Age | Commit message (Collapse) | Author | Files | Lines |
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Some additional cleanup by me.
Changes since 0.9.9* are too many to list here -- lots of new features.
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configuration parameter which was causing problems with the stat(2)
structure.
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Changes:
- Complete listview overhaul.
- Beginnings of real RPC support.
- Most dlls now build properly in STRICT mode.
- Inter-process window activation and focus handling.
- Many improvements to AVI support.
- Lots of bug fixes.
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Changes since 0.60.1 include:
- Almost everything from MAME 0.61 and MESS 0.61.2.
- Fixed the register constraints in cpu/i8085/i8085cpu.h so that
cpu/i8085/i8085.c can build for x86 using gcc-3.1 with -O3. This
change was missed in the MAME 0.61 release.
- Increased the size of the buffer used to display history. (Steve Fewell)
- Modified unix/fronthlp.c so that it flushes its output more often to
aid frontends. (Shadow Walker)
- Changed unix/video-drivers/xfx.c to be more frontend-friendly.
(Benoit Dumont)
- You can now specify a config subdirectory name using -cfgname/-cn.
This is useful for creating an alternate configuration. (Benoit Dumont)
- Added a "waveout" DSP plugin which redirects sound to a file using
Microsoft's PCM WAVE format. The file name can be specified with the
"-audiodevice" switch and defaults to "xmameout.wav". (Donald King)
- Added support for showing average frames per second when quitting.
Also added support for the -frames_to_run/-ftr switch.
- Added Xv hardware scaling support! To enable, uncomment the line
reading "X11_XV = 1" in the makefile and use the -xvext/-xv switches
(and possibly the -yuv switch). (Alastair Robinson)
- An X11 build can now grab the keyboard to bypass window managers.
Use -grabkeyboard/-gkb to activate and/or the ALT + PGUP keypress to
toggle it on/off. (Gerd Sussner)
- The code for finding the best X11 visual now checks in descending
order of bit depth. This is to work around a bug/feature in the
latest NVidia drivers. (Gerd Sussner)
- Fixed a problem in the DGA2 driver that could lead to scrambled
colors with an i830MG video card in 24bpp mode. (Eric Brunet,
Shyouzou Sugitani)
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of 32 bit 1.6 binaries for 64 bit platforms that support this (really
only sparc64.)
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22-Oct-02 DTH Added all_multicast and promiscuous support
21-Oct-02 DTH Added write buffer max size check (code by Jason Thorpe)
Corrected copyright again
Implemented NXM testing and recovery
22-Oct-02 DTH Added all_multicast and promiscuous support
Fixed not attached behavior
21-Oct-02 DTH Added NetBSD code from Jason Thorpe
Patched buffer size to make sure entire packet is read in
Made 'ethX' check characters passed as well as length
Corrected copyright again
Bump revision to nb2.
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Noted by Lubos Vrbka in PR 18490.
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from machine/specialreg.h since the MP merge (but they have the same value).
Noted by Juergen Hannken-Illjes in PR 18540.
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VAX). Patches for the sim_ether module to support NetBSD, and a bug
fix to the XQ module from me (both patches sent to author).
Bump package revision to nb1.
NOTE: To work, this requires a patch to libpcap recently posted to
tech-net.
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Ethernet support for the PDP11 and VAX simulators.
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Mini vMac is a minor spin off of the program vMac. Its goal is to
provide the simplest usable emulation of a Macintosh, instead of the
fastest or most usable emulation. It can serve as a programmers
introduction to vMac, having only about one tenth as much source code.
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This addresses problem #3 in PR pkg/18606.
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by Frank van der Linden.
Bump PKGREVISION.
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WHAT'S NEW with Wine-20021007: (see ChangeLog for details)
- Massive listview rewrite.
- New MS RLE codec.
- winemaker should be working again.
- Beginnings of Direct3D 8 support.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020904: (see ChangeLog for details)
- Much improved PowerPC support.
- More correct locale definitions.
- Progress on the conversion of handle types to pointers.
- Many Visio and Quicken fixes merged from Crossover.
- Lots of bug fixes.
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security vulnerabilities and is no longer available from the master
site.
Bump PKGREVISION.
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(it is the default on later systems), as it is done in the netscape package.
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Patch supplied by Maekawa-san <gehhena at netbsd dot org> as PR#18337.
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Changes since vice-1.9 include:
** General
- The keyboard handling has been reworked. In most ports the keys can
be assigned by *.vkm files.
- Fixed display bugs during warp mode.
- The autostart function prepares the drive with last accessed track,
sector and buffer data now.
- The opcode fetch of the 65xx CPU emulation is more accurate now.
** C64 changes
- A processor port bug has been fixed, so IWM Diamonds works again.
- Fixed a bug in the Retro Replay emulation.
- Added support for IDE64 interface emulation.
** C128 changes
- Added DIN charset support.
- Added support for second color bank.
** VIC20 changes
- Access to unconnected address space has been fixed.
** VIC-II
- $d016 xsmooth emulation is cycle exact now!
- Many small bugs in the VIC-II emulation have been fixed.
- Accessing unconnected address space returns last phi1 data read by
the VIC-II now.
- Fixed bug loading a snapshot image with sprites enabled.
** Drive changes
- Implemented firmware ROM mirrors.
** Tape changes
- The image content lister lists the contents of TAP images too.
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as we don't use them in the wine package. Makes "wine" build again.
Fix provided by Johnny Lam, thanks!
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* Fix menu size calculation.
* Introduce peace-setup script.
* The source archive is ready for anonymous CVS.
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v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
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have been converted to USE_BUILDLINK2.
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This update consist of some minor bugfixes.
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