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2004-11-09Added qemu-0.6.0xtraeme1-1/+2
2004-11-09Initial import of qemu-0.6.0 from pkgsrc-wip, packaged by Davidxtraeme15-0/+377
Holland. QEMU is a FAST! processor emulator using dynamic translation to achieve good emulation speed, QEMU has two operating modes: * Full system emulation. In this mode, QEMU emulates a full system (for example a PC), including a processor and various peripherals. It can be used to launch different Operating Systems without rebooting the PC or to debug system code. * User mode emulation (Linux host only). In this mode, QEMU can launch Linux processes compiled for one CPU on another CPU. It can be used to launch the Wine Windows API emulator or to ease cross-compilation and cross-debugging. -- It's nice to see NetBSD/x86 running perfectly with QEMU!
2004-11-09Add and enable aliados.minskim1-1/+2
2004-11-09Import aliados from pkgsrc-wip. Packaged by ivaniclixx at gmail dot com,minskim5-0/+156
and modified by Roland Illig and me. Aliados is a CP/M 80 emulator that instead of emulate a machine and run some variant of CP/M on it, emulates only the microprocessor and captures all CP/M system calls to execute it natively. Actually only emulates a small part of CP/M, but with that already can execute many programs, such as WordStar, Micrsoft Basic, Mallard Basic, Hi-Tech C, Turbo Pascal and many others. Aliados does not need to create disk images, it reads and writes in the native filesystem all files that match the CP/M name conventions.
2004-11-08Fix typo.wiz2-4/+4
2004-11-08Ignore return value from grep; somehow this broke suse91_compat installationwiz1-3/+3
on 2.0_BETA/i386 for me.
2004-11-08Erm, cannot use a shared options.mk file for xmame/xmess...xtraeme2-2/+27
2004-11-08Convert xmame and xmess to use bsd.options.mk.xtraeme3-20/+29
Available options are: sdl opengl esound. sdl and opengl options are used to specify default display method, if none of them is specified, x11 is used as before.
2004-11-07Update xmess to 0.87.kristerw5-36/+24
Changes since 0.86: - Everything from MAME 0.87 (http://x.mame.net/changes-mame.html) and MESS 0.87 (http://x.mame.net/changes-mess.html). - Reworked the video mode functions (Hans de Goede): * Unified and moved the aspect ratio calculations from xgl, fx, and x11_window to mode.c since all display targets that support arbitrary scaling through hardware make use of this. * Modified the code to use the aspect ratio supplied by the game driver instead of doing all kinds of magic. This corrects, for example, the aspect ratio of 1942. * Added a new option, "-perfectaspect (-pa)", which automatically sets yarbsize to honor the aspect ratio provided by the game driver. This is disabled by default because it can cause scaling artifacts. * When video modes are matched, the aspect ratio is now taken into account. - Made changes to the X11 targets (Hans de Goede): * Restored widthscale == 2 yuy2 code for perfect yuy2 blitting. * Fixed a bug introduced by the aspect ratio patches which caused the Xv fallback code to not detect an error case and crash later on instead of falling back to MITSHM. * The Xv window is now resized with the correct aspect ratio after a user resize; this prevents black borders from appearing. * Renamed "-perfect-yv12" to "-perfect-yuv". * Enabled perfect blitting by default for yuy2, since it fixes the ugly color bleeding in, for example, pacman. * Fixed colors being way off in Xv for 15bpp direct games, e.g., vector games with artwork disabled. * Current mouse values are now initialized in xinput_open, which should fix the problem of the visor going to the lower right corner in starwars when the video mode is switched from windowed X11 to DGA fullscreen while the mouse is grabbed. * Fixed the display of a 32bpp source on a 24bpp packed pixel window. * Fixed a bug in the DGA2 target which caused it to throw an XError when it failed to find a suitable mode, causing xmame to abort. * XInput now maps controls to mice 2 - 5 and leaves mouse 1 free for the default mouse. (Hans de Goede) * Fixed a bug which caused the window to disappear with Xv windowed mode under KDE. - Added a missing "Rapid Fire" string to the configuration menu. This fixes problems with the configuration of player controls. (Sylvain Trosset) - Cleaned up the sound code (Hans de Goede): * Cleaned up the ALSA driver. * The ALSA driver now reports the actual sample rate to the caller rather than the requested one. * Removed the "-alsa-pcm" command line option; the ALSA driver now supports "-auviodevice (-ad)". (Hans de Goede) * Removed "-fakesound (-fsnd)". Now sound is always faked since certain games won't run without it. * Changed the default sample rate to 44100, moving us into the Third Millennium. * Removed the "-[no]sound" option; if you really want to