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2022-02-23mame: update to 0.241.wiz3-7/+9
Is it already the last Wednesday of the month again? That felt quick! Of course, that means it must be MAME 0.241 release day. This month you’ll get to play The Tower, a rather poor quality imitation of Crazy Climber running on the DECO Cassette system. There’s a brand new software list for the Tandy/Memorex VIS multimedia player. Keep in mind that this was effectively a ’286-based Windows PC with no disk cache running software from a CD-ROM drive. It shouldn’t come as a surprise that it wasn’t popular, earning the backronym “Virtually Impossible to Sell”. A three-player version of Wally wo Sagase! (based on the popular Where’s Wally? books) has also been found, dumped and emulated. As well as an assortment of newly supported NES/Famicom cartridges, you’ll have a better experience with the Zapper lightgun, improved PPU (graphics) and APU (sound) emulation, and several fixes for the related coin-operated VS. System and PlayChoice-10 systems. Newly supported systems include some electronic toys from Entex and Mattel, and a couple more Fidelity chess computers. If you’re interested in scripting MAME, the Lua interface now exposes address space taps for intercepting emulated memory accesses, as well as debugger expressions, and a simpler way to discover general input types.
2022-01-31mame: update to 0.240.wiz4-23/+8
As lunar new year draws near and we approach a quarter of a century since Nicola Salmoria released MAME to the public, it’s time for MAME 0.240 – the first release of the 2022 calendar year. Wait, what was that? A quarter of a century? Yes, on 5 February, it will be twenty-five years since MAME 0.1 was released, supporting just five Z80-based games. MAME is coming up to its silver jubilee! And what a long way we’ve come… This month, we’ve added support for dozens more versions of the Igrosoft five-reel slot machines. But buried in there are the remaining versions of Nintendo Game & Watch series games (rare versions of Helmet, Judge and Mario’s Cement Factory), two more Elektronika games based on Nintendo programs, a German version of Exidy’s Mouse Trap, and the incredibly rare Mahjong Block Jongbou 2 from SNK. In the software lists, there are a whole pile of recently dumped prototypes of console games, and some homebrew titles for the Bandai RX-78. That’s on top of the steady stream of Apple II floppies, Commodore 64 cassettes, FM Towns CDs, and newly supported NES and Famicom cartridges. Building on the work last month, the CD-i has received a few more fixes that improve performance and add support for more discs.
2021-12-30mame: update to 0.239.wiz4-8/+26
Did you think we’d let 2021 finish without a parting MAME release? MAME 0.239 is here, just in time for the new year. This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips. The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash. A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games. Nintendo Famicom Disk System emulation has also seen some improvements this month. This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges. Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation. Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs.
2021-12-08revbump for icu and libffiadam1-1/+2
2021-11-24mame: update to 0.238.wiz6-71/+12
You know what time it is? It’s time for MAME 0.238, our November release! After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable. Despite the title, this game does not feature a three-headed space dragon. This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program. There are a few changes to MAME’s UI and the debugger this month. Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller. Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process. The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display. Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag. Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets.
2021-10-27mame: update to 0.237.wiz3-7/+9
For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins: * A brand-new input macro plugin. * The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat). * The location the hiscore support plugin uses to store its data and configuration has changed. You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder. * The configuration format for the autofire plugin has changed. Unfortunately, you will need to add your autofire button settings again. Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia. Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility. Highlights of the month include: * Railway management simulator A Ressha de Ikou. * Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight). NES development is still alive over two decades after the last licensed title was released in 1995. * The two Korean Brilliant Com (영재컴) edutainment games. * Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film. * Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros. It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase. * Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added. An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware. Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list. Over a hundred Apple IIgs cracks have been added, too.
