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2019-02-13qemu: Fix build on SunOS.jperkin2-1/+18
2019-02-13emulators: + haxmkamil1-1/+2
2019-02-13emulators/haxm: import haxm-0.c072ad9b68e1d558a9fb791511468d10a1a9b319kamil12-0/+228
HAXM is a cross-platform hardware-assisted virtualization engine (hypervisor), widely used as an accelerator for Android Emulator and QEMU. It has always supported running on Windows and macOS, and has been ported to other host operating systems as well, such as Linux and NetBSD. HAXM runs as a kernel-mode driver on the host operating system, and provides a KVM-like interface to user space, thereby enabling applications like QEMU to utilize the hardware virtualization capabilities built into modern Intel CPUs, namely Intel Virtualization Technology.
2019-02-13qemu: Add HAXM/NetBSD/amd64 support and fix NetBSD debug buildkamil7-3/+114
Bump PKGREVISION.
2019-02-06hatari: fix build for X11_TYPE=modulartnn1-1/+3
via tech-pkg Sijmen Mulder
2019-02-06emulators/retroarch: Update to 1.7.6nia15-1217/+1033
pkgsrc specific changes: * Remove the deprecated and broken libxml2 and libusb1 options. * Fix the qt5 option. * No longer depends on libretro-glsl-shaders, instead use the built-in updater to install shaders. Fixes shader preset saving as non-root... * I submitted a sun audio driver to upstream and they accepted it, so NetBSD and (probably) SunOS will now default to "audioio" instead of "oss". General changelog – CHEEVOS: Reset when hardcore mode is toggled. – CHEEVOS: Update the hashing methods to identify NES, SNES and Lynx games (more accurate and accepting headerless ROMs). – COMMON: Add new JSON playlist format. – COMMON: Fix playlist corruption when deleting items. – COMMON: Fix archive progress display calculation. – COMMON: Fix playlist entries appearing with previously used names. – COMMON: Fix screenshot filename with no core or content. – COMMON: Allow compiling without menu support. – CORE UPDATER: Allow sideloading cores from the menu. – CPU FILTERS: Add Normal2x filter. – CRT/LINUX: New Linux switching method partially implemented. – CRT/LINUX: Linux restore desktop resolution fixed. – CRT/LINUX: Monitor index switching and auto enumerate for output detection in Linux (still working on the windows method). – CRT/RASPBERRY PI: Initial support. – DATE: Add Date / Time style options. – DEBUGGING: Add an integrated crash handler for debug builds (see https://docs.libretro.com/tech/debugging) – DISK CONTROL: Remember the last used folder / current active folder to make disk-swapping faster. – INPUT: Add new menu toggle (hold start button for 2 seconds) – INPUT: Fix arrow keys being incorrectly bound as numpad keys – INPUT/SDL: Flush the joypad events. Decreases cpu usage over time with the SDL joypad driver. – LOCALIZATION: Add Greek translation. – LOCALIZATION: Update German translation. – LOCALIZATION: Update Italian translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Simplified Chinese translation. – LOCALIZATION: Update Spanish translation. – MENU: New “ozone” menu driver. – MENU: Only show CRT SwitchRes if video display server is implemented (Windows/Linux for now) – MENU: User Interface -> Appearance -> ‘Menu Font Green/Blue Color’ settings now work properly. – MENU: Add option to enable in-menu sound effects. – MENU/D3D: Scissoring support (will be used for Ozone and menu widgets). – MENU/QT/WIMP: Allow building with MSVC2017. – MENU/QT/WIMP: Add detailed file browser table. – MENU/QT/WIMP: New grid view implementation that is faster and loads thumbnails on-demand. – MENU/QT/WIMP: Thumbnail drag and drop support. – MENU/RGUI: Overhaul custom theme interface + add wallpaper support. – MENU/RGUI: Thumbnail support and thumbnail downscaling. – MENU: Hide password values. – MENU/SOUNDS: Implement in-menu sound effects (not enabled by default for now, still experimental). – MIDI: Add a Linux ALSA driver for MIDI. – NETPLAY: Force fast-save-states when netplay is enabled. – NETPLAY: Allow quick joining subsystem lobbies. – OSX: Initial CoreAudio V3 audio driver (not yet used in release builds). – OSX: OpenGL 3.2 Core support for cores. – RECORDING: Implement recording options in the menu complete with quality profiles, streaming, and proper file naming – SCANNER: Fix GDI disc scanning. – SHADERS: Fix auto shader preset loading on D3D10, D3D11, D3D12 – SUBSYSTEM: Allow more than 10 subsystems – SUBSYSTEM: Cores that use subsystem for complex scenarios can now load content without starting a regular content first – SUBSYSTEM: Remember the last used folder to make loading subsystem type content faster – VULKAN: Fix RGUI crashing at startup. – VULKAN/RGUI: Enable ‘Menu Linear Filter’ option. – VULKAN: Fix secondary screens in overlays not working. – WAYLAND: Implement idle-inhibit support (needed for screensaver suspend). – WAYLAND: Fix fullscreen toggle. – VFS: Update to version 3. – XMB/OZONE: Add more icons – XMB: Add Automatic Inverted theme – ???: Easter Egg
2019-02-03mame: update to 0.206.wiz4-26/+25
Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now. On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try? If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too. Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus.
2019-02-01libretro-cap32: Update to 20190128nia2-8/+8
Changes: * fixed green palette and cleaned code. * added hires video mode * c89 compatibility * better disk control implementation
2019-02-01libretro-fceumm: Update to 20190106nia3-8/+23
Changes: * FDS: Fix pointers are not freed when closing rom * update FDS to use retro_get_memory_data/size for handling modified disks * FDS: Fix IRQ timing * state.c: minor update and try to fix big-endian save state issues. * Updates the apu pulse' sweep unit based on latest sources * fix irq inhibit flag on frame counter * fix Dragon Warrior 4 not starting after irq inhibit flag is fixed * fix typo in dmc irq * pulse channel, now clocks the length counters when silenced (backport from mednafen-nes) * minor pulse channel fixes/clean up * fixes crash, audio states and comments * Remove space in core option * C89 compliance * Add on/off toggle for NES apu channels - backported from FCEUX. Enabled when only compiled with DEBUG=1. * Fix runahead audio issues in high/very high quality * Fix missing sound state variables for some mappers with expansion audio * Minor cleanup and libretro.h update * An additional check is added to RETRO_MEMORY_SAVE_RAM in some cases where a rom has a battery flag enabled while the mapper assumes it does not. This causes libretro to initialize an unallocated RAM causing errors at startup. A check to see if the save ram pointer exist and if the size is not empty. Adding these checks would also allow libretro to not create a blank .srm file in some cases. Issue originally is from MMC5. * 9d9c480, Add core option: RAM power up state * e07255c , Remove redundant memset() calls * palette:Labeling and index changes * Fix autodetection of NES controllers * Update input settings, allow multi-player without matching CRC * Use lightgun API for Zapper.
2019-01-31Replace aarch64 FPU exception trap handling fix with newer versionmartin4-13/+38
from upstream.
2019-01-31libretro-mgba: remove patch that is not in distinfowiz1-20/+0
2019-01-29Apply upstream fix for FPCR register handling on aarch64, fixes bogusmartin3-3/+20
test failures in our test runs.
