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2005-02-23Add RMD160 digests to the SHA1 onesagc1-1/+2
2005-01-24Update to 1.42, bugfix release (See http://www.zsnes.com for changes).xtraeme2-7/+7
2005-01-20Update to 1.41, lots of changes (bugfixes, speed improvements, etc).xtraeme6-34/+51
See http://www.zsnes.com/ for the full list of changes.
2004-12-03Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.wiz1-2/+2
Suggested by Roland Illig, ok'd by various.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-2/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-06-29Correct HOMEPAGE.snj1-2/+2
2004-04-11USE_BUILDLINK3 must be set to [yY][eE][sS]. Spotted by xtraeme@.snj1-2/+2
2004-04-11Convert to buildlink3.snj1-4/+4
2004-02-11Only use the GNU PTH fix if GNU PTH is being used in the zsnes build.ben2-5/+7
2004-01-22replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2004-01-20Move WRKSRC definition away from the first paragraph in a Makefile.agc1-2/+2
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma1-2/+2
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-05PKGREVISION goes after PKGNAME.jmmv1-2/+2
2003-05-05Line up PKGREVISION whitespace.jmmv1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2003-03-29Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz.jmmv1-3/+2
2002-08-31Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):wiz6-51/+23
v1.36 - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!) - New BRR decoding method, this should resolve all the sound issues introduced in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_] - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!) - Fixed some more mode 4 issues in the new gfx engine. [pagefault] - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault] - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram. [_Demo_] - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_] - Fixed crash with certain games. (SDL/*nix only) [theoddone33] - Added better OBC1 detection. [_Demo_] - Special hack for Samurai Showdown IRQ problem. [_Demo_] - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_] - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_] - Fixed Digital Devil Story hang by modifying the spc code. You must start a new game for the fix to work. [_Demo_] - Modified work ram init value to 0x55. (Thanks TRAC) v1.35 - Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb] - Fixed gamma in PNG snapshots. [pagefault] - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC] - Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault] - Fixed hang when picking up apples in Equinox. [pagefault] - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_] - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault] - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault] - Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault] - Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault] - Added special support for Earthworm Jim 2 sound effects. [_Demo_] - Added hack for Deaetonosama Apareitiban. [_Demo_] - Fixed super scope position reading. [_Demo_] - Modified a few timing things. [_Demo_] - Fixed some 65816 instructions in processor emulation mode. [_Demo_] - Added special timing for Grand Prix 3. [_Demo_] - Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_] - Modified joypad reading for VS Collection. [_Demo_] - Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_] - Lots of other minor fixes and things we forgot to mention.
2002-08-27buildlink1 -> buildlink2jlam1-6/+6
2002-05-12prdownloads.sourceforge.net is no longer any use.abs1-2/+2
Switch to MASTER_SITE_SOURCEFORGE.
2002-03-13Give all packages which depend on "png" a version bump, and updatefredb1-2/+2
all dependencies on packages depending on "png" which contain shared libraries, all for the (imminent) update to the "png" package. [List courtesy of John Darrow, courtesy of "bulk-build".]
2002-01-29Add sound support, provided by Ben Collver in pkg/14375.wiz4-4/+25
Bump to 1.337nb1.
2001-10-31Move pkg/ files into package's toplevel directoryzuntum3-3/+3
2001-10-24I am a triple idiot. The only relevant variable that x11.buildlink.mkjlam1-2/+2
redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR, which points to the location of the X11R6 hierarchy used during building. If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to ${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use. Remove the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and revert changes to move x11.buildlink.mk before the other buildlink.mk files.
2001-10-23x11.buildlink.mk needs to be included before any buildlink.mk files thatjlam1-2/+2
use X11_BUILDLINK_MK as a test value. Generally just reordering the inclusions so that x11.buildlink.mk comes before the other buildlink.mk files will make everthing work.
2001-10-06Initial import of zsnes, a (i386 only, since it is heavily asm based)wiz7-0/+85
Super Nintendo emulator. Based on package posted to tech-pkg on 2001/10/21 by sen_ml@eccosys.com with additional fixes and buildlinkifying by me.