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2019-01-02emulators/libretro-reicast: Update to 20181223nia2-10/+8
Changes: * Set DC date/time automatically, DC language core option * Disc swapping support, Reset support, GLES2 regression fix * Re-enable NVMEM on NetBSD since it doesn't seem to cause any problems.
2019-01-02libretro-ppsspp: Update to 1.7.5nia3-27/+47
What's new in 1.7.3/1.7.4/1.7.5 Fixes for a couple of common crashes Reverted immersive mode change temporarily to see if it helps misaligned buttons Change default adhoc server address What's new in 1.7.2 Update text of "Buy PPSSPP Gold" button What's new in 1.7.1 Minor crashfixes, lang updates Save bug fixed (#11508) What's new in 1.7.0 Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441) Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393) Major speed boost in some Gundam and Earth Defense Force games (#10973) Fix for issues with post processing shaders in GL 3+ (#11182) Fixes to sound output switching on Windows (WASAPI) (#11438) Detects DirectInput devices when running (#11461) Simple Discord integration (#11307) New debugging APIs (#10909) Task switching made a lot more robust (fixes GPD XD problems) (#11447) Texture decoding optimizations (#11350) Tons and tons of miscellaneous bugfixes and compatibility fixes
2019-01-02gambatte: catch up with scons update; support building with python 3tnn1-5/+5
2019-01-02libretro-picodrive: Update COMMENT for consistency since this is annoying menia1-2/+2
2019-01-02emulators/libretro-mame2010: Import version libretro-mame2010-20180417nia7-1/+165
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. This development interface is open to others so that they can run these pluggable emulator and game cores also in their own programs or devices. MAME is the Multiple Arcade Machine Emulator. This is a port of MAME 0.139 to libretro with backported improvements and is compatible with MAME 0.139 romsets.
2019-01-02emulators/snes9x: Rename a function from log2 to log2l to avoid problemsnia2-1/+35
with libc collisions on certain platforms.
2019-01-02snes9x-gtk: Link against socket libs on SunOSnia1-1/+3
2019-01-02emulators/dolphin-emu: Install icons, .desktop file, and man pages.nia4-17/+72
2019-01-01emulators/snes9x[-gtk]: update to 1.58.nia36-1255/+188
also, rework gtk libretro-snes9x to use emulators/snes9x/Makefile.common take maintainership since i was basically maintaining the libretro package which was already the most up to date version in pkgsrc and now everything uses Makefile.common. Changelog: Snes9x 1.58 - Move the LICENSE file to the base directory and use a stub in all the source files referring to it. - Adjust Chou Aniki timing hack. - Use 1-based numbering when displaying pressed keys. - Hide controller port if disabled when displaying keys. - Fix movie playback. (OV2, BearOso) libretro: - Fix interlaced modes when overscan crop is enabled. - Allow overriding -flto. (orbea) GTK+: - Use shared snes_ntsc implementation. - Remove extra LGPL licensing to avoid confusion. - Don't translate config file entries. Fixes breakage on non-C languages. - Fix issue where config file doesn't contain all configurable entries. - Remove config options for Netplay, Joystick, and JMA. SDL 2.0 is now mandatory. - Updated gettext and removed intltool. update-po should now catch all translatable strings. - If available, reduce input lag option will now use fences instead of glFinish to prevent hogging the CPU. - Onscreen text can be variable width and will show up in some more cases now. Win32: - Add audio device selection (XAudio2 only) Snes9x 1.57 - Various seta010 emulation fixes. (kps501) - Pass blargg OAM tests with proper write behavior. (BearOso) - Prevent interlacing in BG modes 1-4. (BearOso) - Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2) - Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope) - Added interpolation option hack for DSP. (kps501, mudlord, BearOso) - Added sprite-tile limit disabling hack. (Tatsuya79) - Added libretro's fast snapshot support. (OV2) - Add overclocking hack that increases IPC (retrotalker) - Fix controller initialization issues preventing some games from using multitap. (retrotalker) - Proper write behavior for register $2122. (BearOso) - Fix transparency issue with Star Fox asteroids. (redguy, BearOso) - Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso) - Resize viewport on state load. (retrotalker) - Many fixes to variables not saved or saved incorrectly in save states. (Dwedit) - Pass decimal tests in blargg's math test ROMs. (BearOso) - Remove memory leak in loadzip.cpp. (bonimy) - Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso) Win32: - Include DirectDraw libraries and compile with DirectDraw support by default. (OV2) - Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2) - Save window position when exiting via menu (OV2) - Make custom ROM dialog resizable. (OV2) - Fix various cheat dialog issues. (OV2) - Remove d3d9x DLL dependency by using DirectXMath. (OV2) - Remove rarely-used HLSL shader option. (OV2) - Add InitialSnapshotFilename support. (BearOso) - Disable BG toggle keys by default. (BearOso) - Proper centering and cropping for overscanned and regular height modes. (OV2) - Remove ability to disable the SNES's hires modes. (OV2) - Added a Super Famicom-style icon resource to the EXE. (BearOso) MacOS: - Partial support for new cheats format. (OV2) - Fix MacOS build. (marconett) - Set default for new config options. (tmkk) - Fix compilation on Mac OS Mojave (meepingsnesroms) libretro: - Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius) GTK+: - Use datarootdir instead of datadir on install. (orbea) - Fix --with-system-zip configure flag. (BearOso) - Draw interlaced fields when ready. (BearOso) - Initial Wayland support. (remicalixte) - Allow XV only in X11. (BearOso) - Add Wayland support via EGL. (BearOso) - Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso) Snes9x 1.56.2 - Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso) - Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super Butouden 2. (BearOso) - Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso) - Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso) - Break a specific opcode into cycles. Fixes Little Magic. (BearOso) - Win32: Don't mix garbage into the last line with NTSC filter. (OV2) - Win32: Allow disabling scanlines in NTSC filter. (BearOso) - GTK+: Added an undo load state option. (BearOso) - GTK+: Fixed compilation on big-endian systems. (OV2) - Win32, GTK+: Added integer scaling option. (BearOso) - GTK+, Unix: Preserve current joypad state when rewinding. (BearOso) Snes9x 1.56.1 - Automatic input rate now only works for close multiples (BearOso) of 60Hz. - Win32: Cheats are now shown in the correct order in the (BearOso) list view. - GTK+: Check for version greater than 3.22 when using GTK+ (BearOso) 3. - GTK+: Don't resize code and description field in GTK+ 2. (BearOso) Snes9x 1.56 - Increased