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A wild MAME 0.215 appears! Yes, another month has gone by, and it’s
time to check out what’s new. On the arcade side, Taito’s incredibly
rare 4-screen top-down racer Super Dead Heat is now playable!
Joining its ranks are other rarities, such as the European release
of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s
P-47 – The Freedom Fighter using a different sound system. We’ve
got three newly supported Game & Watch titles: Lion, Manhole, and
Spitball Sparky, as well as the crystal screen version of Super
Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney
Princesses, have also been added.
Other improvements include several more protection microcontrollers
dumped and emulated, the NCR Decision Mate V working (now including
hard disk controllers), graphics fixes for the 68k-based SNK and
Alpha Denshi games, and some graphical updates to the Super A'Can
driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are
some issues we’re aware of, so if you run into issues, check our
GitHub issues page to see if it’s already known, and report it if
it isn’t. We’ve also improved support for building and running on
Linux systems without X11.
0.214:
With the end of September almost here, it’s time to see what goodies
MAME 0.214 delivers. This month, we’ve got support for five more
Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and
Vermin), four Chinese computers from the 1980s, and three Motorola
CPU evaluation kits. Cassette support has been added or fixed for
a number of systems, the Dragon Speech Synthesis module has been
emulated, and the Dragon Sound Extension module has been fixed.
Acorn Archimedes video, sound and joystick support has been greatly
improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation
have been resolved and CD images have been upgraded to CHD version
5, Sega versus cabinet billboard support has been added to relevant
games, and long-standing issues with music tempo in Data East games
have been worked around.
0.213:
It's really about time we released MAME 0.213, with more of everything
we know you all love. First of all, we’re proud to present support
for the first Hegener + Glaser product: the “brikett” chess computers,
Mephisto, Mephisto II and Mephisto III. As you can probably guess,
there’s an addition from Nintendo’s Game & Watch line. This month
it’s Mario’s Bombs Away. On a related note, we’ve also added
Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which
is an unlicensed total conversion of the Game & Watch title Fire.
If you haven’t played any of the handheld LCD games in MAME, you’re
missing something special – they look superb with external scanned
and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare
Philko game), and alternate regional versions of Block Out and
Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been
re-dumped, resolving some long-standing issues. With its protection
microcontroller dumped and emulated, Birdie Try is now fully
playable. Protection microcontrollers for The Deep and Last Mission
have also been dumped and emulated. Improvements to Seibu hardware
emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku
Senki is now playable, and sprite priorities in Seibu Cup Soccer
have been improved.
In computer emulation, two interesting DOS compatible machines
based on the Intel 80186 CPU are now working: the Mindset Personal
Computer, and the Dulmont Magnum. The Apple II software lists have
been updated to include almost all known clean cracks and original
flux dumps, and the Apple II gameport ComputerEyes frame grabber
is now emulated. We’ve received a series of submissions that greatly
improve emulation of the SWTPC S/09 and SS-30 bus cards. On the
SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial
console, and a whole host of improvements have gone into the Indy
“Newport” graphics board emulation. Finally, MAME now supports HDI,
2MG and raw hard disk image files.
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pkglint -Wall -F --only aligned --only indent -r
No manual corrections.
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GNS3 network simulator. Graphical user interface package.
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GNS3 is a graphical network simulator that allows you to design complex
network topologies. You may run simulations or configure devices ranging from
simple workstations to powerful Cisco routers. It is based on Dynamips, an IOS
emulator which allows users to run IOS binary images from Cisco Systems and
Pemu, an PIX firewall emulator based on Qemu.
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Upstream changes:
3.3.1 2019/10/28
* Works better with English keyboard.
* Modified mouse operation on Android. LMB is assigned to popup menu.
* Updated compatible CGROM for PC-6601. Now characters for playng
card suit are properly displayed.
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Changes:
- Serial and parallel file output now disable stdio
buffering so that output is more immediately
accessible to the user.
- Added file output to serial port emulation.
- Parallel port emulation now support both dev: and
file: to specify that LPTx output go to a file,
not necessarily a device by name.
- Fixed bug that capped vmemsizekb to 8KB.
- BIOS bootup screen now shows correct text for CPU
type instead of "? CPU" when cputype=auto.
- PC-98 256-color mode fixed to ignore doublescan
and 200-line bits of the GDC to match real hardware
behavior. This fixes display problems with
"Alone in the Dark"
- BOOT command will now always set 640x200 8-color
graphics mode when booting PC-98 disk images,
to match the apparent behavior of real hardware.
