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2006-12-10Update to 0.5.0:wiz3-8/+9
* 0.5.0 (08-12-2006) - added TCP/IP networking (requires SDL_net) - added new map 'Clipped Wings' (Yalwa campaign) - added partial Hungarian translation - added new event 'destroyunit' - added new mountain tiles, and enhanced several others - improved portability
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-2/+2
for SDL shlib changes.
2006-05-22USE_LANGUAGES=c c++wiz1-1/+2
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-1/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-10-20Update to 0.4.9:wiz3-7/+8
* 0.4.9 (13-10-2005) - added third tutorial mission - fixed shops becoming inaccessible after moving a transporter out - fixed bogus line numbers being reported on parsing errors in cfed - added new event trigger 'havecrystals' - changed loading mechanism for crystals to be more like that for units
2005-07-02Update to 0.4.8:wiz3-8/+9
* 0.4.8 (08-06-2005) - added second tutorial mission - transporters can now be loaded before leaving a shop/transporter - repairs now cost 1 instead of 0.5 xp per recruit - Hovercraft can no longer cross forest tiles - fixed unitposition trigger when used with shops - extended unitdestroyed trigger to support unit classes - hex hit testing is now pixel-perfect - added desktop file
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-1/+2
2005-03-07Update to 0.4.7:wiz3-8/+16
* 0.4.7 (21-02-2005) - fixed railroads being impassable - added single-step undo - added first mission of a tutorial campaign - triggering events can now obsolete other events - replaced broken 'nextmap' event with more versatile 'configure' - extended 'createunit' and 'research' events - added cf2bmp utility to create map images - updated Polish and Slovak translations * 0.4.6 (18-01-2005) - added new maps 'Radio Silence' and 'Swords and Plowshares' (Yalwa campaign) - fixed crash related to mine sweepers - improved path finder resulting in much faster computer turns - updated Polish and added Slovak translation - added random terrain generation in CoMET - improved map scrolling in CoMET - rewrote stuff in tools/ so that no source files have to be touched for new languages/units/tiles anymore - various minor bugfixes
2005-02-23Add RMD160 digests.agc1-1/+2
2004-11-26Update to 0.4.5:wiz3-7/+8
* 0.4.5 (14-10-2004) - replaced 'The Uprising' with a new implementation, marking the start of the Yalwa campaign - improved event handling - added new event 'settimer' and extended 'message' - slightly improved computer player - fixed two crashers in CoMET - updated French and Polish translations * 0.4.4 (27-08-2004) - added new map 'The General' - added first bits of a French translation - added new event 'sethex' and extended 'createunit' - replaced trigger 'turn' by 'timer' and extended 'unitposition' - newly created units now appear in turn replays - added basic message creation facilities to CoMET - renamed --enable-zlib configure parameter to --with-zlib - fixed a score of minor bugs and compiler warnings
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-08-15Update to 0.4.3:wiz3-7/+9
- added new map 'Across the Omyar Gorge' - improved localization support for ISO-8859-2 locales - added Polish translation - added quick scroll via number pad and NumLock - added a way to recover from the password dialog - fixed build issues in non-graphical environments
2004-05-10Update to 0.4.2:wiz4-28/+10
* 0.4.2 (20-04-2004) - actually applied the map switching fixes (doh!) - fixed compilation for Mandrake 9.1 and Slackware 9.1 - revamped campaign system - added support for difficulty levels (handicaps) - added player selection when playing against the computer - added default mission soundtrack - 'createunit' events now work with arbitrary locations - added support for changing squad size and initial xp for units - added 'handicap' trigger - lots of minor fixes and featurelets
2004-04-14Make use of the new USE_DIRS variable, instead of directly depending on thejmmv1-3/+2
*-dirs packages.
2004-03-12Update to 0.4.1:wiz4-7/+33
* 0.4.1 (02-03-2004) - fix crash when switching maps in campaign games - fix progress bar updates in replays and respond to abort requests - fix a long-standing bug with move-shading sometimes shading too much - return to main menu in PBeM games if given the wrong password three times in a row * 0.4.0 (22-02-2004) - now requires SDL_ttf - added support for i18n/l10n (see README) - added German translation - added new map 'Heavy Metal' - the start window now features a small map display - changed game window key from g to F1 - partly reverted the single-click changes - added 'othermsg' and 'othertitle' properties for score events - rebalanced some units
2004-03-08Handle some shared directories by depending on (or updating dependancies tojmmv1-1/+4
the latest versions) xdg-dirs, xdg-x11-dirs or gnome*-dirs. Bump PKGREVISION.
2004-03-07Use bl3.snj1-4/+4
2004-02-07Update to 0.3.8:wiz3-7/+7
* 0.3.8 (07-01-2004) - added new map 'Operation: Anthill' - added an option to show only battle results in replays - units can mostly be selected with single clicks - fixed building without SDL_mixer - fixed an obscure memory addressing bug - fixed several bugs in CoMET
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-1/+2
2003-12-07Update to 0.3.7:wiz3-6/+8
* 0.3.7 (07-10-2003) - fixed occasional black border of the title image - plugged potential memory leak - improved computer player defense - increased maximum map size to 250 x 250 - added keyboard navigation support to menus - added application icon - added event creation and editing to CoMET - added support for general map settings to CoMET - added a validation function to CoMET - added basic CoMET manpage
2003-09-04Update to 0.3.6:wiz2-5/+5
* 0.3.6 (03-09-2003) - fixed password protection in campaigns - fixed unit export order in CoMET - added support for Windows CE (crimson only) - current resolution shows up in video options, duplicates do not - improved tactical map for small displays and large maps
2003-09-04Update HOMEPAGE and MASTER_SITES.wiz1-3/+3
2003-08-10Update to 0.3.5:wiz3-7/+7
- added new map 'Revelation' - added support for event dependencies - fixed movement display of units at the edge of the map - fixed CoMET garbling messages when saving - solo missions saved with CoMET can be played against human opponents
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-1/+2
2003-07-04Update to 0.3.4:wiz3-6/+7
- added new map 'Mountain Defense' - you can no longer change the game mode of saved games - fixed building with non-GNU make - fixed event saving in CoMET - increased effect of roads - modified combat results display for clarity - added getting started section to crimson manpage
2003-05-29Initial import of Crimson Fields as crimsonfields into NetBSD pkgsrc.wiz4-0/+74
Crimson Fields is a tactical war game in the tradition of Battle Isle. The outcome of the war lies in your hands. You decide which units are sent to the front lines, and when to unleash the reserves. Your mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area. Protect supply convoys or raid enemy facilities to uncover technological secrets or fill your storage bays so you can repair damaged units or build new ones in your own factories. Lead your troops to victory! Tools are available to create custom maps and campaigns. You can also play the original Battle Isle maps if you have a copy of the game. You can pit yourself against another human player either in hot-seat mode in front of the same machine or via e-mail, or against the computer.