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2020-08-18*: revbump for libsndfileleot1-1/+2
2020-08-097kaa: Update to 2.15.4p1nia2-7/+7
"This is a patch release to fix a few issues with 2.15.4. All users should upgrade."
2020-07-077kaa: Update to 2.15.4nia3-9/+15
Summary of changes from 2.15.3 to 2.15.4 * Fixed a problem in multiplayer that halted the game play. * Added option to play with the original seven kingdoms, and enabled on original scenarios. * Apply the leadership bonus when the general is in fort for defending soldiers in range. * Fixed the mobile general range calculation for the leadership bonus to not apply to the troop anywhere on the map. * Apply the leadership bonus when the general is on a ship for defending soldiers in range. * Updated translations. * Added hotkeys for managing the build menu in the War Factory, Harbor, and Town. * Restored support for real full screen resolution that requires a screen mode change. * Improved dynamic UI button and text layout. * Added Polish translation. * Added trade locations to the trade report. * Sort and filter trade locations based on the map selected caravan. * Allow setting stops using the trade report. * Allow copying trade routes using the trade report.
2020-05-267kaa: fix gettext ldflagsnia1-2/+2
2020-05-22revbump after updating security/nettleadam1-2/+2
2020-05-06revbump after boost updateadam1-2/+2
2020-05-03games/7kaa: build even when CFLAGS has -Werror=char-subscriptsrillig1-1/+5
The upstream code looks very suspicious. It forces compilation with -fsigned-char and then uses signed characters to index a 256-entry table, for example in IMGbltAreaRemap. But only in the C++ code. The corresponding assembler code uses unsigned bytes. I'll let them fix this bug themselves.
2020-03-08*: recursive bump for libffiwiz1-2/+2
2020-01-18*: Recursive revision bump for openssl 1.1.1.jperkin1-2/+2
2020-01-12*: Recursive revbump from devel/boost-libsryoon1-1/+2
2020-01-087kaa: Update to 2.15.3nia4-15/+17
This release fixes bugs, improves synchronization in multiplayer, has UI fixes, and adds several advanced config options. Summary of changes from 2.15.2 to 2.15.3 - Fixed corrupt characters and fields in various in game messages. - Improved translation support. - Updated translations. - Added some UI improvements. - Fixed some crashing issues related to spies. - Standardized on FPU code generation for better cross-platform compatibility. - Added more advanced config options. - Added more advanced config options. - Improved manual. - Added key binding support. - Prevented chat keystrokes registering as a hotkey too. - Fixed sometimes hiring wrong unit in the inn. - Added scenario advanced config presets to restore default scenario game play to original game design parameters. - Ensure screen redraw when dropping spy identity. - Improved alternate font set. - Added scroll button for long tutor messages. - Removed gong sound for unsent AI diplomatic messages. - Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now. - Removed uninitialized parameter in Caravan CRC check. - Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms. - Correct replay initialization for weather sync.
2019-11-307kaa: convert imagemagick usage to icotoolnia2-10/+12
2019-10-257kaa: Fix build on NetBSD 9.99.17kamil2-5/+21
Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
2019-08-22Recursive revbump from boost-1.71.0ryoon1-2/+2
2019-08-077kaa: Attempt to fix linking on SunOSnia1-1/+3
2019-07-20*: recursive bump for nettle 3.5.1wiz1-2/+2
2019-07-197kaa: Also apply the iconv patch to __sun.nia2-5/+5
2019-07-01Recursive revbump from boost-1.70.0ryoon1-1/+2
2019-06-30Add 7kaa-2.15.2 as games/7kaa.nia6-0/+589
Seven Kingdoms is a series of "fantasy real-time strategy" computer games. In the world of Seven Kingdoms, you will find up to seven different Nations, each with unique attributes, who live in an almost unlimited number of randomly generated landscapes. This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to Enlight Software which granted the ability to license the game under a free and open source license in 2009.