the speed of SA1 emulation to match hardware (BearOso) more closely. - Fixed negative SA1 division (BearOso, Jonas Quinn) - Changed the location where we poll input to potentially (Brunnis, BearOso) reduce lag. - Fixed the interlace fields being swapped after skipping (BearOso) frames. - More updates for BS-X support. (LuigiBlood) - Updated xBRZ to version 1.6. (zenju, OV2) - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2) translation. - Updated HDMA to not update indirect addresses until after (BearOso) transfers are completed. - Improved cheats support. This stores cheats in a human- (BearOso, OV2) readable and editable format as gamename.cht. Cheats are converted from the old format on load. They can be added in many different formats, but they will convert to the simple address=condition?byte format. Also, now included is mightymo's cheat database, and the ability to match a game and automatically load cheats from it. - Don't reset a pending NMI on vblank end. Fixes Super (furrykef) Punch-Out. - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso) - Test for transparency before dithering on SuperFX. This (RedGuy(yyy)) fixes some graphical artifacts in Star Fox. - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso) of Phantasia hack. - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso) Fixes Mario's Time Machine graphical glitch. - Memset less memory for sprite calculations. (Nebuleon) - Don't spuriously update register 14 when running SuperFX. (BearOso) Fixes graphical glitches in Doom. - Added a SuperFX clock modifier variable. (BearOso) - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso) Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler. - Calculate next IRQ time in advance instead of continously (BearOso, OV2) checking for it. - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2) Magic Football. - Fixed wrong tile selection in offset-per-tile mode. (BearOso) - Advance the VRAM pointer even if VRAM writes at the time (kps501) are invalid. - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501) Powerfest '94 Mario Kart. - Initialize controllers on reset. Fixes Looney Tunes (kps501) B-Ball multitap. - Attached APU instruction tracer and made some additions (BearOso) to debugging output. - Fix line doubling in interlaced mode. (kps501) - Added support for M.A.C.S. rifle peripheral. (kps501) - Fixed a bug where the MSU1 channels were reversed. (qwertymodo) - Win32: Added dynamic rate control support for XAudio2 (OV2) - Win32: Added different volume level configuration for (OV2) regular and turbo speed. - Win32: Added option to disable EPX scaling for messages (OV2) - Win32: Improve multi-rom loading. (OV2) - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2) easier compiling from source. - Win32: Fixed icon registration. (OV2) - Win32: Better support for running while unfocused. (OV2) - Win32: Changed icon. (BearOso) - Win32: Report hidpi support. (BearOso) - Win32: Added mute hotkey and hotkeys for saving/loading (OV2) from file. - Win32: Disabled hotplugging in favor of a menu option to (OV2) reconfigure joysticks. - Win32: Added a reduce input lag option. (BearOso) - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2) including a dialog to tweak custom parameters. - GTK+: Added dynamic rate control support for audio to (BearOso) reduce buffer overflows and underflows. - GTK+: Increased SDL requirement to version 2.0. This (BearOso) improves joystick compatibility. - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso) - GTK+: Added ability to start from a snapshot on the (julien2512) command line. - GTK+: Added automatic input rate handling. (BearOso) - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso) - GTK+: Now disables the compositor in fullscreen mode. (BearOso) - GTK+: Changed icon. (BearOso) - GTK+: Require libepoxy for OpenGL support. (BearOso) - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso) parameters dialog to configure them. - Unix: Add xinerama support and window position hints. (Francesco149) Snes9x 1.55 - Added support for the MSU-1 coprocessor. (qwertymodo) - Added support for MSU-1 distribution pack. (qwertymodo) - Added support for BS-X Satellaview memory packs and data (LuigiBlood) files. - Improved BS-X memory mapping accuracy. (LuigiBlood) - Fixed APU error causing issues with some games. (byuu, qwertymodo) - Added option to ignore patch checksums. (qwertymodo) - Fixed build warnings / undefined behavior. (bonimy) - Correct pixel placement in hires. (BearOso, OV2) - Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso) - Added Circuit USA APU timing hack. (BearOso) - libretro: Merged some changes from downstream repository. (OV2) - GTK+: Allow use of XDG config directory. (BearOso) - GTK+: Add 10th save slot. (YamashitaRen) - GTK+: Updated Spanish translation. (jristz) - Win32: Switched to Studio 2017. (OV2) - Win32: Fixed problems when minimized in d3d. (OV2) - Win32: Split Patch/Rom directory. (OV2) - Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2) - Win32: Fixed crash with movie dialog (OV2) - Win32: Changed hotplugging (OV2) Snes9x 1.54.1 - GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso) - Win32: Save window position when toggling fullscreen. (OV2) - Win32: Do not assign down-left binding to down-right. (OV2) Snes9x 1.54 - Changed the S-SMP core module to one written by byuu. (byuu, BearOso) This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games. - Improved IRQ emulation in several cases. (OV2) - Added rewind support. (Themaister, OV2) - Included libretro port. (OV2, libretro team) - Added bps soft-patching support (OV2) - Fixed MMC bank register bit 7, restored 64mbit ExLoRom map (FuSoYa) - GTK+, Windows: Added xBRZ filter (Zenju, OV2, nmagre) - GTK+: Fixed several issues with GTK+3. (BearOso) - GTK+: Added extra aspect ratio options. (BearOso) - GTK+: Added option to mute sound when using turbo mode. (BearOso) - GTK+: Fixed expose handling to reduce overdraw and (BearOso) improve performance. - GTK+: Updated and universalized Spanish translation. (jristz) - Unix: Added Xv support and fixed several bugs. (greg-kennedy) - Win32: Added CG meta shader support (OV2, Themaister) - Win32: Added support to detect joypad changes (OV2) - Win32: Fixed unicode command line parameters, Fixed controller command line parameters (OV2) - Win32: Added quit hotkey (OV2) - Win32: Fixed custom rom dialog (OV2) - Win32: Fixed various cheat dialog issues (gocha, OV2) - Win32: Added hotkey for fast forward toggling (gocha) - Win32: Added drag and drop support for movies (gocha) - Win32: Fixed blargg filter for regular width hires (OV2) - Win32: Fixed snapshot loading from unicode paths (OV2) - Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions (OV2) Snes9x 1.53 - Rebuilt IRQ handling. (zones) - Improved overall timings, now Snes9x can handle events in a opcode a little. (zones) - Improved screen interlace and sprite interlace supports. (OV2, zones) - Fixed Hi-Res