2019-01-27libretro-mgba: Update to 0.7.0nia5-28/+37
Changes from 0.6.3 Features ELF support Game Boy Camera support Game Boy Printer support Super Game Boy support Customizable autofire speed Ability to set default Game Boy model Map viewer Automatic cheat loading and saving GameShark and Action Replay button support AGBPrint support Debugger: Conditional breakpoints and watchpoints Ability to select GB/GBC/SGB BIOS on console ports Optional automatic state saving/loading Access to ur0 and uma0 partitions on the Vita Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers GBA: ARMIPS/A22i-style and ELF symbol table support Initial Switch port Bugfixes ARM: Fix MSR when T bit is set Core: Fix audio sync breaking when interrupted Core: Fix ordering events when scheduling during events FFmpeg: Fix encoding audio/video queue issues GB: Revamp IRQ handling based on new information GB: Fix IRQ disabling on the same T-cycle as an assert GB Audio: Make audio unsigned with bias (fixes #749) GB Audio: Clock frame events on DIV GB Audio: Fix channel 3 reset value GB Audio: Fix channel 4 initial LFSR GB Audio: Fix channel 1, 2 and 4 reset timing GB I/O: DMA register is R/W GB MBC: Improve multicart detection heuristic (fixes #1177) GB, GBA Savedata: Fix savestate loading overwriting saves on reset GB, GBA Savedata: Fix unmasking savedata crash GB Serialize: Fix audio state loading GB Serialize: Fix game title check GB Serialize: Fix IRQ pending/EI pending confusion GB Timer: Minor accuracy improvements GB Video: Fix dot clock timing being slightly wrong GB Video: Fix loading states while in mode 3 GB Video: Fix enabling window when LY > WY (fixes #409) GB Video: Fix SCX timing GB, GBA Video: Don’t call finishFrame twice in thread proxy GBA: Reset WAITCNT properly GBA BIOS: Fix BitUnPack final byte GBA BIOS: Fix BitUnPack narrowing GBA DMA: Fix invalid DMA reads (fixes #142) GBA DMA: Fix temporal sorting of DMAs of different priorities GBA Hardware: Fix RTC overriding light sensor (fixes #1069) GBA Hardware: Fix RTC handshake transition (fixes #1134) GBA Memory: Fix Vast Fame support (taizou) (fixes #1170) GBA Savedata: Fix savedata modified time updating when read-only GBA Serialize: Fix loading channel 3 volume (fixes #1107) GBA Serialize: Fix loading states in Hblank GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105) GBA Timer: Fix timers sometimes being late (fixes #1012) GBA Video: Don’t mask out high bits of BLDY (fixes #899) GBA Video: Add delay when enabling BGs (fixes #744, #752) GBA Video: Start timing mid-scanline when skipping BIOS GBA Video: Improve sprite cycle counting (fixes #1126) GBA Video: Make layer disabling work consistently Miscellaneous All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only Core: Remove broken option for whether rewinding restores save games Feature: Added loading savestates from command line GBA Cheats: Allow multiple ROM patches in the same slot GB: Skip BIOS option now works GB: Fix VRAM/palette locking (fixes #1109) GB Audio: Improved audio quality GB, GBA Audio: Increase max audio volume GB MBC: Remove erroneous bank 0 wrapping GB Video: Darken colors in GBA mode GBA: Extend oddly-sized ROMs to full address space (fixes #722) GBA: Implement display start DMAs GBA: Improve multiboot image detection GBA Memory: 64 MiB GBA Video cartridge support GBA Savedata: Remove ability to disable realistic timing GBA Timer: Use global cycles for timers Changes from 0.7 beta 1 Features Libretro: Add Game Boy cheat support Tile viewer now has adjustable width Bugfixes Core: Remember to deinit proxy ring FIFO Core: Reroot timing list when (de)scheduling GB, GBA: Fix broken opposing button filter (fixes #1191) GB MBC: Fix MBC30 SRAM GB, GBA Savedata: Fix leaks when loading masked save (fixes #1197) GB Video: Fix SGB border hole size GB Video: Changing LYC while LCDC off doesn’t affect STAT (fixes #1224) GBA: Fix GB Player features GBA I/O: SOUNDCNT_HI is readable when sound is off GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM GBA Video: Fix caching with background toggling (fixes #1118) Libretro: Fix adding codes with hooks Miscellaneous CMake: Fix libswresample version dependencies (fixes #1229) Debugger: Minor text fixes Debugger: Readability improvements (fixes #1238) GB: Improved SGB2 support GB Audio: Skip frame if enabled when clock is high Libretro: Reduce rumble callbacks
2019-01-22qemu: add some missing binaries to NOT_PAX_MPROTECT_SAFE.gson1-2/+6
Bump PKGREVISION.
2019-01-21bochs: fix build on linuxmarkd5-2/+44
2019-01-13Update to 2.6.9ryoon6-23/+54
Changelog: Changes in 2.6.9 (April 9, 2017): Brief summary : - CPU: implemented new instructions and x86 architecture extensions. - Bugfixes for CPU emulation correctness. - Added Android host platform support. - Added USB EHCI device emulation support. - Added USB floppy (UFI/CBI) support. - Added ethernet module 'socket', designed to interconnect Bochs instances. - Show textconfig at runtime in the Bochs VGA window (gui console). Detailed change log : - General - Added new log action "warn", designed to show a message box on error events. - Show message box before exit if log action is set to "fatal". - Added macro BX_FATAL for all cases when continuing is not recommended, since it can cause an application crash or incorrect simulation behaviour. - Configure and compile - Added Android host platform support. - Configure script now prints warnings for features not maintained yet. - GUI and display libraries - Show the runtime configuration in the Bochs VGA window (gui console) instead of console / xterm (rfb, sdl, sdl2, vncsrv and X11 guis). - SDL2: Added get/set clipboard text support. - CPU / CPUDB - Bugfixes for CPU emulation correctness (critical bugfix for x86-64 and AVX opcodes emulation, fixed assertion failures in proc_ctrl.cc) ! VMX: Implemented Page Modification Logging (PML) ! VMX: Implemented TSC Scaling Extension ! Paging: Implemented Protection Keys ! Implemented UMIP: User Mode Instruction Prevention (don't allow execution of SLDT/SIDT/SGDT/STR/SMSW with CPL>0) ! Implemented RDPID instruction ! Implemented VPOPCNTD/VPOPCNTQ AVX512 instructions ! Implemented XSAVES/XRSTORS instructions and IA32_XSS MSR ! Implemented Translation Cache Extensions (TCE) for AMD CPUID and EFER.TCE control ! Implemented CLZERO instruction (AMD), enabled in Ryzen CPU model ! Implemented MONITORX/MWAITX instructions (AMD), enabled in Ryzen CPU model ! CPUDB: Added AMD Ryzen configuration to CPUDB - I/O Devices - Busmouse - Added standard bus mouse support in addition to the existing InPort emulation code. (patch by Ben Lunt). - Hard drive - Implemented lock mechanism for hard disk images. An image that is opened in r/w mode cannot be used multiple times (e.g. by another Bochs session). - Several fixes in some disk image modes. - Serial / Parallel ports - Added support for changing output file at runtime. - Networking - Added ethernet module 'socket', designed to interconnect Bochs instances with external program 'bxhub' (simulating a multi-port ethernet hub). - Now creating separate plugins for each network driver implementation (slirp, win32, etc.). - Sound - Added PCM output data resampling in a separate thread. The resampler requires either libsamplerate or the SoX resampler library installed. - SDL: Added audio capture support (requires library version >= 2.0.5). - Now creating separate plugins for each sound driver (alsa, win, etc.). - USB - Added USB EHCI device emulation support (EHCI core ported from Qemu). - Added USB floppy (UFI/CBI) support (patch by Ben Lunt). - Added asynchronus USB packet completion support (needed by disk/cdrom seek and read/write latency emulation). - Implemented USB remote wakeup mechanism. - Fixed NAK response handling in all USB HCs. - USB printer: added support for changing output file at runtime. - Added common USB device option "debug" to turn on BX_DEBUG reporting at connection time. - ROM BIOS - Implemented Bochs BIOS option "fastboot" for skipping the boot menu delay.
2019-01-07mame: update to 0.205.wiz7-132/+28
With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system. Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World. There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family.