- PC-98 hardware apparently allows writing port 6Ah
to jump directly to 256-color mode from 8-color
mode, update DOSBox-X emulation to allow it.
This fixes the PC-9821 port of "Alone in the Dark".
- Slow CGA memory access handler now wraps to 16KB
correctly, and resolves a segfault that can happen
if the last 16KB is accessed by the guest if
vmemsizekb=16.
- vmemsize default is now -1, which means to pick a
video memory size automatically.
- Added PC-98 INT 1Bh AH=03h SCSI BIOS command, which
allows FreeDOS98 to boot.
- INT 33h emulation fixed not to reset mouse min/max
range if the new video mode is a VESA BIOS SVGA
mode (not a standard VGA mode). Some games seem to
define the mouse min/max range AND THEN set the
VESA BIOS mode, not the other way around.
- INT 33h define range functions now apply rounding
to the max range if the range is close to the
dimensions of the screen, for games like Daggerfall
that set the cursor maximum range to values close to,
but not exactly, the dimensions of the VGA screen.
- INT 33h define range functions updated to accept max
ranges for mapping host to guest if set just after
video modeset or if those INT 33h functions are called
when no mouse buttons are down.
- INT 10h AH=4Fh AL=08h (Set DAC width) now correctly
set AL=4Fh to indicate the call is supported.
- VGA DAC palette writes are now ALWAYS masked to 6-bit
unless 8-BIT DAC mode is ON and enabled. This fixes
palette problems with Amulets and Armor.
- VGA DAC 6/8-bit palette management code simplified
- Added dosbox.conf option to instruct DOSBox-X to leave
the PC speaker clock gate enabled if set, for games
that use that PIT output as a time source. Setting
the option to "true" allows "Bàoxiào sānguózhì", a game
with strange and elaborate timing code, to run without
hanging at the second title screen.
- VGA port 3DAh "undefined bits" setting changed to 0x04
to accomodate "Blues Brothers"
- Configuration GUI: If the settings are scrollable,
tabbing between fields will now auto-scroll to the
field and make it visible.
- In the configuration GUI, scroll wheel input no longer
changes the window focus.
- Set CPU cycles dialog box layout fixed.
- Added 'skip encoding unchanged frames' option to
dosbox.conf. If set, AVI video capture will skip
video frame compression if the frame has not changed
from the previous frame. Option is off by default
at this time in case it causes any issues with users
and their video editing software.
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CHANGELOG
=========
HAXM v7.5.4
Added VM pause support to fix the crash issue of loading snapshot (#239).
Fixed incorrect interruptibility_state to resolve an issue on loading snapshot (#233).
Fixed a bug during mapping memory slots (#237).
Fixed incorrect VMX_ENTRY_CONTROLS loading (#225).
Enabled PCLMULQDQ feature in CPUID emulation if supported by the host (#231).
Optimized the log interfaces and enhanced the logging mechanism on Windows (#215, #232).
Fixed the compilation warnings and errors on Linux (#223).
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Switch from qt4 to qt5.
CHANGELOG
=========
Yabause 0.9.15
August 24, 2016 - guillaume.duhamel - Release
Following our strict release schedule, here's a new Yabause version.
This new version includes so many new stuff, I cannot list them all.
(If you really want the full list, it's on our repository)
Arguably, the most notable features of this release are:
- Low-level CD Block emulation
- CloneCD file format support
- High resolution for the software renderer
We also included code from other great projects:
- Musashi 68K core (code by Karl Stenerud)
- SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)
As many of you should already be aware, Yabause was forked into a new project,
uoYabause, by devmiyax. We included some of his fixes back into Yabause.
Due to lack of maintainer, this release will be the last to include a gtk port.
Since our last release, we also improved our tools:
- Automated builds for linux, mac and windows
- Development builds pushed after each commit
- Translations on Transifex
- Compatibility reports on our wiki
And finally, we had to move from Paypal to Patreon
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Last release 10 years ago and depends on qt4.
Potential successors:
- https://github.com/sinamas/gambatte (no releases, no qt5 support)
- https://github.com/pokemon-speedrunning/gambatte-speedrun/ (pokemon specific?)
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Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
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Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
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- Removes patch that has been merged upstream.
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- Removes patch that has been merged upstream.
Changes since 0.3.20190924:
- bsd.cmake now defaults to using SDL2.