2021-10-26emulators: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes The following distfiles could not be fetched (mostly distfiles fetched conditionally...): ./emulators/compat30/distinfo compat30-alpha-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-arm-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-m68k-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-mipseb-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-mipsel-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-powerpc-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sh3eb-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sh3el-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sparc-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sparc64-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-vax-3.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-alpha-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-arm-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-m68k-5.1.tar.bz2 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2021-10-07emulators: Remove SHA1 hashes for distfilesnia1-2/+1
2021-09-29mame: update to 0.236.wiz3-9/+13
The big event of the day is here! MAME 0.236 is ready for your enjoyment! Sadly, this month marked the passing of Sir Clive Sinclair, who it could be argued did more to put computers into the hands of everyday people than anyone. There’s a small update to MAME’s ZX Spectrum software list in this release. The effort to dump and preserve protection microcontrollers is still going well. This month’s additions include Juuouki and Wonder Planet. Protection simulation has been removed for Wonder Planet and Space Harrier. Remember, this is a worthy cause that provides multiple benefits: it improves accuracy by taking guesses out of emulation, helps people maintain and repair ageing arcade boards, and simplifies MAME’s code. MAME’s NEC PC-8001 now supports floppy disks. The PC-8001 and PC-8801 software lists have been reorganised to match, and a big batch of items from the Neo Kobe collection have been added. MAME continues to improve its NES/Famicom cartridge coverage. There are a whole lot of games you can play now, including Chinese RPGs, fighting game bootlegs, and pirate multi-game cartridges. Experience a parallel universe of software of such inconsistent quality that you can’t stop going down the rabbit hole! Saturn emulation has seen a few improvements, with several games that didn’t boot previously reaching playable status this month. As you might expect, the FM Towns, PC-98 and V.Smile software lists have been updated as usual. A couple of recently dumped prototypes have been added to the SNES and Game Boy software lists. The SpongeBob SquarePants Jellyfish Dodge game has been dumped and emulated, and a Korean version of Sotsugyo Shousho known as Jor-eop Jeungmyeongseo has been found. More pleasant surprises include working emulation for the IDE protection dongle included in Killer Instinct 2 upgrade kit, and some fixes for Atari 8-bit home computers using the ANTIC video chip. For people with more exotic tastes, MAME has added its oldest working software list additions: Munching Squares and Punchy for the MIT TX-0. There’s also a new disassembler for the DEC VAX architecture. In more mundane news, you can now reduce the proliferation of duplicate ROM sets for families of similar keyboards and other devices.
2021-09-20MAME switched to C++17, fix building it on NetBSD/aarch64.nia1-3/+3
2021-09-08Recursive revbump for audio/jacknia1-1/+2
2021-08-30mame: update to 0.235.wiz4-27/+9
What’s in store with MAME 0.235? First of all, the lost unencrypted version of Rafflesia has resurfaced, ending a long saga! A genuine copy of Bubble Buster, an early North American version of Puzzle Bobble, has been found, and a prototype of Tecfri’s Sauro known as Sea Wolf has been dumped. This release includes an update to BGFX and fixes for the long-standing issues with YUV decoding, so LaserDisc games can be played with BGFX shaders. Konami Viper emulation now has sound support thanks to Windy Fairy, and a big batch of unlicensed multi-game cartridges for NES/Famicom are now playable. As usual, the Apple II, FM Towns and PC-98 software lists have been updated with the latest dumps.
2021-07-29mame: update to 0.234.wiz3-8/+11
Hi everyone! After four busy weeks, MAME 0.234 is ready! Newly supported systems include Runaway (a licensed version of Sega’s Head On made by Sun Electronics), Konami’s Magical Twin Bee (the European version of Twin Bee Yahhoo!), and Tronica’s LCD hand-held Spider (same program as Space Mission, but with different artwork). Although it was added last month, VS Mahjong Triangle is now working. This is a rare early example of a mahjong game supporting two simultaneous single-player games, or a two-player game – a format popularised a decade later by Psikyo’s Taisen Hot Gimmick. There have been two significant sets of improvements for 3D arcade games this month: rewritten 3dfx Voodoo Graphics emulation, giving significant performance gains in many cases, and continued development on Konami’s ZR017 and GTI Club hardware. Although not directly related to 3D graphics, bug fixes for the Fujitsu TGP DSP make Motor Raid more playable. We haven’t forgotten 2D arcade games – Namco racing games have seen another round of fixes for missing or incorrectly positioned sprites, and missing sprites are now drawn in Data East’s Chanbara. For home systems, our friend kmg has been hard at work adding support for pirate NES/Famicom cartridges, and Brian Johnson has fixed a couple of video issues on the Epson QX-10. Kelvin Sherlock added support for the LANceGS card, providing another networking option for Apple II users.
