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Changes since 0.87 include:
- Everything from MAME 0.88 (http://x.mame.net/changes-mame.html) and
MESS 0.88 (http://x.mame.net/changes-mess.html).
- Big update of the video code (bugfixes/speedup/new functionality)
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Available options are: sdl opengl esound.
sdl and opengl options are used to specify default display method, if
none of them is specified, x11 is used as before.
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Changes since 0.86:
- Everything from MAME 0.87 (http://x.mame.net/changes-mame.html) and
MESS 0.87 (http://x.mame.net/changes-mess.html).
- Reworked the video mode functions (Hans de Goede):
* Unified and moved the aspect ratio calculations from xgl, fx, and
x11_window to mode.c since all display targets that support
arbitrary scaling through hardware make use of this.
* Modified the code to use the aspect ratio supplied by the game
driver instead of doing all kinds of magic. This corrects, for
example, the aspect ratio of 1942.
* Added a new option, "-perfectaspect (-pa)", which automatically
sets yarbsize to honor the aspect ratio provided by the game
driver. This is disabled by default because it can cause scaling
artifacts.
* When video modes are matched, the aspect ratio is now taken into
account.
- Made changes to the X11 targets (Hans de Goede):
* Restored widthscale == 2 yuy2 code for perfect yuy2 blitting.
* Fixed a bug introduced by the aspect ratio patches which caused the
Xv fallback code to not detect an error case and crash later on
instead of falling back to MITSHM.
* The Xv window is now resized with the correct aspect ratio after a
user resize; this prevents black borders from appearing.
* Renamed "-perfect-yv12" to "-perfect-yuv".
* Enabled perfect blitting by default for yuy2, since it fixes the
ugly color bleeding in, for example, pacman.
* Fixed colors being way off in Xv for 15bpp direct games, e.g.,
vector games with artwork disabled.
* Current mouse values are now initialized in xinput_open, which
should fix the problem of the visor going to the lower right corner
in starwars when the video mode is switched from windowed X11 to
DGA fullscreen while the mouse is grabbed.
* Fixed the display of a 32bpp source on a 24bpp packed pixel window.
* Fixed a bug in the DGA2 target which caused it to throw an XError
when it failed to find a suitable mode, causing xmame to abort.
* XInput now maps controls to mice 2 - 5 and leaves mouse 1 free for
the default mouse. (Hans de Goede)
* Fixed a bug which caused the window to disappear with Xv windowed
mode under KDE.
- Added a missing "Rapid Fire" string to the configuration menu. This
fixes problems with the configuration of player controls. (Sylvain
Trosset)
- Cleaned up the sound code (Hans de Goede):
* Cleaned up the ALSA driver.
* The ALSA driver now reports the actual sample rate to the caller
rather than the requested one.
* Removed the "-alsa-pcm" command line option; the ALSA driver now
supports "-auviodevice (-ad)". (Hans de Goede)
* Removed "-fakesound (-fsnd)". Now sound is always faked since
certain games won't run without it.
* Changed the default sample rate to 44100, moving us into the
Third Millennium.
* Removed the "-[no]sound" option; if you really want to disable
sound, specify a bogus device with "-audiodevice".
- Removed the "-[no]mouse" option. (Hans de Goede)
- Split aspect and mode settings so that all targets can use the
aspect settings. (Hans de Goede)
- Fixed the mapping of analog sticks' min..max ranges to the core's
range. This fixes games that use analog controls, such as Out Run,
as well as the jittery movement of the mouse cursor in games such as
Missile Command.
- Audio should work much better on Mac OS X. (anonymous)
- The MMX assembly language version of the 6-tap filter now works for
16 and 32bpp source and destination bitmaps; previously, only the
32bpp screen depth was accelerated. (Richard Goedeken)
- Corrected some of the out-of-date information in the documentation.
Fixes Bugzilla bug 604.
- Light guns should work again. Also added support for the triggers on
an ACT LABS USB PC Monitor model that didn't work previously.
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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Changes since 0.85 include:
- Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and
MESS 0.86 (http://x.mame.net/changes-mess.html).
- Fixed buffer overruns in the effects and rotation code that caused a
segfault on exit for some games with artwork enabled.