disable sound, specify a bogus device with "-audiodevice". - Removed the "-[no]mouse" option. (Hans de Goede) - Split aspect and mode settings so that all targets can use the aspect settings. (Hans de Goede) - Fixed the mapping of analog sticks' min..max ranges to the core's range. This fixes games that use analog controls, such as Out Run, as well as the jittery movement of the mouse cursor in games such as Missile Command. - Audio should work much better on Mac OS X. (anonymous) - The MMX assembly language version of the 6-tap filter now works for 16 and 32bpp source and destination bitmaps; previously, only the 32bpp screen depth was accelerated. (Richard Goedeken) - Corrected some of the out-of-date information in the documentation. Fixes Bugzilla bug 604. - Light guns should work again. Also added support for the triggers on an ACT LABS USB PC Monitor model that didn't work previously.
2004-11-07This also depends on suse_libjpeg (similar reason as for suse_libpng);wiz1-2/+3
bump PKGREVISION.
2004-11-06Update xmame to 0.87.kristerw5-25/+27
Changes since 0.86: - Everything from MAME 0.87 (http://x.mame.net/changes-mame.html) and MESS 0.87 (http://x.mame.net/changes-mess.html). - Reworked the video mode functions (Hans de Goede): * Unified and moved the aspect ratio calculations from xgl, fx, and x11_window to mode.c since all display targets that support arbitrary scaling through hardware make use of this. * Modified the code to use the aspect ratio supplied by the game driver instead of doing all kinds of magic. This corrects, for example, the aspect ratio of 1942. * Added a new option, "-perfectaspect (-pa)", which automatically sets yarbsize to honor the aspect ratio provided by the game driver. This is disabled by default because it can cause scaling artifacts. * When video modes are matched, the aspect ratio is now taken into account. - Made changes to the X11 targets (Hans de Goede): * Restored widthscale == 2 yuy2 code for perfect yuy2 blitting. * Fixed a bug introduced by the aspect ratio patches which caused the Xv fallback code to not detect an error case and crash later on instead of falling back to MITSHM. * The Xv window is now resized with the correct aspect ratio after a user resize; this prevents black borders from appearing. * Renamed "-perfect-yv12" to "-perfect-yuv". * Enabled perfect blitting by default for yuy2, since it fixes the ugly color bleeding in, for example, pacman. * Fixed colors being way off in Xv for 15bpp direct games, e.g., vector games with artwork disabled. * Current mouse values are now initialized in xinput_open, which should fix the problem of the visor going to the lower right corner in starwars when the video mode is switched from windowed X11 to DGA fullscreen while the mouse is grabbed. * Fixed the display of a 32bpp source on a 24bpp packed pixel window. * Fixed a bug in the DGA2 target which caused it to throw an XError when it failed to find a suitable mode, causing xmame to abort. * XInput now maps controls to mice 2 - 5 and leaves mouse 1 free for the default mouse. (Hans de Goede) * Fixed a bug which caused the window to disappear with Xv windowed mode under KDE. - Added a missing "Rapid Fire" string to the configuration menu. This fixes problems with the configuration of player controls. (Sylvain Trosset) - Cleaned up the sound code (Hans de Goede): * Cleaned up the ALSA driver. * The ALSA driver now reports the actual sample rate to the caller rather than the requested one. * Removed the "-alsa-pcm" command line option; the ALSA driver now supports "-auviodevice (-ad)". (Hans de Goede) * Removed "-fakesound (-fsnd)". Now sound is always faked since certain games won't run without it. * Changed the default sample rate to 44100, moving us into the Third Millennium. * Removed the "-[no]sound" option; if you really want to disable sound, specify a bogus device with "-audiodevice". - Removed the "-[no]mouse" option. (Hans de Goede) - Split aspect and mode settings so that all targets can use the aspect settings. (Hans de Goede) - Fixed the mapping of analog sticks' min..max ranges to the core's range. This fixes games that use analog controls, such as Out Run, as well as the jittery movement of the mouse cursor in games such as Missile Command. - Audio should work much better on Mac OS X. (anonymous) - The MMX assembly language version of the 6-tap filter now works for 16 and 32bpp source and destination bitmaps; previously, only the 32bpp screen depth was accelerated. (Richard Goedeken) - Corrected some of the out-of-date information in the documentation. Fixes Bugzilla bug 604. - Light guns should work again. Also added support for the triggers on an ACT LABS USB PC Monitor model that didn't work previously. In addition, make the package install xml2info using a patch from Miguel Mendez in PR pkg/27101.
