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2003-09-28Back out last change related to moving ncurses/buildlink2.mk tojlam1-2/+2
curses.buildlink2.mk. This was wrong because we _really_ do want to express that we want _n_curses when we include the buildlink2.mk file. We should have a better way to say that the NetBSD curses doesn't quite work well enough. In fact, it's far better to depend on ncurses by default, and exceptionally note when it's okay to use NetBSD curses for specific packages. We will look into this again in the future.
2003-09-27move ncurses/buildlink2.mk to mk/curses.buildlink2.mk, as it providesgrant1-2/+2
support for base system curses/ncurses as well as ncurses itself. suggested by wiz.
2003-09-17get rid of USE_GCC2/3 in pkg Makefiles, and set GCC_REQD orgrant1-2/+2
USE_PKGSRC_GCC as appropriate, as this is handled by compiler.mk now.
2003-09-15Update to 3.0.3, based on PR 22805 by Peter Seebach.wiz3-8/+15
New in 3.0.3: # Reduced the size of the 32x32 tiles bitmap. The smaller bitmap should fix the problem on older Windows versions (Windows 95 and 98) with restrictions of the maximal bitmap size . The tiles are available as a separate download from: ftp://clockwork.dementia.org/angband/Extra/graf-32x32-302.zip. # Fixed a bug in the text-output routines used for character dumps that sometimes introduced bogus output. (reported by Pasi Vartiainen) # Fixed a wrong entry in the template for the X11 startup shell script. ("Mynstral") # Fixed the display of *slays* in character dumps. (Matthias Kurzke) # The "It might have hidden powers." message will now displayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*. # Curses on unidentified items are no longer revealed in character dumps or in the output of the 'Inspect' command. # Fixed a typo - "intellegence". (Greg Stark) # Updated the DOS version to compile with the latest version of the Allegro library. New in 3.0.2: # Limited the maximum size of floor stacks to 23, so that get_item() can always display a list containing all objects. # Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass banishment' since that name fits much better to the effect. The priest's 'banishment' spell has been renamed to 'banish evil' to avoid confusion and since that is what it actually does. # Replaced silver arrows and bolts with mithril ammo since slay evil was too powerful. # Changed the color of seeker bolts to green since there are so many 'light blue' ammo objects now. # 'Golden staves' had the wrong color. (John I'anson-Holton) # Improved indentation of the object descriptions in the character dump. (Andrew Sidwell) # Destruction/Earthquake spells didn't properly destroy stacks of objects. After saving and loading the game, parts of the stacks were restored. (reported by Matthias Kurzke) # Zapping a stack of recharging rods would instantly recharge all but one of them. (Tormod Haugen) # Fixed an error in the LCC Makefile. # Fixed an off-by-one error that prevented savefiles with the maximum number of monsters or objects from loading correctly. (Takeshi Mogami) # Fixed an abuse that allowed the player to kill a monster with a ball spell by staying out of sight and detection range of the monster while the monster just patiently waited without ever getting a turn (reported by Tormod Haugen). Wounded monsters will now always get their turn, even when out of range. # The Elfstone 'Elessar' and the Jewel 'Evenstar' have the INSTA_ART flag now to make the APW-Borg happy. # Amulets of resistance are now fully known after identifying one for the first time. (Dr. Andrew White) # The option for flushing of pending input when failing to cast a spell didn't work. # Fixed several bugs in the scorefile handling that could lead to duplicated entries for a single character. (reported by Hallvard Furuseth and Mauro Scarpa) # Unified the code for object infos and artifact spoilers. (Andrew Sidwell) # Added event-handler code to call Lua functions when things happen in the game. # Allow multiple Lua event handlers per event. # Moved the generation of the player's fixed starting equipment (food and torches) to a Lua event handler. # Which objects a store will buy and sell is now determined by a Lua script. # Added various improvments to make finding errors in Lua code easier. # The lib/edit/*.txt files can now optionally contain the names of the default object, monster, terrain, and flavor colors instead of just a character specifying the Angband color code. # Changed the format of the flavor.txt file to make parsing easier. # Allow the use of the Angband version number in conditional statements of the *.prf file format. # Added Takeshi Mogami's bigtile patch that allows tile-graphics to have doubled width. # Added support for David Gervais' 32x32 tileset to the Windows, X11, and XAW ports. The tiles are available as a separate download from: ftp://clockwork.dementia.org/angband/Extra/32x32.zip (Takeshi Mogami) # Improved the error message when a font can't be loaded in the X11 and XPJ frontends. # Fixed a memory leak when switching between the various tilesets in the Windows version.
2003-09-12kill all references to gcc.buildlink2.mk and compiler.mk, and definegrant1-2/+2
USE_GCC2 or USE_GCC3 where appropriate. the functionality of the old gcc.buildlink2.mk has been rolled into compiler.mk now, which is automatically used. more changes to come later...
