the internal debugger [Barry Rodewald] * make closed windows actually disappear * add Run and Hide Debugger menu option * set initial windows so that they don't overlap * make the window colours less garish * add memory window * honour -debugger_font and -debugger_font_size * make title bars the size of the debugger font * make window editors appear over the window it is related to * stop text being drawn out of bounds in window titles and editors * fix order in which windows are rendered * make new windows appear in a cascade fashion -In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers. [Samuele Zannoli, R. Belmont] -Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work [Miodrag Milanovic, R. Belmont] New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Glass (Ver 1.1, Break Edition, Version 1994) (unprotected) [system11] Panda Train (Novamatic 1.7) [f205v] Tomy Power House Pinball [hap, Sean Riddle] Joker Poker (Coinmaster set 1) [MASH] Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle] Spelling B (1978 version) [hap, Sean Riddle] Mr. Challenger [hap, Sean Riddle] Run and Gun / Run and Gun (dual screen) [Angelo Salese] * despite previously being marked as working these never really worked properly Lazarian / Laser Battle [Vas Crabb] * see notes above, wasn't really playable before Captain Flag (Japan) [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia] Various Player's Edge Plus sets [BrianT] - Player's Edge Plus (PP0733) Double Aces and Faces - Player's Edge Plus (PS0047) Wild Cherry Slots - Player's Edge Plus (PS0092) Wild Cherry Slots - Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots - Player's Edge Plus (PS0470) Triple Diamond Slots - Player's Edge Plus (PS0628) Double Black Jack Slots - Player's Edge Plus (PS0708) Double Cherry Bar Slots - Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals - Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker - Player's Edge Plus (X002152P+XP000043) Blackjack Poker - Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker - Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker - Player's Edge Plus (X002279P+XP000057) Ace$ Bonus New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius] Orius (ver UAA) [Ryan Holtz, Smitdogg, The Dumping Union] Gallop Racer 3 (Export) [Ryan Holtz, Smitdogg, The Dumping Union] Super Slam (set 3) [f205v] Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina] Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union] Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11] Hat Trick Hero '93 (Ver 1.0A 1993/02/28) [Bill D, The Dumping Union] Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado] Miss World '96 (Nude) (set 4) [system11] Double Dragon II - The Revenge (US, bootleg) [system11] Space Chaser (Model Racing bootleg) [Piero Andreini] Street Fighter II': Champion Edition (M10 bootleg) [Robbbert, Marco] Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL) [rtw, Smitdogg, The Dumping Union] Pirates (set 2) [caius] Genesis (USA, NTSC, with TMSS chip) [David Haywood] Space Train [f205v, David Haywood] Aquarium (US) [funstuff] Knock Out! (bootleg) [Tirino73] Ameisenbaer (German, Galaxian hardware) [f205v] Dragonninja (bootleg with 68705) [f205v] Various Player's Edge Plus sets [BrianT] - Player's Edge Plus (PP0060) Standard Draw Poker (set 3) - Player's Edge Plus (PP0094) Standard Draw Poker - Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better) - Player's Edge Plus (PP0189) Standard Draw Poker - Player's Edge Plus (PP0190) Deuces Wild Poker (set 3) - Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3) - Player's Edge Plus (PP0290) Deuces Wild Poker (set 2) - Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker - Player's Edge Plus (PP0418) Standard Draw Poker - Player's Edge Plus (PP0526) Deuces Wild Poker - Player's Edge Plus (PP0540) Double Bonus Poker - Player's Edge Plus (PP0562) 10's or Better - Player's Edge Plus (PP0587) Standard Draw Poker - Player's Edge Plus (PP0711) Bonus Poker Deluxe - Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker - Player's Edge Plus (KE1001) Keno - Player's Edge Plus (KE1012) Keno (set 3) - Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots - Player's Edge Plus (PS0425) Sizzling Sevens Slots - Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots - Player's Edge Plus (PS0722) River Gambler Slots - Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker - Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker - Player's Edge Plus (X002270P+XP000053) Jackpot Poker - Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus - Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker - Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish - Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino) - Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker New machines marked as NOT_WORKING ---------------------------------- Tektronix TekXpress XP330 X Terminal [Justin Kerk] Patinho Feio (first computer developed in Brazil, in 1971) [Felipe Sanches] unknown animal-themed game (bottom) [Roberto Fresca, Matt B] unknown animal-themed game (top) [Roberto Fresca, Matt B] Tokyo Bus Guide (Rev A) [ShouTime, rtw] Mortal Kombat 3 (SNES bootleg) [Kevin Eshbach] Bandai Super Note Club (Japan) [Team Europe] Bandai Super Note Club EX (Japan) [Team Europe] HP9845B [F.Ulvi] Saturn ST-17xx series DVD players [Justin Kerk] ROLM 9751 [Brandon Munger] SGI IRIS Indigo (R3000) [MooglyGuy, Jan-Jaap] Philips CD-i 220 (Mono-II board) [MooglyGuy, Lord_Nightmare, balrog] Sansa Fuze 2 [David Haywood] * need to establish if full firmware can be built from internal rom dump and firmware updates Nokia 3310 * we only have firmware update files, probably need actual internal roms / complete firmware dumps? Torch CF240 [Nigel Barnes] Various skeleton drivers for mechanical / non-video systems - Ameri-Hockey - Turbo Drive (ICE) - Standard Change-Makers System 500 / 500E - Awesome Toss'em (Lazer-tron) - After Shock (Lazer-tron) - Bozo's Pail Toss (v2.07) - Ribbit Racing (Lazer-tron) - Candy Crane (AGE) - Clown Roll Down (Elwood) Various Player's Edge Plus sets [BrianT] - Player's Edge Plus (X000006K+XK000001) Keno - Player's Edge Plus (X000013K+XK000011) Keno - Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker - Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker Various World Club Champion Football sets [f205v, ANY, MetalliC] - World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002) - World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008) - World Club Champion Football European Clubs 2004-2005 (CDV-10013) - World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015) - World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P) - World Club Champion Football European Clubs 2005-2006 (CDV-10027) New clones marked as NOT_WORKING -------------------------------- Mexico 86 (bootleg of Kick and Run) (set 2) [f205v] World Combat / Warzaid (ver UCD:B) [arcadecomponents.com] Dragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union] Klax (set 2, bootleg) [ANY] Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73] Hard Head 2 (v2.0, bootleg) [system11] New WORKING software list additions ----------------------------------- megadriv.xml: Sega MegaDrive/Genesis cartridges - Toy Story (prototype) [PtoPOnline] - Stargate (prototype) [PtoPOnline] tutor.xml: Tomy Tutor & Pyuuta cartridges - 4-nin Mahjan (Jpn) [Team Europe, SSJ] - verified Bermuda Triangle as identical to Torpedo Terror [Team Europe, SSJ] New NOT_WORKING software list additions --------------------------------------- gamate.xml: Bit Corp Gamate cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard] * some of these work better than others - Legend of Dragon Knight - Fist of Thunder - Jewelriss - Mars Voyage - Flying Goblins - World Cup Soccer - Punk Boy - Famous 7 - Tough Guy - Fantasy Travel - QuizFighter - Further Adventures of Hannibal the Cat - Basketball - Bao Qing Tian - Robin Hood - Riddle of the Ancient Tomb - Insect War - 4-in-1 - One Million Whys - Dinosaur Park (redump) - The Golden Pyramid (redump) saturn.xml: Sega Saturn CD-ROMs * actually playable, but marked as not working due to driver state - Rayman (Prototype 19950720) [D$wizz Taylor] supracan.xml: Funtech Super A'Can cartridges * DMA issues make this not playable - Formosa Duel [Team Europe, SSJ] gmaster.xml: Hartung Game Master cartridges - 3-on-3 Soccer (Fuss-ball) [Peter Trauner, SSJ]
2015-12-05Extend PYTHON_VERSIONS_INCOMPATIBLE to 35adam1-2/+2
2015-11-25Update mame to 0.168.wiz8-169/+10