2019-01-04snes9x: Avoid colliding with libc functions properly.nia2-6/+6
2019-01-04Update to 0.6.1ryoon62-3667/+83
* Update MASTER_SITES and HOMEPAGE Changelog: * Support OpenBSD/sgi 6.4 * Add luna-88k and luna-88k2 emulations * Add i960 emulation stub
2019-01-03libretro-desmume: include libpcap.nia1-1/+2
2019-01-03snes9x: fix fetching distfiles⇧snia1-1/+3
2019-01-03libretro-ppsspp: Use BUILDLINK_LDADD.libexecinfonia1-2/+2
2019-01-03dolphin-emu: don't ENABLE_EVDEV on Linux since it breaks the buildnia1-1/+4
2019-01-02emulators/libretro-reicast: Update to 20181223nia2-10/+8
Changes: * Set DC date/time automatically, DC language core option * Disc swapping support, Reset support, GLES2 regression fix * Re-enable NVMEM on NetBSD since it doesn't seem to cause any problems.
2019-01-02libretro-ppsspp: Update to 1.7.5nia3-27/+47
What's new in 1.7.3/1.7.4/1.7.5 Fixes for a couple of common crashes Reverted immersive mode change temporarily to see if it helps misaligned buttons Change default adhoc server address What's new in 1.7.2 Update text of "Buy PPSSPP Gold" button What's new in 1.7.1 Minor crashfixes, lang updates Save bug fixed (#11508) What's new in 1.7.0 Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441) Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393) Major speed boost in some Gundam and Earth Defense Force games (#10973) Fix for issues with post processing shaders in GL 3+ (#11182) Fixes to sound output switching on Windows (WASAPI) (#11438) Detects DirectInput devices when running (#11461) Simple Discord integration (#11307) New debugging APIs (#10909) Task switching made a lot more robust (fixes GPD XD problems) (#11447) Texture decoding optimizations (#11350) Tons and tons of miscellaneous bugfixes and compatibility fixes
2019-01-02gambatte: catch up with scons update; support building with python 3tnn1-5/+5
2019-01-02libretro-picodrive: Update COMMENT for consistency since this is annoying menia1-2/+2
2019-01-02emulators/libretro-mame2010: Import version libretro-mame2010-20180417nia7-1/+165
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. This development interface is open to others so that they can run these pluggable emulator and game cores also in their own programs or devices. MAME is the Multiple Arcade Machine Emulator. This is a port of MAME 0.139 to libretro with backported improvements and is compatible with MAME 0.139 romsets.
2019-01-02emulators/snes9x: Rename a function from log2 to log2l to avoid problemsnia2-1/+35
with libc collisions on certain platforms.
2019-01-02snes9x-gtk: Link against socket libs on SunOSnia1-1/+3
2019-01-02emulators/dolphin-emu: Install icons, .desktop file, and man pages.nia4-17/+72
2019-01-01emulators/snes9x[-gtk]: update to 1.58.nia36-1255/+188
also, rework gtk libretro-snes9x to use emulators/snes9x/Makefile.common take maintainership since i was basically maintaining the libretro package which was already the most up to date version in pkgsrc and now everything uses Makefile.common. Changelog: Snes9x 1.58 - Move the LICENSE file to the base directory and use a stub in all the source files referring to it. - Adjust Chou Aniki timing hack. - Use 1-based numbering when displaying pressed keys. - Hide controller port if disabled when displaying keys. - Fix movie playback. (OV2, BearOso) libretro: - Fix interlaced modes when overscan crop is enabled. - Allow overriding -flto. (orbea) GTK+: - Use shared snes_ntsc implementation. - Remove extra LGPL licensing to avoid confusion. - Don't translate config file entries. Fixes breakage on non-C languages. - Fix issue where config file doesn't contain all configurable entries. - Remove config options for Netplay, Joystick, and JMA. SDL 2.0 is now mandatory. - Updated gettext and removed intltool. update-po should now catch all translatable strings. - If available, reduce input lag option will now use fences instead of glFinish to prevent hogging the CPU. - Onscreen text can be variable width and will show up in some more cases now. Win32: - Add audio device selection (XAudio2 only) Snes9x 1.57 - Various seta010 emulation fixes. (kps501) - Pass blargg OAM tests with proper write behavior. (BearOso) - Prevent interlacing in BG modes 1-4. (BearOso) - Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2) - Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope) - Added interpolation option hack for DSP. (kps501, mudlord, BearOso) - Added sprite-tile limit disabling hack. (Tatsuya79) - Added libretro's fast snapshot support. (OV2) - Add overclocking hack that increases IPC (retrotalker) - Fix controller initialization issues preventing some games from using multitap. (retrotalker) - Proper write behavior for register $2122. (BearOso) - Fix transparency issue with Star Fox asteroids. (redguy, BearOso) - Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso) - Resize viewport on state load. (retrotalker) - Many fixes to variables not saved or saved incorrectly in save states. (Dwedit) - Pass decimal tests in blargg's math test ROMs. (BearOso) - Remove memory leak in loadzip.cpp. (bonimy) - Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso) Win32: - Include DirectDraw libraries and compile with DirectDraw support by default. (OV2) - Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2) - Save window position when exiting via menu (OV2) - Make custom ROM dialog resizable. (OV2) - Fix various cheat dialog issues. (OV2) - Remove d3d9x DLL dependency by using DirectXMath. (OV2) - Remove rarely-used HLSL shader option. (OV2) - Add InitialSnapshotFilename support. (BearOso) - Disable BG toggle keys by default. (BearOso) - Proper centering and cropping for overscanned and regular height modes. (OV2) - Remove ability to disable the SNES's hires modes. (OV2) - Added a Super Famicom-style icon resource to the EXE. (BearOso) MacOS: - Partial support for new cheats format. (OV2) - Fix MacOS build. (marconett) - Set default for new config options. (tmkk) - Fix compilation on Mac OS Mojave (meepingsnesroms) libretro: - Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius) GTK+: - Use datarootdir instead of datadir on install. (orbea) - Fix --with-system-zip configure flag. (BearOso) - Draw interlaced fields when ready. (BearOso) - Initial Wayland support. (remicalixte) - Allow XV only in X11. (BearOso) - Add Wayland support via EGL. (BearOso) - Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso) Snes9x 1.56.2 - Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso) - Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super Butouden 2. (BearOso) - Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso) - Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso) - Break a specific opcode into cycles. Fixes Little Magic. (BearOso) - Win32: Don't mix garbage into the last line with NTSC filter. (OV2) - Win32: Allow disabling scanlines in NTSC filter. (BearOso) - GTK+: Added an undo load state option. (BearOso) - GTK+: Fixed compilation on big-endian systems. (OV2) - Win32, GTK+: Added integer scaling option. (BearOso) - GTK+, Unix: Preserve current joypad state when rewinding. (BearOso) Snes9x 1.56.1 - Automatic input rate now only works for close multiples (BearOso) of 60Hz. - Win32: Cheats are now shown in the correct order in the (BearOso) list view. - GTK+: Check for version greater than 3.22 when using GTK+ (BearOso) 3. - GTK+: Don't resize code and description field in GTK+ 2. (BearOso) Snes9x 1.56 - Increased the speed of SA1 emulation to match hardware (BearOso) more closely. - Fixed negative SA1 division (BearOso, Jonas Quinn) - Changed the location where we poll input to potentially (Brunnis, BearOso) reduce lag. - Fixed the interlace fields being swapped after skipping (BearOso) frames. - More updates for BS-X support. (LuigiBlood) - Updated xBRZ to version 1.6. (zenju, OV2) - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2) translation. - Updated HDMA to not update indirect addresses until after (BearOso) transfers are completed. - Improved cheats support. This stores cheats in a human- (BearOso, OV2) readable and editable format as gamename.cht. Cheats are converted from the old format on load. They can be added in many different formats, but they will convert to the simple address=condition?byte format. Also, now included is mightymo's cheat database, and the ability to match a game and automatically load cheats from it. - Don't reset a pending NMI on vblank end. Fixes Super (furrykef) Punch-Out. - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso) - Test for transparency before dithering on SuperFX. This (RedGuy(yyy)) fixes some graphical artifacts in Star Fox. - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso) of Phantasia hack. - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso) Fixes Mario's Time Machine graphical glitch. - Memset less memory for sprite calculations. (Nebuleon) - Don't spuriously update register 14 when running SuperFX. (BearOso) Fixes graphical glitches in Doom. - Added a SuperFX clock modifier variable. (BearOso) - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso) Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler. - Calculate next IRQ time in advance instead of continously (BearOso, OV2) checking for it. - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2) Magic Football. - Fixed wrong tile selection in offset-per-tile mode. (BearOso) - Advance the VRAM pointer even if VRAM writes at the time (kps501) are invalid. - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501) Powerfest '94 Mario Kart. - Initialize controllers on reset. Fixes Looney Tunes (kps501) B-Ball multitap. - Attached APU instruction tracer and made some additions (BearOso) to debugging output. - Fix line doubling in interlaced mode. (kps501) - Added support for M.A.C.S. rifle peripheral. (kps501) - Fixed a bug where the MSU1 channels were reversed. (qwertymodo) - Win32: Added dynamic rate control support for XAudio2 (OV2) - Win32: Added different volume level configuration for (OV2) regular and turbo speed. - Win32: Added option to disable EPX scaling for messages (OV2) - Win32: Improve multi-rom loading. (OV2) - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2) easier compiling from source. - Win32: Fixed icon registration. (OV2) - Win32: Better support for running while unfocused. (OV2) - Win32: Changed icon. (BearOso) - Win32: Report hidpi support. (BearOso) - Win32: Added mute hotkey and hotkeys for saving/loading (OV2) from file. - Win32: Disabled hotplugging in favor of a menu option to (OV2) reconfigure joysticks. - Win32: Added a reduce input lag option. (BearOso) - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2) including a dialog to tweak custom parameters. - GTK+: Added dynamic rate control support for audio to (BearOso) reduce buffer overflows and underflows. - GTK+: Increased SDL requirement to version 2.0. This (BearOso) improves joystick compatibility. - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso) - GTK+: Added ability to start from a snapshot on the (julien2512) command line. - GTK+: Added automatic input rate handling. (BearOso) - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso) - GTK+: Now disables the compositor in fullscreen mode. (BearOso) - GTK+: Changed icon. (BearOso) - GTK+: Require libepoxy for OpenGL support. (BearOso) - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso) parameters dialog to configure them. - Unix: Add xinerama support and window position hints. (Francesco149) Snes9x 1.55 - Added support for the MSU-1 coprocessor. (qwertymodo) - Added support for MSU-1 distribution pack. (qwertymodo) - Added support for BS-X Satellaview memory packs and data (LuigiBlood) files. - Improved BS-X memory mapping accuracy. (LuigiBlood) - Fixed APU error causing issues with some games. (byuu, qwertymodo) - Added option to ignore patch checksums. (qwertymodo) - Fixed build warnings / undefined behavior. (bonimy) - Correct pixel placement in hires. (BearOso, OV2) - Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso) - Added Circuit USA APU timing hack. (BearOso) - libretro: Merged some changes from downstream repository. (OV2) - GTK+: Allow use of XDG config directory. (BearOso) - GTK+: Add 10th save slot. (YamashitaRen) - GTK+: Updated Spanish translation. (jristz) - Win32: Switched to Studio 2017. (OV2) - Win32: Fixed problems when minimized in d3d. (OV2) - Win32: Split Patch/Rom directory. (OV2) - Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2) - Win32: Fixed crash with movie dialog (OV2) - Win32: Changed hotplugging (OV2) Snes9x 1.54.1 - GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso) - Win32: Save window position when toggling fullscreen. (OV2) - Win32: Do not assign down-left binding to down-right. (OV2) Snes9x 1.54 - Changed the S-SMP core module to one written by byuu. (byuu, BearOso) This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games. - Improved IRQ emulation in several cases. (OV2) - Added rewind support. (Themaister, OV2) - Included libretro port. (OV2, libretro team) - Added bps soft-patching support (OV2) - Fixed MMC bank register bit 7, restored 64mbit ExLoRom map (FuSoYa) - GTK+, Windows: Added xBRZ filter (Zenju, OV2, nmagre) - GTK+: Fixed several issues with GTK+3. (BearOso) - GTK+: Added extra aspect ratio options. (BearOso) - GTK+: Added option to mute sound when using turbo mode. (BearOso) - GTK+: Fixed expose handling to reduce overdraw and (BearOso) improve performance. - GTK+: Updated and universalized Spanish translation. (jristz) - Unix: Added Xv support and fixed several bugs. (greg-kennedy) - Win32: Added CG meta shader support (OV2, Themaister) - Win32: Added support to detect joypad changes (OV2) - Win32: Fixed unicode command line parameters, Fixed controller command line parameters (OV2) - Win32: Added quit hotkey (OV2) - Win32: Fixed custom rom dialog (OV2) - Win32: Fixed various cheat dialog issues (gocha, OV2) - Win32: Added hotkey for fast forward toggling (gocha) - Win32: Added drag and drop support for movies (gocha) - Win32: Fixed blargg filter for regular width hires (OV2) - Win32: Fixed snapshot loading from unicode paths (OV2) - Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions (OV2) Snes9x 1.53 - Rebuilt IRQ handling. (zones) - Improved overall timings, now Snes9x can handle events in a opcode a little. (zones) - Improved screen interlace and sprite interlace supports. (OV2, zones) - Fixed Hi-Res pixel plotter. (BearOso, zones, OV2) - Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn) - Fixed Super Buster Bros. graphics after reset. (Jonas Quinn) - Improved SA-1 support. (zones) - Added SA-1 CC2 support. (Jonas Quinn, byuu) - Fixed SA-1 NMI override mode. (zones) - Fixed Dual Orb 2 sound glitch. (byuu) - New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2) - Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2) - Fixed movie snapshot unfreeze inconsistency. (gocha) - Faster config file saving. (OV2) - Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn) - Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso) - Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis) - Fixed crash relating to double-closed descriptor. (BearOso) - Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones) - Removed remaining outdated asm code. (zones) - JMA 64 bit support. (kode54, Nach, friedrich.goepel) - GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones) - GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2) - Win32: Full unicode support. (OV2) - Win32: Restored OpenGL mode. (OV2) - Win32: x64 version. (OV2) - Win32: HLSL shader support. (mudlord) - Win32: Win7 jumplist synchronizes with recent roms list. (OV2) - Win32: Updated menu structure. (OV2) - Win32: Drag&Drop support for ROMs. (gocha, OV2) - Win32: Reworked movie-recording with size selection. (gocha, OV2) - Win32: Restored SPC save option. (OV2) - Win32: Fixed vsync in DirectDraw. (OV2) - Win32: Improved window position saving. (OV2) - Win32: Restored compile with DEBUGGER. (gocha) - Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen) - Win32: Config file option to always center image. (OV2) - Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha) - Win32: Added and fixed Autofire for D-pad. (gocha) - Win32: Fixed aggressive soundsync wait. (OV2) - Win32: Added window size presets. (OV2) - Mac : Added pause and frame advance functions. (zones) - Mac : Now you can choose any folder for saving files. (zones) - Mac : Updated Music Box (mostly internally). (zones) - Mac : Fixed gliches in open/save dialogs on 10.6. (zones) - Mac : Fixed display configuration in windowed mode. (zones) - Unix : Fixed segfault and hang-up with -DNOSOUND. (zones) - GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso) - GTK+ : Fixed many permissions issues with config folders. (BearOso) - GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso) - GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso) - GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso) - GTK+ : Fixed focus issue when there is no window manager. (BearOso) - GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso) - GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso) - GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso) - GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso) Snes9x 1.52 - IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older. (zones) - Highly acculate SPC700 and S-DSP emulation. (Blargg) - Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones) - SPC7110 emulation. (byuu, neviksti) - Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with older versions. (zones) - Removed graphics pack support. It's no more necessary. (zones) - Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones) - Added savestate supports for DSP-2, DSP-4, ST-010 and OBC1. (zones) - Added UPS support. (byuu) - Fixed DSP-4 AI problem. (Jonas Quinn) - Fixed invalid memory accesses in C4 and OBC1 codes. (zones) - Fixed invalid memory accesses in BSX codes. My mistake. (zones) - Fixed the read value of $213e, $4210 and $4211. (zones) - Fixed the writing of word values at the memory boundary. (zones) - Fixed the bug that the unnecessary SA-1 emulation continues once any SA-1 games are launched. (zones) - Removed old color blending codes. (zones) - Removed too-old Snes96 and ZSNES snapshot support. (zones) - Updated command-line options. (zones) - Code cleaning. (zones) - GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso) - Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones) - Win32: Now uses snes9x.conf to prevent problems with modified meaning of settings. (OV2) - Win32: Removed broken OpenGL mode. (OV2) - Win32: Removed support for 8bit output. (OV2) - Win32: Reworked settings dialogues to accomodate the new APU core and display settings. (OV2) - Win32: Updated defaults to use D3D and XA2 (better Vista and Win7 support). (OV2) - Win32: Direct3D and XAudio2 support. (OV2) - Win32: Added Blargg's ntsc filter (three presets). (OV2) - Mac : Fixed corrupted screenshot on Intel Mac. (zones) - Mac : Fixed sudden abort in QuickTime movie export on Intel Mac. (zones) - Mac : Changed sound settings for the new APU core. (zones) - Mac : Changed the default folder which Snes9x looks for to 'Application Support' folder. (zones) - Mac : Changed folder names: 'IPSs' -> 'Patches', 'BIOSs' -> 'BIOSes'. (zones) - Mac : Added Blargg's ntsc filter. (zones) - Mac : Internal changes for Leopard and Snow Leopard. (zones) Snes9x 1.51 - Added DSP1 and SuperFX savestate support. (nitsuja) - Added screen state GFX to save states. (optional) (nitsuja) - Fixed desync when loading inconsistent state in playback. (nitsuja) - When playback reaches a movie's end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja) - can now record resets and mouse/superscope/justifier(s) (nitsuja) - Added same-line-comment support for config files. (nitsuja) - input display for all controllers (including peripherals) (nitsuja) - Win32: Now uses .cfg file instead of Windows registry. (nitsuja) - Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja) - Win32: option to use standard file open dialog for ROMs (nitsuja) - Win32: maintain aspect ratio and bilinear filter stretch (nitsuja) - Win32: optional removal of the dreaded "black bar" (nitsuja) - Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja) - Win32: Added hires support for Interlace and TV Mode. (nitsuja) - Win32: text removed from .avi output (optional) (nitsuja) - Win32: better directory management, customizeable (nitsuja) - Win32: Screenshot support is back. (nitsuja) - Win32: Netplay is back (but still not very good). (nitsuja) - Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja) - Win32: cheat search improvements (address, watch, SuperFX)(nitsuja) - Win32: Added non-modal ("active") cheat search option. (nitsuja) - Win32: new hotkey-config dialog and configurable hotkeys (nitsuja) - Win32: Fixed joystick config in input dialog. (nitsuja) - Win32: Fixed hires and extended height .avi output. (nitsuja) - Win32: various small GUI improvements (nitsuja) - Win32: Netplay fixes. (nitsuja) - "Fake Mute" desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja) - Fix for save state blocks > 999999 bytes. (Bisqwit) - C4 games now save C4 data in save states. (DeHackEd) - Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd) - X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd) - Unix: parameter: -autodemo <filename> loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd) - Unix: parameter: -oldturbo, the turbo button renders all frames when fast-forwarding. (DeHackEd) - Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd) - Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd) - Unix: parameter: -maxframes <target> during movie playback, snes9x will exit when the target is hit. (DeHackEd) - Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd) - Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd) - Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd) - Unix: Configurable sound device. (pierredavidbelanger) - configure.in now requires a sufficiently new version of autoconf. (anomie) - Fixed slow versions of branch opcodes. (anomie) - Fixed the mosaic offset bug. (anomie) - No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie) - New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu) - A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu) - The final HDMA Indirect Address load is only weird on the last channel of the scanline. Touge Densetsu Saisoku Battle problem solved. (anomie, byuu) - Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu) - Fixed superfluous VIRQ triggers. (zones) - Fixed missing IRQ trigger just after the previous one. (zones) - Fixed missing IRQ while writing to $4200. (zones) - Fixed IRQ timing after WRAM refresh. (zones) - Fixed NMA timing after DMA transfer. (zones) - Fixed superfluous auto-joypad-reading. (zones) - Fixed missing WRAM refresh during DMA transfer. (zones) - Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones) - Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones) - Changed initial DMA registers values. (zones) - Slightly modified APU execute timings. (zones) - Fixed APU I/O registers to get/set the proper value. (zones) - Blocked invalid VRAM writings, though you can turn off this option due to Snes9x's inaccurate timings. (zones) - Omitted SPCTOOL, no one uses it. (zones) - Added Sufami Turbo support. (zones) - Added Same Game add-on cart support. (zones) - Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones) - Improved mirroring. (Nach, grinvader, byuu) - CRC32 on BS dumps now follows uCONSRT standard. (Nach) - BS dumps now always run in NTSC mode. (Nach) - Unknown regions (generally betas) default to NTSC. (Nach) - Now support NSRT headers for setting up controllers. (Nach, nitsuja) - Unix: Fixed command line help output. (Nach) - Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach) - Win32: Saner defaults for movie record. (Nach) - Unix: Fixed crashing with mouse or super scope. (Nach) - Removed some weird code which was crashing Korean League and its varients. (Nach) - Win32: Can now compile with MinGW. (Jonas Quinn, Nach) - Win32: Can now cross compile Snes9xw. (Nach) - Unix: SSnes9x compiles again. (Nach) - Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn) - Unix: Netplay Fixes. (Nach) - Unix: Netplay Improvements. (Fabianx) Snes9x 1.5 - Pseudo-hires rendering flush, Old 2xsai endian fix (anomie) - Added 'oops' auto-snapshot support (anomie) - Fixed usage messages (Unix) (anomie) - Old split-ROM-in-zip bugfix (anomie) - ./configure fix for detecting libpng (anomie) - Fix "no PNG support" error message (anomie) - Anomie's control remapping patch (anomie) - Support for IPS patches in the zip file (anomie) - OBC1 savestate fix (Overload) - Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie) - Add some missing ifdefs (UNZIP_SUPPORT and ZLIB), from AaronOneal (anomie) - Config file for Unix/X11 and Unix/SVGA (anomie) - CPU instruction fixes (mostly emulation mode & timing) (anomie) - Mode 7 fixes (anomie) - Rewrote the renderer. Enjoy! (anomie) - Correct-ish memmap boundary testing. (anomie) - Add support for saner directory structures under Unix (anomie) - Unix: Fixed detection of newer libpng (spotted by vapier) (PBortas) - Added 4-point gaussian interpolation and proper envelopes many thanks to Brad Martin and TRAC. (zones) - Fixed several sound problems. (zones) - Fixed the memory access problem in C++ Super FX core. (zones) - Speed adjustment of C++ Super FX emulation. (zones) - Various timing fixes: NMI, IRQ, WRAM refresh, cycles per line, HBlank start, etc. Many thanks to byuu for much information. (zones) - Removed some game specific hacks. (zones) - Added partial Satellaview (BS) emulation. (Dreamer Nom, zones) - Added the Katakana font for onscreen messages. (107) - Updated JMA to v1 (Nach) - Unix: Fixed JMA options in config (Nach) - Unix: Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date. (zones) - Unix: Changed the default settings in config. (zones) - Updated porting.html (porting.txt) in sync with 1.5. (zones) - Fixed buffer over/under flow due to incorrect logical operator in S-RTC code (byuu) - Fixed HDMA flags bug. (byuu, anomie) - Fixed bugs causing crashing in Unix. (Nach) - Ported Snes9x to AMD64. (John Weidman, Nach, zones) - Completed DSP-1 code. (Andreas Naive, Overload, Nach) - Updated DSP-3 code. (Nach, z80 gaiden) - Updated DSP-4 code. (Dreamer Nom, Nach, z80 gaiden) - Overhauled BS detection. (Nach) - Improved Unix portability. (Nach, zones) - Fixed infiniti loop and invalid read bug in C++ C4 core. (Nach)