pixel plotter. (BearOso, zones, OV2) - Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn) - Fixed Super Buster Bros. graphics after reset. (Jonas Quinn) - Improved SA-1 support. (zones) - Added SA-1 CC2 support. (Jonas Quinn, byuu) - Fixed SA-1 NMI override mode. (zones) - Fixed Dual Orb 2 sound glitch. (byuu) - New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2) - Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2) - Fixed movie snapshot unfreeze inconsistency. (gocha) - Faster config file saving. (OV2) - Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn) - Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso) - Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis) - Fixed crash relating to double-closed descriptor. (BearOso) - Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones) - Removed remaining outdated asm code. (zones) - JMA 64 bit support. (kode54, Nach, friedrich.goepel) - GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones) - GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2) - Win32: Full unicode support. (OV2) - Win32: Restored OpenGL mode. (OV2) - Win32: x64 version. (OV2) - Win32: HLSL shader support. (mudlord) - Win32: Win7 jumplist synchronizes with recent roms list. (OV2) - Win32: Updated menu structure. (OV2) - Win32: Drag&Drop support for ROMs. (gocha, OV2) - Win32: Reworked movie-recording with size selection. (gocha, OV2) - Win32: Restored SPC save option. (OV2) - Win32: Fixed vsync in DirectDraw. (OV2) - Win32: Improved window position saving. (OV2) - Win32: Restored compile with DEBUGGER. (gocha) - Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen) - Win32: Config file option to always center image. (OV2) - Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha) - Win32: Added and fixed Autofire for D-pad. (gocha) - Win32: Fixed aggressive soundsync wait. (OV2) - Win32: Added window size presets. (OV2) - Mac : Added pause and frame advance functions. (zones) - Mac : Now you can choose any folder for saving files. (zones) - Mac : Updated Music Box (mostly internally). (zones) - Mac : Fixed gliches in open/save dialogs on 10.6. (zones) - Mac : Fixed display configuration in windowed mode. (zones) - Unix : Fixed segfault and hang-up with -DNOSOUND. (zones) - GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso) - GTK+ : Fixed many permissions issues with config folders. (BearOso) - GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso) - GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso) - GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso) - GTK+ : Fixed focus issue when there is no window manager. (BearOso) - GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso) - GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso) - GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso) - GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso) Snes9x 1.52 - IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older. (zones) - Highly acculate SPC700 and S-DSP emulation. (Blargg) - Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones) - SPC7110 emulation. (byuu, neviksti) - Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with older versions. (zones) - Removed graphics pack support. It's no more necessary. (zones) - Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones) - Added savestate supports for DSP-2, DSP-4, ST-010 and OBC1. (zones) - Added UPS support. (byuu) - Fixed DSP-4 AI problem. (Jonas Quinn) - Fixed invalid memory accesses in C4 and OBC1 codes. (zones) - Fixed invalid memory accesses in BSX codes. My mistake. (zones) - Fixed the read value of $213e, $4210 and $4211. (zones) - Fixed the writing of word values at the memory boundary. (zones) - Fixed the bug that the unnecessary SA-1 emulation continues once any SA-1 games are launched. (zones) - Removed old color blending codes. (zones) - Removed too-old Snes96 and ZSNES snapshot support. (zones) - Updated command-line options. (zones) - Code cleaning. (zones) - GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso) - Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones) - Win32: Now uses snes9x.conf to prevent problems with modified meaning of settings. (OV2) - Win32: Removed broken OpenGL mode. (OV2) - Win32: Removed support for 8bit output. (OV2) - Win32: Reworked settings dialogues to accomodate the new APU core and display settings. (OV2) - Win32: Updated defaults to use D3D and XA2 (better Vista and Win7 support). (OV2) - Win32: Direct3D and XAudio2 support. (OV2) - Win32: Added Blargg's ntsc filter (three presets). (OV2) - Mac : Fixed corrupted screenshot on Intel Mac. (zones) - Mac : Fixed sudden abort in QuickTime movie export on Intel Mac. (zones) - Mac : Changed sound settings for the new APU core. (zones) - Mac : Changed the default folder which Snes9x looks for to 'Application Support' folder. (zones) - Mac : Changed folder names: 'IPSs' -> 'Patches', 'BIOSs' -> 'BIOSes'. (zones) - Mac : Added Blargg's ntsc filter. (zones) - Mac : Internal changes for Leopard and Snow Leopard. (zones) Snes9x 1.51 - Added DSP1 and SuperFX savestate support. (nitsuja) - Added screen state GFX to save states. (optional) (nitsuja) - Fixed desync when loading inconsistent state in playback. (nitsuja) - When playback reaches a movie's end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja) - can now record resets and mouse/superscope/justifier(s) (nitsuja) - Added same-line-comment support for config files. (nitsuja) - input display for all controllers (including peripherals) (nitsuja) - Win32: Now uses .cfg file instead of Windows registry. (nitsuja) - Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja) - Win32: option to use standard file open dialog for ROMs (nitsuja) - Win32: maintain aspect ratio and bilinear filter stretch (nitsuja) - Win32: optional removal of the dreaded "black bar" (nitsuja) - Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja) - Win32: Added hires support for Interlace and TV Mode. (nitsuja) - Win32: text removed from .avi output (optional) (nitsuja) - Win32: better directory management, customizeable (nitsuja) - Win32: Screenshot support is back. (nitsuja) - Win32: Netplay is back (but still not very good). (nitsuja) - Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja) - Win32: cheat search improvements (address, watch, SuperFX)(nitsuja) - Win32: Added non-modal ("active") cheat search option. (nitsuja) - Win32: new hotkey-config dialog and configurable hotkeys (nitsuja) - Win32: Fixed joystick config in input dialog. (nitsuja) - Win32: Fixed hires and extended height .avi output. (nitsuja) - Win32: various small GUI improvements (nitsuja) - Win32: Netplay fixes. (nitsuja) - "Fake Mute" desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja) - Fix for save state blocks > 999999 bytes. (Bisqwit) - C4 games now save C4 data in save states. (DeHackEd) - Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd) - X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd) - Unix: parameter: -autodemo <filename> loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd) - Unix: parameter: -oldturbo, the turbo button renders all frames when fast-forwarding. (DeHackEd) - Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd) - Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd) - Unix: parameter: -maxframes <target> during movie playback, snes9x will exit when the target is hit. (DeHackEd) - Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd) - Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd) - Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd) - Unix: Configurable sound device. (pierredavidbelanger) - configure.in now requires a sufficiently new version of autoconf. (anomie) - Fixed slow versions of branch opcodes. (anomie) - Fixed the mosaic offset bug. (anomie) - No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie) - New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu) - A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu) - The final HDMA Indirect Address load is only weird on the last channel of the scanline. Touge Densetsu Saisoku Battle problem solved. (anomie, byuu) - Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu) - Fixed superfluous VIRQ triggers. (zones) - Fixed missing IRQ trigger just after the previous one. (zones) - Fixed missing IRQ while writing to $4200. (zones) - Fixed IRQ timing after WRAM refresh. (zones) - Fixed NMA timing after DMA transfer. (zones) - Fixed superfluous auto-joypad-reading. (zones) - Fixed missing WRAM refresh during DMA transfer. (zones) - Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones) - Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones) - Changed initial DMA registers values. (zones) - Slightly modified APU execute timings. (zones) - Fixed APU I/O registers to get/set the proper value. (zones) - Blocked invalid VRAM writings, though you can turn off this option due to Snes9x's inaccurate timings. (zones) - Omitted SPCTOOL, no one uses it. (zones) - Added Sufami Turbo support. (zones) - Added Same Game add-on cart support. (zones) - Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones) - Improved mirroring. (Nach, grinvader, byuu) - CRC32 on BS dumps now follows uCONSRT standard. (Nach) - BS dumps now always run in NTSC mode. (Nach) - Unknown regions (generally betas) default to NTSC. (Nach) - Now support NSRT headers for setting up controllers. (Nach, nitsuja) - Unix: Fixed command line help output. (Nach) - Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach) - Win32: Saner defaults for movie record. (Nach) - Unix: Fixed crashing with mouse or super scope. (Nach) - Removed some weird code which was crashing Korean League and its varients. (Nach) - Win32: Can now compile with MinGW. (Jonas Quinn, Nach) - Win32: Can now cross compile Snes9xw. (Nach) - Unix: SSnes9x compiles again. (Nach) - Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn) - Unix: Netplay Fixes. (Nach) - Unix: Netplay Improvements. (Fabianx) Snes9x 1.5 - Pseudo-hires rendering flush, Old 2xsai endian fix (anomie) - Added 'oops' auto-snapshot support (anomie) - Fixed usage messages (Unix) (anomie) - Old split-ROM-in-zip bugfix (anomie) - ./configure fix for detecting libpng (anomie) - Fix "no PNG support" error message (anomie) - Anomie's control remapping patch (anomie) - Support for IPS patches in the zip file (anomie) - OBC1 savestate fix (Overload) - Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie) - Add some missing ifdefs (UNZIP_SUPPORT and ZLIB), from AaronOneal (anomie) - Config file for Unix/X11 and Unix/SVGA (anomie) - CPU instruction fixes (mostly emulation mode & timing) (anomie) - Mode 7 fixes (anomie) - Rewrote the renderer. Enjoy! (anomie) - Correct-ish memmap boundary testing. (anomie) - Add support for saner directory structures under Unix (anomie) - Unix: Fixed detection of newer libpng (spotted by vapier) (PBortas) - Added 4-point gaussian interpolation and proper envelopes many thanks to Brad Martin and TRAC. (zones) - Fixed several sound problems. (zones) - Fixed the memory access problem in C++ Super FX core. (zones) - Speed adjustment of C++ Super FX emulation. (zones) - Various timing fixes: NMI, IRQ, WRAM refresh, cycles per line, HBlank start, etc. Many thanks to byuu for much information. (zones) - Removed some game specific hacks. (zones) - Added partial Satellaview (BS) emulation. (Dreamer Nom, zones) - Added the Katakana font for onscreen messages. (107) - Updated JMA to v1 (Nach) - Unix: Fixed JMA options in config (Nach) - Unix: Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date. (zones) - Unix: Changed the default settings in config. (zones) - Updated porting.html (porting.txt) in sync with 1.5. (zones) - Fixed buffer over/under flow due to incorrect logical operator in S-RTC code (byuu) - Fixed HDMA flags bug. (byuu, anomie) - Fixed bugs causing crashing in Unix. (Nach) - Ported Snes9x to AMD64. (John Weidman, Nach, zones) - Completed DSP-1 code. (Andreas Naive, Overload, Nach) - Updated DSP-3 code. (Nach, z80 gaiden) - Updated DSP-4 code. (Dreamer Nom, Nach, z80 gaiden) - Overhauled BS detection. (Nach) - Improved Unix portability. (Nach, zones) - Fixed infiniti loop and invalid read bug in C++ C4 core. (Nach)
2019-01-01nestopia: Update to version 1.49.nia10-124/+78
this is now the Nestopia UE fork, as used in Debian, FreeBSD Ports, Ubuntu, [...] ---------------------------------------------------------------- 1.49 ---------------------------------------------------------------- Shell: Additions: - Added more palettes to extras - Game-specific custom palettes - Scale factors up to 8x - Added option to enable overclocking - Added rewind controls to gamepad - Famicom Mic support - Optional JACK Audio support (McKayJT) - Added .wav sample loading Changes: - Separated GTK+ and SDL input settings - Removed deprecated functions from UI - Use GTK+ OpenGL widget for GUI (Wayland support) - Reworked Alternate Speed/Fast-Forward - Allow mapping more than 9 joysticks (Lou-Cipher) - Restructured build system, separated SDL and GTK builds - Cursor options split int normal and special cursor options Fixes: - Fixed automatic ROM patching, improved patching function (hugoarpin) libretro: Additions: - Add support for multiline cheats and raw cheats (iLag) - Add adapter autoselect using NstDatabase.xml (hunterk) - Famicom Mic support - Cheevos ram access support (meepingsnesroms) - Add .wav sample loading Fixes: - Fixed heap corruption bug with crosshair (Arto Vainiolehto) - Fixed black screen when non-existent custom palette is selected - Fixed crosshair and overscan with blargg filter Core: Additions: - Added support for overclocking (meepingsnesroms) Fixes: - Fixed NSF and FDS in Dendy mode (Eugene.S) - Fixed coding mistake in PPU (zeromus) - Modified submappers for VRC2/VRC4 games (GeneralFailer) - Fixed compilation error in SetRamPowerState (Arto Vainiolehto) - Fix for McAcc games (joepogo) ---------------------------------------------------------------- 