- Fixed memory leaks in the effects and rotation code that occurred
when the display settings changed.
- XInput was probably limited to two controllers in 0.85, but should
again support up to four.
- When "-norotate(-nr)" is specified, the UI is no longer rotated
relative to the game. (Hans de Goede)
- Did major cleanup of the blit core (Hans de Goede):
* Rotation should be a bit faster.
* Defining DEST is no longer optional; targets that don't define it
will need to be fixed.
* Removed a bunch of obsolete #defines and special cases.
* Added support for vector clipping, which fixes mhavoc.
* Removed fixed Y scaling, since the arbitrary Y scaling is not
noticeably slower.
* Removed LOW_MEM from the makefile; blit.h is now so small, it
should no longer be needed.
- The C version of the 6-tap filter rotates pointers now instead of
using memcpy, which should give a small speed boost. It also no
longer reallocates a rotation buffer. (Hans de Goede)
- Adjusted a few tests to make sure that every combination of compiling
in XIL, MITSHM, and Xv will work and that the fallback order is Xv ->
MITSHM -> normal X11. (Hans de Goede)
- The Xv driver no longer uses "-geometry", since this requires users
to know the aspect ratio of a game. It instead uses "-widthscale"
and "-heightscale". (Hans de Goede)
- Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of
the widthscale == 2 && heightscale == 2 hack. (Hans de Goede)
- Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx
display by down-sampling. (Hans de Goede)
- Added rotation for Xv YV12 displays. (Hans de Goede)
- Sometimes Xv Image creation succeeds, but the first XvShmPutImage to
a mapped window fails with a BadAlloc error; also, sometimes it can
create an Image smaller than the requested size. In such cases, the
code now falls back to another Image type instead of crashing later.
(Hans de Goede)
- Fixed problems in the X11 display target (Hans de Goede):
* Free cursors on close.
* Call close when display creation fails to clean up after us.
* Comment out sleep calls, which shouldn't be necessary since XSync
should only exit after everything has been processed.
* Removed x11_window_put_image in favor of x11_window_refresh_screen
since dirty rectangles are no longer supported.
* Worked around an X11 bug that caused keys to get stuck when
fullscreen DGA mode was exited.
- The display should no longer open twice for artwork games: The setup
code wasn't rounding the display bounds as it should have.
- Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL
modes. (Hans de Goede)
- Adjusted the display bounds rounding so that the resulting rectangle
is at least as large as the original. This prevents the cutoff on
the right side of the intro screen for, e.g., pacman with artwork.
- Fixed problems with aspect ratio calculation (Hans de Goede):
* Fixed problems with SVGAlib, DGA, and possibly other display
targets when arbitrary Y scaling was used.
* Games whose bitmap isn't 4:3, such as pacman and moo, no longer
show black borders with Xv.
* Added correct aspect ratio calculation to Xv when games have double
width or double height pixels; for example, blstroid.
* The Xv aspect ratio honors "-displayaspectratio".
* Removed the "-widescreen" option in favor of "-displayaspectratio
1.77".
* Pixel width and height doubling is now correct when
"-[auto]ro{r|l}" is used.
- The "-bpp" option now only supports 15 or 32. (Hans de Goede)
- Joystick buttons are no longer always registered as "button 9" in the
configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
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Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you're interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
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okayed by kristerw.
PKGREVISION++
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Changes since 0.83.1:
- Everything from MAME 0.84 (http://x.mame.net/changes-mame.html) and
MESS 0.84 (http://x.mame.net/changes-mess.html).
- Removed -listinfo, since it's no longer supported by the core.
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Changes since 0.82.1:
* Everything from MAME 0.83 and MESS 0.83 (changes-mess.html).
* The Xv driver now turns on XV_AUTOPAINT_COLORKEY, in case it was
turned off by, for example, by the xine movie player. This prevents the
display from being blank in this case. (Shyouzou Sugitani)
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reports and use the newest one. Bump PKGREVISION.
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Changes since 0.81.1 include:
- Everything from MAME 0.82 (http://x.mame.net/changes-mame.html) and
MESS 0.82 (http://x.mame.net/changes-mess.html).
