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curses.buildlink2.mk. This was wrong because we _really_ do want to
express that we want _n_curses when we include the buildlink2.mk file.
We should have a better way to say that the NetBSD curses doesn't
quite work well enough. In fact, it's far better to depend on ncurses
by default, and exceptionally note when it's okay to use NetBSD curses
for specific packages. We will look into this again in the future.
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support for base system curses/ncurses as well as ncurses itself.
suggested by wiz.
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USE_PKGSRC_GCC as appropriate, as this is handled by compiler.mk now.
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New in 3.0.3:
# Reduced the size of the 32x32 tiles bitmap. The smaller bitmap
should fix the problem on older Windows versions (Windows 95 and
98) with restrictions of the maximal bitmap size . The tiles are
available as a separate download from:
ftp://clockwork.dementia.org/angband/Extra/graf-32x32-302.zip.
# Fixed a bug in the text-output routines used for character dumps
that sometimes introduced bogus output. (reported by Pasi Vartiainen)
# Fixed a wrong entry in the template for the X11 startup shell
script. ("Mynstral")
# Fixed the display of *slays* in character dumps. (Matthias Kurzke)
# The "It might have hidden powers." message will now displayed in
the character dumps. This makes it easier to see if an artifact or
ego-item with random abilities has already been *identified*.
# Curses on unidentified items are no longer revealed in character
dumps or in the output of the 'Inspect' command.
# Fixed a typo - "intellegence". (Greg Stark)
# Updated the DOS version to compile with the latest version of
the Allegro library.
New in 3.0.2:
# Limited the maximum size of floor stacks to 23, so that get_item()
can always display a list containing all objects.
# Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass
banishment' since that name fits much better to the effect. The
priest's 'banishment' spell has been renamed to 'banish evil' to
avoid confusion and since that is what it actually does.
# Replaced silver arrows and bolts with mithril ammo since slay
evil was too powerful.
# Changed the color of seeker bolts to green since there are so
many 'light blue' ammo objects now.
# 'Golden staves' had the wrong color. (John I'anson-Holton)
# Improved indentation of the object descriptions in the character
dump. (Andrew Sidwell)
# Destruction/Earthquake spells didn't properly destroy stacks of
objects. After saving and loading the game, parts of the stacks
were restored. (reported by Matthias Kurzke)
# Zapping a stack of recharging rods would instantly recharge all
but one of them. (Tormod Haugen)
# Fixed an error in the LCC Makefile.
# Fixed an off-by-one error that prevented savefiles with the
maximum number of monsters or objects from loading correctly.
(Takeshi Mogami)
# Fixed an abuse that allowed the player to kill a monster with a
ball spell by staying out of sight and detection range of the
monster while the monster just patiently waited without ever getting
a turn (reported by Tormod Haugen). Wounded monsters will now always
get their turn, even when out of range.
# The Elfstone 'Elessar' and the Jewel 'Evenstar' have the INSTA_ART
flag now to make the APW-Borg happy.
# Amulets of resistance are now fully known after identifying one
for the first time. (Dr. Andrew White)
# The option for flushing of pending input when failing to cast a
spell didn't work.
# Fixed several bugs in the scorefile handling that could lead to
duplicated entries for a single character. (reported by Hallvard
Furuseth and Mauro Scarpa)
# Unified the code for object infos and artifact spoilers. (Andrew
Sidwell)
# Added event-handler code to call Lua functions when things happen
in the game.
# Allow multiple Lua event handlers per event.
# Moved the generation of the player's fixed starting equipment
(food and torches) to a Lua event handler.
# Which objects a store will buy and sell is now determined by a
Lua script.
# Added various improvments to make finding errors in Lua code
easier.
# The lib/edit/*.txt files can now optionally contain the names of
the default object, monster, terrain, and flavor colors instead of
just a character specifying the Angband color code.
# Changed the format of the flavor.txt file to make parsing easier.
# Allow the use of the Angband version number in conditional
statements of the *.prf file format.
# Added Takeshi Mogami's bigtile patch that allows tile-graphics
to have doubled width.
# Added support for David Gervais' 32x32 tileset to the Windows,
X11, and XAW ports. The tiles are available as a separate download
from: ftp://clockwork.dementia.org/angband/Extra/32x32.zip (Takeshi
Mogami)
# Improved the error message when a font can't be loaded in the
X11 and XPJ frontends.
# Fixed a memory leak when switching between the various tilesets
in the Windows version.
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USE_GCC2 or USE_GCC3 where appropriate.
the functionality of the old gcc.buildlink2.mk has been rolled into
compiler.mk now, which is automatically used.
more changes to come later...
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now and not NetBSD-*-arm32. Changes include one or more of:
- Change MACHINE_ARCH == arm32 to also match arm
- Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm
- Where BROKEN or worked around for arm gcc bugs, set USE_GCC3
The last may shake out a few more broken packages the next bulk build.
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is accepted. Suggested by Grant.
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(suggested by lukem), group z, r and f flags.
some whitespace cleanup.
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file. This is a workaround for what seems like a tar archive produced by
GNU tar not being able to be read by our pax(1).
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to build with native curses.
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to the suggested Makefile by myself.
Our previous version was 2.8.3, so the list of changes is rather extensive.
A complete list is available on the packages homepage.
Highlights include (as far as I can tell, not being a user of this package):
- the usual feature enhancements and bug-fixes
- randomized character generation
- improved monster AI
- color coded messages and more sound events
- lots of environmental, monster and player changes
- new MASTER_SITE
- new HOMEPAGE
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Pass CC to make in the environment.
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Addresses part of 15717.
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rmdir -> ${RMDIR}
rm -> ${RM} (${RM} added to PLIST_SUBST)
chmod -> ${CHMOD}
chown -> ${CHOWN}
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references of the pkglint package.
_PKGSRCDIR is an internal definition in bsd.pkg.mk, and a few packages
which would like to refer to other packages in the build tree. It should
not be set by users, but neither should it stop a user from building a
package if it is defined, so make it obvious that this is the case.
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foo-* to foo-[0-9]*. This is to cause the dependencies to match only the
packages whose base package name is "foo", and not those named "foo-bar".
A concrete example is p5-Net-* matching p5-Net-DNS as well as p5-Net. Also
change dependency examples in Packages.txt to reflect this.
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+ move the patch digest/checksum values from files/patch-sum to distinfo
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the angband pkgs.
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