2021-07-02mame: update to 0.233.wiz3-12/+17
Are you ready for MAME 0.233? With dozens of reported issues fixed, over a hundred pull requests merged, and a flurry of development across all areas, our mid-year release is huge! Some of the more interesting machines added this month include several prototype JAKKS Pacific TV Games, the elusive English version of Namco’s Armadillo Racing, and the LCD hand-held game Space Mission from Tronica. There are lots of new Apple IIgs and Macintosh software list items, tying in nicely with the recently improved emulation of these systems, as well as an update to the Colour Genie collection, and a massive haul of MicroBee floppy dumps. A few more Mattel Juice Box cartridges have been dumped, allowing you to marvel at the poor-quality, 6 frames-per-second video. Significantly improved systems include the Atari Portfolio, Tandy MC-10, and Tandy VIS. Carl has continued to work on Japanese home computers, and Ville Linde is back this month, bringing a batch of updates for the Konami Hornet platform. Juno First, The Tin Star, The Empire Strikes Back have all had bugs squashed, and some of the last remaining regressions from the Yamaha FM synthesis rewrite have been resolved. David Haywood has turned his attention to bootlegs of games including Final Lap 3, Guttang Gottong, and Alien Storm. This release includes preliminary sound support for the Super A'Can console. On the topic of sound, some Yamaha synthesisers have been promoted to working, and MAME can now play back standard MIDI files to exercise machines that take MIDI input. There are several general usability improvements in this release, including updated Chinese and Greek translations, better configuration handling for slot devices, and a few small enhancements to the built-in user interface. Issues with artwork using SVG and Windows DIB (BMP) images on ARM/AArch64-based Linux systems should also be fixed.
2021-05-31mame: update to 0.232.wiz3-8/+11
It’s time for MAME 0.232, and do we have a surprise for you! The incredibly rare Universal game Mrs. Dynamite has finally been found and dumped! This is an early example of a game where you place bombs to kill enemies that walk over them, showing Universal’s flair for cute characters and cutscenes. Mrs. Dynamite is believed to had performed poorly on location tests, and never had a widespread release. The graphics in the version that has been dumped don’t match what’s shown on flyers. Other arcade additions include Dokaben 2 and a prototype of Spinal Breakers. Namco racing games have taken a leap forward this month. Final Lap has its sprite chip hooked up subtly differently to later games on the System II platform, which had been causing graphical issues on the title screen. Lack of playback status register emulation in the C140 sound chip was causing issues with engine sounds in Final Lap, Suzuka 8 Hours, and Four Trax. The horizontal position of the road layer has also been adjusted to better match videos made using original hardware. A number of bug fixes allow previously unplayable Japanese home computer games, including µPD7220 issues affecting the Madou Monogatari games on PC-98, the missing 1-bit DAC sound on PC-98, broken sprites in Asuka 120% Burning Fest. on FM Towns, and background bugs on Sharp X68000. Mac media support continues to improve, with working CD-ROM drives on more Macs, and fixes for high density floppy drives. The V.Smile Smart Keyboard is now supported, in US, French, and German variants. Tim Lindner has continued to fix long-standing bugs in Tandy CoCo 3 emulation. Software list additions include Taiwanese Game Gear cartridges, Master System prototypes, a big batch of software for the Australian MicroBee series, and quite a few add-on ROMs for the Acorn BBC Micro. We’ve also got the latest Apple II floppy dumps and cracks, FM Towns floppies and CDs, and PC floppies.
