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2011-01-14Fix build with png-1.5.wiz1-1/+2
2007-02-16Fix build on 64bit platforms.wiz1-1/+4
Patches provided by Martijn van Buul in PR 35585. Bump PKGREVISION to be on the safe side, in case this changes anything on 32bit platforms.
2006-04-17Update to 1.7.2, from dillo@.wiz1-5/+7
SDL code majorly hacked so it works (by dillo@). I had this lying around for ages, so I'll just commit it now. Version 1.7.2: Core changes: - fixed bugs on ELF clean up - improved CodeBreaker 0xDxxxxxxx code support - updated Scale2x filter to version 2.0 - improved memory timing - added support for z2 (delete break on write) so that gdb can use break on write Windows: - added search for base language dll - fixed GDI problems with selected bitmap being deleted - added JPEG and PNG support for skins - changed import/export battery file to default to battery directory - fixed the translation bug with viewers - fixed the GB map view flickering - fixed skin bugs SDL versions: - now it exits when closing the window Other: - added a new interface using GTK+, which implements a first part of the Windows version Version 1.7.1: Core changes: - added SWI call (0xf9 in thumb mode) to exit emulator in SDL version - avoid crash when loading an invalid ELF file - avoid turning sound on if soundOffFlag is true - disabled remove intros option - fixed memory leak in ELF support code - fixed memory corruption if loading a bigger file than the memory to hold it - fixed some compile warnings in the profiling code - merged some big endian fixes into the code - update battery files more often (a bit after the save memory is last updated) Gameboy: - fixed bug with window support introduced in version 1.7 - fixed HALT bug when no matching bits for interrupt Windows: - added cartridge save strings to bug report - changed default button on disassembly views to Go instead of Close - changed power management/screen saver disabling code again to avoid problems - fixed compilation problems on VC 7 - fixed multi-monitor support - fixed bug loading memory dumps - fixed crash onb map/oam/tile viewers - fixed problem 320x240 mode open/save dialogs - fixed bug where user selected Gameboy colors were reset and not stored - fixed bug rendering the translator URL - fixed memory leak in OpenGL code which caused nasty problems - store throttle value between restarts of the emulator - updated FAQ and URL links to the new site Version 1.7: Core changes: - added fixes to video filters done by Flea for Mac OS X - added/fixed ArcTan/ArcTan2 emulation - added sound volume .25 and.50 - added hq2x/lq2x filters - aded global cheat disable - some code clean up - fixed some CBA cheat support - fixed ARM/Thumb instruction timing, including memory access - fixed minor bugs in STMDx ARM instructions - fixed ARM LDRx instructions when base equals dest Gameboy: - added support for 8M roms - (re)added support for 2-4 playes in SGB mode - added sprite limit emulation (thanks Ricky of KiGB) - cancel pending EI when imediately followed by DI - implemented DI/HALT bug - implemented STAT write bug during VBLANK or HBLANK when in GB mode - implemented GDMA delay in GBC mode (thanks TM of GEST) - fixed priority between OBJ and Window - fixed some SGB border problems - fixed window rendering problems in some cases - fixed CGB initial background palette to white - fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST) - fixed LCD interrupts to only occur once per line - fixed incorrect display when BG is off - modified interrut delay to 6 clock ticks instead of 2 - moved scanline update to beginning of HBLANK Windows: - added predefined Gameboy palettes (thanks Kojote) - added GBA IO Viewer to view/modify GBA hardware registers - added menu entry to load most recent save state - added menu entry to save state into oldest slot - added option to auto load the most recent save state upon loading - added fullscreen max scale option - chnaged the bug report option to be a little more friendly - enhanced save state submenus to show date/time of when save was made - enhanced logging window to capture data even if not being displayed - fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending - fixed Direct3D full screen with Gameboy roms - fixed minor bugs when saving images in the different viewers - fixed power management disabling: should avoid monitor turning off now - improved cheat input to be more flexible and easy to enter - migrated whole GUI code to MFC
2005-02-23Add RMD160 digests to the SHA1 onesagc1-1/+2
2003-12-03Initial import of vba-1.6a from pkgsrc-wip, packaged by Soren Jacobsen.xtraeme1-0/+5
Visual Boy Advance is a Gameboy Advance emulator.