- Improved the message that is displayed when a suitable X11 visual
cannot be found. Fixes Bugzilla bug 219. (Christopher Stone)
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Changes since 0.80.1nb1:
- Everything from MAME 0.81 (http://x.mame.net/changes-mame.html) and
MESS 0.81 (http://x.mame.net/changes-mess.html).
- Fixed a problem with the lightgun offscreen reloading that caused a
random shot every fourth or fifth shot. (Joe Inkenbrandt)
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Prevent crash when the requested display mode cannot be used.
Bump PKGREVISION.
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Changes:
Release 0.80.1, 13 March 2004
- Everything from MAME 0.80 (http://x.mame.net/changes-mame.html)
and MESS 0.80 (http://x.mame.net/changes-mess.html).
- Improved support for GNU make's -j option, which can especially
benefit SMP and SMT machines. (Arnaud G. Gibert)
pkgsrc changes:
o Make esound support optional via USE_ESOUND (by default is NO).
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Changes since 0.78.1 includes:
- Everything from MAME 0.79 (http://x.mame.net/changes-mame.html) and
MESS 0.79 (http://x.mame.net/changes-mess.html).
- Updated the ALSA DSP module to use the ALSA 1.0 API. (Shyouzou
Sugitani)
- Paths now allow a literal "$" if it's preceded by "\". (Andre
Majorel)
- Fixed a segfault that occurred when "-debug" was used with a rotated
game.
- The debugger window should no longer be blank for 32bpp games.
- Fixed a bug in fix-comments.c that was causing it to mangle
src/drivers/vendetta.c.
- When XINPUT is defined in the makefile but no XInput devices are
configured, the mouse is treated as a trackball. (Gerd Sussner)
- The Xv YUV code should now work on big-endian platforms. (Maciej J.
Woloszyk)
- The trigger for the ACT LABS TV light gun now works; reloading now
requires only one offscreen shot instead of two. (Joe)
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from Lawrence Gold on the xmame mailing-list.
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testing it.
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USE_X11 instead, bump PKGREVISION.
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Changes since 0.77.1 includes:
- Everything from MESS 0.78.
- Changed the abbreviation of "-pause_brightness" to "-pbrt" to prevent
a conflict with "-playback".
- Fixed an infrequent spurious error reported by zlib 1.2.1. (Mark
Adler)
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Changes since 0.74.1 includes:
- Everything from MESS 0.77.
- Ported two more effects from AdvanceMAME: hq2x and lq2x. (Pieter
Hulshoff)
- Adjusted and cleaned up some YUV code. (Alastair Robinson)
- Improved the Superboard II emulation in xmess. For details, see
http://claudio.ch/SuperboardII/ (Claudio Nieder)
- The I/O section of the xmess manpage should be more up-to-date.
- A leading '.' on a path now causes xmess to treat it as absolute.
This allows "xmess.x11 nes -cart ./zelda.zip" to work.
- Set options.mess_printf_output so that xmess spits out more
informative error messages, e.g., when it's unable to load an image.
- The "-list-dsp-plugins / -ldp" and "-list-mixer-plugins / -lmp"
commands now cause the program to exit with a return value of 0.
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Changes since 0.72.1 include:
- Everything from MESS CVS.
- Reapplied David Mitchell's fix for the XInput inertial effect when
a mouse or spinner is used. (Jake Stookey)
- Added support for controllor setup via "-ctrlr". Note that "-hotrod"
and "-hotrodse" have been replaced by "-ctrlr HotRod" and "-ctlrlr
HotRodSE".
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Changes since 0.71.1 include:
- Everything from MAME 0.72 and MESS 0.72.
- The various effects enabled by -effect now work with rotation enabled.
(Shyouzou Sugitani)
- The Xv target supports more effects. (Shyouzou Sugitani)
- The rc parsing code displays more compact and readable error messages.
(Andre Majorel)
- Xv windowed mode is now enabled with "-x11-mode 2" or "-x11 2", and
Xv fullscreen mode is enabled with "-x11-mode 3" or "-x11 3". The
"-[no]xv" and "-fullscreen" switches are no longer available.