1.48 ---------------------------------------------------------------- Shell: Additions: - Remember previous ROM directory (fabiengb) - Added an option to disable the cursor - Added ability to load custom palettes - Added many palettes to extras (FirebrandX, BMF, others) - Added monochrome blargg NTSC filter - Added new build systems: CMake and Autotools (David Seifert) Changes: - TV Aspect Ratio changes depending on region Fixes: - Made the region selector more coherent - Fixed a bug that switches video modes rapidly - Revamped region selector code - Fixed fullscreen switching too fast - Fixed region selector when the XML database is not present libretro: Additions: - Added ability to load custom palettes - Added many palettes (Monroe88) - Added monochrome blargg NTSC filter (dalter) - Added Turbo A/B buttons Core: Additions: - RAM Power-on State setting - Support for mapper 23.10 Fixes: - VRC2 Mirroring bug (koitsu, lidnariq) - Dendy timing and audio fixes (FHorse, Eugene.S) - Removed unused code in APU - Properly initialize RAM - fixes F-1 Race (koitsu) - Silenced many build warnings (orbea) ---------------------------------------------------------------- 1.47 ---------------------------------------------------------------- Shell: Additions: - On-screen text when saving/loading states - Basic NSF player - PNG Screenshots - Quick State Save/Load menu items - Open Recent menu item - Ability to pause games when configuration dialog is open - Customizable NTSC filter options - Support for Mac OS X Changes: - Updated to modern OpenGL (version 3.2 minimum) Fixes: - Empty audio buffer when volume is set to 0 - Input config now accepts joystick buttons over 10 libretro: Additions: - Game Genie Sound Distortion option - Region selection core option Changes: - Default to "consumer" palette - Vertical and Horizontal overscan options separated Fixes: - Fixed FDS save path Core: Additions: - Added support for MC-ACC (perilsensitive) - Added NstDatabase.xml entries (clobber) - Added support for NES 2.0 submappers - Added support for mapper 4.1 - Added support for mapper 4.3 - Added support for mapper 23.15 - Added support for mapper 25.15 - Added support for mapper 32.1 - Added support for mapper 68.1 - Added support for mapper 71.1 - Added support for mapper 78.1 - Added support for mapper 78.3 Fixes: - Reverted fix for Mapper 79 - Fixed Burai Fighter status area (perilsensitive) - FME-7 IRQ Fix (lidnariq) - Disabled buggy audio sync ---------------------------------------------------------------- 1.46.1/1.46.2 ---------------------------------------------------------------- Unix Shell: Fixes: - Input config bugfixes - Only go fullscreen when the game is actually playing ---------------------------------------------------------------- 1.46 ---------------------------------------------------------------- Unix Shell: Additions: - Mask Overscan option - Disable GUI option - Command line interface - Scale Factor and Filters can be changed while playing - Zapper support - Palette and Picture options - Ability to turn Vsync on/off - Alternate emulation speed - libao audio output (handles ALSA, OSS, Pulse, etc) - More volume controls - Turbo Buttons A and B Changes: - Ported to SDL 2.0 - Completely rewrote config file handling - Completely rewrote input config and input handling - Completely rewrote cheats - Removed ALSA and OSS audio output Windows Shell: Fixes: - xBR dialog now updates video output when options change libretro: Additions: - Ability to load NstDatabase.xml (needed for some games) - Overscan masking (themaister) - Palette options - Zapper support Changes: - Region detection based on NstDatabase.xml Core: Additions: - Game Genie sound distortion option - Mapper 210 (NAMCOT-175, NAMCOT-340) Fixes: - Hard Drivin' now playable (dragon2snow) - Kaettekita Mario Bros. fix (dragon2snow) - Fix for rewinder sound issue (steelywing) - Typos and syntax error fixes (lioncash) - Fix for Mickey's Safari in Letterland (joepogo, james) ---------------------------------------------------------------- 1.45 ---------------------------------------------------------------- Unix Shell: Additions: - Added the ability to switch FDS disks for multi-disk games - xBR filter options - Support for more archive formats through libarchive - Differentiated Soft/Hard Reset Changes: - Removed internal zip and 7zip decoders in favour of libarchive - Replaced gtk_key_snooper with key_press_event and key_release_event Fixes: - 7zip CRC check segfault Windows Shell: Additions: - xBR filter options Changes: - Redundant TV Aspect checkbox removed from NTSC filter dialog - Modified default sound settings to avoid desync libretro: Additions: - blargg's NTSC filter core option - L/R now insert coins on Vs. System games Core: Additions: - xBR filter added - Hyllian, notBald Fixes: - Triangle volume bug in Dendy mode - emu-russia - NTSC filter background colour fix - blargg ---------------------------------------------------------------- 1.44 ---------------------------------------------------------------- Unix Shell: Additions: - Support for FreeBSD, OpenBSD, and NetBSD - TV Aspect Ratio option added - 2xSaI filter option exposed Changes: - Renamed Linux port to Unix port - Removed status bar - General UI improvements - Stop warning about unused results - SDL is the default sound API on Linux, the only one on the BSDs - Drag and Drop re-enabled Fixes: - Fixed SDL sound crashes - Fixed Movie Record crash - Loading a state when none exists no longer resets - Fixed bug that causes "Enter" to toggle fullscreen - GUI responsiveness glitches when failing to output sound fixed Windows Shell: Fixes: - TV Aspect is more accurate - W.M. Martinez libretro: Additions: - libretro port done by Themaister and twinaphex Core: Fixes: - Merged a fix for Mapper 79 that affects "Puzzle (Unl)" - shalma - Fixed a PPU bug that causes problems in "The Young Indiana Jones Chronicles" - Art Vandelae, plasturion, and James - Mapper 143 fix that affects "Dancing Blocks (Unl)" - shalma ---------------------------------------------------------------- 1.43 ---------------------------------------------------------------- Linux Shell: Additions: - Fullscreen defaults to native screen resolution Changes: - Completely rewrote the GUI (except for Cheat Manager and Archive Selector) - More traditional look and feel - Improved input configuration - Keyboard shortcuts - More functionality exposed directly through GUI - Better looking icons Windows Shell: Changes: - Updated icons, about dialog, copyright - Merged the remaining features from Unofficial 1.41.1 ---------------------------------------------------------------- 1.42 ---------------------------------------------------------------- Linux Shell: Additions: - Added native support for D-pads (Hat Switches) - Added an About dialog box - Added icons and a desktop menu entry Fixes: - Fixed the 100% CPU usage bug - Fixed the "Error writing setting!" bug (patch from