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2019-11-03emulators: align variable assignmentsrillig1-5/+5
pkglint -Wall -F --only aligned --only indent -r No manual corrections.
2019-07-07ucon64: update to 2.2.0.wiz16-343/+402
With much help from upstream to get this compiling nicely on NetBSD. 2.2.0 - added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by Difegue. Many thanks to Difegue for providing me with Game Boy Printer data. Thanks to Martin Eyre for documenting his findings about Game Boy Printer commands) - added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom Classic Mini (hakchi2) format for game with identifier ID (by dbjh) - added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2) SRAM data to *.srm (SRAM) file (by dbjh) - added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help) - updated support for OpenBSD (64-bit) (by dbjh) - updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like the other rename options (--rdat, --rl and --ru) (by dbjh) - updated (SNES) improved reliability of GDSF communication for PCs with a parallel port that supports ECP (built-in or PCIe parallel port card). At last. It is essential to correctly specify ecr_offset for this to work (by dbjh; many thanks to Mystic_Merlin for testing) - updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh; thanks to Revenant for the information and Trenton_net for testing) - added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to Revenant for the information and Trenton_net and Revenant for testing) - updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by dbjh; thanks to Mystic_Merlin) - added (SNES) work-around for using the Game Doctor SF6 protocol for parallel ports that do not support reading from the Control register. It is good enough to at least allow dumping saver data and SRAM. To enable the new functionality assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for testing) - updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games (by dbjh) - updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP games with 2, 8 or 32 kB SRAM (by dbjh) - updated (SNES) added interpretation of remaining part of GD3 header (DRAM and SRAM mapping) to --dbuh (by dbjh) - updated (SNES & Genesis) fixed split file detection for formats other than (M)GD and MGH which I broke in 2.1.0 (by dbjh) - added (all) --split=N split ROM in parts of N Bytes (including possible header). This is a generic file splitting option. Use -s, optionally in combination with --ssize=SIZE to split files for use with a specific console or backup unit (by dbjh) - added (SNES) support for Super Magicom/SMC IC2 file format. This format is used by several ancient backup units, including the Twin Supercom, Future Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2 format (by dbjh; thanks to Mystic_Merlin for info and testing) - updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback and testing) - updated (SNES) fixed bug in -j for files in UFO format smaller than or equal to 8 Mbit (by dbjh)
2018-03-07ucon64: add patches from upstream to improve build on NetBSD.wiz13-20/+347
Bump PKGREVISION.
2018-03-04ucon64: update to 2.1.0.wiz11-234/+53
2.0.1 - updated (GB) internal name is 15 characters long only for GBC games. For GB and SGB games it's 16 characters long. Updated ROM info and -n (by dbjh; thanks to Anna Kubisty for reporting the problem and info) - added (all) --xreset reset parallel port (by dbjh; thanks to Cyan Helkaraxe for the idea) - added (GBA) --sc convert to Super Card (CF to GBA Adapter)/SCZ; enables "Saver patch", "restart to Menu" and "Real Time Save" (creates SAV and SCI template) (by NoisyB) - updated (NES) added support for new iNES header. Now --ntsc & --pal work also for iNES files (by dbjh) - updated (SMS/Game Gear) improved header length detection (by dbjh; many thanks to Dweezledap for testing) - added (N64) support for remaining 6101, 6103, and 6106 bootcodes (by Parasyte) - added (Coleco) recognition of Coleco ROMs (by NoisyB) - added (Virtual Boy) recognition of Nintendo Virtual Boy ROMs (by NoisyB) - updated (SMS/Game Gear) --smd produces a proper SMD header (by dbjh) - updated (SMS/Game Gear) --smd does not interleave SMS or Game Gear files anymore. As far as we know, no backup unit produces or is able to handle