2019-01-01nestopia: Update to version 1.49.nia10-124/+78
this is now the Nestopia UE fork, as used in Debian, FreeBSD Ports, Ubuntu, [...] ---------------------------------------------------------------- 1.49 ---------------------------------------------------------------- Shell: Additions: - Added more palettes to extras - Game-specific custom palettes - Scale factors up to 8x - Added option to enable overclocking - Added rewind controls to gamepad - Famicom Mic support - Optional JACK Audio support (McKayJT) - Added .wav sample loading Changes: - Separated GTK+ and SDL input settings - Removed deprecated functions from UI - Use GTK+ OpenGL widget for GUI (Wayland support) - Reworked Alternate Speed/Fast-Forward - Allow mapping more than 9 joysticks (Lou-Cipher) - Restructured build system, separated SDL and GTK builds - Cursor options split int normal and special cursor options Fixes: - Fixed automatic ROM patching, improved patching function (hugoarpin) libretro: Additions: - Add support for multiline cheats and raw cheats (iLag) - Add adapter autoselect using NstDatabase.xml (hunterk) - Famicom Mic support - Cheevos ram access support (meepingsnesroms) - Add .wav sample loading Fixes: - Fixed heap corruption bug with crosshair (Arto Vainiolehto) - Fixed black screen when non-existent custom palette is selected - Fixed crosshair and overscan with blargg filter Core: Additions: - Added support for overclocking (meepingsnesroms) Fixes: - Fixed NSF and FDS in Dendy mode (Eugene.S) - Fixed coding mistake in PPU (zeromus) - Modified submappers for VRC2/VRC4 games (GeneralFailer) - Fixed compilation error in SetRamPowerState (Arto Vainiolehto) - Fix for McAcc games (joepogo) ---------------------------------------------------------------- 1.48 ---------------------------------------------------------------- Shell: Additions: - Remember previous ROM directory (fabiengb) - Added an option to disable the cursor - Added ability to load custom palettes - Added many palettes to extras (FirebrandX, BMF, others) - Added monochrome blargg NTSC filter - Added new build systems: CMake and Autotools (David Seifert) Changes: - TV Aspect Ratio changes depending on region Fixes: - Made the region selector more coherent - Fixed a bug that switches video modes rapidly - Revamped region selector code - Fixed fullscreen switching too fast - Fixed region selector when the XML database is not present libretro: Additions: - Added ability to load custom palettes - Added many palettes (Monroe88) - Added monochrome blargg NTSC filter (dalter) - Added Turbo A/B buttons Core: Additions: - RAM Power-on State setting - Support for mapper 23.10 Fixes: - VRC2 Mirroring bug (koitsu, lidnariq) - Dendy timing and audio fixes (FHorse, Eugene.S) - Removed unused code in APU - Properly initialize RAM - fixes F-1 Race (koitsu) - Silenced many build warnings (orbea) ---------------------------------------------------------------- 1.47 ---------------------------------------------------------------- Shell: Additions: - On-screen text when saving/loading states - Basic NSF player - PNG Screenshots - Quick State Save/Load menu items - Open Recent menu item - Ability to pause games when configuration dialog is open - Customizable NTSC filter options - Support for Mac OS X Changes: - Updated to modern OpenGL (version 3.2 minimum) Fixes: - Empty audio buffer when volume is set to 0 - Input config now accepts joystick buttons over 10 libretro: Additions: - Game Genie Sound Distortion option - Region selection core option Changes: - Default to "consumer" palette - Vertical and Horizontal overscan options separated Fixes: - Fixed FDS save path Core: Additions: - Added support for MC-ACC (perilsensitive) - Added NstDatabase.xml entries (clobber) - Added support for NES 2.0 submappers - Added support for mapper 4.1 - Added support for mapper 4.3 - Added support for mapper 23.15 - Added support for mapper 25.15 - Added support for mapper 32.1 - Added support for mapper 68.1 - Added support for mapper 71.1 - Added support for mapper 78.1 - Added support for mapper 78.3 Fixes: - Reverted fix for Mapper 79 - Fixed Burai Fighter status area (perilsensitive) - FME-7 IRQ Fix (lidnariq) - Disabled buggy audio sync ---------------------------------------------------------------- 1.46.1/1.46.2 ---------------------------------------------------------------- Unix Shell: Fixes: - Input config bugfixes - Only go fullscreen when the game is actually playing ---------------------------------------------------------------- 1.46 ---------------------------------------------------------------- Unix Shell: Additions: - Mask Overscan option - Disable GUI option - Command line interface - Scale Factor and Filters can be changed while playing - Zapper support - Palette and Picture options - Ability to turn Vsync on/off - Alternate emulation speed - libao audio output (handles ALSA, OSS, Pulse, etc) - More volume controls - Turbo Buttons A and B Changes: - Ported to SDL 2.0 - Completely rewrote config file handling - Completely rewrote input config and input handling - Completely rewrote cheats - Removed ALSA and OSS audio output Windows Shell: Fixes: - xBR dialog now updates video output when options change libretro: Additions: - Ability to load NstDatabase.xml (needed for some games) - Overscan masking (themaister) - Palette options - Zapper support Changes: - Region detection based on NstDatabase.xml Core: Additions: - Game Genie sound distortion option - Mapper 210 (NAMCOT-175, NAMCOT-340) Fixes: - Hard Drivin' now playable (dragon2snow) - Kaettekita Mario Bros. fix (dragon2snow) - Fix for rewinder sound issue (steelywing) - Typos and syntax error fixes (lioncash) - Fix for Mickey's Safari in Letterland (joepogo, james) ---------------------------------------------------------------- 1.45 ---------------------------------------------------------------- Unix Shell: Additions: - Added the ability to switch FDS disks for multi-disk games - xBR filter options - Support for more archive formats through libarchive - Differentiated Soft/Hard Reset Changes: - Removed internal zip and 7zip decoders in favour of libarchive - Replaced gtk_key_snooper with key_press_event and key_release_event Fixes: - 7zip CRC check segfault Windows Shell: Additions: - xBR filter options Changes: - Redundant TV Aspect checkbox removed from NTSC filter dialog - Modified default sound settings to avoid desync libretro: Additions: - blargg's NTSC filter core option - L/R now insert coins on Vs. System games Core: Additions: - xBR filter added - Hyllian, notBald Fixes: - Triangle volume bug in Dendy mode - emu-russia - NTSC filter background colour fix - blargg ---------------------------------------------------------------- 1.44 ---------------------------------------------------------------- Unix Shell: Additions: - Support for FreeBSD, OpenBSD, and NetBSD - TV Aspect Ratio option added - 2xSaI filter option exposed Changes: - Renamed Linux port to Unix port - Removed status bar - General UI improvements - Stop warning about unused results - SDL is the default sound API on Linux, the only one on the BSDs - Drag and Drop re-enabled Fixes: - Fixed SDL sound crashes - Fixed Movie Record crash - Loading a state