2021-05-01mame: update to 0.231.wiz3-9/+14
MAME 0.231, our April release, is out now! The Yamaha FM synthesis rewrite is progressing, with the OPL family (including YM2413, YM3526, YM3812, YMF262 and Y8950) done this month. A number of regressions reported against the previous release have also been fixed. Most things should be improved, but if you notice something wrong with a system using one of these chips, be sure to let us know. Warp-1, a very rare Sun Electronics game from the late ’70s, has been added this month. This is an early example of an “into the screen” space shooter. For as long as it has been emulated, the “3D” stages in Contra have been too easy. This comes down to the functionality of the Konami 007452 chip, which Konami calls a VRC&DMP. Now we know that VRC stands for Virtual ROM Controller, and controls ROM banking. However, the DMP part has been more of a mystery, assumed to be some kind of protection. This month, furrtek worked out that it’s apparently some kind of Divide/Multiply Processor, for 16-bit maths operations that would be unacceptably slow on the games’s pair of 6809-family CPUs. The great news is the game now runs correctly, the bad news is you’ll probably die a lot more. David “Haze” Haywood is back this month with fixes for several arcade games that have never been quite right. He’s fixed graphical priority issues in SNK’s Beast Busters and Mechanized Attack, improved timing in Seibu Kaihatsu’s Shot Rider, and corrected layer offsets in Mitchell’s Funky Jet. He also added support for a couple of protected Mega Drive bootleg games from Argentina. Recently, David has been streaming MAME gaming sessions, often highlighting under-appreciated games. You can watch the recorded streams on his YouTube channel. Still on the topic of things that have never been right, sasuke has been busy this month. He’s improved the Nichibutsu 1412M2 DAC playback rate and timer period calculation, most noticeable on the Mighty Guy soundtrack, and made Taito’s unicycling game Cycle Maabou playable.
2021-04-21revbump for textproc/icuadam1-1/+2
2021-04-01mame: update to 0.230.wiz3-9/+12
Fasten your seatbelts and get ready for MAME 0.230! There are big changes this month, but before we get to that, let’s highlight some of the more routine additions. Several TV games featuring adaptations of popular Hasbro board games are now supported, as well as a couple of VTech systems featuring Dora the Explorer. Several electronic toys and handheld LED game from Mattel and Invicta have been emulated this month. There’s a big update for the Apple II software lists this month, with clean cracks of lots of educational software from MECC. If you’ve been following along with development, you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. Thanks to Happy, a couple more graphics issues with the Hyper Neo Geo 64 have been fixed. There’s been a lot of work on the Apple IIgs and 68k Mac drivers this month. As well as the flood of machines promoted to working, Apple 3.5" floppy support has been revolutionised, and improvements to ADB GLU microcontroller simulation make the IIgs control panel usable. On the console side, save EEPROM support has been fixed for several Mega Drive games.
2021-02-24mame: update to 0.229.wiz4-33/+10
It’s been an eventful month, culminating in the release of MAME 0.229 today. One change that you’ll notice straight away is that the “64” suffix is no longer added to the file name for 64-bit versions of MAME. If you’re unsure, you can see the data model at the end of the window title. One very elusive Argentinian title has finally made it into MAME this month. We’re very proud to present Ms PacMan Twin, an extensive hack of Ms. Pac-Man with simultaneous two-player cooperative gameplay. Another rarity you can now experience is Midway’s unreleased Power Up Baseball – the NBA Jam of baseball. On the topic of prototypes, Wayne Gretzky’s 3D Hockey Fatality Edition is now supported. Several TV games for preschool age children from JAKKS Pacific’s Sharp Cookie line have been dumped and emulated, featuring popular characters like Dora the Explorer, Scooby-Doo, Spider-Man and Thomas the Tank Engine. Travelling back a little, Mattel’s representations of Basketball, Hockey, Soccer, and Tag as electronic toys are now supported. Elektronika Autoslalom has arrived from Russia (with love). Another batch of JPM IMPACT fruit machines have been promoted to working this month, making use of new artwork engine features for their internal layouts. Updates to the Win32 and Qt debuggers add a context menu to debugger views with an option to copy visible text to the clipboard, improve behaviour when views are scrolled to the bottom, and fix a crash when right-clicking some memory views. We’re lucky enough to have received another shader update from cgwg, improving the appearance of the popular crt-geom and crt-geom-deluxe effects. We’ve added support for the NEC/Renesas V850 family to unidasm. That’s all we’ve got time for here, but there are lots of software list updates, newly dumped bootlegs, bug fixes, and other enhancements.
2021-01-27mame: add patch to fix running mame on NetBSD.wiz3-2/+23
Bump PKGREVISION.
