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2004-10-07* Make PKGSRC_TOPDIR a private variable by renaming it to _PKGSRC_TOPDIR,jlam2-4/+4
as it's only used internally by bsd.prefs.mk. * Make _PKGSRCDIR a public variable by renaming it to PKGSRCDIR. Also, generate its value from ${_PKGSRC_TOPDIR} so it's less fragile than the old method of stripping off the last two components of ${.CURDIR}. PKGSRCDIR may now be used after bsd.prefs.mk is defined. * Change all references to _PKGSRCDIR to PKGSRCDIR.
2004-10-06Use rint instead of lround to make it build on 2.0.wiz2-1/+15
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv37-48/+74
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-10-02add and enable suse_fileutilsdmcmahill1-1/+2
2004-10-02add suse_fileutils package.dmcmahill4-0/+34
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package contains the GNU fileutils package in ELF binary format, linked with glibc2.
2004-10-02Make ${EMULDIR}/etc/mtab point to ${EMULDIR}/proc/mounts, to makewiz2-3/+9
df work at least if procfs -o linux is mount in ${EMULDIR}/proc. Add and remove proc dir. Bump PKGREVISION to 3.
2004-10-01there will not be a NetBSD-1.[7-9] but will be a NetBSD-[2-9].*grant4-9/+8
adjust patterns used in ONLY_FOR_PLATFORM/NOT_FOR_PLATFORM to reflect this.
2004-10-01Update emulators/dosbox to 0.62.xtraeme3-6/+10
Changes: # Improved x86 dynamic core, more stable. # The usual cpu/fpu emulation fixes and speedups. # Soundblaster 16 and opl3 emulation added. # Internal mixer updated with interpolation and volume support. # Intelligent MPU-401 emulation added. # ISO/Disk image mounting support. # Custom chipset emulation for cga,tandy hercules modes. # Improved pc-speaker emulation. # Improved GUS emulation. # Added a keymapper. # VGA/VESA Bios fixes. # IPX networking support. # A zillion internal dos fixes/updates. # New ddraw rendering output and new render functions. # Raw adlib/midi capturing.
2004-09-30Update emulators/pearpc to 0.3.1, patch provided by zul in PR pkg/27092,xtraeme3-7/+47
thanks! Changes: version 0.3.1 (released 5. September 2004): - JITC_X86: increased translation cache size - (Win32) fixed: '`'/'~' key wasn't mapped - (SDL) fixed: right-alt was mapped to left-alt - fixed: German '<>|' key wasn't mapped - JITC_X86: corrected tw/twi instructions (should fix java native IO calls fail) - fixed: rfi instruction (should also fix java native IO calls fail) - fixed: some mysterious partition mappings in src/io/prom/fs/hfsplus/partition.c - (BEOS) updated - disabled unused keyboard shortcuts version 0.3 (released 13. August 2004): - clean up everything on exit - (experimental) idle sleep for the JITC CPU - asynchronous keyboard and mouse events - implemented IDE Flush - Win32: implemented fullscreen mode proposed by Matt Jobson - short cut keys are configurable - correct clock/timing (Win32 + Posix) by Keith Rothman, Kimball Thurston and Stefan Weyergraf - SDL support - SDL: implemented fullscreen mode - source tree reorganisation - display functions moved to src/system/ui directory - src/system/arch created - system/posix,win32 and beos moved to system/osapi/ - host keyboard support separated from SystemDisplay - host mouse support separated from SystemDisplay - architecture-specific video acceleration functions (x86) - configure-system: choose "jitc_x86" on x86s when no --enable-cpu given - JITC: srawix, subfcx, divwx, divuwx, mulhwx, mulwx, subfex, extshx implemented - JITC: align entrypoints
2004-09-25Add & enable xtrs.uebayasi1-1/+2
2004-09-25Initial import of xtrs-4.9.uebayasi4-0/+64
xtrs is a Radio Shack TRS-80 Model I/III/4/4P emulator for Unix and the X Window System. It includes lower case, the real time clock, hi-res graphics, serial port, parallel printer, mouse, cassette, sound and music output (requires OSS), 5" and 8" floppy disk drives in single and double density, and even hard disk drives. The emulated floppy and hard disk file formats are compatible with the popular MSDOS-based emulators by Jeff Vavasour, Matthew Reed, and David Keil, and (if you choose a capable enough file format), all features of the original TRS-80 floppy disk controller are emulated. Under Linux, physical floppy disk drives are also supported. Physical cassettes can be read and written too. The user interface is a bit spartan, but it gets the job done.
