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2006-10-12add kenigma.markd1-1/+2
2006-10-12Initial import of kenigma 1.2.1markd4-0/+56
KEnigma is a replica of the German enigma code machine used in WW2 written in ruby/kde. This is an exact copy of the real machine (You could encode a message on a real enigma and decode it using this.)
2006-10-11Added practically all files to CHECK_INTERPRETER_SKIP. No one seems torillig1-1/+2
use them, and they are programmed with only Linux in mind anyway, so fixing the interpreter might not even make them fully workable.
2006-10-08Fix signal handling problem in wine.wiz3-6/+18
From David Holland in PR 32800. Bump PKGREVISION.
2006-10-04Update MASTER_SITES and/or HOMEPAGE, from Sergey Svishchev.wiz9-22/+20
2006-10-02Disabled CHECK_INTERPRETER for the Linux emulation packages, since therillig1-1/+4
scripts are rarely used. At least, no one seems to have complained up to now.
2006-09-28Sync with latest SuSE updates, security fixes.salo5-18/+18
2006-09-24Fix libtool fragment on DragonFly, so that LTDL_SHLIBPATH_VAR getsjoerg4-1/+192
correctly defined. Use isnan and isinf on DragonFly and not the non-standard isinff/isnanf.
2006-09-22Fix the mk/oss.buildlink3.mk usage by:dsainty3-20/+27
1. Using ${LIBOSSAUDIO} instead of assuming -lossaudio 2. Disabling sound entirely if ${OSS_TYPE} == none This should fix the build for every platform but NetBSD (tested on Solaris), and no change for NetBSD builds.
2006-09-21Fix build under gcc 4.1.2, which catches an extern Vs static inconsistency.dsainty2-1/+15
2006-09-19Ensure that Linux ldd has the full path to bash without assumingjoerg2-6/+6
that /emul == /usr/pkg/emul. On DragonFly and FreeBSD, it is called /compat and that broke the shared library check. Bump revisions of suse100_base and suse91_base.
2006-09-19Requires pax and gzcat as tools.joerg1-2/+3
2006-09-17Add patches to implement the SCSI commands READ_DISCINFO andhe4-2/+112
READ_TRACKINFO, sufficient to get a NetBSD/cats kernel mount a cd-rom image. I still get ""cd_setblksize: trying to change bsize, but no blk_desc" but it seems to be a benign warning. Pkgrevision bumped to 1.
2006-09-17Add a patch which implements free-running timers on footbridge, ashe2-1/+28
found on cats and netwinder. This gets a NetBSD/cats -current install kernel booting again after the move to timecounters. Before this change, the emulated kernel would loop during the tlp0 attachment, inside delay(). Note, I'm guessing that a free-running timer should not generate an interrupt on wrap (I don't have the hardware documentation). Patch sent upstream.
2006-09-17Install html documentation, noted by hira@.xtraeme4-12/+12
Bump PKGREVISION.
2006-09-16If we're installing the man files we need perl and texi2html to generateadrianp1-2/+9
them. This will finish off the following commit: http://mail-index.netbsd.org/pkgsrc-changes/2006/09/16/0029.html
2006-09-16Add missing RCS Id.hira2-2/+4
2006-09-16s/OPSYS/NetBSD/xtraeme1-2/+2
2006-09-16Add missing manpages to PLIST. Bump PKGREVISION.hira2-2/+5
2006-09-11Missing :M operator in previous, doh.xtraeme1-2/+2
2006-09-11Fix typo: s/OPSYS/MACHINE_ARCH/xtraeme1-2/+2
2006-09-10Changes 0.90:adam3-9/+10
- Better Spectrum 512 support (60Hz support, improved I/O memory waitstates). - STE right border opening support (used in Obsession, Pacemaker). - Blitter Smudge mode support (used in Pacemaker demo). - Wheel-mouse simulates cursor up and down. - Work-around to FDC handling, --slow-fdc option is not anymore needed. - Bugfix to MFP, sound works now in more YMRockerz releases. - Bugfix to GEMDOS path handling (Hatari SIGSEGV). - Bugfix to emulated memory initialization (4MB was cleared earlier, now exactly the amount set up for Hatari. Saves memory on embedded systems if less than 4MB is specified.) - Re-written command-line option handling. - (Again) lots of code const/static, type usage and indentation cleanup. - Preliminary support for TOS 3.0x and 030 TT software that runs in ST resolutions and doesn't need PMMU. - Native GUI for Mac OSX. - ACSI emulation fixes to get HD formatting to work with AHDI 5. HD emulation now works quite fine with AHDI 5 (but other HD drivers are currently not supported). - Joystick shortcut changed to toggle cursor emulation between ports 0 and 1. - Keys for all Hatari shortcuts can now be configured from hatari.cfg. - Added command line option for setting ST keyboard mapping. - Joystick command line option requires now parameter for a port for which the joystick cursor emu is enabled. - Fixed relative mouse event handling in zoomed low-rez. - Hatari shows now more of the bottom borden (screen size is now 384x276 instead of 384x267). - Fixed sync delay timings - sound should now be better (e.g. on Mac OS X).