2021-01-26mame: update to 0.228.wiz3-10/+13
Has it already been an entire month? It must have been, because MAME 0.228 is ready today! We’ve added support for two very rare arcade games this month. The first is Namennayo, an overhead-view obstacle course game making unauthorised use of Satoru Tsuda’s Nameneko characters. The second is Get A Way, an overhead-view racing game made by Universal, touted as the “first game in the world to feature a 16-bit microcomputer.” Universal went on to create the much loved Mr. Do! character. Emulation is preliminary – while the game is playable, there are some graphical issues, and sound is absent. In other arcade emulation news, Windy Fairy has made a triumphant return, bringing numerous fixes for issues affecting Bemani rhythm games running on System 573 hardware. Thanks to the persistent efforts of David “Haze” Haywood, various fruit machines from JPM are starting to become playable in MAME. Interestingly, these machines rely on similar Brooktree RAMDACs to NCD X11 terminals, and Motorola DUARTs used by numerous other systems emulated in MAME. A complete dump of the type 01 program for Zaccaria’s Cat and Mouse has finally been obtained, making both known versions of this obscure game playable at last. For hand-held consoles, the WonderSwan and WonderSwan Color have had an overhaul, and Game Gear X-Terminator cartridges are now supported. Several Bandai RX-78 cartridges have been dumped, exercising more aspects of the emulation and allowing several shortcomings to be fixed. We’ve also made some progress on emulating Apple’s floppy drive controllers, providing a path to support for SuperDrive high-density floppy drives, and eventually the HD20 external hard disk. There’s been plenty more happening, including a new LCD shader from cgwg, all the latest FM Towns software dumps, fixes for recent regressions, and more code modernisation.
2021-01-01mame: update to 0.227.wiz3-9/+17
It’s time to say goodbye to 2020, and we’re doing that with the release of MAME 0.227, the fruit of our extended November/December development cycle. A lot has happened in these two months, in terms of internal improvements to MAME as well as user-visible changes. If you’ve been following along with development, you’ll have noticed that we’ve migrated MAME to C++17, overhauled the Lua interface, further streamlined and enhanced the emulated memory system, and cleaned up a lot of ageing code. MAME 0.227 adds preliminary support for macOS on AArch64, also known as “Apple Silicon”. Please note that we lack a native A64 recompiler back-end, and there are some issues with our C recompiler back-end. If you’re running an A64 build of MAME, you can disable recompilers for most systems that use them with the -nodrc option on the command line. You may get better performance for emulated systems with MIPS III or PowerPC processors by running an x86-64 build of MAME under Rosetta 2 with recompilers enabled. (Yo, ’sup dawg. I heard you like recompilers…) Lots of long-standing issues have been fixed in this release. Missing platforms in stage 15 of Sega’s Quartet now appear properly. This relies on a protection microcontroller feature that we were previously unaware of. Protection features that are only used late in the game have been a recurring source of frustration not just for emulator developers, but also for arcade bootleggers, and even publishers re-issuing old games in new formats. It seems Sega missed this feature in their Astro City Mini release. Another long-standing protection issue was fixed this month that made Atari’s Rampart impossible to complete on Veteran difficulty. This one was actually a regression that managed to stay unresolved for years, possibly because the game’s high difficulty makes it difficult to reach. While we’re on the topic, protection simulation has been added for the versions of Sega’s Carnival that run on Head On hardware. While protection emulation may encompass the most noticeable fixes, lots of other things that have been improved as well. Graphical issues have been fixed in Chase Bombers, Championship Bowling, and Prop Cycle. NFL Blitz ’99 no longer skips animations in attract mode. DIP switch descriptions have been corrected in 3-D Bowling, Bloxeed and Mahjong Tenkaigen. Game switching now works on Multipede, and Klax bootlegs are playable, with working sound. It wouldn’t be a MAME release without new supported systems. This month we’ve got TV games from dreamGEAR, JungelTac, LexiBook and Senario. As always, the quality varies enormously. New versions of 1944: The Loop Master, Cookie & Bibi 2, F-1 Grand Prix, Forgotten Worlds, and Narc have been found and dumped. One of the newly supported Narc versions is particularly interesting, as it appears to be an early test version, lacking a substantial amount of content found in other versions of the game. Another incomplete copy of Unico’s Master’s Fury was found, which could be combined with the previous incomplete set to make the game playable. Finally, there are a few improvements to the internal user interface. There are more controls for screenshots, aspect ratio and scaling accessible from the Video Options menu. You can now use NOT codes when assigning analog joystick axes to digital inputs. The menus for the Cheat and Autofire plugins have been made more consistent. Of course, there’s far more that we don’t have space for here, but you can read all about it in the whatsnew.txt file, and get the source and 64-bit Windows binary packages from the download page. It’s been a very tough year for a lot of us, but it’s still been a great year for MAME development. Thanks to everyone who contributed this year, even if it was just a kind word or helping out a user on a community forum. Have a great new year, and keep the spirit of digital preservation alive!