when none exists no longer resets - Fixed bug that causes "Enter" to toggle fullscreen - GUI responsiveness glitches when failing to output sound fixed Windows Shell: Fixes: - TV Aspect is more accurate - W.M. Martinez libretro: Additions: - libretro port done by Themaister and twinaphex Core: Fixes: - Merged a fix for Mapper 79 that affects "Puzzle (Unl)" - shalma - Fixed a PPU bug that causes problems in "The Young Indiana Jones Chronicles" - Art Vandelae, plasturion, and James - Mapper 143 fix that affects "Dancing Blocks (Unl)" - shalma ---------------------------------------------------------------- 1.43 ---------------------------------------------------------------- Linux Shell: Additions: - Fullscreen defaults to native screen resolution Changes: - Completely rewrote the GUI (except for Cheat Manager and Archive Selector) - More traditional look and feel - Improved input configuration - Keyboard shortcuts - More functionality exposed directly through GUI - Better looking icons Windows Shell: Changes: - Updated icons, about dialog, copyright - Merged the remaining features from Unofficial 1.41.1 ---------------------------------------------------------------- 1.42 ---------------------------------------------------------------- Linux Shell: Additions: - Added native support for D-pads (Hat Switches) - Added an About dialog box - Added icons and a desktop menu entry Fixes: - Fixed the 100% CPU usage bug - Fixed the "Error writing setting!" bug (patch from Arch Linux) ---------------------------------------------------------------- 1.41 ---------------------------------------------------------------- Linux shell: Fixes: - Fixed a braindead SRAM path issue Windows Shell: Changes: - Merged win32 fixes from Unofficial Build 1.41.1 ---------------------------------------------------------------- 1.40-undead ---------------------------------------------------------------- Linux Shell: Additions: - Added install/uninstall targets to Makefile Changes: - Ported to GTK+3 - Changed default sound API to ALSA (SDL audio has problems on some computers) - Changed default renderer to OpenGL with a scale factor of 2 - Changed binary name to "nestopia" - SRAM now saves to ~/.nestopia/save (for people who have roms on a read-only network share) - Automatically install a new nstcontrols file to ~/.nestopia if it doesn't exist - Install NstDatabase.xml to a proper location on the filesystem instead of forcing the user to manually copy it to ~/.nestopia Fixes: - Fixed numerous compiler warnings. ---------------------------------------------------------------- Unofficial 1.41.1 - by Geestarraw (geestarraw@gmail.com) (May 17, 2011) ---------------------------------------------------------------- Shell: Changes: - Added fullscreen support for non-primary monitor displays. - Modified Video Options dialog component layout and added device index to identify mutiple monitors. - Refactoring. - Code documentation. Fixes: - Fixed so menu is still displayed after fullscreen monitor to monitor switch. Project: Changes: - Converted solution and projects to Visual Studio 2010. - Improved version enumeration previously locked to x.xx (exactly 3 digits) to be anything from y.y, y.y.y, and y.y.y.y (where y can be up to 4 digits). - Changed build output target to nestopia.exe. Fixes: - Fixed bug in version enumeration always excluding highest version number. - Moved unofficial 1.41 release notes to official changelog file. ---------------------------------------------------------------- Unofficial 1.41 - by Keith Kelly (c0d3h4x0r@hotmail.com) (March 29, 2010) ---------------------------------------------------------------- This is an unofficial maintenance release I created to fix an annoying joystick lag issue. This lag was particularly bad when VSync was enabled. The original Nestopia author (Martin Freij) appears to have abandoned the official Nestopia project on SourceForge and has not responded to any of my e-mails, so I am left with no choice but to provide this unofficial release as a public service to the emulation community. Changes: 1. Removed manual option to set priority of Nestopia's main emulation loop thread. Instead, Nestopia now boosts its own process base priority AND its own main emulation thread priority whenever it is the active foreground window (and/or running in full-screen mode). This brings Nestopia much closer to real-time performance and responsiveness. 2. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure that the input devices are always polled immediately before the input state is utilized. This was the key change that got rid of most of the lag. 3. Removed some screwy input timing logic that was causing input polling to work only on certain clock intervals, rather than allowing it to work every time it was called. (As far as I can tell on my own hardware configuration, these three changes taken together have completely eliminated the lag problems that have been present in Nestopia for several releases. Your mileage may vary.) 4. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008 Express Edition. 5. Added this releasenotes.txt file and bumped the version number to 1.41. ---------------------------------------------------------------- 1.40 Release A-H - by R. Belmont ---------------------------------------------------------------- Linux Shell: Additions: - XML ROM support - More flexible video configuration including OpenGL hardware scaling - Input mapping in the GUI - Cheat Manager with flexible support and import/export capability (win32 compatible format) - Core logging is now enabled to the terminal you start NEStopia from for easier diagnosis of problems - Automatic soft-patching added - Coin inputs added for Vs. system - Audio filters added for fun - [Release C] Proper default nstcontrols file included - [Release E] Added SDL audio driver, should be most compatible - [Release G] Cheat Manager now shows descriptions on imported XML files. Also fixed a CM crash. Changes: - Complains more if it's unable to write to the settings file - Archive browser comes up automatically if you select a zip or 7zip archive with multiple NES files in it - Option to select favored console - [Release E] Refactored to get UI code out of main.cpp - [Release G] Settings window auto-hides during emulation [enik] Fixes: - Fixed bug where keyboard input could stick - [Release B] Cleaned up some crashy issues with the control configurator - [Release D] Fixed ability to remap "meta" keys (keys that control NEStopia itself), fixed documentation on defaults. - [Release E] Fixed quicksave/quickload - [Release F] Fixed keyboard to ignore numlock/capslock - [Release G] Taskbar description is set properly for the game window [enik]
2019-01-01dolphin-emu: Import version 5.0nia18-1/+2094
Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!
2018-12-31PC6001VX: update to 3.1.1.tsutsui3-23/+7
pkgsrc changes: * remove a patch fixed in upstream Upstream changelog: * Changed context menu touch gesture from long tap to single tap. * Some minor bug fixes.
2018-12-31emulators/vice: update to 3.3.rhialto7-208/+143
* Changes in VICE 3.3 ===================== This release stabilizes and introduces the GTK3 UI as the primary user interface for all major ports. For "lesser" platforms we still have the SDL1/SDL2 based interface. All other user interfaces have been removed. RIP ** General ---------- - Old, unmaintained, ports removed: * MacOS Cocoa: use SDL or Gtk3 * WinVice: use SDL or Gtk3 * BeOS/Haiku: use SDL * AmigaOS: use SDL * Unix Xaw: use SDL or Gtk3 * Unix Gtk2: use SDL or Gtk3 * OS/2: use SDL - Fix building against external ffmpeg >= 4.0 - Fix errors in multi-SID code - added single SNES pad emulation (compatible to Ninjas adapter/TrapThem64) - Make VICE much faster by using -O3 vs -O2 - add a slot number before the literal name of a game-controller, which is less confusing when more than one controller of the same type is used - fix parsing of the commandline with -config first - added dutch to list of keyboard mappings (more details in the included share/doc/vice/NEWS file)
2018-12-31e-uae: update to 0.8.29-WIP4maya4-28/+218
let's call it 0.8.28.99.4 to make sure numbering is incremental. Add a patch from fedora to fix startup crash on 64-bit machines. PR pkg/44066 E-UAE-0.8.29-WIP4 released Here at last. Lots of bug fixes, better performance and an experimental OpenGL renderer in the SDL back-end - which, incidentally, makes E-UAE fly on Mac OS X.
