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User-visible changes in 0.8.18:
- Numerous bug fixes.
- There's a track and LED display added to the bottom of the screen.
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As usual, this is a sych. with MAME 0.56 (i.e. a slew of new games and
emulation improvments.)
Unix specific changes include:
- Numeric keypad support is now much better. (Andre Majorel)
- Added arbitrary height scaling, available via the -arbheight option
and started sanitizing the blit core. This currently only works with
the X11 (windows, DGA1, DGA2) and svgalib drivers. (Adam Moss)
- Added -usbpspad/-pspad switch for support of the direction buttons on
the Playstation gamepad. (Bill Adams)
- The -hotrod/-hr and -hotrodse/-hrse should actually work now.
- Fixed a bunch of warnings that occurred when linking with GNU binutils
using -warn-common.
- Added DGA2 documentation: src/unix/doc/dga2.txt. (Shyouzou Sugitani)
- Added special-cased fast 2x1 and 3x1 scaling to the blit core. (Adam
Moss)
- Added several AdvanceMAME effects, available via -effect/-ef. Note
that these effects are not available for some video drivers, nor do
they work on actual 24-bit (packed) displays yet. (Ben Saylor)
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* 75 * '='
* RCS ID
* blank line
* message text
* optional blank line
* 75 * '='
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check actually works.
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"xpkgwedge" package.
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target, and remove the now unnecessary script file.
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package Makefile target.
Provide a Makefile.inc during the patch stage
Remove now unnecessary configure script
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redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR,
which points to the location of the X11R6 hierarchy used during building.
If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to
${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use. Remove
the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and
revert changes to move x11.buildlink.mk before the other buildlink.mk files.
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use X11_BUILDLINK_MK as a test value. Generally just reordering the
inclusions so that x11.buildlink.mk comes before the other buildlink.mk
files will make everthing work.
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determine how to install the locale files.
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Super Nintendo emulator.
Based on package posted to tech-pkg on 2001/10/21 by
sen_ml@eccosys.com with additional fixes and buildlinkifying by me.
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this package work with XF4.
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this package work with XF4. Based on work by Thomas Klausner (wiz) sent
in private e-mail.
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foo-* to foo-[0-9]*. This is to cause the dependencies to match only the
packages whose base package name is "foo", and not those named "foo-bar".
A concrete example is p5-Net-* matching p5-Net-DNS as well as p5-Net. Also
change dependency examples in Packages.txt to reflect this.
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Fixes pkg/14011 by Martti Kuparinen <martti.kuparinen@iki.fi>
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Lots of changes, with at least the effect that madplay now works inside swarm.
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WRKSRC= ${WRKDIR}
This is much cleaner, much more indicative of what happens, and removes
another of the negative definitions (NO_.* = value).
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Changes since 0.54.1 include:
- Applied a fix for the Bubble Bobble driver. (Haze)
- Applied a fix for Konami games. (Aaron Giles)
- Using -debug no longer results in a segfault.
- Applied a patch for the ES550x that fixes the runaway voices in Puzzle
Bobble 3 and might fix other games with problems. (Aaron Giles)
- Added -samplepath/-sp and -artworkpath/-ap command line options.
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included in the xmame tar ball. xmess doesn't however get updated for
every new mame release, so it makes sense of having a separate package
for it.)
The current xmess version is xmess-0.37b15.2.
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- Made Bubbl Bobble work again
- Removed a warning from the xmamerc file.
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on an older mame release and has not been in a buildable state for a
long time now.)
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Changes since 0.53.1:
- Everything from MAME 0.54.
- Fixed a compile error in the xgl target caused by a change in the
core. (Sven Goethel)
- Applied a patch that fixes CPS2 games. (Aaron Giles)
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(this also reuire some kernel support which has not been committed yet.
- Added some comment in the install section to keep it understandable by
human readers
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Changes in VICE 1.7
===================
** C64 changes
- REU support has been rewritten to support different types and
images.