2006-09-10pkglint says, INFO_FILES should be set to YES or yes.obache1-2/+2
2006-09-10Update MASTER_SITES.obache1-2/+2
2006-09-09Rename variable MAKEFILE to MAKE_FILE.obache15-30/+30
2006-09-08There's no need to use GCC_REQD+= 3.4 because 3.0 is enough.xtraeme1-2/+1
Pointed out by jmmv.
2006-09-08NetBSD >= 4.0 needs to depend on lang/gcc34 and USE_PKGSRC_GCC.xtraeme1-3/+8
If your system uses gcc4, put it on this conditional. At this moment this is the only way to build qemu... maybe jlam or someone will fix it soon.
2006-09-05Update to 0.8.2:xtraeme8-92/+54
- ACPI support - PC VGA BIOS fixes - switch to OpenBios for SPARC targets (Blue Swirl) - VNC server fixes - MIPS FPU support (Marius Groeger) - Solaris/SPARC host support (Ben Taylor) - PPC breakpoints and single stepping (Jason Wessel) - USB updates (Paul Brook) - UDP/TCP/telnet character devices (Jason Wessel) - Windows sparse file support (Frediano Ziglio) - RTL8139 NIC TCP segmentation offloading (Igor Kovalenko) - PCNET NIC support (Antony T Curtis) - Support for variable frequency host CPUs - Workaround for win32 SMP hosts - Support for AMD Flash memories (Jocelyn Mayer) - Audio capture to WAV files support (malc) pkgsrc changes: On systems with gcc4, force to use pkgsrc gcc34 to make it build on NetBSD >=4.0.
2006-09-02Added the manual pages to the PLIST. Bumped PKGREVISION.rillig4-7/+10
2006-08-24Get the VMWARE_BIN_PATCH file from the obsolete on the master site.veego1-2/+2
XXX Maybe update it to a newer version, but it was easier to just adjust the download path.
2006-08-23Bump PKGREVISION due to dbus update to 0.9x.jmmv1-1/+2
2006-08-21unconditionally install html documentation, since it comesdbj4-9/+12
with pre-built versions in the distribution. bump pkgrevision
2006-08-21remove references to fakepoll.h used on darwin, since the actualdbj2-15/+3
header seems to have already been accidentally removed, and more recent versions of darwin appear to have a working poll
2006-08-20Update to 0.4.2.xtraeme3-11/+17
Changes between release 0.4.1 and 0.4.2 include, among other things: o) The NetWinder emulation mode now works well enough to let NetBSD/netwinder run from a disk image. (NetBSD/netwinder has to be installed manually, though, because there is no installation ramdisk kernel. The GXemul documentation has an example of how to install NetBSD/netwinder using an emulated NetBSD/pmax machine.) o) Algorithmics P5064 emulation works well enough to let NetBSD/algor run from a disk image. (Similar to NetBSD/netwinder, it has to be installed manually, using another emulated machine.) o) PCI configuration register writes can now be handled, which allows NetBSD/Malta (evbmips) 3.0.1 and NetBSD/cobalt 3.0.1 to run from PCI IDE harddisk images. (Previously, only NetBSD 2.1 worked for the Malta and Cobalt emulation modes.) o) Some performance increases: The virtual translation table update routine has been simplified to work the same way for 32-bit and 64-bit emulation, and this apparently results in a speedup for all 64-bit modes. For 32-bit MIPS, some more instruction combinations have been added.