2004-09-24Changes 1.3.3:adam4-28/+13
* ANTIC mode 2 + GTIA mode 10 - half pixel shift fix * Amiga port updated * OS/2 port updated * DOSVGA port updated - joystick definition read again * X11 port has improved keyboard support (Ctrl+Pause, left Ctrl for joy button) * SDL port updated: joysticks emulated on keyboard can be freely edited now with SDL_JOY_0_<direction> and SDL_TRIG_0 (same for JOY_1/TRIG_1) config file parameters that expect values from SDL keySyms.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam3-91/+3
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-16Use statvfs on NetBSD>=2.0D.minskim2-7/+17
2004-09-09Disable OpenGL support for now, should fix build problem in kristerw'sxtraeme1-2/+1
bulk build.
2004-09-05Update xmess to 0.86.kristerw2-6/+6
Changes since 0.85 include: - Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and MESS 0.86 (http://x.mame.net/changes-mess.html). - Fixed buffer overruns in the effects and rotation code that caused a segfault on exit for some games with artwork enabled. - Fixed memory leaks in the effects and rotation code that occurred when the display settings changed. - XInput was probably limited to two controllers in 0.85, but should again support up to four. - When "-norotate(-nr)" is specified, the UI is no longer rotated relative to the game. (Hans de Goede) - Did major cleanup of the blit core (Hans de Goede): * Rotation should be a bit faster. * Defining DEST is no longer optional; targets that don't define it will need to be fixed. * Removed a bunch of obsolete #defines and special cases. * Added support for vector clipping, which fixes mhavoc. * Removed fixed Y scaling, since the arbitrary Y scaling is not noticeably slower. * Removed LOW_MEM from the makefile; blit.h is now so small, it should no longer be needed. - The C version of the 6-tap filter rotates pointers now instead of using memcpy, which should give a small speed boost. It also no longer reallocates a rotation buffer. (Hans de Goede) - Adjusted a few tests to make sure that every combination of compiling in XIL, MITSHM, and Xv will work and that the fallback order is Xv -> MITSHM -> normal X11. (Hans de Goede) - The Xv driver no longer uses "-geometry", since this requires users to know the aspect ratio of a game. It instead uses "-widthscale" and "-heightscale". (Hans de Goede) - Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of the widthscale == 2 && heightscale == 2 hack. (Hans de Goede) - Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx display by down-sampling. (Hans de Goede) - Added rotation for Xv YV12 displays. (Hans de Goede) - Sometimes Xv Image creation succeeds, but the first XvShmPutImage to a mapped window fails with a BadAlloc error; also, sometimes it can create an Image smaller than the requested size. In such cases, the code now falls back to another Image type instead of crashing later. (Hans de Goede) - Fixed problems in the X11 display target (Hans de Goede): * Free cursors on close. * Call close when display creation fails to clean up after us. * Comment out sleep calls, which shouldn't be necessary since XSync should only exit after everything has been processed. * Removed x11_window_put_image in favor of x11_window_refresh_screen since dirty rectangles are no longer supported. * Worked around an X11 bug that caused keys to get stuck when fullscreen DGA mode was exited. - The display should no longer open twice for artwork games: The setup code wasn't rounding the display bounds as it should have. - Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL modes. (Hans de Goede) - Adjusted the display bounds rounding so that the resulting rectangle is at least as large as the original. This prevents the cutoff on the right side of the intro screen for, e.g., pacman with artwork. - Fixed problems with aspect ratio calculation (Hans de Goede): * Fixed problems with SVGAlib, DGA, and possibly other display targets when arbitrary Y scaling was used. * Games whose bitmap isn't 4:3, such as pacman and moo, no longer show black borders with Xv. * Added correct aspect ratio calculation to Xv when games have double width or double height pixels; for example, blstroid. * The Xv aspect ratio honors "-displayaspectratio". * Removed the "-widescreen" option in favor of "-displayaspectratio 1.77". * Pixel width and height doubling is now correct when "-[auto]ro{r|l}" is used. - The "-bpp" option now only supports 15 or 32. (Hans de Goede) - Joystick buttons are no longer always registered as "button 9" in the configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
2004-09-05Update xmame to 0.86.kristerw3-20/+5