0.168 ------- Special Thanks -------------- Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot issues in our code. Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion projects that are helping us to improve MAME. MAMETesters Bugs Fixed ---------------------- - 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert) - 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso) - 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod) - 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed. Version is actually in English, not Japanese. (David Haywood) - 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood) - 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood) - 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert) - 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb) Source Changes -------------- -zx: Start of a hardware-correct rewrite [O. Galibert] -Aristocrat MKV driver: More accurate documentation. Also added some technical notes. [Roberto Fresca] -osborne1 improvements [Vas Crabb] * Bank low 16k according to schematics, passes memory test * Handle memory mapped I/O addresses according to schematics * Correct vectoring of IEEE488 interrupt * Add serial port emulation * Fix beeper frequency/timing * Fix scrolling behvaviour in standard and SCREEN-PAC modes * Implement RESET key (generates NMI, F12 by default) * Show contents of video memory in F4 tilemap viewer * Add configured banking and save state support -Osborne Vixen: fixed screen (thanks to OG who added M1 support to the Z80). Various other fixes. Marked as Working [Robbbert] -n64: Simulation of cpu cycles from the skipped RDRAM initialization. [Happy] This allows later SI initialization to see something closer to an expected value for the system uptime. -making logerror part of machine and device classes [Miodrag Milanovic] display tag of device that logged message -naomi/triforce docs update [f205v] -peplus.c: Documentation update based on newly found PSR (Program Summary Report). [Kevin N, BrianT] -TMS5xxx: Fix for occasional audio 'spike' instability/wraparound glitches caused by improper truncation in the lattice filter multiplier. This is not an optimal fix as it isn't correct to hardware, but it works better than the previous approximation. [Lord Nightmare] -Derived a new machine with improved memory map, remapped the roms load, and created proper inputs set for Genie (ICP-1, set 2). Also added technical notes and findings... [Roberto Fresca] -Goldnpkr.c driver: Added games and technical notes, and some clean-ups... [Roberto Fresca] -Fix all instances of PVS-Studio warning V578, "An odd bitwise operation detected. Consider verifying it". [MooglyGuy] -Sharp MZ series: * MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert] * MZ-700: Fixed shift, ctrl, function keys; * MZ-800: Fixed crash when ramdisk accessed; * MZ1500: now starts up and can run some programs; * MZ-800, MZ-80K, MZ-80A can load mzf tapes. -Fix some instances of PVS-Studio warning V501, "There are identical sub-expressions to the left and to the right of an operator". [MooglyGuy] -hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy] -Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs / coin lines through dedicated inputs. Also fixed graphics. [Roberto Fresca] -Serial ports added to imds2 [F. Ulivi] -Fix PVS-Studio warning V562, "It's odd to compare a bool type value with a value of 0/1" [MooglyGuy] -Fix PVS-Studio warning V564, "The &/| operator is applied to bool type value. You've probably forgotten to include parentheses." [MooglyGuy] -goldnpkr.c driver improvements. [Roberto Fresca] -cmpacman: fix two DIP switches [Vas Crabb] -Added partial decryption to the ICP1 daughterboard games. (currently only pokerduc set). Since it's just partial, commented out the code for now.... [Roberto Fresca] -Added port impulse to the Golden Poker's second coin slot. This is needed for both royale sets. [Roberto Fresca] -amstad: Transtape WIP support. [Barry Rodewald] -a7800.c - More accurately reflect '0x02XX' map per hardware documentation and testing. [Mike Saarna, Robert Tuccitto] -TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE [Lord Nightmare] -namcos23: Better handle on the GPU comms [O. Galibert] -OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner] The file was removed from the other gmake.*/genie.make files. The build/gmake.* files do not exist upstream, so this is a purely local problem. -namcos23: port b bit 6 is also an input, handle accordingly. Probably JVS. [O. Galibert] -mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes] * bbc now uses correct hd6845 * saa5050 outputs all 20 scanlines -a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert] -bbc: softlist additions/changes [Nigel Barnes] * added part_id to many items * added original protected floppies (FSD) -bbc: preliminary support for FSD format. [Nigel Barnes] -naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC] -Aristocrat MKIV driver: Changed the Fever Pitch input scheme and artwork layout, since it seems that the game lacks of a gambling or double-up feature. Also cleaned a bit the driver. [Roberto Fresca] -Aristocrat MKIV driver: Fever Pitch service input is just 'reserve' feature/function. Changed