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CannonBall is a program which allows you to play an enhanced version
of Yu Suzuki's seminal arcade racer, OutRun, on a variety of systems.
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* bump versions to match 8.0 / 9.0_BETA
* Use local directories (NetBSD-daily isn't on ftp.netbsd.org anymore).
Yes, this requires local access to both versions.
* Add detection of .tar.xz sets from "new" version sets
* Overhaul arch-list and machine-lists, add various arm and mips variants
* Add a few comments to hopefully make it easier to grasp what is going on
(according to my best interpretation)
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exist in NetBSD 8.0, but which either doesn't exist or exist with a
new major version in NetBSD 9.0_BETA.
The distributions and PLISTs produced by modifying the gencompat.sh
script (will be committed shortly), and running it over the complete
8.0 and 9.0_BETA release binaries.
This package does not attempt to separate out the X11 libraries affected
in a separate compat80-x11 package (since gencompat.sh didn't do it...).
The list of different arm variants is possibly a bit too long, but better
to err on that side than it being too short. The package is otherwise
patterned after the compat61 package.
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Building procedure is described at
https://www.gryphel.com/c/minivmac/build.html .
Changelog:
unknown
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Upstream changes:
3.3.0 2019/10/9
* Updated compatible ROM for PC-6601 to v0.2.2.
* (Android)SNP button now works. You can share screenshot to SNS.
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The motivation is to consider meson as an application, so there is only
one copy on the system, and as a python 3 program, it can build python 2
packages.
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What's new in release 3.13
Release date: 30 September 2017
CTC corrections (Peter J. Jansen)
ECPS:VM corrections (Bob Polmanter)
SIE corrections (Ivan Warren)
PCC,KM,KMCTR,CUxx,CSST corrections (Juergen Winkelmann)
Miscellaneous bug fixes (Drew Derbyshire, Doug Wade, Peter Coghlan, Peter J. Jansen, Alexei Chmelev, Gert Caers)
What's new in release 3.12
Release date: 30 November 2015
dasdload corrections and support for loading ASCII TEXT files (Roger Bowler)
comm3705_RU-size+unack_attn_delay patch (Juergen Winkelmann)
CCKDDUMP/CCKDLOAD support for DSNTYPE=LARGE (Christophe Varlet)
CMPSC corrections (Bernard van der Helm)
Miscellaneous bug fixes (Peter Coghlan, Gert Caers, Giuseppe Vitillaro, Bill Carlborg, David "Fish" Trout)
Download hercules-3.12.tar.gz
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2019/04/14 - version 1.1.0 released
==========
List of changes in this release is 60 pages long! No wonder as it's been
four and half years since previous release, and the development never
stopped, mainly thanks to Thorsten. See the 'ChangeLog' file for details.
Tons of things have been fixed in all areas of the ARAnyM, and lots of
new features have been added. Following list is incomplete but still gives
you a good overview:
Notable changes:
----------------
* ARAnyM is hosted by GitHub.com at https://aranym.github.io/
* there are automated builds for x86/amd64, armhf and macOS
* added hotkey for turning audio on/off
* HostFS MiNT file locking implemented
* nfosmesa updated to OpenGL 4.6
* MetaDOS driver improved
* hotkeys work in the Setup GUI dialog as well
* configurable directory for screenshots (via Setup GUI)
* on macOS the configuration file is now looked up first
in ~/Documents/Aranym_files (if it does not exist yet)
* displaying non-ASCII characters in the fileselector
should work now
* path of loaded TOS/EmuTOS can now be selected in the Setup GUI
* JIT CPU compiler now supports Solaris
* JIT CPU compiler now supports more 64bit hosts (like kfreebsd)
New features:
-------------
* NatFeat SCSI driver for Linux
* NatFeat host exec
* NatFeat for query/set CPU JIT
* NatFeat for ARAnyM exit
* new command line option --option
that can set any value from the config file
* AppImage can now be built
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0.82.22
- Added Normal2x render scalers so that 'force scaler'
for 1x2 or 2x1 scalefactors works and you can scale
up 320x200/640x200 VGA modes and 640x200 CGA modes
by 2x.
- Main window titlebar now reflects whether or
not the debugger interface is active.
- Debugger interface now flushes terminal input
upon entering the debugger, so that keyboard
input prior to entering the debugger is ignored.
- Debugger mapper shortcut and menu item are now
a toggle. Selecting once will enter the debugger
and selecting again will resume emulation.