2020-11-05*: Recursive revbump from textproc/icu-68.1ryoon1-1/+2
2020-10-28mame: update to 0.226.wiz4-22/+18
You know what day it is? It’s MAME 0.226 day! A lot has happened in this development cycle, and plenty of it is worth getting excited about! First of all, there’s a change that affects all systems with keyboard inputs, including most computers. MAME now allows you to activate and deactivate keyboard and keypad inputs per emulated device in the Keyboard Mode menu. When a system has multiple keyboards (for example a computer with a terminal connected to a serial port), you can choose which keyboard you want to type on rather than effectively typing on all the keyboards at once. If a system has multiple devices with keyboard inputs, MAME will start with only one enabled by default. Sadly, MAME doesn’t have mind-reading capabilities yet, so it may not always choose the keyboard you want to type on. If you find you can’t type on an emulated computer, check that the right keyboard is enabled in the Keyboard Mode menu. Another batch of layout/artwork system updates are ready this month. More image formats are supported, several long-standing alignment and clipping bugs have been fixed, more parameter animation features are available, and external artwork loads faster. Lots of systems using built-in layouts look prettier, but Cosmo Gang probably shows the biggest improvement in this release (yes, the electromechanical redemption game). Try it out in MAME 0.226, and maybe do a before/after comparison to see how far we’ve come. Apple II systems have seen some significant development this month. Firstly, a number of issues with demos using raster split effects have been fixed. The Apple II has no hardware support for raster effects, so these demos rely on open bus read behaviour to work out what the video hardware is doing. Getting this to work requires precise emulation of memory access timings. Secondly, two parallel printer cards are now working: Orange Micro’s popular Grappler+ and Apple’s Parallel Interface Card. The Grappler+ is well-supported by Apple II software and provides a better out-of-the-box experience if you want to try one of them. Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980, but was largely overlooked at the time. It’s finally fully emulated in MAME, with audio emulation and protection simulation being added in this release. We’ve also added support for Must Shoot TV, an unreleased prototype developed at Incredible Technologies. Step into the shoes of disgruntled ITS Cable employee Chuck and go on a rampage! Far more has been added this month than we can cover in detail here, like another batch of TV games (including several Vs Maxx titles), support for Mattel Aquarius CAQ format cassette images, and working Sega Mega Play games.
2020-10-20mame: Install the correct executable namenia1-1/+5
2020-09-30mame: update to 0.225.wiz4-26/+13
Whether it’s the Autumn harvest moon, or the ornamental plum blossoms are blowing in the Spring breeze, it’s time for something special: MAME 0.225 is out today! We’ve got some big updates that benefit everyone! First of all, MAME’s sound output system has been overhauled, with better sample rate conversion and mixing. This makes pretty much everything sound sweeter, but on top of that, the Votrax SC-01 speech synthesiser has been tuned up. Does anyone here speak Q*Bertese? SC-01 speech has been added to the Apple II Mockingboard card, too. While we’re talking about Apple II cards, Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller from VICE, allowing MAME to emulate the a2RetroSystems Uthernet card. Other across-the-board enhancements include more artwork system features (you’ll start to see this show up in external artwork soon), an option to reduce repeated warnings about imperfectly emulated features, and several internal improvements to make development simpler. Significant newly emulated system features include the Philips P2000T’s cassette drive from Erwin Jansen, the Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM support for the WonderSwan hand-helds, and initial support for the NS32000 CPU. Newly emulated systems include several TV games from MSI based on arcade titles, a couple of Senario Double Dance Mania titles, Sun Mixing’s elusive Super Bubble Bobble, a location test version of Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure, and three more Street Fighter II': Champion Edition bootlegs. Some of the immediately noticeable fixes this month include 15-bit graphics mode refinements for FM Towns from r09, gaps in zoomed sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED outputs lost during refactoring restored, and clickable artwork remaining clickable when rotated.
