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2017-01-26Updated emulators/stella to 4.7.3mef2-11/+11
--------------------------------- 4.7.2 to 4.7.3: (Nov. 21, 2016) * Added preliminary support for the 3E+ bankswitching scheme, developed by Thomas Jentzsch. * Fixed HMOVE positioning bug that occurred under certain circumstances. Thanks to Omegamatrix of AtariAge for the bug report and patch to fix the issue. * Added 'trapm', 'trapreadm', 'trapwritem' commands to debugger prompt. These are similar to the non-'m' versions, except that they also trap on all mirrors of the given address. * Fixed bug in debugger 'reset' command; it wasn't resetting the bankswitching, so after a reset the banks were in an undefined state. * Updated UNIX configure script to fix a bug where it fails in cross-compilation under certain circumstances. Thanks to Vlad Zakharov for providing a patch to fix this issue. 4.7.1 to 4.7.2: (Mar. 25, 2016) * Fixed bug when entering and exiting the debugger; sometimes the character corresponding to the '`' key would be output in the prompt area. * Updated DPC+ Thumb ARM emulation code to latest from David Welch. In particular, this fixes incorrect handling of the V flag when adding and subtracting, but also fixes compile-time warnings that I couldn't get rid of before. * Updated UNIX configure script to work with GCC 6.x compilers, and to remove references to obsolete compiler versions that can no longer be used to compile Stella. 4.7 to 4.7.1: (Feb. 13, 2016) * Improved TV 'jitter' emulation; the recovery time can now be spread over multiple frame, to simulate a real TV taking multiple frames to recover. Related to this, added new commandline argument 'tv.jitter_recovery' to set the recovery time. Finally, enabling the jitter effect and the recovery time are now accessible through the UI. Special thanks to SpiceWare of AtariAge for the initial idea and implementation. * Fixed bug with 'Medieval Mayhem' ROMs; the paddle range was set too low, and as a result the number of players couldn't be selected. * Fixed bug when using more than two input controllers with the same name; each controller after the second one was named the same as the second one. This caused the joystick mappings to be lost, since there was only information about two controllers being saved. * Indirectly fixed issues with Stelladaptor/2600-daptor devices and paddles having too large of a deadzone in Linux. Currently, this involves running an external application to set the deadzone, since SDL2 does not yet expose this information. The program is called 'evdev-joystick', and will be released separately from Stella. * Updated internal ROM properties database to ROM-Hunter version 11 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection. 4.6.7 to 4.7: (January 25, 2016) * Improved paddle emulation in several ways: - Added ability to specify the maximum range of movement for paddles when using a mouse or digital device to emulate the paddle. This is useful since on a real console most paddle games use very little of the paddle range, and could result in moving the mouse onscreen with nothing appearing to happen (when in effect it was as if you turned a real paddle all the way to the end of the range). This eliminates issues in (for example) Kaboom, where there was a huge 'deadzone' when moving to the left. All applicable ROMS in the internal database have been updated. - The range for paddle emulation now takes an integer from 1 - 20, indicating how much to scale movement (ie, how fast the onscreen paddle will move when you move the mouse). The movement itself is now also smoother than before. * Fixed bug in 'Score mode' in TIA emulation; the TIA object colours were correct, but the associated priority was sometimes incorrect. * Fixed bug in ROM launcher; selecting 'Options -> Game Properties' after loading a ROM would always point to the last opened ROM, not to the one currently selected. * Fixed bug in storing ROM properties; in some cases, a copy of the ROM properties was being stored in the external file when it was exactly the same as the internal entry. * Added 'CV+' bankswitching scheme, developed by myself and LS_Dracon (of AtariAge). This scheme contains RAM like the CV scheme, and also switchable 2K ROM segments by writing to $3D. * Added more C++11 updates all over the codebase, and ran Stella through Coverity for the first time. I'm proud to say that Stella now has a 0.00 defect rate!
