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2018-01-14games/*: fix alignment of variable valuesrillig1-4/+4
pkglint -Wall -r --autofix --only aligned After running the above command, three packages had to be adjusted manually: In maelstrom-x11, pkglint didn't see that a commented variable assignment should have been re-aligned as well. In netmaze, there was a single line that didn't align well with all the others, but pkglint decided to adjust the whole paragraph to this single line. The result would have been ok, but not good. In tscp, there was a paragraph where some of the lines were indented one space more than the others. This rule is useful when one variable name is very long compared to the others, but not in this case.
2016-12-15Pointers are not ordered relative to 0. Check the error of fopenjoerg5-3/+37
correctly. Share patches when sharing distinfo. Bump revision.
2016-07-24Import armagetronad-0.2.8.3.3 as games/armagetronadkamil5-0/+190
Armagetron Advanced is a multiplayer game in 3D that attempts to emulate and expand on the light cycle sequence from the movie Tron. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles. The player must then get the AI to crash into their wall while avoiding hitting the AI's own wall themselves. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment. Originally packaged in pkgsrc-wip by: - Adam Hoka - Thomas Klausner - David Sainty - Aleksej Saushev - Sevan Janiyan and - myself.