the inputs and artwork layout accordingly. [Roberto Fresca] -HLSL [ImJezze] * removed duplicate prescale fields * made visibility of HLSL options depending on screen type * disabled scanlines for LCD screen type Fixed reset of HLSL settings * fixed bug that resets the HLSL settings when the screen size has changed * removed hardcoded HLSL presets * updates HLSL readme * fixed creation order of D3D and HLSL resources * sliders will be hidden when toggled off and will be shown when toggled on again * screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) * D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used * fixed bug that resets the HLSL settings when switching between window mode and fullscreen * fixed changed screen adjustment for multi screens * the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width * fixed not used HLSL settings from <custom>.ini if MAME was started without driver parameter * removed default values from HLSL sliders, the defaults here are more like null values to hint when an effect would be disable * slightly changed default HLSL settings * fixed missing shadow mask texture when switching between window mode and full screen -z800x: Fix the disassembly [Oliver Lehmann] -ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie] -wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert] -vrender0: allow resolutions higher than 512x240 [Luca Elia] -Updated OS/2 support for GEnie and MAME [KO Myung-Hun] -mcatadv.c: Improved Nostradamus emulation [David Haywood] * Sprite masking effect supported (stage 6 boss) * Tilemap enable supported (flickering shadow for stage 7 boss) * Priority 0 sprites now shown (final boss arms) * BG colour changed to more likely pen (fade in/out on intro & end) -se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia] -se3208.c: disallowed unaligned dword reads/writes, this allows Donggul Donggul Haerong to function, although not 100% sure it's the correct fix [David Haywood] -Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk] MAME can now be built using Emscripten's 'emmake' tool, e.g. like so: emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp This should produce a .js file which can be supplied to an HTML front-end. New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B] Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia] Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches] New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Forgotten Worlds (World, newer) [Bill D, The Dumping Union] Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union] Genie (ICP-1, set 2) [Roberto Fresca, Matt B] Genie (ICP-1, set 2) [Roberto Fresca] Karate Blazers (World, set 2) [caius] Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B] Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B] Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT] Player's Edge Plus (PP0104) Standard Draw Poker [BrianT] Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT] Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT] Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT] Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT] Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT] Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT] Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT] Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT] Sengoku Ace (Japan, set 2) [Alex Cmaylo] Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY] Final Fight Revenge (JUET 990930 V1.100) [coolmod] Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union] 1943: The Battle of Midway (US) [caius, The Dumping Union] Rolling Thunder (rev 3, hack) [caius] Super Galaxians (Silver Systems) [Robbbert] New machines marked as NOT_WORKING ---------------------------------- Cherry Master '99 [hsialin,Vas Crabb] Chicken (RHG0730, Export, 92.588%) [Roberto Fresca] Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca] Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont] Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont] Koala Mint (MV4137, Export) [Roberto Fresca] Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca] Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca] Party Gras (MV4115/3, Export, touch) [Roberto Fresca] The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca] Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca] New clones marked as NOT_WORKING -------------------------------- Super Treasure Island (Italy, v1.6) [Any] The Typing of the Dead [twistedsymphony] Super 98 (ICP-1) [Roberto Fresca, Matt B] Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca] Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]