2017-01-21Recursive revbump from audio/pulseaudio-10.0ryoon3-6/+6
2017-01-19Convert all occurrences (353 by my count) ofagc4-13/+13
MASTER_SITES= site1 \ site2 style continuation lines to be simple repeated MASTER_SITES+= site1 MASTER_SITES+= site2 lines. As previewed on tech-pkg. With thanks to rillig for fixing pkglint accordingly.
2017-01-17qemu requires resize_term and wide curses. Thanks to kamil@ and sorry to ā†µroy1-1/+2
pgoyette@.
2017-01-16Recursive bump for libvpx shlib major change.wiz2-3/+4
2017-01-15+PC6001VXtsutsui1-1/+2
2017-01-15Import PC6001VX-2.30.0 as emulators/PC6001VX.tsutsui5-0/+157
PC6001VX is cross platform PC-6001 emulator based on "PC6001V" for Windows.
2017-01-08Add support in qemu for native NetBSD curses(3)kamil3-10/+27
curses_version() is ncurses specific function available only in ncurses and used just in configure. Bump revision to 1
2017-01-04Updated mame to 0.181.wiz7-96/+71
MAME 0.181 Happy new year from the MAME team! To help you celebrate, weāre unwrapping an extra-special release this month, with enough improvements to put anyone in a good mood. The exciting news thatās got people talking is that protected microcontrollers (MCUs) from a number of games have been read out and hooked up in MAME. This gives real, emulated sound in Toaplan's Vimana, Fire Shark (also known as Same! Same! Same!) and Teki Paki, proper emulation of Tokio/Scramble Formation, M-chip emulation for Taito Extermination, Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and Golden Axe, and partial sound in World Beach Volley. There's more coming on this front, so stay tuned for upcoming releases! MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME, based on reverse-engineering die photographs. The digital section should be pretty much perfect, although there are still some issues in the analog section (plosives don't sound quite right). Overall, it's a huge improvement in Votrax speech synthesis emulation, and a great leap forward in our understanding of how the hardware works. It also means speech samples are no longer required for a number of games. Building on the ARM improvements in last month's release, we now have working floppy drives and sound in the Acorn Archimedes driver, and default NVRAM images for the US Aristocrat Mark 5 games. This greatly increases the amount of RISC OS software you can try out, improves the gameplay experience in the Archimedes-based arcade games, and allows you to play the Aristocrat gamblers without having to make your way through the setup process first. MAME's discrete netlist emulation library has been expanded substantially in this release, including some new classes of devices like ROMs, and many newly supported logic chips. This will make it substantially easier to emulate arcade games which used discrete TTL logic, and as a test of this new functionality, the TTL video board from the Hazeltine 1500 intelligent terminal is now emulated using the netlist system. There's ongoing work in this area involving multiple developers, so look out for more exciting updates in this space. Weāve fixed some fairly significant bugs, including one preventing the debugger from working on Linux or Mac with drivers that use a dynamic recompiler core, and one that could cause MAME to crash when using BDF fonts. The internal UI should be more efficient if you're using icons now, and issues with spurious key repeats should be reduced. The Beezer driver has been rewritten and should be improved overall. There are quite a few newly dumped arcade games in this release, including Eeekk!, Simpson Junior (a Korean bootleg of J. J. Squawkers), Power Flipper Pinball Shooting (an updated version of Grand Cross), a version of Momoko 120% with English text, Miss World 2002 (an adult Qix game), and alternate versions of The NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and Turbo Force. The Apricot PC and Xi are now working, further increasing MAME's coverage of DOS-based computers that aren't IBM-compatible. You can also play with the COP44L version of Entex Space Invader, and Mattel Funtronics Jacks and Red Light Green Light. There are far too many improvements to list here, including lots of fixes for graphics and flip screen issues, but you can read all about it in the whatsnew.txt file, or grab the source or Windows binaries from the download page and start playing. MAME 0.180 Hello everybody! Are you ready for the November MAME release? It's definitely ready for you, and there are lots of reasons to get excited this time around. First and foremost, a number of ARM CPU core fixes mean you can now boot to the RISC OS desktop on an emulated Acorn Archimedes, and try some of the included applications. The same bug fixes allow a number of Aristocrat Mark 5 gambling machines to boot