Changes since 0.85 include: - Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and MESS 0.86 (http://x.mame.net/changes-mess.html). - Fixed buffer overruns in the effects and rotation code that caused a segfault on exit for some games with artwork enabled. - Fixed memory leaks in the effects and rotation code that occurred when the display settings changed. - XInput was probably limited to two controllers in 0.85, but should again support up to four. - When "-norotate(-nr)" is specified, the UI is no longer rotated relative to the game. (Hans de Goede) - Did major cleanup of the blit core (Hans de Goede): * Rotation should be a bit faster. * Defining DEST is no longer optional; targets that don't define it will need to be fixed. * Removed a bunch of obsolete #defines and special cases. * Added support for vector clipping, which fixes mhavoc. * Removed fixed Y scaling, since the arbitrary Y scaling is not noticeably slower. * Removed LOW_MEM from the makefile; blit.h is now so small, it should no longer be needed. - The C version of the 6-tap filter rotates pointers now instead of using memcpy, which should give a small speed boost. It also no longer reallocates a rotation buffer. (Hans de Goede) - Adjusted a few tests to make sure that every combination of compiling in XIL, MITSHM, and Xv will work and that the fallback order is Xv -> MITSHM -> normal X11. (Hans de Goede) - The Xv driver no longer uses "-geometry", since this requires users to know the aspect ratio of a game. It instead uses "-widthscale" and "-heightscale". (Hans de Goede) - Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of the widthscale == 2 && heightscale == 2 hack. (Hans de Goede) - Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx display by down-sampling. (Hans de Goede) - Added rotation for Xv YV12 displays. (Hans de Goede) - Sometimes Xv Image creation succeeds, but the first XvShmPutImage to a mapped window fails with a BadAlloc error; also, sometimes it can create an Image smaller than the requested size. In such cases, the code now falls back to another Image type instead of crashing later. (Hans de Goede) - Fixed problems in the X11 display target (Hans de Goede): * Free cursors on close. * Call close when display creation fails to clean up after us. * Comment out sleep calls, which shouldn't be necessary since XSync should only exit after everything has been processed. * Removed x11_window_put_image in favor of x11_window_refresh_screen since dirty rectangles are no longer supported. * Worked around an X11 bug that caused keys to get stuck when fullscreen DGA mode was exited. - The display should no longer open twice for artwork games: The setup code wasn't rounding the display bounds as it should have. - Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL modes. (Hans de Goede) - Adjusted the display bounds rounding so that the resulting rectangle is at least as large as the original. This prevents the cutoff on the right side of the intro screen for, e.g., pacman with artwork. - Fixed problems with aspect ratio calculation (Hans de Goede): * Fixed problems with SVGAlib, DGA, and possibly other display targets when arbitrary Y scaling was used. * Games whose bitmap isn't 4:3, such as pacman and moo, no longer show black borders with Xv. * Added correct aspect ratio calculation to Xv when games have double width or double height pixels; for example, blstroid. * The Xv aspect ratio honors "-displayaspectratio". * Removed the "-widescreen" option in favor of "-displayaspectratio 1.77". * Pixel width and height doubling is now correct when "-[auto]ro{r|l}" is used. - The "-bpp" option now only supports 15 or 32. (Hans de Goede) - Joystick buttons are no longer always registered as "button 9" in the configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
2004-09-02Add and enable:recht1-1/+6
- suse91_expat - suse91_libtiff - suse91_fontconfig - suse91_gtk2 - suse91_locale
2004-09-02initial import of suse91_localerecht3-0/+34
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package includes the glibc locale files.
2004-09-02initial import of suse91_gtk2recht6-0/+175
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with glibc2 which require GTK2 shared libraries.
2004-09-02initial import of suse91_fontconfigrecht3-0/+33
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with glibc2 which require fontconfig shared libraries.
2004-09-02initial import of suse91_libtiffrecht3-0/+32
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with tiff shared libraries.
2004-09-02initial import suse91_expatrecht3-0/+33
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with glibc2 which require expat shared libraries.
2004-09-01Add --enable-ffmpeg to configure arguments if ffmpeg optionwiz1-1/+6
is wanted (not done automatically any longer). Bump PKGREVISION.