2006-08-10Remove teTeX2 from TEX_ACCEPTED, because the teTeX2 packages will be removedminskim1-2/+2
shortly.
2006-08-06more http: urls for people who have broken proxiesperry1-1/+3
2006-08-06add http URL for gd.tuwien.ac.at for those who have trouble with ftp.perry1-1/+2
2006-08-02Sync with latest SUSE Linux security updates.salo10-36/+36
2006-07-29Allow to specify ROM to run on command line; bump PKGREVISION.dillo3-3/+54
2006-07-28Set SUSE_DIR_PREFIX to suse100, to prevent errors from includes of thekristerw1-2/+2
form "../../emulators/${SUSE_DIR_PREFIX}_foo" before pkgsrc can print a message that the package is not avaiable.
2006-07-28Changes 0.9.18:adam6-33/+26
- Still more work on Direct3D. - A lot of MSI bug fixes and improvements. - More compatible memory management. - Several fixes for Win64 support. - Some performance improvements. - Lots of bug fixes.
2006-07-27Rename "SITES_* to "SITES.*" for file-specific lists of sites from whichjlam3-6/+6
to fetch the file. This completes the renaming described in revision 1.1799 of bsd.pkg.mk.
2006-07-27Only include x11.bl3.mk if the x11 option is turned on.wiz1-2/+3
From pancake in PR 34088.
2006-07-27Reformatted to prevent the pkglint parser from failing here. Therillig1-11/+10
offending line started with ftp:// and was probably interpreted as a dependency line by bmake. Now all MASTER_SITES are formatted like in mk/fetch/sites.mk.
2006-07-25Update to 0.4.1:xtraeme2-6/+7
Changes between release 0.4.0.1 and 0.4.1 include, among other things: o) Some bugs in the dynamic translation core have been fixed, making all emulation modes (especially the MIPS mode) more stable. o) In the refactoring effort between 0.4.0 and 0.4.0.1, single-stepping (and instruction tracing) of 64-bit programs was accidentally broken. Single-stepping in 64-bit mode could result in strange exceptions. This has been fixed in 0.4.1. o) MIPS emulation performance has been improved somewhat: R3000: After removing some buggy code (hints for physical page translations), it was possible to remove the workaround for R3000 caches which was needed in 0.4.0.1 to make Linux and Ultrix run. This gives an overall speedup for R2000/R3000. For non-R3000, there have been some speedups as well. After fixing reference count bugs for 64-bit addressing in the dyntrans system, workarounds/hacks in the tlbwr/tlbwi instructions and in the ASID change helper function could be removed. o) A new -s command line option is now available, for dumping raw runtime data/statistics on every instruction to a file. Currently, the following kinds of data can be dumped: 1. the program counter (virtual address) 2. the physical address representation of the program counter 3. the internal dyntrans instruction call pointer, useful when developing/optimizing the emulator This data can then be analyzed by external tools. (There was a -s command line option in previous releases of the emulator, but it did not work as intended, and was not usable from dyntrans emulation modes.)
2006-07-22Added "c" to USE_LANGUAGES for packages that use GNU configure scripts,rillig1-2/+2
since they always need a C compiler, even when the source code is completely in C++. For some other packages, stated in the comment that a C compiler is really not needed.
2006-07-18Convert _FETCH_MESSAGE to plain old FETCH_MESSAGE. Remove _FETCH_MESSAGEjlam1-8/+7
processing from mk/fetch/*.mk.