- Fixed a processor emulation bug which caused a crash in Summer
Games II.
- Fixed a snapshot bug causing Castles of Dr. Creep to quit after the
snapshot has been restored.
** C128 changes
- REU support has been rewritten to support different types and
images.
- Added support for internal and external function ROM images.
- Tape emulation has been added.
- Added register 26 support to VDC emulation to make LUnix work.
- Support for the CAPS key has been added.
- There is a limited C64 mode now.
** VIC20 changes
- VIC video emulation now almost cycle exact (try vimm or vvv demos)
NTSC video mode is supported.
** CBM-II changes
- Implemented a C510 (aka P128) emulation, using the existing VIC-II
emulation.
- Fix a couple of bugs in the CBM-II emulation (C610-C720).
** Drive changes
- Implemented experimental DOS1 (670 blocks free) support with CBM
2040 emulation.
- The read-only bit of the 1581 disk drive is emulated now.
** Unix changes
- Added preliminary (beta) DGA2 support.
- French translation; Credits to Eric (meepmeep).
- Datasette control UI.
- Zlib is used for reading compressed images.
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User-visible changes in 0.8.17:
- AGA should be a bit faster.
- AGA sprites emulation added by Toni Wilen.
- Numerous bug fixes.
- In the Unix version, the gtk UI has a lot more options available.
There's a new option "Enable copper speedup code"; I'd be interested in
hearing whether there's any software out there that does not work (or
runs slower) if this option is enabled.
- Now supports image files of high density floppies (Dr. Adil Temel).
- Support for A1000 Kickstart disks (Gerald Schnabel).
- The option to disable autoconfig devices no longer exists; the emulator
automatically recognizes if the Kickstart version is too old.
- Numerous improvements for the integrated debugger.
- State save/restore implemented by Toni Wilen. At the moment, this is
experimental, "use at your own risk" code. It is not guaranteed that
future versions of the emulator will be able to read snapshots saved by
this version. Test it and report bugs.
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Lots of emulation-related fixes and improvements.
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Changes since 0.37b15.1 include:
- Everything from MAME 0.37b16 except for steadykey support and the new
RGB blitters. These may be appearing in a later release. :-)
- Added Matt Lowry's latest README, which has been missing from xmame
for several releases.
- Fixed the contrib/porting/prep-new-mame script so it doesn't omit the
README file.
- QNX Photon2 updates: A fix for dirio.c which allows xmess to compile
under the QNX 6.1 internal beta; audio has better verbosity; fixed a
bug which caused games utilizing a mouse to core dump. (Travis Coady)
- Fixed some ANSI/ISO warnings in the GLmame code.
- Changed contrib/porting/prep-new-mame to reflect the new .txt files
bundled with MAME.
- Updated contrib/porting/porting.txt to refer to src/windows rather
than src/msdos for diffing between versions, since the Win32 target
is now the primary one.
- Updated the docs to mention that KDE 2.2b1 has been reported to fix
the xmame.x11 problem whereby the window never displays without using
a workaround.
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Major changes since last pkgsrc version:
68k core fixes (still unused); sms/gg sprite renderer draws from tile cache;
completely new c blitters; preliminary MSX and SC3000 drivers.
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Windows 2000, FreeBSD, NetBSD, or Linux while you are runing NetBSD.
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patch-ac is from Atsushi Onoe <onoe@sm.sony.co.jp>.
Note that you have to fetch the distfile manually.
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Bump to 6.4nb1.
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X distribution, it's always in /usr/X11R6/bin even if xpkgwedge is installed.
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adapt by moving CPPFLAGS settings to top-level, and removing explicit
inclusion of CPPFLAGS into MAKE_ENV and CONFIGURE_ENV.
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New in This Version (2.4)
As I now have five (!) different emulators to maintain in addition to my
academic studies, I expect you, people, to look for bugs and fix them if
possible. Please, submit your fixes and bug reports!