2004-08-31update to 1.15:dillo14-944/+17
** General - Improved event recording and playback. ** C64 changes - Fixed some CPU opcodes. - Added support for Magic Formel cart (preliminary). - Improved TFE cart emulation. - Fixed Final Cartridge III freeze bug. ** VIC20 changes - Four true drives are supported now. - The sound code has been rewritten. ** PLUS4 changes - Added cartridge support. ** VIC-II - Improved IRQ timing during DMA. ** Unix Changes - Improved ROM set support. - Added TFE and IDE64 cart support. - Fixed crash on 64bit archs. - Added BSD USB joystick support. - Complete rework of french translation. Credits to Paul (alias Kaddict)! ** Miscellaneous changes - Made fsdevice emulation to list non-PRG files again. - Improved REL file handling of the virtual drive emulation. - Fixed some bugs in the petcat tokenizer.
2004-08-30Add libacl, libattr, and libselinux, so that ls and mkdir have allwiz2-6/+15
their library dependencies. Bump PKGREVISION to 2.
2004-08-28Patch wine to use mk/ossaudio.buildlink3.mk and DEVOSSAUDIOben3-3/+22
instead of hardcoding /dev/dsp.
2004-08-27Replace RPATH_FLAG with LINKER_RPATH_FLAG and COMPILER_RPATH_FLAG,jlam1-3/+2
which are the full option names used to set rpath directives for the linker and the compiler, respectively. In places were we are invoking the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is inserted in case the flag is a word, e.g. -rpath. The default values of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the compiler that you use. They may be overridden on a ${OPSYS}-specific basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG, respectively. Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
2004-08-26Add openmotif21-libs, needed e.g. by realplayer installation program.wiz2-3/+7
Bump PKGREVISION.
2004-08-25Fix names for joystick buttons in GUI. Bump PKGREVISION.wiz3-2/+17
2004-08-22Change the way that legacy USE_* and FOO_USE_* options are convertedjlam1-2/+2
into the bsd.options.mk framework. Instead of appending to ${PKG_OPTIONS_VAR}, it appends to PKG_DEFAULT_OPTIONS. This causes the default options to be the union of PKG_DEFAULT_OPTIONS and any old USE_* and FOO_USE_* settings. This fixes PR pkg/26590.
2004-08-22Convert some C99-isms to C89 to make this build with gcc 2.95.kristerw2-1/+23
2004-08-22Convert some C99-isms to C89 to make this build with gcc 2.95.kristerw5-17/+94
2004-08-21add patch forgotten in previousdillo1-0/+15
2004-08-16update to 1.4.1 and fix one bug:dillo3-7/+18
* system properties file was never used. Changes in 1.4.1: * Fixed PAL sound issues. * Cleaned up the SDL event gathering loop. * Control/Alt can now be used for any event. * Updated stella.pro file to work with the latest Good2600 ROMset release (Thanks go to Voch for helping to maintain the stella.pro file).
2004-08-16Bumped PKGREVISION to 4, fix for building POSE under gcc 3.3.3 withdsainty1-2/+2
optimisation as default (g++ -O2).
2004-08-16Building POSE under gcc 3.3.3 with optimisation as default (g++ -O2) leads todsainty1-1/+2
a malfunction where POSE will go into an apparent infinite loop after the first pen operation. This patch codes around the problem.
2004-08-16Building POSE under gcc 3.3.3 with optimisation as default (g++ -O2) leads todsainty1-0/+35
a malfunction where POSE will go into an apparent infinite loop after the first pen operation. This patch codes around the problem.
2004-08-15Update to 0.98.11:wiz2-6/+5
Win32: Special scalers are now also supported in windowed mode. For Scale2x/Scale3x, the fastest "desktop" bit depth is 16bpp. For hq2x/hq3x, it is 32bpp. The shared video blitting code(drivers/common/vidblit.c) can now blit using Scale2x and Scale3x to any target bit depth(8bpp, 16bpp, 24bpp, and 32bpp) instead of just 8bpp, as it was before. HQ2x and HQ3x can now blit to 16bpp, 24bpp(untested), and 32bpp. The 16bpp and 24bpp targets are done doing post-processing conversion, after HQ2x/HQ3x, which really does hurt speed. Changed a few names in the credits section of the documentation to their aliases. Names you didn't get to pick to have are so troublesome. :b I also made various fixes/updates to the documentation. Updated the FAQ with some information regard video mode bit depths and speed. SDL: Disabled the fast-forward-key speed-limiting code. I thought I had done this before... Fixed a major bug in the movie recording code, and added some code to automatically detect and fix playback of broken movies from earlier versions. Did a little swapping thing with mapper 90 and 209. I moved back Mortal Kombat 3 to mapper 90, and moved Shin Samurai Spirits 2 to mapper 209. Sorry for any confusion. Mapper 90 should be considered as having the fancy nametable select mode disabled, with mapper 209 having it enabled. Added support for mapper 160, which turns out to be the same hardware as mapper 90. Joy. Improved mapper 90 emulation. This mapper really needs low-level emulation for IRQs to work right, though. :/ Win32: Fixed the "hide left/right 8 video columns" feature. Since FCE Ultra is ending(or has already exceeded? :b) its actively-updated life, I've gone ahead and added per-game hacks for "Kick Master" and the PAL version of "Star Wars". See the documentation for more details. Minor optimizations to the high-quality sound emulation code. The FIR filter code is the bottleneck, though, so these changes won't have much of an effect on overall speed. Altered MMC3 IRQ emulation(and the hooks in ppu.c for it). Fixed a rather major typo in the VRC7-emulation code.
