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2006-05-22Move the check-shlibs target from bsd.pkg.mk to bsd.pkg.check.mk wherejlam1-2/+1
it will live with other "check" targets run after package installation. Get rid of SHLIB_HANDLING, whose meaning had mutated over the years from one thing to another. Currently, it is used to basically note whether the system's "ldd" command can be usefully run on the package's binaries and libraries. Rename this variable to CHECK_SHLIBS_SUPPORTED for more clarity. CHECK_SHLIBS is now a variable set exclusively by the user in /etc/mk.conf to note whether the check for missing run-time search paths is performed after a package is installed. It defaults to "no" unless PKG_DEVELOPER is set.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-1/+2
2005-12-12First step at reworking Linux binary packages.joerg1-4/+3
Change most pkgs to depend on either emulators/suse_linux/Makefile.application (normal pkgs) or Makefile.common (suse91 and suse themselves) to filter out Operating Systems without Linux ABI support. Use CPU masks to limit the pkg to supported platforms.
2005-11-10Fixed pkglint warning:rillig1-2/+2
WARN: adom/Makefile:23: DEPENDS should be modified using "+=".
2005-06-16Create directories before installing files into them.jlam1-1/+3
2005-02-23Add RMD160 digests.agc1-1/+2
2004-01-20Move WRKSRC definition away from the first paragraph in a Makefile.agc1-2/+2
2003-07-03Update to 111, from Sergey Svishchev in PR 21847.wiz2-6/+6
ChangeLog currently unavailable.
2003-03-29Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz.jmmv1-2/+2
2003-03-28NO_PATCH is deprecated, says pkglint. Remove it.wiz1-2/+1
2003-03-26De-confusify: Let emulators/suse_*/Makefile.* _not_ include bsd.pkg.mk, but ↵jschauma1-1/+2
rather make all packages that use linux emulation include bsd.pkg.mk as the last files just like any normal package.
2002-06-16Initial import of adom, provided by Sergey Svishchev in pkg/17288.wiz4-0/+50
Ancient Domains of Mystery (ADOM for short) is a rogue-like game which means that it is a single-user game featuring the exploration of a dungeon complex. You control a fictional character described by race, class, attributes, skills, and equipment. This fictional character is trying to achieve a specific goal (see below) and succeed in a difficult quest. To fulfill the quest, you have to explore previously undiscovered tunnels and dungeons, fight hideous monsters, uncover long forgotten secrets, and find treasures of all kind.