Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-11-11 | Update to 0.2.2. Changes: | shattered | 2 | -6/+6 | |
* Crucial bug that would cause segmentation fault fixed. * Fixed crucial bug related to Assembly core declarations. * Fixed not applying default configurations on first execution. | |||||
2013-12-02 | Update to 0.2: | wiz | 3 | -65/+6 | |
Version 0.2: - add experimental support for Super Game Boy, including Super Game Boy borders. - add support for emulation speedup. - add support for forcing emulation mode (Game Boy, Color Game Boy or Super Game Boy) in Configuration File. - improved accuracy for startup state. | |||||
2013-11-29 | Fix assembler syntax to not depend on horrendous GNU implementation | joerg | 2 | -1/+60 | |
details. | |||||
2013-11-15 | Update to 0.1.4: Keys configurable. | wiz | 2 | -6/+6 | |
2013-11-13 | Import realboy-0.1.3 as emulators/realboy. | wiz | 4 | -0/+43 | |
RealBoy is a Free, Fast, Yet Accurate, Game Boy/Game Boy Color Emulator for Linux/Unix. It has both technical as well as educational goals. Technically, it aims for the following: 1) Accuracy. Perhaps the most important technical goal, as seen in the best closed-sourced emulators, such as KiGB and BGB, and some free emulators, such as Gambatte and MESS. 2) Performance. Show that it is possible to implement a very fast emulator without sacrificing accuracy. 3) Feature-rich. Implement advanced features such as a flexible internal debugger. |