2004-11-06Add dependency on suse_png, otherwise we get:wiz1-1/+3
g_module_open() failed for /opt/gnome/lib/gtk-2.0/2.2.0/loaders/libpixbufloader-png.so: libpng12.so.0: cannot open shared object file: No such file or directory Bump PKGREVISION.
2004-11-06Set LIBTOOLIZE_PLIST to NO, since the automatic PLIST generationwiz2-2/+6
from rpms does not cooperate with it at all.
2004-11-05Fix PLIST for binary packages.wiz1-1/+2
2004-11-05Remove another dir on deinstall.wiz1-1/+2
2004-11-05Add a switch SUSE_PREFER which can be set to 9.1 to getwiz1-1/+6
suse91 packages by default.
2004-11-04Update emulators/mips64emul to 0.2.2.xtraeme3-7/+24
o) 0.2.1 -> 0.2.2: x) Acer PICA-61 is now emulated well enough to let NetBSD/arc and OpenBSD/arc be installed onto harddisk images. x) Some parts of TCP/IP networking work when running Ultrix as the guest OS. (Network support should still be considered experimental, though, even for NetBSD, OpenBSD, and Linux.) x) Ultrix running with more than one emulated graphics card (dual- or tripple-headed workstation setup) works better than before; when moving the host's mouse pointer from one framebuffer window to another, the emulated mouse is now moved so that it should appear on the correct emulated screen. x) Mach (the microkernel) seems to boot and run on an emulated DECstation. (Unfortunately, I haven't found any "mach_servers" binaries for pmax yet, and without those the microkernel cannot do much.) x) Lots of minor bug fixes.
2004-11-02Note that this package uses C++.dillo3-14/+33
Use $(CXX) to link C++ program, honour CFLAGS. Avoid use of pattern rules in package Makefile so this works without GNU make. Oked by wiz.
2004-10-25Update emulators/openmsx to 0.5.0.xtraeme4-32/+33
Too many changes to list here, please review the ChangeLog file to see a full list of changes.
2004-10-16move the message from (generic) MESSAGE to MESSAGE.NetBSD, since it'sjdolecek2-11/+11
NetBSD-only problem also clarify what was the cause the problem and which version of NetBSD fixed it
2004-10-15Mark as i386 only (uses i386 assembler). Noted by snj.wiz1-1/+4
2004-10-15Update linkage to libltdl, now in its own package.tv1-3/+3
2004-10-11Don't set "procname" (developer's holdover).tv1-2/+1
2004-10-11It helps when the install directories are properly created at install time.tv2-3/+5
(Fixes some pkg_delete warnings....)
2004-10-11+cygwin_{esound,lib}tv1-1/+3
2004-10-11cygwin_esound, an EsounD server for Cygwin (providing sound support fortv5-0/+74
Interix apps).
2004-10-11cygwin_lib, a pkgsrc-izing of the barebones Cygwin DLL. This providestv5-0/+87
a framework for some Win32 gateway services for Interix.
2004-10-07* Make PKGSRC_TOPDIR a private variable by renaming it to _PKGSRC_TOPDIR,jlam2-4/+4
as it's only used internally by bsd.prefs.mk. * Make _PKGSRCDIR a public variable by renaming it to PKGSRCDIR. Also, generate its value from ${_PKGSRC_TOPDIR} so it's less fragile than the old method of stripping off the last two components of ${.CURDIR}. PKGSRCDIR may now be used after bsd.prefs.mk is defined. * Change all references to _PKGSRCDIR to PKGSRCDIR.
