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- suse91_expat
- suse91_libtiff
- suse91_fontconfig
- suse91_gtk2
- suse91_locale
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Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package includes the glibc locale files.
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Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
GTK2 shared libraries.
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Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
fontconfig shared libraries.
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Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with tiff shared libraries.
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Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
expat shared libraries.
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is wanted (not done automatically any longer).
Bump PKGREVISION.
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** General
- Improved event recording and playback.
** C64 changes
- Fixed some CPU opcodes.
- Added support for Magic Formel cart (preliminary).
- Improved TFE cart emulation.
- Fixed Final Cartridge III freeze bug.
** VIC20 changes
- Four true drives are supported now.
- The sound code has been rewritten.
** PLUS4 changes
- Added cartridge support.
** VIC-II
- Improved IRQ timing during DMA.
** Unix Changes
- Improved ROM set support.
- Added TFE and IDE64 cart support.
- Fixed crash on 64bit archs.
- Added BSD USB joystick support.
- Complete rework of french translation. Credits to Paul (alias Kaddict)!
** Miscellaneous changes
- Made fsdevice emulation to list non-PRG files again.
- Improved REL file handling of the virtual drive emulation.
- Fixed some bugs in the petcat tokenizer.
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their library dependencies. Bump PKGREVISION to 2.
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instead of hardcoding /dev/dsp.
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which are the full option names used to set rpath directives for the
linker and the compiler, respectively. In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath. The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use. They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively. Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
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Bump PKGREVISION.
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into the bsd.options.mk framework. Instead of appending to
${PKG_OPTIONS_VAR}, it appends to PKG_DEFAULT_OPTIONS. This causes
the default options to be the union of PKG_DEFAULT_OPTIONS and any
old USE_* and FOO_USE_* settings.
This fixes PR pkg/26590.
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* system properties file was never used.
Changes in 1.4.1:
* Fixed PAL sound issues.
* Cleaned up the SDL event gathering loop.
* Control/Alt can now be used for any event.
* Updated stella.pro file to work with the latest Good2600 ROMset release
(Thanks go to Voch for helping to maintain the stella.pro file).
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optimisation as default (g++ -O2).
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a malfunction where POSE will go into an apparent infinite loop after the
first pen operation. This patch codes around the problem.
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a malfunction where POSE will go into an apparent infinite loop after the
first pen operation. This patch codes around the problem.
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Win32: Special scalers are now also supported in windowed mode.
For Scale2x/Scale3x, the fastest "desktop" bit depth is 16bpp.
For hq2x/hq3x, it is 32bpp.
The shared video blitting code(drivers/common/vidblit.c) can now
blit using Scale2x and Scale3x to any target bit depth(8bpp, 16bpp,
24bpp, and 32bpp) instead of just 8bpp, as it was before. HQ2x
and HQ3x can now blit to 16bpp, 24bpp(untested), and 32bpp. The
16bpp and 24bpp targets are done doing post-processing conversion,
after HQ2x/HQ3x, which really does hurt speed.
Changed a few names in the credits section of the documentation to
their aliases. Names you didn't get to pick to have are so
troublesome. :b I also made various fixes/updates to the documentation.
Updated the FAQ with some information regard video mode bit depths
and speed.
SDL: Disabled the fast-forward-key speed-limiting code. I thought
I had done this before...
Fixed a major bug in the movie recording code, and added some code
to automatically detect and fix playback of broken movies from
earlier versions.
Did a little swapping thing with mapper 90 and 209. I moved back
Mortal Kombat 3 to mapper 90, and moved Shin Samurai Spirits 2 to
mapper 209. Sorry for any confusion. Mapper 90 should be considered
as having the fancy nametable select mode disabled, with mapper
209 having it enabled.
Added support for mapper 160, which turns out to be the same hardware
as mapper 90. Joy.
Improved mapper 90 emulation. This mapper really needs low-level
emulation for IRQs to work right, though. :/
Win32: Fixed the "hide left/right 8 video columns" feature.
Since FCE Ultra is ending(or has already exceeded? :b) its
actively-updated life, I've gone ahead and added per-game hacks
for "Kick Master" and the PAL version of "Star Wars". See the
documentation for more details.
Minor optimizations to the high-quality sound emulation code. The
FIR filter code is the bottleneck, though, so these changes won't
have much of an effect on overall speed.
Altered MMC3 IRQ emulation(and the hooks in ppu.c for it).
Fixed a rather major typo in the VRC7-emulation code.
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played game), based on
http://bisqwit.iki.fi/src/Gens212a-moviepatch-jyzero,bisqwit.gz
adapted to rc3 and cleaned up by me.
More information and movies can be found at
http://bisqwit.iki.fi/jutut/nesvideos/FrontPage.html
Bump PKGREVISION.
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Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you're interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
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Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you're interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
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package
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Changes:
* Codebase ported to SDL. X11/OSS ports have been discontinued.
* Added OpenGL rendering support. (not enabled in pkgsrc)
* Added more refined in-game GUI.
* Added event remapping. Emulation keys can now be remapped to the
keyboard or up to 4 joysticks.
* Added native Stelladaptor support. Joysticks, paddles, and driving
controllers have been tested.
* Digital sound support has been greatly improved.
* Added support for switchable palettes.
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
* Switched to using high compatibility M6502 mode by default. This
means old state saves from previous Stella versions will no longer
work.
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Krister Walfridsson and Soda for their help.
mmm, progress...
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the recent libpng security problems.
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of SuSE RPMs
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Changes:
0.1 -> 0.1.1:
x) Added support for booting directly from disk images and CDROM
images (so far only for the DECstation emulation mode).
0.1.1 -> 0.2:
x) More "guest" operating systems now run to an acceptable degree in
the emulator; apart from NetBSD/pmax and Ultrix/RISC, it is now
also possible to run OpenBSD/pmax and Sprite for DECstation.
x) Clock devices in the emulated environment should now adjust
themselves to tick at approximately the same speed as the host's
clock. (This can be overridden with a command-line option, to set
a fixed emulation speed, regardless of the host's speed.)
x) Networking support (TCP/IP) is partly implemented, enough to
perform an install of NetBSD/pmax or OpenBSD/pmax via ftp or nfs.
(This should be considered experimental.)
x) The DECstation mouse pointer is now "de-accelerated" to attempt
to follow the host's mouse pointer.
x) Some minor performance enhancements.
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bumped since by default nothing changes.
Set USE_LANGUAGES instead of USE_GCC_SHLIB.
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in PR 24265.
Bump PKGREVISION.
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necessary for Opera 7.53 to work using the SuSE 9.1 Linux emulation base.
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such as Opera, which use the aspell library for spell-checking functionality.
TODO: this package should be able to use the 'native' aspell language
directories, i.e. it should be possible to arrange symlinks so that the
SuSE package would find the aspell files within ${LOCALBASE}.
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counterpart
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packages
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Bump PKGREVISION.
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M1 is an arcade video and pinball game sound emulator by R. Belmont.
The emulator is available for both Windows and Linux and features
full stereo sound at sample rates up to 48000 Hz. Over 1000 games
are supported.
This package contains the Linux binary.
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okayed by kristerw.
PKGREVISION++
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