2020-09-05mame: Needs FORCE_DRC_C_BACKEND on non-x86nia1-1/+2
2020-09-03mame: update to 0.224.wiz4-8/+27
Are you ready kids? MAME 0.224 (our August release) is out now! As always, there’s plenty to talk about. First of all, the Magnavox Odyssey² and Philips Videopac+ G7400 have had a major overhaul, with many graphical errors fixed, most software working, and support for the Chess and Home Computer modules. The Gigatron 8-bit homebrew computer, created by the late Marcel van Kervinck and based entirely on 7400-series logic chips, is now working with graphics and controller support. Acorn 8-bit expansions continue to arrive, with several additions for the BBC Micro and Electron. Speaking of expansions, regular contributor F.Ulivi has delivered serial modules for the HP Integral PC and HP9825/HP9845 families. Analog arcade audio continues to advance. If you’ve played Namco’s Tank Battalion, ancestor of the NES classic Battle City, you’ll be acutely aware of the limitations of the sample-based audio. That has been addressed this month, with netlist-based audio emulation. For Midway, 280 ZZZAP sound has been further refined, and netlist-based audio has been implemented for Laguna Racer and Super Speed race, which use similar circuitry. Sega G-80 games have received some long-overdue attention, with netlist-based audio added for Astro Blaster, Eliminator, Space Fury and Zektor, as well as better Universal Sound Board emulation for Star Trek and Tac/Scan, and more accurate CPU timing. Other games receiving netlist-based audio are Destroyer and Flyball from Atari, and Fire One and Star Fire from Exidy. On the topic of audio emulation, the ultra low cost GameKing now has preliminary sound emulation, making the games feel more complete. Work on UK gambling systems has continued, with several more Barcrest, BWB and JPM games working in this release. There are also a number of new European gambling games, including several Cherry Master and Jolly Joker sets. A significant number of arcade driving games have had additional internal layouts optimised for use on wide aspect ratio displays added. Other advances in home computer emulation include Apple IIe RGB monitor mode support, Apple II CMS SCSII II card support, and proper emulation speed for the VTech Laser 500.
2020-08-24mame: update to 0.223.wiz3-9/+13
pkgsrc change: add a BUILDLINK_TRANSFORM that should fix the build on powerpc (and possibly sparc64), from he@. MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch. For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor. Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight. V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again. In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
2020-08-18*: revbump for libsndfileleot1-2/+2
2020-08-17*: revbump after fontconfig bl3 changes (libuuid removal)leot1-1/+2
2020-07-13mame: update to 0.222.wiz3-14/+24
MAME 0.222 26 Jun 2020 MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market. Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver. The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations. There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles. Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices. MAME 0.221 19 May 2020 Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate. In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working. Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
2020-06-28mame: work around failures on aarch64nia1-1/+8
2020-06-02Revbump for icuadam1-2/+2
2020-04-12Recursive revision bump after textproc/icu updateadam1-1/+2
2020-04-06mame: update to 0.220.wiz3-14/+15
In a world of uncertainty, perhaps you can derive a little comfort from MAME 0.220, our delayed release for the March development cycle. This month has seen fixes for some old bugs in Final Star Force, Ribbit! and Night Slashers, emulation of Crab Grab (the other Game & Watch title with a colour overlay), the acquisition of Solite Spirits (an early version of what became 1945k III), and preliminary work on the Naruto TV game running on the XaviX 2 platform. There are some big software list updates this month, including a lot of Apple II software aimed at North Dakota schools, and the latest VGM music packs. Speaking of which, the VGM player can now show pretty visualisations while you listen. Newly supported peripherals include the Baby Blue II CPU Plus card for PC compatibles, serial and CP/M modules for the HP 85 and HP 86, more sound and disk expansions for the TI-99 family, the CoCo PSG cartridge, and a variety of 8-bit Acorn expansions. We’ve added ROM dumps for a lot of synthesisers in this release, and while most of them are not working yet, they’re there to tinker with if you’re interested.