2004-10-06Use rint instead of lround to make it build on 2.0.wiz2-1/+15
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv37-48/+74
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-10-02add and enable suse_fileutilsdmcmahill1-1/+2
2004-10-02add suse_fileutils package.dmcmahill4-0/+34
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package contains the GNU fileutils package in ELF binary format, linked with glibc2.
2004-10-02Make ${EMULDIR}/etc/mtab point to ${EMULDIR}/proc/mounts, to makewiz2-3/+9
df work at least if procfs -o linux is mount in ${EMULDIR}/proc. Add and remove proc dir. Bump PKGREVISION to 3.
2004-10-01there will not be a NetBSD-1.[7-9] but will be a NetBSD-[2-9].*grant4-9/+8
adjust patterns used in ONLY_FOR_PLATFORM/NOT_FOR_PLATFORM to reflect this.
2004-10-01Update emulators/dosbox to 0.62.xtraeme3-6/+10
Changes: # Improved x86 dynamic core, more stable. # The usual cpu/fpu emulation fixes and speedups. # Soundblaster 16 and opl3 emulation added. # Internal mixer updated with interpolation and volume support. # Intelligent MPU-401 emulation added. # ISO/Disk image mounting support. # Custom chipset emulation for cga,tandy hercules modes. # Improved pc-speaker emulation. # Improved GUS emulation. # Added a keymapper. # VGA/VESA Bios fixes. # IPX networking support. # A zillion internal dos fixes/updates. # New ddraw rendering output and new render functions. # Raw adlib/midi capturing.
2004-09-30Update emulators/pearpc to 0.3.1, patch provided by zul in PR pkg/27092,xtraeme3-7/+47
thanks! Changes: version 0.3.1 (released 5. September 2004): - JITC_X86: increased translation cache size - (Win32) fixed: '`'/'~' key wasn't mapped - (SDL) fixed: right-alt was mapped to left-alt - fixed: German '<>|' key wasn't mapped - JITC_X86: corrected tw/twi instructions (should fix java native IO calls fail) - fixed: rfi instruction (should also fix java native IO calls fail) - fixed: some mysterious partition mappings in src/io/prom/fs/hfsplus/partition.c - (BEOS) updated - disabled unused keyboard shortcuts version 0.3 (released 13. August 2004): - clean up everything on exit - (experimental) idle sleep for the JITC CPU - asynchronous keyboard and mouse events - implemented IDE Flush - Win32: implemented fullscreen mode proposed by Matt Jobson - short cut keys are configurable - correct clock/timing (Win32 + Posix) by Keith Rothman, Kimball Thurston and Stefan Weyergraf - SDL support - SDL: implemented fullscreen mode - source tree reorganisation - display functions moved to src/system/ui directory - src/system/arch created - system/posix,win32 and beos moved to system/osapi/ - host keyboard support separated from SystemDisplay - host mouse support separated from SystemDisplay - architecture-specific video acceleration functions (x86) - configure-system: choose "jitc_x86" on x86s when no --enable-cpu given - JITC: srawix, subfcx, divwx, divuwx, mulhwx, mulwx, subfex, extshx implemented - JITC: align entrypoints
2004-09-25Add & enable xtrs.uebayasi1-1/+2
2004-09-25Initial import of xtrs-4.9.uebayasi4-0/+64
xtrs is a Radio Shack TRS-80 Model I/III/4/4P emulator for Unix and the X Window System. It includes lower case, the real time clock, hi-res graphics, serial port, parallel printer, mouse, cassette, sound and music output (requires OSS), 5" and 8" floppy disk drives in single and double density, and even hard disk drives. The emulated floppy and hard disk file formats are compatible with the popular MSDOS-based emulators by Jeff Vavasour, Matthew Reed, and David Keil, and (if you choose a capable enough file format), all features of the original TRS-80 floppy disk controller are emulated. Under Linux, physical floppy disk drives are also supported. Physical cassettes can be read and written too. The user interface is a bit spartan, but it gets the job done.