and run in demonstration mode. There are still some issues to iron out, but things have definitely improved enormously. On the arcade front, protection on Atari Space Lords has finally been reverse-engineered making the game playable. This is an interesting space combat game for one or two players, where the second player takes on the role of the gunner/co-pilot. In another improvement that's been a long time coming, The Acclaim RAX sound board is now emulated, bringing sound to Batman Forever and NBA Jam Extreme. There are substantial improvements to the Magnet System emulation (added in last month's release) making these rare prototype bootlegs playable. David Haywood also fixed some graphical issues in Altered Beast, and Angelo Salese fixed graphical issues in The Lost Castle in Darkmist. There are some other notable improvements in computer emulation, too. Barry Rodewald has added support for IC Card (PCMCIA SRAM) storage on the FM Towns, and substantially improved LSI Octopus emulation. The Mac 128/512/Plus drivers have been modernised, and serial port support has been added to the Apple IIgs driver. Another DEC Rainbow 100 update from Bavarese fixes colours in high-resolution mode among other improvements. Newly supported systems include RC De Go (Go By RC outside Japan), newly dumped versions of 1945k III, Forgotten Worlds, Sol Divide and Vendetta, the Italian release of Mustache Boy, 286-based versions of the Intel iSBC, bootlegs of Blue Shark, Pole Position II and Ozma Wars, more Fidelity and Mephisto chess computers, and more electronic toys.
2017-01-04Ensure the local yywrap is used. Fixes build with newer flex.jperkin3-1/+31
2017-01-01Revbump after boost updateadam1-2/+2
2017-01-01Add python-3.6 to incompatible versions.wiz7-14/+14
2016-12-30Update to 2.8.0ryoon8-161/+35
Changelog: == System emulation == === Incompatible changes === * The number of allow PCI host bridges for pSeries machine was reduced from 256 to 31 (more can be configured by setting up MMIO windows manually). * Removed support for tftp:// in the block layer, since this has been broken forever for files bigger than 256KB. === Future incompatible changes === * Three options are using different names on the command line and in configuration file. In particular: ** The "acpi" configuration file section matches command-line option "acpitable"; ** The "boot-opts" configuration file section matches command-line option "boot"; ** The "smp-opts" configuration file section matches command-line option "smp". :-readconfig will standardize on the name for the command line option. * Behavior of automatic calculation of SMP topology when some SMP topology options for -smp are omitted (sockets, cores, threads) will change in the future. If guest ABI needs to be preserved on upgrades while using the SMP topology options, users should either set set all options explicitly (sockets, cores, threads), or omit all of them. * Devices "allwinner-a10", "pc87312", "ssi-sd" will be configured with explicit properties instead of implicitly. This is unlikely to affect users. * QMP command blockdev-add is still a work in progress. It doesn't support all block drivers, it lacks a matching blockdev-del, and more. It might change incompatibly. * For x86, specifying a CPUID feature with both "+feature/-feature" and "feature=on/off" will cause a warning. The current behavior for this combination ("+feature/-feature" wins over "feature=on/off") will be changed so that "+feature" and "-feature" will be synonyms for "feature=on" and "feature=off" respectively). === ARM === * Improvements to the Aspeed board. * Support for HLT semihosting traps in AArch32 mode (both ARM and Thumb). * The ACPI tables for the "virt" machine type support ITS. * The Cadence GEM device now supports multiple priority queues through the num-priority-queues property. * The STM32F2xx board (Netduino 2) now includes ADC and SPI devices. ==== KVM ==== === MIPS === * Support for 24KEc CPUs. === PowerPC === * Support for POWER9 CPUs. * Improvements for the new "powernv" platform. ==== pSeries ==== * PCI host bridges can be associated to NUMA nodes. * Support for more than 1 TiB of guest memory. * Support for more than 64 GiB of MMIO window in a PCI host bridge. * Support for the "-prom-env" parameter === s390 === * Support for CPU models. * Support for virtio-ccw revision 2. === SH === === SPARC === === TileGX === === Tricore === === x86 === * Support for several new CPUID features related to AVX-512 instruction set extensions. * The emulated IOAPIC (used by TCG and, with KVM, if the "-machine kernel_irqchip" option has the value "off" or "split") now defaults to version 0x20, which supports directed end-of-interrupt messages. * Support for Extended Interrupt Mode (EIM) in the intel_iommu device. EIM requires KVM (Linux v4.7 or newer, for x2APIC support) and "-machine kernel-irqchip=split"; it is enabled automatically if interrupt remapping is enabled ("-machine kernel-irqchip=split -device intel_iommu,intremap=on"). * Support for up to 288 CPUs with the Q35 machine types. 