interleaved SMS or Game Gear files (by dbjh; thanks to Matthias for verifying this with his SMD) - added (SNES) --idnum=NUM make --gd3 produce file names where first file has numerical identifier NUM, next NUM + 1, etc. (by dbjh) - updated (all) added alternative options for --rr83 & --force63 (--r83 & --rjoliet respectively) (by NoisyB) - updated (all) improved --r83 & --rjoliet (by dbjh) - added (NDS) recognition of Nintendo DS ROMs (by NoisyB) - added (Atari) recognition of Atari VCS 2600 ROMs (by NoisyB) - added (all) --hfind=HEX find HEX codes in ROM (wildcard: '?') (by NoisyB) - added (all) --hfindr=HEX like --hfind but looks also for shifted/relative similarities (by NoisyB) - added (all) --dfind=DEC find DEC codes in ROM (wildcard: '?') (by NoisyB) - added (all) --dfindr=DEC like --dfind but looks also for shifted/relative similarities (by NoisyB) - updated (PCE) --multi now creates a multi-game file that will actually work on the PCE-PRO (by dbjh; many thanks to Bryan Lama for reporting this bug and for testing) - updated (PCE) --xpce now correctly handles 3 and 4 Mbit games that are part of a multi-game file (by dbjh; thanks to Bryan Lama for testing) - updated (PCE, Genesis & SMS/Game Gear) --multi now produces more efficient multi-game files which results in shorter upload times (by dbjh) - updated (PCE, Genesis, SMS/Game Gear & SNES) all transfer options for ToToTEK devices now check for the presence of the device (only the upload ROM options used to do the check) (by dbjh) - added (all) -r process subdirectories recursively (by NoisyB and dbjh) - updated (SNES) improved reliability of --xgd3 (should reduce the frequency of "File Size Error !") (by dbjh) - added --help[=WHAT] WHAT=long,pad,dat,patch,backup,disc. Help output is now smaller (by NoisyB) - added (SNES) --mksrm create *.srm (SRAM) file with size based on ROM information (by dbjh) - updated FAQ with explanation about how to configure uCON64 for backup unit I/ O (through a parallel port) on 64-bit Windows (XP/2003/Vista/7/8/8.1/10) (by dbjh) - added (SNES) --xqd16 send ROM to Quickdev16 (by dbjh; thanks to David Voswinkel for sending a patch) 2.0.2 - updated (SNES) --xqd16 can be aborted by pressing q on Mac OS X too (by dbjh; many thanks to David Voswinkel for testing and sending a patch) - updated (NES) --gg works properly for games using a mapper (by dbjh; thanks to eadmaster for sending a bug report) - updated (NES) --gg no longer accepts 6 digit codes. It lists all corresponding 8 digit codes instead when given a 6 digit code (by dbjh) - updated (Genesis) --gg modifies 2 bytes instead of 1 (by dbjh; thanks to eadmaster for reporting the issue and testing) - updated (Genesis) --ggd, --gge and --gg correctly handle Genesis patch values (by dbjh; thanks to eadmaster for reporting the issue and testing) - updated (SMS/Game Gear & GB) --gg can use the check byte (by dbjh) 2.0.3 - updated (NDS) fixed stupid mistake in reported device capacity (by dbjh) - updated (NDS) fixed issue that caused ROMs with an incorrect SNES backup unit header to be detected as Nintendo DS ROM dumps (by dbjh) - updated (SNES) MinGW and Visual C++ ports can display colors again for --dbuh (instead of ANSI escape sequences) (by dbjh) - updated (SNES) fixed edge case in code of --dbuh for headered ROMs that are not recognised as being for a specific backup unit (by dbjh) - updated (all) upgraded unzip to version 1.01e. Did the same for libdiscmage (by dbjh) - updated (N64) fixed problem in Cygwin port of libcd64 with loading I/O drivers (by dbjh) - updated (all) fixed --hfind, --hfindr, --dfind and --dfindr, which I broke in 2.0.1. Also, 0 is no longer a wildcard and can be properly searched for. Improved handling of non-printable characters (by dbjh) 2.1.0 - added (SNES) preliminary support for native Super UFO Pro 8 SD file format. Use --ufosd to convert a file to Super UFO Pro 8 SD format. More information is required for a full implementation and any help will be appreciated (by dbjh; thanks to cage for his help) - added (SNES) --ufosds convert *.srm (SRAM) file to Super UFO Pro 8 SD (by dbjh; thanks to cage for the SRAM files) - updated (SNES) added crack for Diddy's Kong Quest & Dixie Kong's Double Trouble that makes those games run properly on the Super Flash. It has been added