2006-07-17Update to 0.43.3:wiz12-209/+152
Changes (adapted from debian/changelog): 0.43.3 * fix compilation errors in xorg, and with versions of allegro which don't define GFX_XWINDOWS_FULLSCREEN. Also this one works with gcc-4, no more errors about movl. * Apply patch from Antiriad which adds fix eight bootleg * Basic dependencies support in the makefile, so that at least the compilation doesn't stop with 2 pages of error messages just because we forgot to install a lib (liballeg, sdl and allegro tested). 0.43.2 * Haze added diverboy, mugsmash, cross pang. * I added Jumping pop, and Tetris 2+ (or fixed it since there was a preliminary driver in raine since 0.28, but it was really the begining). I also added the esd16 driver from mame, with multi champ, multi champ deluxe, and head panic. All of these are using lots of colors ! * A few fixes for extreme video modes situations (linux console). WARNING: if you want to play with the frame buffer in linux, use allegro 4.2.0, frame buffer support has been broken for a very long time in allegro-4.1.x. * Also some fixes to really prevent raine from changing the current video mode if the user forbids it or if the current video driver can't give the list of supported video modes by the monitor (which is the case of frame buffer driver for linux). * Bezel fixes : when the video mode is not automatically changed, the bezel now adapts to the current mode (instead of not displaying anything). Also if you load a 2nd game which also uses a bezel, the 2nd bezel is now correctly handled. * The buffer for the history.dat is doubled (for dkong for example), I should probably use a dynamic buffer for that... maybe later. * Now raine supports multiple layouts / gfx layers, and is automatically calling make_solid_mask for a region when a layout is defined for it. gfx[n] always contains the nth layer in the layouts list, and gfx_solid[n] is the result of the call of make_solid_mask on this region, and max_sprites[n] contains the number of sprites for this area. Also the driver's loading function is now called BEFORE the layouts are applied, which allows to decrypt/convert the sprites and still use automatically the layers. This should have been added a long time ago, it became obvious just recently with all these drivers which needed manual graphics decoding. * raine does its own tests for svgalib in linux now. If it does not detect vga.h at the standard places when compiling, then svgalib support is disabled. * Fixed the fg layer of the 2nd tc100scn not updated in thundfox (thundfox seems to be the only game which uses a 2nd fg layer, so it escaped me !) * while testing stuff with the eeproms, fixed pang3j which never worked (!), and added service mode controls for the pirates driver. * fine tune the music of the hammer in donkey kong so that the other sounds can be heared while it's playing. 0.43.1 * Haze added these new games : hyperpac driver : twinkle, Xess - The New Revolution (Semicom 3-in-1), more more, final tetris. cookbib driver : Cookie and Bibi, Hatch Catch, Choky Choky. I fixed the dipswitches, and for final tetris the sound and the inputs. 0.43.0 * Added new games : Pang, Super Pang, Poker ladies, Block Block. All of them playable with sound, adapted from mame. * Added sound support to these games based on the nmk004 findings in mame: macross, black heart, bio ship paladin, strahl, acrobat mission, mustang, thunder dragon, and even hacha mecha fighter but this one is still totally unplayable. For mustang, I switched to mustang original set instead of the bootleg version to avoid the infamous seibu sound system, so you'll have to update your romsets. Congratulations go to the mame team for that, everyone has been wondering how this sound emulation worked for YEARS ! * Fixed the file size recorded in the wav files, when recording raine_soud.wav, and the alignement byte which prevented the sound to play in the microsoft media player ! The wav file format is probably one of the stupidest file formats ever invented ! * add the ability to save screenshots in png (default now). You can set the compression level by editing the configuration file. Also you can now use a png file for the raine default background picture ! * Add a new command to save a "video", or more exactly a sequence of screenshots (preferably in png), and at the same time a wav file. You will still need something like mplayer to merge everything together. See README.videos in the docs directory for the details. * fixed sound not starting when loading a saved game before qsound has been initalised in the capcom games (also fix a few stupid bank switches here and there). * When choosing the best video resolution if all the available resolutions where too small, then you got a ridiculously small resolution. Now you get the bigest one. * Added artwork bezel support - see README.bezels in the docs directory. * Fixed bad sound in bjtwin and sabotenb, now there are no cracks any more. * Fix a very old bug where the default directories for screen_dir (snapshots) and roms became "", translated