2015-11-13Update mame to 0.167.wiz8-13/+108
0.167 ------- MAMETesters Bugs Fixed ---------------------- - 00100: [Sound] (galdrvr.c) froggermc: After starting a game, the sound cuts off. (Osso) - 05596: [Color/Palette] (thunderj.c) thunderj & clones: palette problem in the briefing (hap) - 06049: [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt] : some softlist games are broken (crazyc) Source Changes -------------- -piggypas.c: fixed CPU type, added layout and some inputs. [Sandro Ronco] -firebeat: add proper dongle dumps for kbm3rd, pop4 and popn5 [Guru, Ville Linde] -Fix reversion for PI. PI transfers round length up, not down. Add [Happy] field for VI interlaced modes. Display of interlaced video still needs work. -adding ROM dump of Commodore MPS-1000 dot matrix printer [Felipe Sanches] -dvk_ksm: update memory map, rom checksums. [shattered] -ec1840, ec1841: clean up memory options [shattered] -Victor 9000 Keyboard: Added two key labels I realized I'd forgotten. Updated comments to be more clear about keys with multiple contacts underneath but only one metal contact on the key. Noted in comments that the symbolic and mode keys on the numeric keypad (except for decimal point) are beige, not white. [Lord Nightmare] -DEC LA120: Make the status leds and 7seg displays a popmessage(), for now. [Lord Nightmare] -Votrax TNT: fixed the memory map mirroring based on schematic. [Lord Nightmare, Kevtris] -added correct sprite rom dumps to Led Storm Rally 2011 (US) [Guru] -adjusted the rom loading / gfxdecoding in the driver to accommodate the correct ROMs for Led Storm Rally 2011 [David Haywood] -z80scc rework [Joakim Larsson] * z80scc_channel class rebased on device_t instead of z80sio_channel * Improved LOG printouts * Interrupt support started * Made register pointer bits shared bewtween A and B channel as per spec * Variant type keeping moved from channel class to device class where it belongs * Clocks are blocked until Rx/Tx enabled by ROM code * Improved logging * Started variant handling -tiki100: Added 8088 expansion ROMs. [Person] -tiki100: Used PROM for memory mapping. [Curt Coder] -tiki100: Added expansion bus and skeleton for 8088 card. [Curt Coder] -tiki100: Connected the I/O space to the expansion bus, and added the 360KB floppy format for MS-DOS. [Curt Coder] -tiki100: Added raw screen parameters. [Curt Coder] -tiki100: Added DART speed select jumper. [Curt Coder] -tiki100: Added skeleton for Winchester controller. [Curt Coder] -tiki100: Added the expansion bus slots to the Z80 daisy chain. [Curt Coder] -tiki100: Added BUSRQ, BUSAK, and EXIN to the expansion bus. [Curt Coder] -PTY support for u*x OSes [F.Ulivi] -Fix to allow mips3 exceptions to detect branch delay slots for setting EPC. Minor cleanup/correction for n64.c [Happy] -Added Siemens Sicomp PC16-05 BIOS ROM (Multitech MPF-PC/700 mainboard) [rfka01] -Split cat.c into separate drivers for canon cat and iai swyft. [Lord Nightmare] -PSX GPU: Fix the 24bit rendering of video sequences on games such as GranTurismo and Digimon World 3 [Felipe Sanches] -ETI-660 fixed and working [Robbbert] -Camputers Lynx 48k, 96k, 128k fixed and working. [Robbbert] -Game-A-Tron gambling hardware changes [Roberto Fresca]: * Added siren/alarm input to Pull Tabs, and beeps/alarm input to Four In One Poker. All these are present in the Test Mode. However, their functions aren't clear. * Switched the PSG to SN76489, since it's present in the Bingo PCB. * Added technical notes and more documentation. -Pinball, Bally early solid state (by17.c by35.c) [Quench] * Add mockup playfield layouts for Playboy, PowerPlay and Matahari that includes input/output devices * Add sound to first gen -35 games * Various fixes based on schematics and measurements. -TMS52xx: Fix a bug where if the FIFO contained exactly 0 bytes and a SPEAK (VSM) command was issued, the command would instantly terminate due to the FIFO being empty even though the chip wasn't in SPEAK EXTERNAL mode. Fixes speech in TI Extended Basic [Lord Nightmare] -wackygtr: added inputs and internal layout. [Sandro Ronco] -Aristocrat MKV driver: Added the undumped PLD devices to Adonis (parent) ROM_LOAD since is running in the same hardware than the recent added clon. [Roberto Fresca] -Aristocrat MKV driver: Added PCB ASCII layout and components description. Added extra documentation and some notes. [Roberto Fresca] -Aristocrat MKV driver improvements [Roberto Fresca] Added the undumped ST93C46 serial EEPROMS to Adonisa, and added