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2004-01-28gcc3 fix - we compile one of the object files with g++, so link theagc1-1/+2
executable with g++ as well.
2002-09-11Update games/crafty to 18.15. Changes from version 18.13 include:jlam1-11/+10
18.14 Minor bug in ResignOrDraw() code caused Crafty to not offer draws although it would accept them when appropriate. Rook vs Minor is now evaluated as "neither side can win" an oversight in the EvaluateWinner() code. minor bug in ResignOrDraw() would fail to offer draws due to the +0.01/-0.01 draw scores returned by the EGTB probe code. 18.15 change in endgame draw recognition to handle the case where one side appears to be in a lost ending but is stalemated. the code now evaluates such positions as "DrawScore()" instead. the code to accept/decline draws has been modified. when a draw offer is received, a global variable "draw_offer_pending" is set to 1. when the search for a move for crafty terminates, crafty then uses this value to decide whether to accept or decline the draw. this means that the accept/decline won't happen until _after_ the search has a chance to see if something good is happening that should cause the draw to be declined, closing a timing hole that used to exist that let a few "suspects" get away with draws that should not have happened (ie crafty has - scores for a long time, the opponent suddenly fails low and sees he is losing and offers a draw quickly. Crafty would accept before doing a search and noticing that it was suddenly winning.) minor evaluation change to notice that K+B+right RP vs K+B is not necessarily won if the weaker side has a bishop of the right color.
2002-04-04Provide a FirstOne and LastOne implemention for archs without hand craftedjmc1-1/+2
assembly substitutes.
2002-01-12Update games/crafty to 18.13. Changes from version 18.12 include:jlam1-9/+9
* Deep Blue extension limit removed and restored to one ply of extension per ply of search. * pruning in q-search fixed so that a capture will be considered if it takes the total material on the board down to a bishop or less for the opponent, as that can greatly influence the evaluation with the EvaluateWinner() code. * as the 50 move rule draws near, the hash table scores are marked as invalid every 5 moves so that hashing can't hide potential 50-move-rule draws. * lazy evaluation code modified to be more conservative, since in endgames the positional score can be a large change. * EvaluatePassedPawnRaces() fixed so that if one side has two pawns that are far enough apart, it will recognize that even though the king is "in the square" of either, it can't always stay in the square of one if it has to capture the other. * pawn hash signature restored to 64 bits after testing proved that 32 was producing an unacceptable number of collisions. * search node counter is now 64 bits as well to avoid overflows. * in the outside passed pawn code fixed (bad mask).
2001-10-23Update crafty to 18.12 and strongly-buildlinkify. Relevant changes fromjlam1-9/+9
version 18.10 include: - the pawn ram code is now disabled when playing a computer, although the normal 'blocked pawn' code is always active. - bug in the code that penalizes a rook with no horizontal mobility was fixed. if the first rook scored had horizontal mobility, the second rook appeared to have this mobility as well, which was wrong. - pawn hash statistics were wrong on longer searches due to an int overflow on a multiply and divide calculation. this has been re-ordered to avoid the overflow. - for unknown reasons, epd support was disabled. it is now enabled as it should be. - bug in EvaluateDraws() fixed to not call KBB vs KN a draw if the correct tablebase is not available. - bishop pair scores now vary depending on how many pawns are left on the board. a pair is not worth a lot if there are 7-8 pawns left as most diagonals will be blocked by pawns. - a new way of handling the search extensions is in place. with the old approach, one ply could not extend more than one full ply. with the new approach, borrowed from Deep Blue, two consecutive plies can not extend more than two plies total. It averages out to be the same, of course, but the effect is a bit different. Now it is possible for a check and recapture to be applied at the same ply, where they could not before (since a check was already a full one-ply extension). whether this is better or not is not clear yet, but it is worth careful analysis.
2001-09-14Update to 18.10, as requested in pkg/13795.wiz1-9/+9
Changes since 18.9: minor bug in book.c would let crafty play lines that were very rarely played even though there were others that had been played far more times and were more reliable. king safety scores ramped up a bit and made more "responsive".
2001-04-21Move to sha1 digests, and/or add distfile sizes.wiz1-1/+5
2001-04-17+ move the distfile digest/checksum value from files/md5 to distinfoagc1-0/+7
+ move the patch digest/checksum values from files/patch-sum to distinfo