to "/". I never noticed it because I always use the same config... * Fix a 1 pixel alignement issue for the text layer in do donpachi (I never noticed it before because I usually don't have time to read the text in dodonpachi ! I finally saw it because I recorded a video in dodonpachi!). * For windows choose a windowed default video mode to avoid any problem with weird setups which have vido sync problems. For the other OSes, choose a default resolution based on the video modes really available, take the 1st from 320x240. * dx2 emudx file format : graphics for emudx are now stored in .dx2 files, which should be available from rainemu.com. These files are smaller than the original .dx files (and it's more convinient to work with these). The emudx files can now be placed either in the main raine directory for compatibility or in the emudx sub directory. .dx files are not supported anymore for the graphics. * Added hammer music to donkey kong... It's generated from a midi file, oh well, if someone can do something better, let me know ! * Unix behaviour : a long time ago I accepted a patch to make raine to use a personnal dir, and a system wide dir for its files in linux, but I never took the time to test this since I have always used only 1 dir for raine. Well, it didn't work, raine always used one of these 2 instead of trying the personnal dir first and then the system wide directory. It's now fixed for raine.dat, hiscore.dat, history.dat, the snapshots, the language files, and the bezels. 0.42.5 * make raine gcc-4.0 compatible : still quite a few warnings in the end, especially when compiling the 6502 emulator, but most of them are gone now, and the build works. 0.42.4 * add progear (cps2) * add pzloop2j (with speed hack) * Fixed 1944. 0.42.3 * Fixed toki sound (ym3812) * Improved priority bitmap emulation (faster and more precise) for cps2 and the cave driver. * Add rom region switches for mshh and mpangj (translated), and vhunt2r1 and vsav2 (only partially translated, but the service mode is translated at least). * Added a speed hack for mpangj * Fix bad color palette for snapshots in the gui in 16bpp sometimes 0.42.2 * Handle priority bitmap for cps2 when needed, transparency effect in capcom sports club attract mode is emulated. * Fix annoying gui corrupted colors after loading some games. * Added the cps2 games from mame with a non working parent 0.42.1 * Fixed REGION_EMPTY not supported anymore for games like arkanoid bootleg. This bug was probably due to the new way of handling clones when loading roms (added in 0.40.5) (helped from loading the rom). * Save a little more memory for cps1 & cps2 (on scroll1). * Try much harder to reset game hardware when a f3 game hangs after its eeprom has been reseted. With this we should definetely get rid of the "game xyz hangs when I launch it" messages in the forums. * Fix levels order in dkong us (this should be the last time !). * Add speed hacks for 19xx and dimahoo (not sure if it's usefull or not, but now these games won't be limited by the cpu power...). * Fix music speed for cps2 (it was slightly too slow, check sgemf when it displays "no mercy"...). * Fix a very old bug in the speed hack allocations for cps1 & cps2, it showed only in an sgemf background during attract mode afaik. * Try a new way of handling the priorities for cps2. This is not the mame way. It's faster, but I am not sure it works everywhere, it's much better than what we had in 0.42.0 anyway. * Fixed compilation with allegro-4.0.x for fedora core (linux). * Added new game : nostradamus, fully playable (it was to test the oddities of the mcatadv driver...). 0.42.0 * Fixed the last sound issues in cps2 (in fact it was just the data bank of the z80 which was not loaded correctly), and added a few cps2 games to play with. Video priorities are still not emulated, but the result is quite good actually !!! * Improved the starscream patch for gigawing, and add all the real cps2 games from mame (no clones). * Improve sprites decoding in cps1/cps2 to save memory. The memory saved is quite impressive, but 19xx and dimahoo still require about 70 Mb (120 Mb before !!!). * Fix a possible buffer overflow in history.dat handling (there was one for mvsc) and expand the history.dat buffer to 8kb. 0.41.4 * Fix air gallet special bg2 layer (8x8 layer displayed as 16x16). * Fix layer alignement in air gallet * cps2 becomes runnable now (no video priorities yet, and still some sound synchronization issues on some games) 0.41.3 * Fix the stupid forgoten bug in the patch of starscream (byte inversion). The fixes *LOTS* of problems especially with cps1 games. 