2018-12-23ckmame: update to 1.0.wiz3-14/+10
1.0 (2018-12-18) ================= * add `--stats` to print stats about the state of the ROM set * add support to only keep complete games in ROM set * add `--autofixdat` to create fixdat with a name based on the dat name * improve MAME (neogeo set) support * fix up regression test suite * switched to CMake build system
2018-12-22PC6001VX: update to 3.1.0.tsutsui4-11/+58
pkgsrc changes: * make debug monitor, ffmpeg4 for video capture, and SDL2 for joystick support optional (for low performance machines; enabled by default) * fix a URL for online help (already fixed in upstream) Upstream changelog: * Better virtual keyboard display size. * Virtual Keyboard is now mouse operable. * Assigned "reset emulation speed" to middle mouse button. * Added "Convert replay to movie" menu. * Now audio is muted during encoding movie.
2018-12-21retroarch: Try regular sort(1) on SunOS.nia2-1/+17
2018-12-18emulators/mednafen: Update to 1.21.3.nia12-278/+82
Package's changelog does not go that far back.
2018-12-18emulators/libretro-desmume: Update to 20181207.nia3-26/+18
No active changelog.
2018-12-18emulators/libretro-beetle-psx*: Update HOMEPAGE.nia3-4/+5
2018-12-18emulators/libretro-beetle-psx-hw: New child package of ibretro-beetle-psx.nia6-28/+79
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. This development interface is open to others so that they can run these pluggable emulator and game cores also in their own programs or devices. Mednafen PSX (Beetle PSX) is a Sony PlayStation 1 video game system emulator that can be used as a libretro core. It is a libretro port of Mednafen PlayStation. Mednafen can load CD-ROM games from a ripped/dumped copy of the disc, such as CUE+BIN. Additionally there is support for CloneCD "CCD/IMG/SUB" rips, and cdrdao "TOC" files. A CUE file is required. This is the OpenGL version. It is currently less accurate than the software renderer but will enable and/or speed up enhancements like upscaling and texture filtering.
2018-12-18libretro-reicast: Update to 20181213nia3-19/+38
Changes: * Use u32 for vertex indices to avoid overflow. Fix ggx15 coin chute issue * Naomi: allow mapping P2 buttons onto P1. Fix coin chute issues. * Clip high z vertices. Fixes bogus triangles in Soul Calibur intro and NHL 2K2 missing menu * Unlock the emu thread if waiting for frame finish when loading state * Use xxhash for palette hashing. extra depth scale for NHL 2K2 * Skip rendering is TA context is overrun. Fixes strip mode crash in FOTNS * ARM dynarec: do a block check on the entire block. Fixes Grandia II freezing on Now Loading... screen * Backport Synchronous rendering option from upstream * Fix some regions & add some missing keys * Fix regions for Guilty Gear games * Naomi: 7z archive and split/parent roms support * rec-x64: don't reset the cycle counter for better scheduling * Fix compile fail from math with conflicting types * Naomi: fixes for vathlete, csmash, hotd2 and more * Restrict regions for naomi games * Add All GD Roms - Flyinghead FTW * Naomi: GD-ROM support * Naomi: improved JVS configuration. Ninja Assault * Mushiking and Derby Additions/Fixes * Fixes for wldkicks and wldkicksu * Naomi/AW: Leverage libretro input descriptors to list and name each game's inputs * Child and clone roms support for M1, M2/M3 and AW * Naomi: allow bios selection with region core option * Various fixes * Parent rom support for M1, M2, M4 and AW * Naomi/AW: avoid opposite DPad keys being pressed simultaneously * AtomisWave roms support * Naomi: support for M1 and M4 carts. BIOS version H supported. * Naomi: add dual I/O boards / 4-player setup for Ring Out 4x4 * Naomi: M2 mame rom support * CHD: swap bytes of CHDv5+ audio tracks * Added 4:3 resolution for 4K screens * CHD v5 and misc fixes * Adding the 4:3 resolution of 1440x1080 * Maple: non-gamepad controls were ignored. Shikigami No Shiro II fix. * Better rumble support. Fix rumble staying on all the time.
2018-12-18libretro-snes9x: Update to 1.58.nia2-7/+8
Changes: Snes9x 1.58 - Move the LICENSE file to the base directory and use a stub in all the source files referring to it. - Adjust Chou Aniki timing hack. - Use 1-based numbering when displaying pressed keys. - Hide controller port if disabled when displaying keys. - Fix movie playback. libretro: - Fix interlaced modes when overscan crop is enabled. - Allow overriding -flto. (orbea) Snes9x 1.57 - Various seta010 emulation fixes. (kps501) - Pass blargg OAM tests with proper write behavior. (BearOso) - Prevent interlacing in BG modes 1-4. (BearOso) - Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2) - Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope) - Added interpolation option hack for DSP. (kps501, mudlord, BearOso) - Added sprite-tile limit disabling hack. (Tatsuya79) - Added libretro's fast snapshot support. (OV2) - Add overclocking hack that increases IPC (retrotalker) - Fix controller initialization issues preventing some games from using multitap. (retrotalker) - Proper write behavior for register $2122. (BearOso) - Fix transparency issue with Star Fox asteroids. (redguy, BearOso) - Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso) - Resize viewport on state load. (retrotalker) - Many fixes to variables not saved or saved incorrectly in save states. (Dwedit) - Pass decimal tests in blargg's math test ROMs. (BearOso) - Remove memory leak in loadzip.cpp. (bonimy) - Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso) libretro: - Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)
2018-12-13revbump for boost 1.69.0adam3-4/+6
2018-12-13qemu-system-ppcemb was removed by upstream (no longer in the PLIST) sopgoyette1-2/+1
stop trying to disable PAX for the image! OK leot@
2018-12-12fuse-emulator: updated to 1.5.7adam3-17/+16
1.5.7 GTK+ 3: Make the offset entry wider in memory browser GTK+: Remove duplicated surface creation code GTK+: Remove use of deprecated gtk_device_(un)grab functions GTK+/Win32: Add *.bin as an allowed filetype to file selectors and amend .fmf filetype Improve Fuse's Kempston mouse handling under GTK+ 3.x "Save binary" command can now save 65536 bytes again (regression introduced in 1.5.6) Various minor bugfixes
2018-12-12qemu: updated to 3.1.0adam3-10/+12
3.1.0: Incompatible changes - The "qemu-system-ppcemb" target has been removed. "qemu-system-ppc" or "qemu-system-ppc64" should be used instead. - The "tls", "x509", and "x509verify" options to "-vnc" have been removed. The "tls-creds" option should be used instead to point to a "tls-creds-x509" object created using "-object" - The -drive options "cyls", "heads", "secs", "trans", "addr" and "serial" have been removed. The corresponding options of the "-device" parameter have to be used instead now. - The "-balloon" option has been removed since it is replaced by "-device virtio-balloon" now. - The "-nodefconfig" option has been removed. Use "-no-user-config" instead. - The "-startdate", "-localtime" and "-rtc-td-hack" options have been removed. Use the corresponding parameters of "-rtc" instead. - The "-tftp", "-bootp", "-redir" and "-smb" options have been removed. Use the corresponding parameters of "-nic" or "-netdev" instead. - The "ssi-sd" device cannot be created anymore with "-device". This could be changed again in the future. - x86 machines cannot be live-migrated if nested Intel virtualization is enabled. The next version of QEMU will be able to do live migration when nested virtualization is enabled, if supported by the kernel. New deprecated options and features - The '-machine enforce-config-section' parameter is replaced by the '-global migration.send-configuration' option. - The 'name' parameter of the '-net' option is a synonym for the 'id' parameter, which should now be used instead. - The 'hub_id name' parameter tuple of the 'hostfwd_add' and 'hostfwd_remove' HMP commands has been replaced by 'netdev_id'. - The PowerPC target 'prep' machine type should be replaced by the '40p' machine type. - Parsing of key,value pair filenames for the RBD block device - Incorrect CPU topologies specified by -smp socket,core,thread options that are describing number of VCPUs not equal to 'maxcpus'