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2007-03-10Update to 1.16.4.0:wiz2-9/+31
Changes include: - Reactionfire is now correctly recorded in Replay - fixed a replay crash - Fixed crash when administrating maps - Fixed crash in AmmoDialog with many weapons - Units with wait-for-attack can do immediate RF now - increased general robustness and error handling - wreckag objects have a much lower movemalus than before - Added maptransformation for buildings in map editor - mount can now collect files from different directories
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-2/+2
for SDL shlib changes.
2006-05-22Needs C and C++.rillig1-2/+2
2006-05-21USE_LANGUAGES=c++wiz1-1/+2
2006-04-17Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.wiz1-2/+2
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-1/+2
2006-01-24Update to 1.16.3.0:wiz2-7/+6
ASC 1.16.3 released * If the player choses to continue playing a map after victory, the defeat-event will be deactivated * Windows version creates crash dumps * Fixed compilation problems with gcc 4.1 * Fixed lack of energy in campaign map 7 * Fixed message loading on 64 Bit machines (when loading Savegames / Email-Games) * Fixed memory allocation error * Fixed triggering unit lost message when viewing unit movement range * Fixed crash in AI * Fixed: unit could be loaded into itself * Fixed research transfer when starting new campaign map from old one * Fixed replay bug * Fixed: ai reduces movement of loaded units * Fixed: mines and objects could be placed in not visible areas * Fixed ammo transfer bug * Large amounts of ammo are reset on game load ASC 1.16.2 released * Updated unit production cost calculation * Now the campaign updates promised for 1.16.1 are really included :) * Fixed: moving transports one field at a time reduced movement cost for cargo in some situation * Fixed: ammo increase when transferring between units * Fixed: AI did not capture buildings * Fixed: AI problems refulling units in buildings * Fixed AI crash
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-1/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-08-10Remove the abuse of buildlink that was pkg-config/buildlink3.mk. Thatjlam1-3/+2
file's sole purpose was to provide a dependency on pkg-config and set some environment variables. Instead, turn pkg-config into a "tool" in the tools framework, where the pkg-config wrapper automatically adds PKG_CONFIG_LIBDIR to the environment before invoking the real pkg-config. For all package Makefiles that included pkg-config/buildlink3.mk, remove that inclusion and replace it with USE_TOOLS+=pkg-config.
2005-07-22Changes 1.6.1.0:adam2-34/+16
ASC now runs on MacOS X Update Campaign maps Fixed: moving transports one field at a time disabled movement cost for cargo Fixed crash when reinforcement event uses invalid IDs Fixed bug that prevented buildings from being repaired more than once Fixed bug in pathfinding Fixed: river not treated as water Fixed problems when loading map by command line switch Fixed: AI could move any unit into any other Fixed problems with recharging reaction fire
2005-07-21Change path from devel/pkgconfig to devel/pkg-config.wiz1-2/+2
No PKGREVISION bump since pkg-config is only a BUILD_DEPENDS.
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-1/+2
2005-03-07Update to 1.15.3.0:wiz2-7/+6
Updated most campaign maps Updated unit cost calculation Fixed: view problems when starting a map by command line parameter Fixed: kamikaze units don't defend any more Fixed: ships could not build ground turrets Fixed: several replay bugs Fixed: reaction fire could be evaded Fixed: mapeditor crash and limitations when resizing maps Fixed: ai crash Fixed: resource vanished after refuelling Fixed: wrong resource capacity display when resource input is disabled in buildings Fixed: more resources in buildings that storage capacity
2005-02-23Add RMD160 digests.agc1-1/+5
2004-12-28Bump PKGREVISIONs due to libtiff update.reed1-1/+2
Some BUILDLINK_RECOMMENDED bumps done also. (If I missed any, please let me know -- and let me know a good way to automate this.)
2004-12-14Needs pkg-config.minskim1-1/+2
2004-12-02Update to 1.15.2.1.wiz3-10/+12
Changes in 1.15.2: - updated and extended the campaign - updated units - fixed ai problems, speed up of ai - fixed problems with resource transfer between players - various other bugfixes Changes in 1.15.1: Most important change is the addition of multiple reaction fire, where unit can attack several approaching enemies. The campaign has also been extended and the maps updated. Other improvements: * ASC has an automatic unit production cost calculation * Units don't defend when attacker is not visible * New building function: view sats * ASC can create clipboard files * Fixed graphical glitches when moving from one field to an invisible next * Fixed bugs with generator vehicles * Changed height system for object types * Fixed lots of bugs Changes in 1.15.0: ASC now features a reserach system. The campaign has been updated and game system fine tuned, and ASC now runs significantly faster. As usual, dozens of bugs haven been fixed.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-07-17The package links with -lvorbisfile, so we need to includekristerw1-1/+2
../../audio/libvorbis/buildlink3.mk
2004-06-26move smpeg to multimedia/grant1-2/+2
2004-03-12Update to 1.14.0.0:wiz3-8/+6
The ingame event system has been completely rewritten. The campaign has been updated and extended. The AI was improved. Many bugfixes and minor improvements were made.
2004-03-12Bump PKGREVISION for paragui dependency change.wiz1-2/+2
2004-03-06Use bl3 and fix build on NetBSD. Not that it runs or anything...snj1-8/+10
2004-02-14LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globsjlam1-2/+1
relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that are automatically handled by the default setting in bsd.pkg.mk.
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2004-01-20Move WRKSRC definition away from the first paragraph in a Makefile.agc1-2/+2
2004-01-03Bump package revisions for tiff update.reed1-2/+2
Tiff is backward compatible, but was broken on amd64 platform so this makes sure new tiff is used.
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-1/+2
2003-08-31Update to 1.13.8.0:wiz4-61/+5
Many annoying replay problems have been fixed, as well as several bugs in the movement code.
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-1/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13Use www.asc-hq.org as HOMEPAGE, suggested by jmmv.wiz1-2/+2
2003-07-13Initial import asc, Advanced Strategic Command, a turn basedwiz6-0/+130
strategy game in the tradition of Battle Isle.