2003-07-13PKGREVISION bump for libiconv update.wiz1-1/+2
2003-06-11Update for the fact that 'arm' ports have been called NetBSD-*-arm for a whileabs1-2/+2
now and not NetBSD-*-arm32. Changes include one or more of: - Change MACHINE_ARCH == arm32 to also match arm - Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm - Where BROKEN or worked around for arm gcc bugs, set USE_GCC3 The last may shake out a few more broken packages the next bulk build.
2003-06-02Use mk/gcc.buildlink2.mk rather than gcc/buildlink2.mk so lang/gcc3abs1-2/+2
is accepted. Suggested by Grant.
2003-05-06Drop trailing whitespace. Ok'ed by wiz.jmmv1-1/+1
2003-04-10make usage of pax more consistent, use -O to bomb on broken archivesgrant1-2/+3
(suggested by lukem), group z, r and f flags. some whitespace cleanup.
2003-04-10drop some parens, fix whitespace.grant1-3/+3
2003-01-26Use -O to tell pax(1) that there is only 1 volume in the angband spoilersagc1-2/+2
file. This is a workaround for what seems like a tar archive produced by GNU tar not being able to be read by our pax(1).
2003-01-24Note in USE_NCURSES variable which functions actually are missing for thiswiz1-2/+2
to build with native curses.
2002-09-29Use gcc/buildlink2.mk instead of Makefile.gccjlam1-5/+5
2002-09-24Complete standardization of messages according to latest pkglint.wiz1-3/+3
2002-08-16Beautify: correct tab-stops.jschauma1-15/+15
2002-08-01Remove patches that are no longer needed after most recent update.jschauma4-100/+0
2002-07-26Update angbadn-x11 to 3.0.1 as suggested in PR pkg/17605. Some modificationsjschauma3-109/+143
to the suggested Makefile by myself. Our previous version was 2.8.3, so the list of changes is rather extensive. A complete list is available on the packages homepage. Highlights include (as far as I can tell, not being a user of this package): - the usual feature enhancements and bug-fixes - randomized character generation - improved monster AI - color coded messages and more sound events - lots of environmental, monster and player changes - new MASTER_SITE - new HOMEPAGE
2002-04-20Backout previous arm32 change and redo somewhat more elegantly...cjep3-16/+8
2002-04-20On arm32 use gcc-2.95.3 to avoid internal compiler error.cjep3-7/+20
Pass CC to make in the environment.
2002-03-18Don't abuse PATCHFILES, copy patches from angband-tty instead.wiz6-12/+101
Addresses part of 15717.
2002-02-15mkdir -> ${MKDIR}skrll1-4/+4
rmdir -> ${RMDIR} rm -> ${RM} (${RM} added to PLIST_SUBST) chmod -> ${CHMOD} chown -> ${CHOWN}
2001-12-15Modify all references to PKGSRCDIR to _PKGSRCDIR, except in the externalagc1-2/+2
references of the pkglint package. _PKGSRCDIR is an internal definition in bsd.pkg.mk, and a few packages which would like to refer to other packages in the build tree. It should not be set by users, but neither should it stop a user from building a package if it is defined, so make it obvious that this is the case.
2001-11-01Move pkg/ files into package's toplevel directoryzuntum3-2/+2
2001-09-27Mechanical changes to 375 files to change dependency patterns of the formjlam1-2/+2
foo-* to foo-[0-9]*. This is to cause the dependencies to match only the packages whose base package name is "foo", and not those named "foo-bar". A concrete example is p5-Net-* matching p5-Net-DNS as well as p5-Net. Also change dependency examples in Packages.txt to reflect this.
2001-04-21Move to sha1 digests, and/or add distfile sizes.wiz1-3/+5
2001-04-17+ move the distfile digest/checksum value from files/md5 to distinfoagc2-4/+2
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-02-16Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT.wiz2-2/+2
2001-01-29Fix typo, add RCS Id.wiz1-2/+7
2000-09-11Install spoiler files, as requested in pkg/8341; sort PLIST.wiz3-31/+67
2000-01-26Remove homepage from pkg/DESCR and add it to Makefilepooka2-3/+2
2000-01-05Strip trailing '.', and/or leading '(a|an) 'abs1-1/+1
2000-01-02replaced some commands by their ${COMMAND} counterpartswiz1-4/+4
1999-07-09Add package patch-sum filesagc1-0/+3
1999-04-26add USE_X11=yesgarbled1-1/+2
1998-12-31Don't reach into other pkg's ${WRKDIR}. Add appropriate CONFLICTS betweentv2-13/+10
the angband pkgs.
1998-11-12Some more for pkglint.frueauf1-1/+0
1998-08-27angband-x11: a Tolkien based variant of Moria for X11 displaysgarbled6-0/+110