a placeholder to the parent set for the same devices, flagged as NO_DUMP. Added master crystal via #define, and derived the CPU clock. Added some technical notes. -saa5050: graphics generator and character rounding [Nigel Barnes] * implemented graphics generator, no longer read from fake ROM * added character rounding * improved control code handling * added ROMs for variants saa5051, saa5053, saa5054, saa5055, saa5056, saa5057 -osborne1: add SCREEN-PAC support [Vas Crabb] * implement 104-column and pseudo-80-column modes * correct scrolling in 52-column mode according to schematics * approximate scrolling in 104-column and pseudo-80-column modes * rework Osborne 1 memory and I/O maps to match schematics -bbc: floppy formats and rom updates [Nigel Barnes] * improved ssd, dsd handling * added Acorn DOS and CPM formats * added known good rom configuration for acw443 (Cambridge Workstation) * removed some BAD_DUMP flags -bbc: various softlists [Nigel Barnes] * bbca_cass - new titles and additional info added * bbcb_cass - new titles and additional info added * bbcb_flop - preliminary list containing test cases * bbcm_flop - preliminary list * bbc_32016_flop - requires additional hardware emulated * bbc_65c102_flop - requires additional hardware emulated * bbc_80186_flop - requires additional hardware emulated * bbc_arm_flop - requires additional hardware emulated * bbc_z80_flop - requires additional hardware emulated * pro128s_flop - all known available dumps -bbc: fdc intrq/drq causes nmi [Nigel Barnes] -HLSL changes [ImJezze] * Unified HLSL render pipline for raster and vector graphics * simplified draw call of render pass functions * reduced number of used render targets from 7 to 4 (2 native and 2 pre-scaled) * made render pass functions (nearly) independent from each other * unified render pipeline for raster and vector graphics, which means that all effects are now also available for vector graphics (except scan-lines) * removed/replaced simple.fx by primary.fx * removed CU_PHOSPHOR_IGNORE uniform, which was only used in phosphor pass function and is now directly set * added CU_TARGET_DIMS uniform based on the current render target * added CU_QUAD_DIMS uniform based on the current full screen polygon quad * removed pre-scale knowledge from shaders * fixed DX9 related half pixel offset in most shaders * reduced shadow mask color bleeding * fixed defocus strength with different pre-scales * added slight noise to bloom effect to reduce the color banding of lower bloom levels * fixed position of reflection effect when screen is rotated or flipped * fixed roundness and size of rounded corners in any aspect ratio * added distortion pass, which is applied after the bloom pass and moved curvature, vignetting, rounded corners and reflection effect to this pass * fixed bloom stair-step artifacts when screen is curved * added smooth border effect and option, its amount is limited by the amount of rounded corners * added bloom overdrive effect and options, this effect allows to overdrive pure colors like red, green and blue to become more brighter * merged vector and raster bloom options, use vector.ini or raster.ini to distinguish * added raster.ini and lcd.ini to parse_standard_inis() * added bounds() and screen_bounds() getter to layout_view * added current_view() getter to render_target * many other small changes and refactoring * fixed vector intensity * fixed vector flicker * replace beam width by beam width min. and beam width max. width, this makes it possible to create a linear dynamic beam width by the amount of intensity of the beam * added beam intensity weight, this adds an exponential factor to the dynamic beam width (values greater than 0 will push larger intensities more than smaller intensities) * fixed ratio of "vector points" (zero-length lines) -psxcd: Declaring ROM images for the CDROM controller MCU. [Felipe Sanches] -Apollo changes: [Hans Ostermeyer] * fixed the Apollo floppy disk emulation * added the media option -node_id resp. -ni to set the node ID from a node ID rom image file * fixed the unmapped ISA Bus access to return 0xff instead of 0x00 * removed excessive log entries from unmapped ISA Bus access * fixed date (and some other issues) in mc146818 (new in MAME 0166) -Fix for imds2 driver after i8271 modernization [F.Ulivi] -namcos23: fix the polynew conversion [O. Galibert] -namcos23: Go back to z-sorting [O. Galibert] -deorphaned the software lists for cd32, 3do_m2 and pippin so that they get parsed by the validity checker etc. [Shideravan] -amstrad: added Draysoft Doubler expansion [Barry