* Small fix to the DI instruction.
* Small fix to the HALT instruction.
* Added -sync option to fMSX-MSDOS on public request.
* Fixed PHYDIO DiskROM call (4010h) to return the number of remaining sectors
in register B (thanks, Maarten!).
* Fixed ASCII mappers to prevent memory corruption when switching ROM pages
in disconnected slots.
* Fixed palette to span to true white.
* Added SetWave() call to the sound API.
* SCC emulation now makes use of waveforms via SetWave().
* SCC gets silenced when 0 frequency is written (thanks, Maarten!).
* Fixed SCC+ emulation.
* Vertical screen adjustment is only computed once, when refresh starts.
* Moved picture 10 pixels down when the screen is 192 pixels high.
* Removed unused SprCol variable.
* Added wave synthesis sound to fMSX-Windows.
* Fixed fMSX-MSDOS to restore palette when exiting the debugger.
New in fMSX 2.3
* Now, when you buy fMSX-Windows, you also fMSX-MSDOS.
* Added modular FMPAC (aka YM2413 aka OPLL) emulation.
* FMPAC soundtrack can be logged into a MIDI file.
* Sound and MIDI logging APIs have been integrated and rewritten to
accomodate MIDI instruments, dynamic instrument changes, drum usage, etc.
* Added PAL/NTSC switch on a bit in VDP[9] (thanks, Alex!).
* Added support for the overscan (Mantra demos and games run now).
* Added sprite support to SCREEN3 (no idea why it was not there).
* Added support for YJK (SCREEN12) and YAE (SCREEN10/11) screens.
* Added separate handling for IE0 and IE1 IRQs (Xevious, etc.).
* Added masking of Character Table address (SourceOfPower demo runs now).
* Fixed Z80 interrupt handling after EI (thanks, Maarten!).
* IE0 and IE1 IRQs are now reset when disabled.
* IE0 IRQ is now set when enabled.
* Palette sequencer now resets when writing to VDP[16].
* Fixed mapper #1 to support generic 16kB-paged MegaROMs (HoleInOneSpecial).
* Fixed cartridge loader to correctly load MegaROMs with "AB" signature in
the last 16kB page (R-Type).
* Mappers #0 and #1 are now renamed to Generic/8kB and Generic/16kB.
* Fixed mapper #3 to have hardwired ROM at addresses 4000h-5FFFh (thanks,
Sean!).
* Added mapper #6 that corresponds to the Konami GameMaster2 cartridge with
SRAM (thanks again, Sean!).
* Added key click and motor relay click emulation via Drum() call.
* Major rewrite of the sound drivers and sound logging system.
* Added mouse emulation to fMSX-MSDOS.
* Added border emulation via VGA border to fMSX-MSDOS.
* Added built-in debugger to fMSX-MSDOS (F11).
* Fixed static palette in fMSX-MSDOS.
* Fixed fMSX-Unix to work in 24BPP and 32BPP modes.
* Added static palette to fMSX-Unix.
* Minor fixes to fMSX-Unix makefile.
* fMSX-Windows now runs in 16BPP HiColor mode.
* Changed Setup Panel in fMSX-Windows.
* HPeriod and VPeriod scrollbars are gone from fMSX-Windows as timing control
is done automatically.
* PAL and NTSC buttons are gone from fMSX-Windows as PAL/NTSC switch is done
automatically.
- minor inprovements or modifies.
It is now selectable if use sun-compatible sound or ossaudio by
defining USE_SUN_AUDIO to YES or NO in /etc/mk.conf (default YES)
XXX Though it can be build in both conditions, sound still doesn't
work properly. On my macppc box, if USE_SUN_AUDIO to YES, it
generates continuous hum and nothing changes by play command in BASIC
interpreter within the emulator. if set it to NO, it keeps quiet.
cleanup package Makefile some.
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