to snescopy.txt, not to the internal cracks, because it may interfere with the already present cracks of those games. Apply it with --pattern (by dbjh, based on post by Tomy of ToToTEK on ToToTEK's Help & Support Forum) - updated (all) fixed --xreset to really remove power from all programmable pins (by dbjh) - added (all) support for EPP when using a PCIe parallel port card that has its ECP Extended Control register at a non-standard offset, i.e., most PCIe parallel port cards. Specify the offset in the configuration file by changing the line that starts with ecr_offset=. See the FAQ (question 53 and 54) for a more elaborate explanation (by dbjh) - updated (all) fixed several mistakes in how different pieces of code tried to enable EPP or simply relied on a BIOS to have configured it right. As a result the meaning of the switches --xfalm, --xgbxm and --xplm has been reversed (the associated options use EPP mode by default and use SPP as fallback). Another consequence is that UserPort can no longer be used as I/O driver (by dbjh) - updated (SNES) improved --id to the point where its help text can be shown (by dbjh) - updated (SNES & Genesis) fixed several edge cases in MGD splitting code (by dbjh) - updated (SNES) fixed crash when splitting files in Game Doctor SF3 format >= 100 Mbit (by dbjh) - updated (all) made --pattern more verbose when -v is specified (by dbjh) - updated (GBA) made --crp more verbose when -v is specified (by dbjh) - updated (SNES) made -k, -f & -l more verbose when -v is specified (by dbjh) - updated (Genesis & PCE) made -f more verbose when -v is specified (by dbjh) - updated (all) fixed bug in code of --pattern that caused changes to be omitted in the output file (by dbjh) - added (SNES & Genesis) --smgh split ROM for MGH. Its main purpose is splitting SNES HiROM games in MGH format. Splitting is required to make them run with an MGH (by dbjh, thanks to Mystic_Merlin for information and testing) - added (SNES & Genesis) --mgh convert to Magic Game Hunter/MGH format. For SNES this does the same as --gd3, except that the resulting file will have an MGH name and no header. For Genesis this does something very similar to --mgd, but the resulting file will have an MGH name. For both consoles an MGH name file will be produced (by dbjh, thanks to Mystic_Merlin for information and testing) - updated (NES, SNES, Genesis & NeoGeo Pocket) fixed --ns (by dbjh) - updated (SNES) fixed bug in checksum calculation code if the cartridge size byte of the internal header is 0 (by dbjh, thanks to Mystic_Merlin for providing the PD ROM that triggered the bug) - updated (SNES) added support for a few more cartridge configurations to --ufosd. Still more information is needed, specifically about the header of 8 Mbit HiROMs (by dbjh, thanks to Mystic_Merlin for sending the output of --dbuh for dumps made with his UFO SD) - updated (SNES) --ufosd fixes the checksum and pads the output to a valid size for the UFO SD (by dbjh, thanks to Mystic_Merlin for information and testing) - added (N64) support for Nintendo 64 DAT files containing CRC32 values of ROMs in Mr. Backup Z64 format, like what DAT-o-MATIC produces. It can be turned on by setting the property variable n64_dat_v64 to 0. See the FAQ question 57 (by dbjh) - updated (all) fixed double suffix issue when using DAT-o-MATIC DAT files (by dbjh; thanks to eadmaster for reporting the issue) - updated (SNES) completed --ufosd by adding support for 8 Mbit HiROM (by dbjh, thanks to Mystic_Merlin and cage for the information)
2018-02-10Import global switch for libusb's implementation [2/2]khorben1-2/+2
This switch is meant to be used by packages requiring an implementation of the former libusb (as in devel/libusb). The original implementation can be chosen by setting LIBUSB_TYPE to "native". The alternative implementation libusb-compat (as in devel/libusb-compat) wraps libusb1 (in devel/libusb1). This implementation can be chosen by setting LIBUSB_TYPE to "compat". On NetBSD, it has the advantage of not requiring root privileges to locate and use USB devices without a kernel driver. This second part switches packages using libusb to this framework. It does not change compilation options or dependencies at this point. Compile-tested on most packages affected and available on NetBSD/amd64.