0.41.2 * Fixed flames glowing in dkong (quick fix, using the allegro alpha blending functions - can probably be improved). * Fixed sprites not showing in late stages of mazinger * Fixed sprites priorities in cave driver (in fact rewrote the whole priority code for the cave driver, now using only the priority bitmap). Now you can finally read the text in the end of dodonpachi and see some new gfx effects in the intro of dfeveron, and feversos, and there are probably some more changes... * Fixed inputs not working for player 2 in guwange (quite a shame that this one was never finden earlier !!!). * Fixed a crash when launching "Bobble Bobble" (not Bubble Bobble). * frogger samples updates : - coin sample is now louder - game over and all home sound now much better thanks to old original files found by Mike. - Added a new tune when you loose a life, from one of these old files. 0.41.1 * When loading dkongjp after dkong, the levels were still drawn for dkong. It's fixed now. * pacman and mspacman now have big flashing power pills ! :) * pacman/mspacman : fruits on the bottom of screen match fruits in the level! * Applied patch from Ville Skytta to have language files in lower case (after all only dos/windows is case insensitive, all the serious OS in the world are case sensitive ! :)) * Fixed the colour of the gun in opwolf and zombie raid (and every game actually using the gun) for color depths > 8 (bug related to changes for the sdl video driver). * Fixed sound card name (SDL <Not initialised yet> was displayed in the sound driver selection dialog). 0.41.0 * Move the handling of dx samples to a new sound driver (dxsmp.c). It was necessary to have a precision of 1 frame with buggy windows sound drivers which must work with big sound buffers for the updates. * Fixed a bug when loading dkong after mspacmab. * Fixed the missing sprite of the purple frog in frogger * the roars at when the game starts and when a level ends are now emulated in dkong (2 roars instead of 3 because dx roars last longer !). * dx samples status is now saved in savegames, and they stop when you reset the game hardware. * added donkey kong (us and japan versions), with dx samples and dx graphics. * Fixed arpro search on games using a Z80 as cpu 0, and removed the obligation to have -1,-1 in the z80 memory map for the searches to work (-1,-1 serves nothing by itself, whereas 0,0xffff, DefBadReadByte is always there). * emudx samples now work in sdl, and I took back the musics from the dx samples with volume adustements. * Change the synchronisation method for the sdl sound driver. The new method uses more efficiently the callback, better results in windows and shorter and much easier code. * Fixed a problem with cheats/hiscore on games using exactly 2 z80s frogger, for example * Prevent emudx to change resolution when it's not necessary (related to color depth) * Finally converted the dx characters in frogger to retrieve their originol colours. Quite crazy ! * Add a "Pac-man/Pengo" driver name in the driver selection menu for the game selection dialog (it allows to quickly spot the new pacman hacks). * Took back the fix for the allegro gui bug where the menu is frozen if raine is linked with allegro-4.0.x. But this time test allegro version we were compiled with before applying the work around (usefull in debian where they use allegro 4.0.x which is supposed to be stable). This work around disables dialog solid movements (no blits). * Frogger : fix layer alignement and replacement of layer tiles by big 32x32 sprites. * Disable ansi sequences in windows (stupid windows still does not support ansi sequences natively, what a shame !!!). * Added emudx support for frogger (graphics and sound). Kept the ay8910 for music. * Added frogger, playable without sound (will try to add only emudx sound, these filters used by frogger for sound look like a real mess !) * Added sstriker, european translation of mahoudai (toaplan2) * Fixed a few default intialisations the first time raine is launched, especially for win32. Now : - the displayed video mode is correct in windows (there was a bug with the autodetect video driver...) - switch to 16bpp by default for xwindows and windows. - chooses allegmix sound driver by default in win32 (back to allegro) - the list of displayed games is "available" by default. - emudx init now always forces 16bpp (allegro was wrongly reporting 8bpp as the depth of the bitmaps in the archive if the current video mode was in 8bpp !) - Games which now request 16bpp switch color depth to 16bpp if they are currently in 32bpp (it's for emudx support which absolutely requires 16bpp and can't work in 32bpp). * Added complete alpha blending support (mmx code based on an article found on the web). For now it works only for 32x32 sprites but it can easily be adapted to any size. * Put back windows to allegmix sound driver, and put the linux sound driver to its normal defaults as in 0.40.4. Windows sound drivers (at least those from creative) do not respect specs, which makes sdl sound delay corrections very hard. And on the other hand the allegro sound driver is unreliable in linux. So this is the easiest solution. * Bugs found : when raine is first installed in windows, it wrongly believes it's using the accelerated driver when it uses the autodetect driver which makes color depth changes impossible. I should really remove completely this autodetect thing one day. The autodetect driver in sdl is a miracle, and in allegro it's a nightmare !!! But this bug will probably stay where it is for quite a while, I hate windows, and I don't want to spend time on it. * Added some preliminary alpha blending drawing functions for the ghosts in pacman ! For now the alpha blending is locked at 50%, which makes the ghosts a little dark... but at least it's fast !!! 