2020-03-30Allow more virtual memory for clangjoerg1-2/+2
2020-03-08*: recursive bump for libffiwiz1-1/+2
2020-03-04mame: update to 0.219.wiz3-9/+21
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
2020-02-11mame: update to 0.218.wiz3-9/+19
It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions.
2020-01-26all: migrate homepages from http to httpsrillig1-2/+2
pkglint -r --network --only "migrate" As a side-effect of migrating the homepages, pkglint also fixed a few indentations in unrelated lines. These and the new homepages have been checked manually.
2020-01-04mame: update to 0.217.wiz6-86/+13
MAME 0.217 What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working. For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger. MAME 0.216 With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file. This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release. This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
2019-12-01mame: requires gcc 7.2wiz1-2/+2
https://www.mamedev.org/?p=474
2019-11-08mame: update to 0.215.wiz6-56/+60
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. 0.214: With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. 0.213: It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
2019-10-17mame: add more upstream bug report URLs to patcheswiz4-7/+16
2019-10-17mame: add denied upstream pull request URLwiz2-3/+4
2019-10-17mame: add upstream bug report URL to patchwiz2-3/+4
2019-10-17mame: fix build on 9.99.14wiz2-1/+28
2019-08-20mame: update to 0.212.wiz3-8/+12
It’s the moment you’ve surely been waiting for: the release of MAME 0.212! A huge amount of work has gone into this release in a number of different areas. Starting with the software lists, you’ll find hundreds more clean cracks for Apple II, the Rainbow on Disk collection for Tandy Color Computer, all the latest Game Boy Advance dumps, and thousands more ZX Spectrum cassette images. Chess computers now support chess piece simulation using the built-in artwork, support has been added for several more chess computers from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold Cliff and Safe Buster, have been added for this release. Protection microcontrollers continue to fall, with Rainbow Islands – Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway and Bionic Commando no longer needing simulation, hacks or patches. In some cases, the dumps have confirmed that the protection had been reverse-engineered correctly and the simulation was correct, but it's still important to preserve these programs. It’s also important for people repairing these systems if the original microcontrollers have failed. There are three important sound-related fixes in this release: FM Towns CD audio playback positions have been fixed, Konami System 573 digital audio synchronisation has been improved, and a special low latency mode has been added for the PortAudio sound module. For more advanced users and developers, more functionality has been exposed to Lua scripts and plugins. The layout file format has been overhauled to better support systems that make creative use of LEDs and LCDs. Disassembler support has been added for the Fujitsu F2MC-16 and National Semiconductor CompactRISC CR16B architectures. And if you've been following along, you might notice that we’ve waved goodbye to a little more of our C legacy with the removal of the MACHINE_CONFIG_START macro and its associated crud.
2019-07-21mame: update to 0.211.wiz3-8/+11
As we pass the half-way point of 2019, it’s time for MAME 0.211, with all the excitement that brings. In this release, SGI Indy and MIPS RC2030 workstations have been promoted to working. This is a major milestone in RISC workstation emulation. If you’re feeling nostalgic, why not try one of them out, and install IRIX or RISC/os, respectively? This release also includes better support for the China Education Computer Apple II derivatives, along with a preliminary software list. This opens a window to Chinese classroom technology in the late ’80s and early ’90s. Speaking of software lists, we’ve added over five hundred cleanly cracked Apple II software titles, and imported a whole lot of ZX Spectrum cassette images. Looking away from computer emulation for a moment, Game & Watch preservation keeps progressing, with the addition of Ball (the earliest Game & Watch release) and the panorama screen version of Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise system has been promoted to working, and the Pro Stepper system has been added. System 573 MP3 audio has been greatly improved in this release, and support has been added for more Bally pinball sound boards. ClawGrip added example programs from the V.R. Technologies VT03 software development kit. Gemcrush, a rare brick breaking arcade game, has been added in this release. There are lots of other improvements, including a fix for the fatal error when switching away from MAME in Direct3D full-screen mode.