Arch Linux) ---------------------------------------------------------------- 1.41 ---------------------------------------------------------------- Linux shell: Fixes: - Fixed a braindead SRAM path issue Windows Shell: Changes: - Merged win32 fixes from Unofficial Build 1.41.1 ---------------------------------------------------------------- 1.40-undead ---------------------------------------------------------------- Linux Shell: Additions: - Added install/uninstall targets to Makefile Changes: - Ported to GTK+3 - Changed default sound API to ALSA (SDL audio has problems on some computers) - Changed default renderer to OpenGL with a scale factor of 2 - Changed binary name to "nestopia" - SRAM now saves to ~/.nestopia/save (for people who have roms on a read-only network share) - Automatically install a new nstcontrols file to ~/.nestopia if it doesn't exist - Install NstDatabase.xml to a proper location on the filesystem instead of forcing the user to manually copy it to ~/.nestopia Fixes: - Fixed numerous compiler warnings. ---------------------------------------------------------------- Unofficial 1.41.1 - by Geestarraw (geestarraw@gmail.com) (May 17, 2011) ---------------------------------------------------------------- Shell: Changes: - Added fullscreen support for non-primary monitor displays. - Modified Video Options dialog component layout and added device index to identify mutiple monitors. - Refactoring. - Code documentation. Fixes: - Fixed so menu is still displayed after fullscreen monitor to monitor switch. Project: Changes: - Converted solution and projects to Visual Studio 2010. - Improved version enumeration previously locked to x.xx (exactly 3 digits) to be anything from y.y, y.y.y, and y.y.y.y (where y can be up to 4 digits). - Changed build output target to nestopia.exe. Fixes: - Fixed bug in version enumeration always excluding highest version number. - Moved unofficial 1.41 release notes to official changelog file. ---------------------------------------------------------------- Unofficial 1.41 - by Keith Kelly (c0d3h4x0r@hotmail.com) (March 29, 2010) ---------------------------------------------------------------- This is an unofficial maintenance release I created to fix an annoying joystick lag issue. This lag was particularly bad when VSync was enabled. The original Nestopia author (Martin Freij) appears to have abandoned the official Nestopia project on SourceForge and has not responded to any of my e-mails, so I am left with no choice but to provide this unofficial release as a public service to the emulation community. Changes: 1. Removed manual option to set priority of Nestopia's main emulation loop thread. Instead, Nestopia now boosts its own process base priority AND its own main emulation thread priority whenever it is the active foreground window (and/or running in full-screen mode). This brings Nestopia much closer to real-time performance and responsiveness. 2. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure that the input devices are always polled immediately before the input state is utilized. This was the key change that got rid of most of the lag. 3. Removed some screwy input timing logic that was causing input polling to work only on certain clock intervals, rather than allowing it to work every time it was called. (As far as I can tell on my own hardware configuration, these three changes taken together have completely eliminated the lag problems that have been present in Nestopia for several releases. Your mileage may vary.) 4. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008 Express Edition. 5. Added this releasenotes.txt file and bumped the version number to 1.41. ---------------------------------------------------------------- 1.40 Release A-H - by R. Belmont ---------------------------------------------------------------- Linux Shell: Additions: - XML ROM support - More flexible video configuration including OpenGL hardware scaling - Input mapping in the GUI - Cheat Manager with flexible support and import/export capability (win32 compatible format) - Core logging is now enabled to the terminal you start NEStopia from for easier diagnosis of problems - Automatic soft-patching added - Coin inputs added for Vs. system - Audio filters added for fun - [Release C] Proper default nstcontrols file included - [Release E] Added SDL audio driver, should be most compatible - [Release G] Cheat Manager now shows descriptions on imported XML files. Also fixed a CM crash. Changes: - Complains more if it's unable to write to the settings file - Archive browser comes up automatically if you select a zip or 7zip archive with multiple NES files in it - Option to select favored console - [Release E] Refactored to get UI code out of main.cpp - [Release G] Settings window auto-hides during emulation [enik] Fixes: - Fixed bug where keyboard input could stick - [Release B] Cleaned up some crashy issues with the control configurator - [Release D] Fixed ability to remap "meta" keys (keys that control NEStopia itself), fixed documentation on defaults. - [Release E] Fixed quicksave/quickload - [Release F] Fixed keyboard to ignore numlock/capslock - [Release G] Taskbar description is set properly for the game window [enik]
2019-01-01dolphin-emu: Import version 5.0nia18-1/+2094
Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!
2018-12-31PC6001VX: update to 3.1.1.tsutsui3-23/+7
pkgsrc changes: * remove a patch fixed in upstream Upstream changelog: * Changed context menu touch gesture from long tap to single tap. * Some minor bug fixes.
2018-12-31emulators/vice: update to 3.3.rhialto7-208/+143
* Changes in VICE 3.3 ===================== This release stabilizes and introduces the GTK3 UI as the primary user interface for all major ports. For "lesser" platforms we still have the SDL1/SDL2 based interface. All other user interfaces have been removed. RIP ** General ---------- - Old, unmaintained, ports removed: * MacOS Cocoa: use SDL or Gtk3 * WinVice: use SDL or Gtk3 * BeOS/Haiku: use SDL * AmigaOS: use SDL * Unix Xaw: use SDL or Gtk3 * Unix Gtk2: use SDL or Gtk3 * OS/2: use SDL - Fix building against external ffmpeg >= 4.0 - Fix errors in multi-SID code - added single SNES pad emulation (compatible to Ninjas adapter/TrapThem64) - Make VICE much faster by using -O3 vs -O2 - add a slot number before the literal name of a game-controller, which is less confusing when more than one controller of the same type is used - fix parsing of the commandline with -config first - added dutch to list of keyboard mappings (more details in the included share/doc/vice/NEWS file)
2018-12-31e-uae: update to 0.8.29-WIP4maya4-28/+218
let's call it 0.8.28.99.4 to make sure numbering is incremental. Add a patch from fedora to fix startup crash on 64-bit machines. PR pkg/44066 E-UAE-0.8.29-WIP4 released Here at last. Lots of bug fixes, better performance and an experimental OpenGL renderer in the SDL back-end - which, incidentally, makes E-UAE fly on Mac OS X.