Rodewald] -Changed the qotna set to run in a US-Export hardware. Even when is NSW/ACT, the program seems to run in that hardware. Added more documentation. [Roberto Fresca] -apple2: fixed "The Mill" 6809 card so OS9 can boot. [robj, R. Belmont] -Changed the vpoker set description to Videotronics Draw Poker, since the game is "Draw Poker". Two companies sold it with different name. Documented the legal issues and added links. [Roberto Fresca] -Update VMX/Altivec RGB implementation (fixes PowerPC) [Vas Crabb] New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Attack Pla Rail (Japan, AP1/VER.A) [Guru, R. Belmont] Led Storm Rally 2011 (US) [Guru, David Haywood] Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker [BrianT] Exidy Sorcerer II [Robbbert] Unisonic Champion 2711 [David Viens] SegaSonic Popcorn Shop (Rev B) [ShouTime, The Dumping Union - insert full credit list here] New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Final Fight (USA 900424) [Bonky0013] Lightning Swords [System11, The Dumping Union] Air Duel (World, M82) [system11, The Dumping Union] Ken-Go (set 2) [caius] Master Boy (Italian, PCB Rev A, set 2) [Any, The Dumping Union] WEC Le Mans 24 (v1.26) [Any, The Dumping Union] Wonder Stick (set 2, censored) [Any, The Dumping Union] Sliver (set 2) [Any, The Dumping Union] Joe & Mac Returns (Japan, Version 1.2, 1994.06.06) [rtw, The Dumping Union] Led Storm Rally 2011 (World) [system11] Player's Edge Plus (KE0004) Keno [Badbaud, BrianT] Player's Edge Plus (KE1006) Keno [Badbaud, BrianT] Player's Edge Plus (KE1013) Keno (set 2) [Badbaud, BrianT] Player's Edge Plus (PP0042) 10's or Better (set 2) [Badbaud, BrianT] Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno) [Badbaud, BrianT] Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino) [Badbaud, BrianT] Player's Edge Plus (PP0045) 10's or Better (Annie Oakely's Central City) [Badbaud, BrianT] Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino) [Badbaud, BrianT] Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino) [Badbaud, BrianT] Player's Edge Plus (PP0430) Deuces Joker Wild Poker [Badbaud, BrianT] Player's Edge Plus (PP0459) Joker Poker [Badbaud, BrianT] Player's Edge Plus (PP0515) Double Bonus Poker (set 4) [Badbaud, BrianT] Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino) [Badbaud, BrianT] Player's Edge Plus (X000426P+XP000038) Joker Poker [Badbaud, BrianT] Player's Edge Plus (X002179P+XP000119) Double Bonus Poker [BrianT] Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans) [Badbaud, BrianT] New machines marked as NOT_WORKING ---------------------------------- Micral 80-22G [Robbbert] Data RD100 [Robbbert] Proteus III [Robbbert] Neo Print (Japan) (T2d) [Bonky0013] Cuckoo (MV4104, Export) [Roberto Fresca] Mine, Mine, Mine (Export) [Roberto Fresca] Party Gras (MV4115/6, Export) [Roberto Fresca] Penguin Pays (Export) [Roberto Fresca] Wild Cougar (Export) [Roberto Fresca] Boot Scootin' (Export, 92.767%) [Roberto Fresca] Bumble Bugs (Export, 92.691%) [Roberto Fresca] Cash Chameleon (Export) [Roberto Fresca] Sub Hunter [Piero Andreini] The Chariot Challenge (04J00714, NSW/ACT) [Roberto Fresca] Eagle 1600 [SomeGuy] New clones marked as NOT_WORKING -------------------------------- Dolphin Treasure (Export) [Roberto Fresca] Magic Mask (MV4115, Export, set 2) [Roberto Fresca] Adonis (MV4124/1, Export) [Roberto Fresca] Mega-CD with 32X (Japan, NTSC) [Shideravan] Mega-CD with 32X (Europe, PAL) [Shideravan] Adonis (0100751V, NSW/ACT) [Roberto Fresca] Dolphin Treasure (Export) [Roberto Fresca] Queen of the Nile (MV4091, NSW/ACT) [Roberto Fresca] New WORKING software list additions ----------------------------------- a2600.xml: Atari 2600 cartridges - Stella's Stocking 2008 [The Dumping Union] megadriv.xml: - Putty Squad (prototype) [?]
2015-11-03Add SHA512 digests for distfiles for emulators categoryagc1-1/+2
Problems found with existing digests: Package suse131_libSDL 1c4d17a53bece6243cb3e6dd11c36d50f851a4f4 [recorded] da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated] Package suse131_libdbus de99fcfa8e2c7ced28caf38c24d217d6037aaa56 [recorded] da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated] Package suse131_qt4 94daff738912c96ed8878ce1a131cd49fb379206 [recorded] 886206018431aee9f8a01e1fb7e46973e8dca9d9 [calculated] Problems found locating distfiles for atari800, compat12, compat 13, compat14, compat15, compat20, compat30, compat40, compat50, compat50-x11, compat51, compat51-x11, compat60, compat61, compat61-x11, fmsx, osf1_lib, vice, xbeeb, xm7. Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.