- Added hotkey switching for Xv windowed mode via ALT + DEL and Xv
fullscreen mode via ALT + END.
- Added -widescreen for Xv. This shrinks the width of the output for
display on a widescreen TV. (Per Wigren)
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Changes since 0.70.1 includes:
- Everything from MESS 0.71
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Changes since 0.69.1 includes:
- Almost everything from MESS 0.70
- Fixed the default values for -sysinfo_file and -messinfo_file, which
were missing a '/'.
- Fixed the handling of leading zeros in the fractional part of a float
in src/unix/snprintf.c. (Chris Kirmse)
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Changes since 0.68.1 includes:
- Re-added Ben Collins' core change that adds support for extra mice.
- Reverted to using the original fronthlp.c (from 0.67.2) modified to
work with the 0.69 core.
- Fixed a logic bug in the XInput devices button-handling. (Ben
Collins)
- Made a tiny fix in fileio.c that allows specifying direct paths to
roms to work again; e.g., ./xmame.x11 ./moo.zip
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Changes since 0.67.2 include:
- Almost everything from MESS 0.68.
- Fixed the analog joystick support so that the Y-axis is
recognized as analog. (Sebastien Devaux)
- The command line is now parsed even if the display cannot be
opened. (Christopher Stone, David Mitchell)
- Added support to the core for 4-button mice and 10-button
joysticks. (Ben Collins)
- Fixed several problems and did a lot of cleanup in the XInput
code, especially for the output (e.g., showing detection
status. (Ben Collins)
- Fixed a few problems with -listinfo output. (Andrea Mazzoleni)
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Changes since 0.66.2 include:
- Almost everything from MESS CVS.
- Added support for konamigx to info.c. (David Haywood)
- Building the neomame target now works. (Steve Behling)
- Using XFree86 3.3.6 fbdev in 32bpp now works. (Steve Behling)
- USB patches to take recent FreeBSD changes into account. (Matthew N. Dodd)
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Changes since 0.65.1 include:
- Amost everything from MAME 0.66 and MESS CVS.
- The Barath frameskipper is now enabled by default. (suggested by
Christopher Stone)
- Rotation has been moved to the blit core and should be a lot faster.
(Shyouzou Sugitani)
- Analog controls work again, and the analog code is now synced up with
the Windows code. (Sebastien Devaux)
- The "-joydev" switch now allows a full device name, such as
/dev/input/js0, to be specified.
- Added makecd_mame2.pl to contrib tools; this script aids with burning
CDs with ROMs, flyers, and cabinets. (Luc Saillard)
- Renamed "-gamma-correction" to "-gamma" to be consistent with the
Win32 version. It should also work now.
- An Xv-enabled build should no longer report 0 bits per pixel and stop
on a display that doesn't support the Xv extension. (Alexander Miller)
- The "-brightness" switch now works as in Windows. Removed obsolete
brightness and gamma code from sysdep_palette.
- Idle sleeping is now disabled while the onscreen configuration menu
is displayed. This works around a problem with key and button
presses not registering when setting input preferences.
- The "-record" and "-playback" switches now work as in the Win32
version. Also, the "inp" directory is now created on startup if
it is missing.
- MAME's disassemblers are no longer built by default. This avoids
having to make some ugly little patches to the core. (Christopher
Stone)
- Removed the obsolete 8bpp update functions from most of the targets.
This should speed compilation and produce a smaller binary.
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Changelog since 0.62.2:
The core is based on MAME 0.65. This incorporates all features of the
update to this core.
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have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
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Changes since 0.62.1nb1 include:
- Fixed problems in memory.c that could lead to crashes and default.cfg
corruption. (smf)
- Aspect and mode switches are now available for the Xv driver even if
DGA isn't enabled.
- The 'rc' and 'hi' directories are now created on startup if they're
missing. (Gerd Sussner)
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PKGREVISION++
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Changes since last packaged version are mainly that the emulation core
is based on MAME 0.62, together with random bugfixes.
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Change it to only disable the macros that do massive unrolling (instead
of disable all optimization).
PKGREVISION++
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packages from building.
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Noted by mycroft in the xmame package.
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Remove mame.dk as master site, since it is awfully slow.
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