0.40.5 * Added emudx support for pacman/puckman and mspacmab :-) ! * Fixed pacman savestates to save irq status (it allows to load a game without having to wait for the machine to initialize). * added yet another hack : Xen's revenge (very hard !) Fixed pacman dsw, and improved the "2x speed cheat" from mame's idea (using button 1 to enable it or not, after having enabled the cheat from the dsw). * Added new game hacks : mspacpls, mspac6m, pacman3d, and namcosil. Also raine now uses clones of clones as it should always have (since it's the main purpose of the DIR_INFO struct : allowing recursion !). It makes the ROM_INFO structs even shorter now ! * Applied patches from Ville Skytta (optional svgalib build in linux + ansi colors slightly different) * Try to detect when stdout is redirected to a file and disable ansi colors in this case (use isatty, but isatty does not seem to be available in windows... what a surprise !) * The clones do not repeat the regions of the parent anymore. When a region is the same it is simply not listed, and raine checks the parent automatically now. If you want the region to be empty, you have to tell it explicitely by using REGION_EMPTY (see arkanoid.c for an example). It makes shorter source code, and makes it easier to maintain too. It fixes the bad snowbros clones in 0.40.5 by the way. * Enough of fixes for raine-0.40.5 0.40.4 * Lots of games which are requiring 8bpp now automtically set the screen to 8bpp if it is in a different color depth when you load them. * Buble Boble is now playable in any color depth. * Running Pulirula and then loading rastan does not crash raine anymore. Also this fix will probably improve the stability when loading a few games which are using the tc100scn video chip. * Running a toaplan2 game like dogyuun, and then a cave game like donpachi works normally now. * Fix ym3812 timer. Now demon's world, snow bros and quite a few others are playable again... By the way snowbros now uses the new mame set. * Upgrade Chuka Taisen to use the latest mame set (b44.12 was changed to b44.12w, but I ignore the reason). * fixed ballbros/twinhawk when raine was compiled in debug mode (there was a ++ in a print_debug, what a shame !!!) * Fix tc0100scn emulation for "asuka & asuka", and opwolf. * Fixed c-chip for opwolf (ingame and reset game). * Fixed a few drivers with sound too loud in sdl (matmania, arkanoid...) * Fixed noise channel not working for the ay8910 (in matmania for example). * The SDL video is starting to work. No gui yet, but already hardware accelerated overlays when supported. * Raine now uses ANSI sequences to write text in color to the console. It allows to get RAINE in the colors of the old dos version in any linux or windows terminal ! * Fixed cpu capabilities detection, and add rdtsc detection. * Forced sound buffer length to 2048 samples for sdl, since this is all what quite a few soundblaster windows drivers can handle (a pity). Anyway, it does not seem to create any bad delay, but it needs more testing. * Improved again sound synchronization for SDL (it's just more responsive, which can be helpfull on slow systems which drop frames). There is still a bug with some win2k versions though wich seem to require transfers of 4096 bytes in my_callback, which represents about 6 sound frams, and which makes synchronization very hard. For now the only reliable solution with this win2k problem is to use the allegro sound driver. * Also improved sound emulation speed : the stream_update function in streams.c does not seem to make the emulation more precise, but it definetely makes it slower, so I just reverted to the old behaviour, it does nothing anymore. * Fixed controls in sf2ce clones (sf2m4, m5, m6, etc...). * Improved sound synchronization, it now can jump or drop more than 1 frame, and it can follow when one of the points is at the begin of the buffer while the other is at the end. It fixes the sound in all taito f3 games. 0.40.3 * Unix version now uses its shared path (/usr/shar/games/raine) as the default location to load the hiscore.dat and history.dat file. * SDL sound support, bug fixes
2006-07-10Changes 0.9.17:adam6-15/+40
- Still more work on Direct3D shaders. - Now using the Gecko engine directly for MSHTML. - Better support for apps switching to full screen mode. - Support for multiple joysticks. - Lots of bug fixes.
2006-07-08Change the format of BUILDLINK_ORDER to contain depth information as well,jlam6-12/+12
and add a new helper target and script, "show-buildlink3", that outputs a listing of the buildlink3.mk files included as well as the depth at which they are included. For example, "make show-buildlink3" in fonts/Xft2 displays: zlib fontconfig iconv zlib freetype2 expat freetype2 Xrender renderproto