2018-12-23ckmame: update to 1.0.wiz3-14/+10
1.0 (2018-12-18) ================= * add `--stats` to print stats about the state of the ROM set * add support to only keep complete games in ROM set * add `--autofixdat` to create fixdat with a name based on the dat name * improve MAME (neogeo set) support * fix up regression test suite * switched to CMake build system
2018-12-22PC6001VX: update to 3.1.0.tsutsui4-11/+58
pkgsrc changes: * make debug monitor, ffmpeg4 for video capture, and SDL2 for joystick support optional (for low performance machines; enabled by default) * fix a URL for online help (already fixed in upstream) Upstream changelog: * Better virtual keyboard display size. * Virtual Keyboard is now mouse operable. * Assigned "reset emulation speed" to middle mouse button. * Added "Convert replay to movie" menu. * Now audio is muted during encoding movie.
2018-12-21retroarch: Try regular sort(1) on SunOS.nia2-1/+17
2018-12-18emulators/mednafen: Update to 1.21.3.nia12-278/+82
Package's changelog does not go that far back.
2018-12-18emulators/libretro-desmume: Update to 20181207.nia3-26/+18
No active changelog.
2018-12-18emulators/libretro-beetle-psx*: Update HOMEPAGE.nia3-4/+5
2018-12-18emulators/libretro-beetle-psx-hw: New child package of ibretro-beetle-psx.nia6-28/+79
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. This development interface is open to others so that they can run these pluggable emulator and game cores also in their own programs or devices. Mednafen PSX (Beetle PSX) is a Sony PlayStation 1 video game system emulator that can be used as a libretro core. It is a libretro port of Mednafen PlayStation. Mednafen can load CD-ROM games from a ripped/dumped copy of the disc, such as CUE+BIN. Additionally there is support for CloneCD "CCD/IMG/SUB" rips, and cdrdao "TOC" files. A CUE file is required. This is the OpenGL version. It is currently less accurate than the software renderer but will enable and/or speed up enhancements like upscaling and texture filtering.
2018-12-18libretro-reicast: Update to 20181213nia3-19/+38
Changes: * Use u32 for vertex indices to avoid overflow. Fix ggx15 coin chute issue * Naomi: allow mapping P2 buttons onto P1. Fix coin chute issues. * Clip high z vertices. Fixes bogus triangles in Soul Calibur intro and NHL 2K2 missing menu * Unlock the emu thread if waiting for frame finish when loading state * Use xxhash for palette hashing. extra depth scale for NHL 2K2 * Skip rendering is TA context is overrun. Fixes strip mode crash in FOTNS * ARM dynarec: do a block check on the entire block. Fixes Grandia II freezing on Now Loading... screen * Backport Synchronous rendering option from upstream * Fix some regions & add some missing keys * Fix regions for Guilty Gear games * Naomi: 7z archive and split/parent roms support * rec-x64: don't reset the cycle counter for better scheduling * Fix compile fail from math with conflicting types * Naomi: fixes for vathlete, csmash, hotd2 and more * Restrict regions for naomi games * Add All GD Roms - Flyinghead FTW * Naomi: GD-ROM support * Naomi: improved JVS configuration. Ninja Assault * Mushiking and Derby Additions/Fixes * Fixes for wldkicks and wldkicksu * Naomi/AW: Leverage libretro input descriptors to list and name each game's inputs * Child and clone roms support for M1, M2/M3 and AW * Naomi: allow bios selection with region core option * Various fixes * Parent rom support for M1, M2, M4 and AW * Naomi/AW: avoid opposite DPad keys being pressed simultaneously * AtomisWave roms support * Naomi: support for M1 and M4 carts. BIOS version H supported. * Naomi: add dual I/O boards / 4-player setup for Ring Out 4x4 * Naomi: M2 mame rom support * CHD: swap bytes of CHDv5+ audio tracks * Added 4:3 resolution for 4K screens * CHD v5 and misc fixes * Adding the 4:3 resolution of 1440x1080 * Maple: non-gamepad controls were ignored. Shikigami No Shiro II fix. * Better rumble support. Fix rumble staying on all the time.
2018-12-18libretro-snes9x: Update to 1.58.nia2-7/+8
Changes: Snes9x 1.58 - Move the LICENSE file to the base directory and use a stub in all the source files referring to it. - Adjust Chou Aniki timing hack. - Use 1-based numbering when displaying pressed keys. - Hide controller port if disabled when displaying keys. - Fix movie playback. libretro: - Fix interlaced modes when overscan crop is enabled. - Allow overriding -flto. (orbea) Snes9x 1.57 - Various seta010 emulation fixes. (kps501) - Pass blargg OAM tests with proper write behavior. (BearOso) - Prevent interlacing in BG modes 1-4. (BearOso) - Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2) - Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope) - Added interpolation option hack for DSP. (kps501, mudlord, BearOso) - Added sprite-tile limit disabling hack. (Tatsuya79) - Added libretro's fast snapshot support. (OV2) - Add overclocking hack that increases IPC (retrotalker) - Fix controller initialization issues preventing some games from using multitap. (retrotalker) - Proper write behavior for register $2122. (BearOso) - Fix transparency issue with Star Fox asteroids. (redguy, BearOso) - Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso) - Resize viewport on state load. (retrotalker) - Many fixes to variables not saved or saved incorrectly in save states. (Dwedit) - Pass decimal tests in blargg's math test ROMs. (BearOso) - Remove memory leak in loadzip.cpp. (bonimy) - Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso) libretro: - Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)
2018-12-13revbump for boost 1.69.0adam3-4/+6
2018-12-13qemu-system-ppcemb was removed by upstream (no longer in the PLIST) sopgoyette1-2/+1
stop trying to disable PAX for the image! OK leot@
2018-12-12fuse-emulator: updated to 1.5.7adam3-17/+16
1.5.7 GTK+ 3: Make the offset entry wider in memory browser GTK+: Remove duplicated surface creation code GTK+: Remove use of deprecated gtk_device_(un)grab functions GTK+/Win32: Add *.bin as an allowed filetype to file selectors and amend .fmf filetype Improve Fuse's Kempston mouse handling under GTK+ 3.x "Save binary" command can now save 65536 bytes again (regression introduced in 1.5.6) Various minor bugfixes
2018-12-12qemu: updated to 3.1.0adam3-10/+12
3.1.0: Incompatible changes - The "qemu-system-ppcemb" target has been removed. "qemu-system-ppc" or "qemu-system-ppc64" should be used instead. - The "tls", "x509", and "x509verify" options to "-vnc" have been removed. The "tls-creds" option should be used instead to point to a "tls-creds-x509" object created using "-object" - The -drive options "cyls", "heads", "secs", "trans", "addr" and "serial" have been removed. The corresponding options of the "-device" parameter have to be used instead now. - The "-balloon" option has been removed since it is replaced by "-device virtio-balloon" now. - The "-nodefconfig" option has been removed. Use "-no-user-config" instead. - The "-startdate", "-localtime" and "-rtc-td-hack" options have been removed. Use the corresponding parameters of "-rtc" instead. - The "-tftp", "-bootp", "-redir" and "-smb" options have been removed. Use the corresponding parameters of "-nic" or "-netdev" instead. - The "ssi-sd" device cannot be created anymore with "-device". This could be changed again in the future. - x86 machines cannot be live-migrated if nested Intel virtualization is enabled. The next version of QEMU will be able to do live migration when nested virtualization is enabled, if supported by the kernel. New deprecated options and features - The '-machine enforce-config-section' parameter is replaced by the '-global migration.send-configuration' option. - The 'name' parameter of the '-net' option is a synonym for the 'id' parameter, which should now be used instead. - The 'hub_id name' parameter tuple of the 'hostfwd_add' and 'hostfwd_remove' HMP commands has been replaced by 'netdev_id'. - The PowerPC target 'prep' machine type should be replaced by the '40p' machine type. - Parsing of key,value pair filenames for the RBD block device - Incorrect CPU topologies specified by -smp socket,core,thread options that are describing number of VCPUs not equal to 'maxcpus'
2018-12-09revbump after updating textproc/icuadam4-7/+8
2018-12-08mame: add upstream bug report URLs to patcheswiz3-5/+9
2018-12-08mame: remove unneeded patcheswiz3-40/+1
0.204 still compiles without them.