- cycles=max now displays cycle percentage correctly
instead of showing e.g. 100 cyc/ms
- (Allofich) Note and ignore INT 33, AX=53C1 call
for the Logitech CyberMan.
- Fixed odd code addition that disabled (through
the configuration) XMS, EMS, and UMB when
booting a guest OS. This fixes a problem where
those services are not available when rebooting
back into the DOSBox-X shell from a guest OS.
- CGA 640x200 and MCGA 640x480 modes fixed to
have proper refresh rate when machine=mcga,
instead of 140Hz.
- MCGA horizontal active display register
encodes N - 1, not N, according to real
hardware register dumps.
- INT 10h modes 2 and 3 updated set MCGA CRTC
write protect bit, to match real PS/2 hardware
behavior, and to unlock CRTC registers during
mode set.
- PC-98 VSYNC interrupt now fires at vertical
retrace start (as documented) instead of at
active display end behavior borrowed from
DOSBox VGA emulation. This fixes "Tonight"
by Swat.
- Fixed mistake that placed N88 ROM BASIC stub
(something specific to PC-98) in memory even
in IBM PC/XT/AT emulation mode.
- Fixed some callback slot leaks that can cause
DOSBox-X to run out of callback slots if you
reset the guest system too much.
- Fixed invalid callback and errant interrupt
handling during BIOS reset delay that happens
if you use the keyboard shortcut to trigger
system reset.
- XMS emulation resets global enable and local
enable state on XMS emulation startup to fix
crashes related to inability to control A20 gate
after system reset or DOS kernel restart.
- Debugger "SM" command now accepts segment:offset
syntax for memory location to write.
- Fixed INT 21h AH=65h bug that returns DBCS table
for AH=4h that should return filename uppercase
table.
- Configuration GUI property settings are now
shown in a single column wide list with scrolling.
- In the configuration GUI, help dialogs will now
present the help text as a scrollable region if
there is too much to fit on screen.
- dosbox.conf mixer rate will now accept any
sample rate from 4KHz to 192KHz instead of only
fixed specific sample rates.
- cascade interrupt ignore in service setting now
accepts true, false, and auto. "auto" is now the
default, and will choose true or false depending
on machine type for correct emulation either way.
It should no longer be necessary to add
"cascade interrupt ignore in service=true" to
your dosbox.conf every time you want to run a
PC-98 game properly.
- PC-98 FM board emulation will now load SOUND.ROM
into segment CC00h if available, if FM board
emulation is enabled.
- PC-98 INT 18h AH=30h updated to return AH=05h
AL=00h BH=00h if success, AH=00h AL=01h BH=01h
if failure. This is needed to get Puyo Puyo 2
to work, which for some reason fails if a call
to set 15KHz mode works.
- PC-98 LIO and SOUND BIOS entry points, while
still not implemented, have been updated to
print the name of the call according to an
online reference.
- DOS FCB rename now supports renaming the
volume label as MS-DOS does.
- Fixed bug that prevented proper DOS FCB rename
if the FCB used to rename is extended.
- FAT filesystem driver updated to also store
updated volume label in the boot sector of the
partition, as per MS-DOS FAT standards.
- FCB create can now be used to set a FAT
filesystem label. MS-DOS LABEL.EXE works
correctly now.
- FAT filesystem driver now allows LABEL command
to change the FAT volume label of mounted disk
images.
- DOS kernel updated to support basic FCB methods
of deleting/setting the volume label, at least
on local folder mounts.
- DOS kernel will now return the volume label of
FAT filesystems mounted from disk images.
- LABEL setting code fixed not to treat label as
if an 8.3 filename.
- LABEL is no longer a builtin shell command and
appears on drive Z: as LABEL.COM
- LABEL reimplemented to imitate MS-DOS behavior
with regard to how it handles the command line.
- File I/O checking and cleanup (Allofich)
- Integrated commits from mainline (Allofich)
- Handle errant IRQs as a real BIOS does. Also
remove r3263 workaround, as it's no longer
needed.
- Fix flag behavior of several shift/rotate
instructions, cause exceptions and fix
potential 'pop ss' problems
- Add support for Print Screen key and
interrupt. In-game screenshot feature
of Descent and Descent 2 now works.
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point to mirror which happens to host this distfile (it's marked RESTRICTED,
so we can't host a copy, and probably this mirror shouldn't either, but
it unbreaks the package now.)
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one. Should unbreak builds on Linuxen.
Declare type of function parameter, or it will default to int.
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