256 or more CPUs are only supported if IOMMU and EIM are enabled. ==== Xen ==== * Support for unplugging SCSI disk. * Support for SUSE xenlinux-compatible device unplug. === Device emulation and assignment === * QEMU now includes a generic loader pseudo-device that lets you load multiple images or values into memory at startup. This device is documented in {{src|path=docs/generic-loader.txt}}. ==== ACPI ==== * Support for hotplugging of NVDIMM devices (_FIT) ==== Block devices ==== ==== Network devices ==== * Support for fault tolerance based on coarse-grained lock stepping (COLO). ==== SCSI ==== ==== PCI/PCIe ==== * The sample EDU device now supports MSI. * [http://git.qemu.org/?p=qemu.git;a=blob;f=docs/pcie.txt;h=9fb20aaed9f41c302419206e1201d151c35e5a1c;hb=HEAD PCI Express Guidelines documentation] has been added for advice on topology and PCI vs PCIe. ==== USB ==== ==== VFIO ==== ==== virtio ==== * New device vhost-vsock. * Initial support for graceful handling of guest errors (i.e. QEMU should not exit on guest errors). * Support for new virtio-crypto device. ==== Xen ==== * Support for grant copy. === Character devices === === Crypto subsystem === * Support for more hash algorithms for PBKDF. * Support for CTR mode. === GUI === * SPICE can use pure OpenGL rendering if "gl=on" is specified. === Monitor === === Migration === * Support for fault tolerance based on coarse-grained lock stepping (COLO). === Network === === Block devices and tools === * More QMP commands support node-name (block-stream, block-commit, blockdev-backup, blockdev-mirror, blockdev-snapshot-delete-internal-sync, blockdev-snapshot-internal-sync, change-backing-file, drive-backup, drive-mirror, nbd-server-add). * The BLOCK_IO_ERROR event now includes the node name. * More QMP commands accept device model names (block_set_io_throttle, blockdev-change-medium, eject, x-blockdev-remove-medium, x-blockdev-insert-medium, blockdev-open-tray, blockdev-close-tray) * The DEVICE_TRAY_MOVED event now includes the device id. * Throttling now applies to the guest device only, and not to block jobs or the NBD server. * drive-backup and blockdev-backup support writing out backups in compressed format. * The LUKS format now can configure the PBKDF iteration count. * block-stream supports streaming from a backing file to another backing file. * Support for replication, for coarse-grained lock stepping (COLO) fault tolerance. * New "dd" subcomamand of qemu-img. * The DMG driver can be compiled to a separate driver, so as to make QEMU's dependency on libbz2 optional. * Support for iSER in QEMU's iSCSI initiator through a iser:// URI. * The NBD client and server support the NBD_CMD_WRITE_ZEROES extension. * Raw images support "offset" and "size" options to access only a part of the file or device. === Tracing === * New tracing backend "syslog". * Support for multiple "-d trace:PATTERN" command-line arguments. === CLI options === == User-mode emulation == === Removed target support === * The unicore32-linux-user target implemented a different system call ABI from mainline Linux for this architecture. Support for it has been dropped. === New functionality === * Added support for more syscalls including preadv, pwritev, syslog. * Major scalability improvements for multi-threaded programs (ARM, SPARC, x86). * QEMU can now understand and generate fence and cmpxchg operations. == TCG == * New TCG primitives have been added for safely modelling architectural synchronisation instructions (e.g. atomics, LL/SC, LOCK prefixes). arm, aarch64, alpha and x86 targets now use these primitives for multi-threaded linux-user programs. TCG target maintainers are encouraged to port their front-ends to use the new facilities. * The TCG backends now emit appropriate barrier instructions for frontend barriers when running multi-threaded programs. However, emulating a strongly-ordered architecture (e.g., x86) on a weakly-ordered one (e.g., ARM or POWER) will not work yet. * tb_flush() is finally thread-safe meaning multi-threaded programs are less likely to crash when the translation buffer is reset * lock contention in the main cpu run-loop has been reduced improving performance for multi-threaded code * a number of races were identified and fixed A lot of the TCG work merged in this cycle where prerequisites for supporting multi-threaded system emulation (MTTCG). While full MTTCG support is expected to be merged in the next development cycle, multi-threaded linux-user programs will already benefit from this work.
