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2002-08-31Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):wiz6-51/+23
v1.36 - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!) - New BRR decoding method, this should resolve all the sound issues introduced in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_] - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!) - Fixed some more mode 4 issues in the new gfx engine. [pagefault] - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault] - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram. [_Demo_] - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_] - Fixed crash with certain games. (SDL/*nix only) [theoddone33] - Added better OBC1 detection. [_Demo_] - Special hack for Samurai Showdown IRQ problem. [_Demo_] - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_] - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_] - Fixed Digital Devil Story hang by modifying the spc code. You must start a new game for the fix to work. [_Demo_] - Modified work ram init value to 0x55. (Thanks TRAC) v1.35 - Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb] - Fixed gamma in PNG snapshots. [pagefault] - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC] - Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault] - Fixed hang when picking up apples in Equinox. [pagefault] - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_] - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault] - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault] - Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault] - Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault] - Added special support for Earthworm Jim 2 sound effects. [_Demo_] - Added hack for Deaetonosama Apareitiban. [_Demo_] - Fixed super scope position reading. [_Demo_] - Modified a few timing things. [_Demo_] - Fixed some 65816 instructions in processor emulation mode. [_Demo_] - Added special timing for Grand Prix 3. [_Demo_] - Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_] - Modified joypad reading for VS Collection. [_Demo_] - Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_] - Lots of other minor fixes and things we forgot to mention.
2002-08-27buildlink1 -> buildlink2jlam1-6/+6
2002-05-12prdownloads.sourceforge.net is no longer any use.abs1-2/+2
Switch to MASTER_SITE_SOURCEFORGE.
2002-03-13Give all packages which depend on "png" a version bump, and updatefredb1-2/+2
all dependencies on packages depending on "png" which contain shared libraries, all for the (imminent) update to the "png" package. [List courtesy of John Darrow, courtesy of "bulk-build".]
2002-01-29Add sound support, provided by Ben Collver in pkg/14375.wiz4-4/+25
Bump to 1.337nb1.
2001-10-31Move pkg/ files into package's toplevel directoryzuntum3-3/+3
2001-10-24I am a triple idiot. The only relevant variable that x11.buildlink.mkjlam1-2/+2
redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR, which points to the location of the X11R6 hierarchy used during building. If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to ${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use. Remove the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and revert changes to move x11.buildlink.mk before the other buildlink.mk files.
2001-10-23x11.buildlink.mk needs to be included before any buildlink.mk files thatjlam1-2/+2
use X11_BUILDLINK_MK as a test value. Generally just reordering the inclusions so that x11.buildlink.mk comes before the other buildlink.mk files will make everthing work.
2001-10-06Initial import of zsnes, a (i386 only, since it is heavily asm based)wiz7-0/+85
Super Nintendo emulator. Based on package posted to tech-pkg on 2001/10/21 by sen_ml@eccosys.com with additional fixes and buildlinkifying by me.