2004-09-24Changes 1.3.3:adam4-28/+13
* ANTIC mode 2 + GTIA mode 10 - half pixel shift fix * Amiga port updated * OS/2 port updated * DOSVGA port updated - joystick definition read again * X11 port has improved keyboard support (Ctrl+Pause, left Ctrl for joy button) * SDL port updated: joysticks emulated on keyboard can be freely edited now with SDL_JOY_0_<direction> and SDL_TRIG_0 (same for JOY_1/TRIG_1) config file parameters that expect values from SDL keySyms.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam3-91/+3
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-16Use statvfs on NetBSD>=2.0D.minskim2-7/+17
2004-09-09Disable OpenGL support for now, should fix build problem in kristerw'sxtraeme1-2/+1
bulk build.
2004-09-05Update xmess to 0.86.kristerw2-6/+6
Changes since 0.85 include: - Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and MESS 0.86 (http://x.mame.net/changes-mess.html). - Fixed buffer overruns in the effects and rotation code that caused a segfault on exit for some games with artwork enabled. - Fixed memory leaks in the effects and rotation code that occurred when the display settings changed. - XInput was probably limited to two controllers in 0.85, but should again support up to four. - When "-norotate(-nr)" is specified, the UI is no longer rotated relative to the game. (Hans de Goede) - Did major cleanup of the blit core (Hans de Goede): * Rotation should be a bit faster. * Defining DEST is no longer optional; targets that don't define it will need to be fixed. * Removed a bunch of obsolete #defines and special cases. * Added support for vector clipping, which fixes mhavoc. * Removed fixed Y scaling, since the arbitrary Y scaling is not noticeably slower. * Removed LOW_MEM from the makefile; blit.h is now so small, it should no longer be needed. - The C version of the 6-tap filter rotates pointers now instead of using memcpy, which should give a small speed boost. It also no longer reallocates a rotation buffer. (Hans de Goede) - Adjusted a few tests to make sure that every combination of compiling in XIL, MITSHM, and Xv will work and that the fallback order is Xv -> MITSHM -> normal X11. (Hans de Goede) - The Xv driver no longer uses "-geometry", since this requires users to know the aspect ratio of a game. It instead uses "-widthscale" and "-heightscale". (Hans de Goede) - Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of the widthscale == 2 && heightscale == 2 hack. (Hans de Goede) - Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx display by down-sampling. (Hans de Goede) - Added rotation for Xv YV12 displays. (Hans de Goede) - Sometimes Xv Image creation succeeds, but the first XvShmPutImage to a mapped window fails with a BadAlloc error; also, sometimes it can create an Image smaller than the requested size. In such cases, the code now falls back to another Image type instead of crashing later. (Hans de Goede) - Fixed problems in the X11 display target (Hans de Goede): * Free cursors on close. * Call close when display creation fails to clean up after us. * Comment out sleep calls, which shouldn't be necessary since XSync should only exit after everything has been processed. * Removed x11_window_put_image in favor of x11_window_refresh_screen since dirty rectangles are no longer supported. * Worked around an X11 bug that caused keys to get stuck when fullscreen DGA mode was exited. - The display should no longer open twice for artwork games: The setup code wasn't rounding the display bounds as it should have. - Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL modes. (Hans de Goede) - Adjusted the display bounds rounding so that the resulting rectangle is at least as large as the original. This prevents the cutoff on the right side of the intro screen for, e.g., pacman with artwork. - Fixed problems with aspect ratio calculation (Hans de Goede): * Fixed problems with SVGAlib, DGA, and possibly other display targets when arbitrary Y scaling was used. * Games whose bitmap isn't 4:3, such as pacman and moo, no longer show black borders with Xv. * Added correct aspect ratio calculation to Xv when games have double width or double height pixels; for example, blstroid. * The Xv aspect ratio honors "-displayaspectratio". * Removed the "-widescreen" option in favor of "-displayaspectratio 1.77". * Pixel width and height doubling is now correct when "-[auto]ro{r|l}" is used. - The "-bpp" option now only supports 15 or 32. (Hans de Goede) - Joystick buttons are no longer always registered as "button 9" in the configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
2004-09-05Update xmame to 0.86.kristerw3-20/+5