2018-12-07mame: add upstream bug report URL to patchwiz2-3/+4
2018-12-07mame: update to 0.204.wiz4-8/+25
MAME 0.204 28 Nov 2018 After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals. Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another. With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected. Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements.
2018-11-29libretro-dolphin: -lrt seems needed on netbsdnia1-2/+4
2018-11-29Revbump for libcanberra gstreamer change.prlw11-2/+2
2018-11-23Recursive revbump from multimedia/libvaryoon4-7/+8
2018-11-18libretro-sameboy: Update to version 0.11.2.nia2-7/+7
Version 0.11.2 New/Improved Features * SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted Accuracy Improvements/Fixes * More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games * Fixed a bug where the left and right audio channel were swapped * More accurate GDMA and HDMA timings * Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2 * Correct emulation of enabling and disabling the volume envelope * Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t * Compensate for CPU prefetch in DIV’s initial value * Correct emulation of turning the DACs on and off. Fixes missing audio in several games Bug Fixes * Fixed a bug where the libretro core didn’t save and load the RTC properly
2018-11-14Revbump after cairo 1.16.0 update.kleink22-44/+44
2018-11-13libretro-fbalpha: Attempt to fix the big endian buildnia3-2/+37
2018-11-12mame: updated to 0.203adam4-18/+22
MAME 0.203 With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
2018-11-12Recursive revbump from hardbuzz-2.1.1ryoon24-46/+48
2018-11-05Support the uboot kernel_noload image type as used by NetBSD/evbarmskrll5-3/+79
GENERIC kernel. Bump PKGREVISION
2018-10-31libretro-fbalpha: Update to 0.2.97.43.20181022nia2-9/+9
Changes: Various fixes Add back the special2017 hacks to neogeo driver Update cps1/cps2 drivers Fix darius sound More fixes for konami twin16 driver Fix #249 (most likely, android needs this) Fix #249 + some konami twin16 updates Fix kungfum Some cleanup Fixes for konami twin16 driver Fast save mode for netplay Fix a bunch of warnings Try at fixing neocd sound (#4) Fix a bunch of gcc7 warnings Fix various refresh rates Fix moonwar controls Fix moonwara controls + some galaxian updates Add CPS Changer pause button (#245) Fix gaplus (#243) + input issues (#102) Fix garyoret (#243) Fix various issues (#243) Fix a graphical glitch in jojoba Add a frameskip core option Fix analog inputs for dragngun Fix for twinhawk (#239) Fix for exposing PGM RAM Exposing RAM for most drivers Initialize state_size in retro_serialize/retro_unserialize (#197) Fixes for aso, roadf and contra
2018-10-28libretro-reicast: Update to 20181026nia2-8/+8
Changes: * Modem: issues with incoming TCP connections. 2K games packet mangling * Auto save state changes * Naomi: no need for lst files anymore * Fix crash when toggling fullscreen on and off * JVS: fix substract coin, array overflow and more * Aica rec: revert to the original sequence of ops for branch to reg * Aica: unaligned branch failure with arm and x86 dynarecs * Naomi: fix arm dynarec do_sqw_nommu_area_3 * Naomi: fix crash on arm. GLES: Disable modifier volumes if no stencil * Naomi: Better game identification, more robust lst parsing * Add screen orientation setting for Naomi vertical screen games
2018-10-28libretro-gambatte: Update to 20181022nia2-8/+8
Changes: * Add optional 'dark filter' (a.k.a. eye saver, for use with games with white backgrounds) * Add the option to only apply colour correction when running a GBC game or using a GBC colour palette * Add 'accurate' colour correction method derived from Pokefan531's gbc-colour shader * Add palettes for original Game Boy, Game Boy Pocket and Game Boy Light * Add SGB palettes * Alter memory descriptors to accommodate bankswitched RAM size
2018-10-15retroarch: Disable PaX MPROTECT to make users' lives easier.nia4-19/+13
Update MESSAGEs for cores accordingly.
2018-10-15libretro-dolphin: import version 20180827nia18-1/+356
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. This development interface is open to others so that they can run these pluggable emulator and game cores also in their own programs or devices. Dolphin is a Nintendo GameCube and Wii emulator with high compatibility across the majority of titles for both platforms.
2018-10-15libretro-cap32: use c99.nia1-1/+2
2018-10-14libretro-mupen64plus: update to 20181013nia3-23/+8
Changes: * pkgsrc patch upstreamed. * HLE RSP updated.
2018-10-14libretro-gambatte: Update to 20181013.nia3-25/+9
Changes: * pkgsrc patch accepted upstream.
2018-10-14libretro-reicast: stick to gl3 for now, considering the version of mesalib.nia1-2/+2