2004-08-15Add support for playing back gmv movies (recording of previouslydillo20-35/+533
played game), based on http://bisqwit.iki.fi/src/Gens212a-moviepatch-jyzero,bisqwit.gz adapted to rc3 and cleaned up by me. More information and movies can be found at http://bisqwit.iki.fi/jutut/nesvideos/FrontPage.html Bump PKGREVISION.
2004-08-14Remove stella-sdlkristerw1-2/+1
2004-08-14Update xmess to 0.85.kristerw3-418/+10
Changes since 0.84.1nb1: - Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and MESS 0.85 (http://x.mame.net/changes-mess.html). - Added a 2x sinc-based 6-tap filter effect with scanlines, enabled via "-effect 8" or "-ef 8". (Richard Goedeken) - Reworked the input code so that it more closely resembles its Windows counterpart. This adds support for "-steadykey", "-a2d_deadzone" and "-digital". - Increased the maximum number of joysticks from 6 to 8 and the maximum number of buttons per joystick from 16 to 32. - Mouse buttons may not have been working in recent releases for games such as Missile Command; they should work now. - Network support is broken for the time being because of the core input changes, so please disable XMAME_NET in your makefile. If you're interested in fixing this, have a look at src/unix/network.c and the XMAME_NET sections of an older src/inptport.c.
2004-08-14Update xmame to 0.85.kristerw3-417/+9
Changes since 0.84.1nb1: - Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and MESS 0.85 (http://x.mame.net/changes-mess.html). - Added a 2x sinc-based 6-tap filter effect with scanlines, enabled via "-effect 8" or "-ef 8". (Richard Goedeken) - Reworked the input code so that it more closely resembles its Windows counterpart. This adds support for "-steadykey", "-a2d_deadzone" and "-digital". - Increased the maximum number of joysticks from 6 to 8 and the maximum number of buttons per joystick from 16 to 32. - Mouse buttons may not have been working in recent releases for games such as Missile Command; they should work now. - Network support is broken for the time being because of the core input changes, so please disable XMAME_NET in your makefile. If you're interested in fixing this, have a look at src/unix/network.c and the XMAME_NET sections of an older src/inptport.c.
2004-08-13emulators/stella now uses SDL (SDL is no longer optional), so remove thisdillo3-40/+0
package
2004-08-13update to 1.4.dillo7-250/+90
Changes: * Codebase ported to SDL. X11/OSS ports have been discontinued. * Added OpenGL rendering support. (not enabled in pkgsrc) * Added more refined in-game GUI. * Added event remapping. Emulation keys can now be remapped to the keyboard or up to 4 joysticks. * Added native Stelladaptor support. Joysticks, paddles, and driving controllers have been tested. * Digital sound support has been greatly improved. * Added support for switchable palettes. * Added support for UA Limited style bankswitching (Funky Fish and Pleiades). * Switched to using high compatibility M6502 mode by default. This means old state saves from previous Stella versions will no longer work.
2004-08-12Make this package build with recent C++. With thanks to Bill Squier,agc7-1/+288
Krister Walfridsson and Soda for their help. mmm, progress...
2004-08-07Update the suse91_linux package to the most up-to-date version, fixingjdolecek2-5/+6
the recent libpng security problems.
2004-08-07append the RPM update URLs to MASTER_SITE_SUSE91, for updated versionsjdolecek1-2/+5
of SuSE RPMs
2004-08-06Jaromir Dolecek created that package, list him as maintainer therefore.tron1-2/+2
2004-08-04Enable pkgviews installation and remove superfluous WRKSRC.xtraeme1-2/+3