Changes since 0.85 include: - Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and MESS 0.86 (http://x.mame.net/changes-mess.html). - Fixed buffer overruns in the effects and rotation code that caused a segfault on exit for some games with artwork enabled. - Fixed memory leaks in the effects and rotation code that occurred when the display settings changed. - XInput was probably limited to two controllers in 0.85, but should again support up to four. - When "-norotate(-nr)" is specified, the UI is no longer rotated relative to the game. (Hans de Goede) - Did major cleanup of the blit core (Hans de Goede): * Rotation should be a bit faster. * Defining DEST is no longer optional; targets that don't define it will need to be fixed. * Removed a bunch of obsolete #defines and special cases. * Added support for vector clipping, which fixes mhavoc. * Removed fixed Y scaling, since the arbitrary Y scaling is not noticeably slower. * Removed LOW_MEM from the makefile; blit.h is now so small, it should no longer be needed. - The C version of the 6-tap filter rotates pointers now instead of using memcpy, which should give a small speed boost. It also no longer reallocates a rotation buffer. (Hans de Goede) - Adjusted a few tests to make sure that every combination of compiling in XIL, MITSHM, and Xv will work and that the fallback order is Xv -> MITSHM -> normal X11. (Hans de Goede) - The Xv driver no longer uses "-geometry", since this requires users to know the aspect ratio of a game. It instead uses "-widthscale" and "-heightscale". (Hans de Goede) - Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of the widthscale == 2 && heightscale == 2 hack. (Hans de Goede) - Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx display by down-sampling. (Hans de Goede) - Added rotation for Xv YV12 displays. (Hans de Goede) - Sometimes Xv Image creation succeeds, but the first XvShmPutImage to a mapped window fails with a BadAlloc error; also, sometimes it can create an Image smaller than the requested size. In such cases, the code now falls back to another Image type instead of crashing later. (Hans de Goede) - Fixed problems in the X11 display target (Hans de Goede): * Free cursors on close. * Call close when display creation fails to clean up after us. * Comment out sleep calls, which shouldn't be necessary since XSync should only exit after everything has been processed. * Removed x11_window_put_image in favor of x11_window_refresh_screen since dirty rectangles are no longer supported. * Worked around an X11 bug that caused keys to get stuck when fullscreen DGA mode was exited. - The display should no longer open twice for artwork games: The setup code wasn't rounding the display bounds as it should have. - Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL modes. (Hans de Goede) - Adjusted the display bounds rounding so that the resulting rectangle is at least as large as the original. This prevents the cutoff on the right side of the intro screen for, e.g., pacman with artwork. - Fixed problems with aspect ratio calculation (Hans de Goede): * Fixed problems with SVGAlib, DGA, and possibly other display targets when arbitrary Y scaling was used. * Games whose bitmap isn't 4:3, such as pacman and moo, no longer show black borders with Xv. * Added correct aspect ratio calculation to Xv when games have double width or double height pixels; for example, blstroid. * The Xv aspect ratio honors "-displayaspectratio". * Removed the "-widescreen" option in favor of "-displayaspectratio 1.77". * Pixel width and height doubling is now correct when "-[auto]ro{r|l}" is used. - The "-bpp" option now only supports 15 or 32. (Hans de Goede) - Joystick buttons are no longer always registered as "button 9" in the configuration menu. Fixes Bugzilla bug 587. (Thomas Klausner)
2004-09-02Add and enable:recht1-1/+6
- suse91_expat - suse91_libtiff - suse91_fontconfig - suse91_gtk2 - suse91_locale
2004-09-02initial import of suse91_localerecht3-0/+34
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package includes the glibc locale files.
2004-09-02initial import of suse91_gtk2recht6-0/+175
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with glibc2 which require GTK2 shared libraries.
2004-09-02initial import of suse91_fontconfigrecht3-0/+33
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with glibc2 which require fontconfig shared libraries.
2004-09-02initial import of suse91_libtiffrecht3-0/+32
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with tiff shared libraries.
2004-09-02initial import suse91_expatrecht3-0/+33
Linux compatibility package based on the SuSE Linux distribution, take a look at "http://www.suse.com/" for more information about it. This package supports running ELF binaries linked with glibc2 which require expat shared libraries.