Age | Commit message (Collapse) | Author | Files | Lines |
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Version 0.10.1
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2003-09-13
- accepted Solaris, .cvsignore and bzero patch
Patch from pak21 (https://sourceforge.net/users/pak21/)
- BomberCloneMServ will have even a playerlist of
a game, so you will know who have joined a game.
- added big endian support, so non intel-style
computers will be able to play over the network
now too.
- added liquid and moving bombs special.
- timer options, for how long the game will go.
- added tunnels to the game so player can go through.
PKG_playermove changed and PGK_tunneldata added
- the first music file added to the game made by
Digital_D <siggy_stardust@hotmail.com>
the music files will be played out of the music
directory randomly
- chat windows size will be bigger in multiplayer
games and in single games the space for the chat
window is used for the gamefield size.
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bomberclone-data package.
- Added: two ways the game can end now. the old Bomberman
style with getting the size of the gamefield down and
another one with putting in the game alot of powerups.
the game even has a timeout of 10 minutes + the
2 minutes of the end game sequence.
- Makefile.am fixed in the data direktory. Added
${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
can be generated easyly soon.
- GFX: scaling routine speeded up a little bit. Using inline
functions and much less "switch case".
- TekKRat made two new players, the first two
tilesets with the pseudo 3D effect
(64x96 pixel tileset) and another tileset.
(cemetery, sheep, hell and farm)
- caccola made another Tileset (supermario)
- Added: Switch to enable/disable broadcasted chats.
So the confusing will stop why there are unknown people
talking. You can enable it in the Network Options.
- Fixed: chat_findfreeline, there was a bug in the
source and destination of copying the chatlines.
Thats why the chat got mixed up after 255 lines.
- Added: maps have more options to set and it will be
displayed in the multiplayer menu, this options can be
saved for every map seperated.
- GFX: source cleanup. Player will now drawn in order they
stay tileset will change we can support 64x64pixel size
and 64x92pixel size tilesets no sdl_blit* calls from
game_loop for the game gfx.. working on a new engine with
sorting the tiles and update rects.
The new size tilesets filenames are block96.bmp for the
block.bmp file stone96.bmp for the stone.bmp file. If in
one directory are two files one stone.bmp and ston96.bmp
the game will always take the stone.bmp file.
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needed. This is required because esound has been droped as a dependancy.
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