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2003-10-05Update to 0.10.1:wiz4-29/+32
Version 0.10.1 ============== 2003-09-13 - accepted Solaris, .cvsignore and bzero patch Patch from pak21 (https://sourceforge.net/users/pak21/) - BomberCloneMServ will have even a playerlist of a game, so you will know who have joined a game. - added big endian support, so non intel-style computers will be able to play over the network now too. - added liquid and moving bombs special. - timer options, for how long the game will go. - added tunnels to the game so player can go through. PKG_playermove changed and PGK_tunneldata added - the first music file added to the game made by Digital_D <siggy_stardust@hotmail.com> the music files will be played out of the music directory randomly - chat windows size will be bigger in multiplayer games and in single games the space for the chat window is used for the gamefield size.
2003-07-31Update to 0.10.0. Data files now included, removewiz5-30/+134
bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-1/+2
2003-06-23Initial import of Bomberclone, a Bomberman clone.wiz6-0/+67