2016-12-29Fix build with SSP.wiz1-1/+7
Closes my PR 51479.
2016-12-27Back out the NOT_JOBS_SAFE change. It turns out I was seeing an unrelatedbsiegert1-4/+1
problem. Sorry for the noise.
2016-12-26make the message about null page less OS specific (suggest linuxmaya2-10/+14
sysctl as well)
2016-12-25Fix clang detection again.joerg3-11/+64
2016-12-21Mark not MAKE_JOBS_SAFE. This just failed for me with -j16 but workedbsiegert1-1/+4
fine with MAKE_JOBS=1.
2016-12-18There haven't been any simh releases in years, so convert this packagehans8-88/+110
to take a snapshot from github. Update to 7964e2b72d9. Changes: too many to list them all, full list of changes is available at https://github.com/simh/simh/blob/master/README.md Highlights: - many new simulators - simulator front panel API - VAXstation video display simulation using SDL - UDP and NAT packet transports - scripting support
2016-12-17Don't order pointers relative to 0, check for NULLness.joerg6-1/+89
2016-12-14Use generic-nonlicense instead of nonexisting xbeeb-pseudolicense.wiz1-2/+2
2016-12-12Revert "Specify readline requirement on 30 packages"wiz1-2/+1
Many of these definitely do not depend on readline. So there must be a different underlying problem, and that should be tracked down instead of papering over it.
2016-12-04Recursive revbump from textproc/icu 58.1ryoon2-3/+4
2016-12-04Specify readline requirement on 30 packagesmarino1-1/+2
Solves: /usr/libexec/binutils225/elf/ld.gold: error: cannot find -lreadline The missing specification is obvious on DragonFly because there's no publically accessible version of readline in base.
2016-11-28NOT_PAX_MPROTECT_SAFE. PKGREVISION -> 8dholland1-2/+4
2016-11-06Version 2.0.0 (2016-11-04)adam4-13/+15
--------------------------- Emulation: - Machine: - Support for MegaST & MegaSTE machines added (this also replaces the Real Time Clock / RTC option, since this chip is only available on the Mega machines) - The general purpose registers of the TT SCU are now correctly emulated (this fixes the problem with AHDI not finding any partitions during boot) - HD: - Fix: Disable GEMDOS opcodes after GEMDOS drive is disabled - Fix: GEMDOS HD can now be initialized multiple times, e.g. when running EmuTOS RAM image from a normal TOS - Fix: WORD access to IDE data register at 0xf00002 - Fix: '*.*' pattern with GEMDOS HD should match also files without extension - Video: - Full rewrite of the GLUE state machine, including support for the 4 wakeup states in STF mode, as well as more accurate video timings (hbl, timer b, top/bottom and left/right removal, mixing 50/60/71 Hz lines) - Correctly shows the last 8 pixels for STE 224 byte overscan - Fix: reading video counter $FF8205/07/09 after modifying it while display is ON - Fix: location of the video counter's restart when screen runs at 60 Hz - TT: sync ST & TT color registers immediately on write, handle palette bank setting correctly, fix duochrome colors - Falcon: handle byte access special case for ST color registers - Falcon: border color support also in HiColor - better hbl/timer b interrupts when CPU runs at 16/32 MHz - Sound: - Special cases for STE DMA sound when start address = end address - Increase STE DMA volume when compared to the YM2149 volume - Greatly improve Falcon DMA sound - CPU: - use WinUAE CPU for STF/STE mode too, not just Falcon (old CPU core is considered deprecated) - improved IACK and simultaneous interrupts - access IO regs on 2 cycle boundaries when possible - More accurate 68060 mode (instructions from previous CPU versions removed in 68060 aren't accepted/emulated anymore) - Misc bus error / IO mem register handling fixes for TT & Falcon (e.g. add TT DIP switch register handler) - Blitter: - Better bus arbitration when blitter is started - Don't cause bus error when accessing regions causing CPU bus error - Fixes to DSP addressing - Floppy: - Fix the value of the WPT bit when inserting/ejecting a write protected floppy