2015-11-03Add SHA512 digests for distfiles for emulators categoryagc1-1/+2
Problems found with existing digests: Package suse131_libSDL 1c4d17a53bece6243cb3e6dd11c36d50f851a4f4 [recorded] da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated] Package suse131_libdbus de99fcfa8e2c7ced28caf38c24d217d6037aaa56 [recorded] da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated] Package suse131_qt4 94daff738912c96ed8878ce1a131cd49fb379206 [recorded] 886206018431aee9f8a01e1fb7e46973e8dca9d9 [calculated] Problems found locating distfiles for atari800, compat12, compat 13, compat14, compat15, compat20, compat30, compat40, compat50, compat50-x11, compat51, compat51-x11, compat60, compat61, compat61-x11, fmsx, osf1_lib, vice, xbeeb, xm7. Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2012-10-03Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2012-07-18emulators/ucon64: Fix for libz >= 1.2.6marino3-6/+121
As previously predicted, the horrible code in archive.c wouldn't last long before breaking. There were a few dozen errors erupting when libz 1.2.7 header was used. The previous patch-af was appended, but the previous fix for linux was changed because that was broken too. Info: typedef of gzFile changed from void* at version 1.2.6, so its use is no longer optional with libz versions >= 1.2.6.
2012-05-10Add a cast to some indescribably horrible code to fix a build failure seendholland2-4/+21
in the last Linux bulk build.
2009-06-14Remove @dirrm entries from PLISTsjoerg1-4/+1
2008-04-07Fix DESTDIR.joerg1-2/+2
2008-03-03Mechanical changes to add DESTDIR support to packages that installjlam1-5/+8
their files via a custom do-install target.
2007-03-19give away to pkgsrc-userstv1-2/+2
2006-10-26Do install_beos.sh check the right way: just skip it.tv1-1/+2
2006-10-23Revert "fix test ==" patch. We don't use the install script in questiontv2-24/+1
(for BeOS, which we also don't support anyway), so it's just an extraneous patch to maintain.
2006-10-22Fixed "test ==".rillig3-5/+27
2006-03-22Use "tv@NetBSD.org" as my MAINTAINER address; makes identifying me as atv1-2/+2
PR-responsible person (such as I am ;) a little easier.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-1/+2
2005-12-09Fix errno.joerg4-1/+47
2005-07-26ucon64-2.0.0, an emulation ROM image manipulation tool. From DESCR:tv8-0/+168
===== uCON64 - THE tool for all your video game console concerns. - Support for 14+ different cartridge and disc-based video game console system - Support for ALL common patch file formats like: IPS *), APS, BSL, PPF and Game Genie *) with RLE compression - Support for 10+ different backup units to backup/restore ROM(s), disc(s) and SRAM(s) like: Flash Advance Linker, Flash 2 Advance, Doctor V64 (Junior), Super Wild Card, Game Doctor, Dexdrive, Super Magic Drive, Game Boy Xchanger Mad Catz Camera Link, Lynxit, MD-PRO, SMS-PRO, PCE-PRO, GG-PRO, Super Flash and your CD-writer. Including: *VERY* verbose ROM information for ALL systems, detection of bad dumps using internal checksums or DAT files, CRC32 calculation, ROM comparison, modification (strip, pad, etc...), SRAM conversion (emulator <-> backup unit), DiscJuggler and Nero image conversions, complete gzip and zip support for all file-related funtions, etc...