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2013-06-12Patch blindly based on the last 2013q1 netbsd-6 build report:dholland1-3/+25
add <cstdlib> and fix signature of main(). (this package is i386-only)
2012-12-17Add <cstring> to hopefully fix build.dholland1-0/+14
2011-03-15* fixes build with png-1.5.obache1-0/+14
* LICENSE=gnu-gpl-v2 * marked as user-destdir installation ready.
2007-06-06Made the package build for me. The error message was:rillig1-0/+15
./parsegen -D__UNIXSDL__ -D__OPENGL__ [...] Shared object "libz.so.1" not found
2007-04-16Fix build on DragonrFly.joerg2-2/+23
2007-03-24Changes 1.51:adam5-73/+43
---------- - Rejoice for finally having 224 lines and them being shown properly in all cases. - IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). - Fixed bug with certain commandline parameters permanently overwriting config file settings. - Fixed bug with loading new ZMVs of a different version. - Loading ZMV with ROM mismatch prints a message. - Movie menu now has tabs and only shows proper options when available. - Slight improvement to the Custom Res functionality. - Keep4_3Ratio option now only shows when necessary. - PNG files now use extended height in extended height mode. - Pausing, rewinding, and fast fowarding are disabled during movie dumping. - You can now force a movie dump length shorter or longer than the actual ZMV length. - Fixed Bilinear Filtering on startup. - More...
2006-12-26Remove superfluous chunk.wiz1-10/+1
2006-12-26Fix PR#35251adam2-6/+32
2006-05-21Fix stupid gentenv-linuxism: don't assume it is malloced.joerg1-0/+23
From Rumko in #dragonflybsd. Bump revision.
2006-03-28Add DragonFly support.joerg1-0/+15
2005-01-20Update to 1.41, lots of changes (bugfixes, speed improvements, etc).xtraeme4-21/+37
See http://www.zsnes.com/ for the full list of changes.
2004-02-11Only use the GNU PTH fix if GNU PTH is being used in the zsnes build.ben1-3/+5
2002-08-31Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):wiz4-39/+13
v1.36 - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!) - New BRR decoding method, this should resolve all the sound issues introduced in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_] - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!) - Fixed some more mode 4 issues in the new gfx engine. [pagefault] - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault] - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram. [_Demo_] - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_] - Fixed crash with certain games. (SDL/*nix only) [theoddone33] - Added better OBC1 detection. [_Demo_] - Special hack for Samurai Showdown IRQ problem. [_Demo_] - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_] - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_] - Fixed Digital Devil Story hang by modifying the spc code. You must start a new game for the fix to work. [_Demo_] - Modified work ram init value to 0x55. (Thanks TRAC) v1.35 - Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb] - Fixed gamma in PNG snapshots. [pagefault] - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC] - Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault] - Fixed hang when picking up apples in Equinox. [pagefault] - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_] - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault] - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault] - Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault] - Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault] - Added special support for Earthworm Jim 2 sound effects. [_Demo_] - Added hack for Deaetonosama Apareitiban. [_Demo_] - Fixed super scope position reading. [_Demo_] - Modified a few timing things. [_Demo_] - Fixed some 65816 instructions in processor emulation mode. [_Demo_] - Added special timing for Grand Prix 3. [_Demo_] - Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_] - Modified joypad reading for VS Collection. [_Demo_] - Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_] - Lots of other minor fixes and things we forgot to mention.
2002-01-29Add sound support, provided by Ben Collver in pkg/14375.wiz2-1/+20
Bump to 1.337nb1.
2001-10-06Initial import of zsnes, a (i386 only, since it is heavily asm based)wiz3-0/+45
Super Nintendo emulator. Based on package posted to tech-pkg on 2001/10/21 by sen_ml@eccosys.com with additional fixes and buildlinkifying by me.