2016-11-05Updated mame to 0.179.wiz4-8/+25
Are you getting fidgety waiting for Halloween to arrive? Well now you can take your mind off the wait by giving the brand-new MAME release a spin! We've changed the release slightly this month: the whatsnew file is formatted differently, the 32-bit Windows binary package has "32bit" in its filename, and we're no longer providing a pre-built debug binary package for Windows. We've dropped the debug binaries as they don't seem to have a target demographic. All builds include the MAME debugger. The release packages are built with symbols that will give a meaningful stack trace. The debug build was still optimised, so stack traces were no more precise. The main difference is that debug builds have assertions enabled which is mainly useful if you're working on the source. In short, we don't see a use case where someone would be better off with the debug build if they aren't compiling MAME themselves anyway. With that out of the way, what surprises does MAME have in store for you all this month? We're pretty confident that we have something for everyone! First of all, we're proud to present the Soviet arcade game Istrebiteli ("Fighters", as in aircraft). We've also emulated Ocean to Ocean, an early video slots game on the DECO Cassette system. ShouTime has worked his magic again, allowing the masses to see the rare Alpha Denshi title Splendor Blast II. But possibly most interesting is preliminary emulation of the Magnet arcade system, a prototype floppy disk-based system from Spain. We've also added a number of non-arcade systems. There's the Gakken Game Robot 9 handheld game, and several Fidelity chess systems. Getting away from games altogether, we've added a working driver for a VeriFone Trans payment terminal. There have been some substantial updates to the software lists, too. The Sega CD software list has been completely updated to use the latest and best dumps known to exist, we've replaced a number of pirate Apple II disk images with clean cracks, there are some notable additions to the Sharp X68000 floppy list, and even an obscene PokƩmon hack for Game Boy that's being sold in China.
2016-11-03Remove obsolete settings, mongoose was removed from mame a year ago.wiz1-5/+4
2016-11-01wine-devel: on second thought, bump PKGREVISION for previous gccmaya1-2/+2
version requirement. users who built it with gcc < 4.5 or gcc == 4.6 will have failure at runtime in rare circumstances.
2016-11-01wine-devel: require gcc 4.7 or above.maya1-1/+2
according to https://wiki.winehq.org/Gcc : some program (steam) require ms_hook_prologue which is only in gcc 4.5 but gcc 4.6 broke support for it, so require 4.7. addresses PR pkg/42218 indirectly
2016-10-30add patches for CVE-2016-7423 and CVE-2016-790[789] from upstreamspz6-2/+145
2016-10-16Fix compilation under macOS. From Jonathan Schleifer in PR pkg/51482.bsiegert7-1/+100
2016-10-07Revbump post boost updateadam1-2/+2
2016-10-04Remove dead emulators/qemu0 referencekamil1-2/+1
2016-10-04Remove emulators/qemu0kamil26-1106/+0
It was used as a fallback for NetBSD-5.x http://gnats.netbsd.org/46565 This PR was closed in 2015 as NetBSD-5.x has been eol'ed. This version 0.15.1nb18 isn't functional on NetBSD-7.x neither CentOS 7.x.
2016-10-04Detach emulators/qemu0kamil1-2/+1
2016-10-04Fix path in patches/patch-linux-user_signal.ckamil2-5/+5
2016-10-02mame: remove comment about gcc 5.3 being used because of a gcc49 bug.maya1-2/+1
bug was fixed, but gcc 5.0 is explicitly required by the package. see scripts/genie.lua. It also mentions GCC 5.2 being problematic in the same file. given that nobody has tested it for <5.3, leave it at 5.3 required.
2016-10-01Updated mame to 0.178.wiz3-10/+16
The end of the month is almost here, and it's time to unwrap another shiny MAME release. This time around we've had the pleasure of seeing Angelo Salese show us all that he's a bug-fixing machine, resolving many long-standing bugs in playable games (including graphical glitches in Combat School, and issues with slopes in Sunset Riders). Highlights from newly emulated machines include the Esselte 100 classroom computer from Sweden (thanks Edstrom), Slap Shooter (courtesy of ShouTime and the Dumping Union), the French version of the Apple //e Enhanced, the original Japanese version of Street Fighter with pneumatic buttons (thanks ShouTime), and the original version of Nintendo's Popeye on Sky Skipper hardware (yet another gem from ShouTime). On the gambling front, we have another batch of layouts from John Parker, clickable button lamps for more machines from einstein95, and improved inputs/output for a number of games from AJR. Speaking of inputs and outputs, Risugami added/improved outputs and layouts for a number of Midway games. This release includes preliminary support for persistent controller ID mappings from Tomer Verona. This may help if you're having issues with Xbox controllers appearing in a different order when you relaunch MAME. If you're interested, check out the documentation and see if it helps. It's still not particularly easy to use, but it's ready for testing and improvement and may be useful, particularly for people with wireless controllers. Other notable improvements include working envelope and LFSR emulation for Mega Duck, better emulation of MCU communication for Taito Super Qix hardware, support for multiple BBC Micro floppy drive controllers, restoring the ability to have MAME accept incoming socket connections to communicate with an emulated serial port, and more features for the UI graphics viewer. MAME 0.178 also adds software list updates with the latest prototype cartridge dumps, numerous bootlegs and alternate versions of supported games, and steady progress on non-working systems like the CMI IIx and LSI Octopus.
2016-10-01Include patch for CentOS 7kamil1-0/+28
2016-10-01Fix build of qemu-0.15.1 on CentOS 7kamil2-3/+6
Changes: - require -lrt for timer_settime() - replace "struct siginfo" with "siginfo_t" (backported from new qemu) Bump PKGREVISION to 18.
2016-09-25Remove restrictions, this now has standard licensing.wiz1-5/+1
2016-09-19Recursive PKGREVISION bump for gnutls shlib major bump.wiz2-4/+4
2016-09-19Pass --disable-dynrec on Darwin, fixes PR#51483. Bump PKGREVISION.jperkin1-2/+3
2016-09-18wine-devel: fix build with pulseaudio optionmaya3-4/+9
2016-09-18wine-devel: use message.netbsd insteadmaya1-1/+1
2016-09-18wine-devel: add note about NULL page not being mappable by defaultmaya1-0/+10
under NetBSD, and how to work around it for programs that need it. thanks maxv@ for keeping this optional.
2016-09-18wine-devel: don't crash at runtime when multithreaded programsmaya1-2/+8
try to use networking code under NetBSD. netbsd won't let you manipulate _res in a multithreaded program and instead calls abort(). avoid the code that does this for now. it's possible that it broke the ability to resolve domains and I didn't see this yet - but I'm able to use network programs now. bump PKGREVISION
2016-09-17wine-devel: fix networking under netbsdmaya1-2/+3
NetBSD has gethostbyname_r in libc, and it's incorrectly detected as being sufficiently linux-like by wine, but it likely returns different errors. force fail the configure test for linux-like gethostbyname_r, which already allows use of alternative networking functions. fixes wine bug #40865: Steam does not connect to internet bump PKGREVISION
2016-09-15wine-devel: add forgotten PLIST changesmaya2-159/+2802