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2004-05-10Update to 0.4.2:wiz4-28/+10
* 0.4.2 (20-04-2004) - actually applied the map switching fixes (doh!) - fixed compilation for Mandrake 9.1 and Slackware 9.1 - revamped campaign system - added support for difficulty levels (handicaps) - added player selection when playing against the computer - added default mission soundtrack - 'createunit' events now work with arbitrary locations - added support for changing squad size and initial xp for units - added 'handicap' trigger - lots of minor fixes and featurelets
2004-04-14Make use of the new USE_DIRS variable, instead of directly depending on thejmmv1-3/+2
*-dirs packages.
2004-03-12Update to 0.4.1:wiz4-7/+33
* 0.4.1 (02-03-2004) - fix crash when switching maps in campaign games - fix progress bar updates in replays and respond to abort requests - fix a long-standing bug with move-shading sometimes shading too much - return to main menu in PBeM games if given the wrong password three times in a row * 0.4.0 (22-02-2004) - now requires SDL_ttf - added support for i18n/l10n (see README) - added German translation - added new map 'Heavy Metal' - the start window now features a small map display - changed game window key from g to F1 - partly reverted the single-click changes - added 'othermsg' and 'othertitle' properties for score events - rebalanced some units
2004-03-08Handle some shared directories by depending on (or updating dependancies tojmmv1-1/+4
the latest versions) xdg-dirs, xdg-x11-dirs or gnome*-dirs. Bump PKGREVISION.
2004-03-07Use bl3.snj1-4/+4
2004-02-07Update to 0.3.8:wiz3-7/+7
* 0.3.8 (07-01-2004) - added new map 'Operation: Anthill' - added an option to show only battle results in replays - units can mostly be selected with single clicks - fixed building without SDL_mixer - fixed an obscure memory addressing bug - fixed several bugs in CoMET
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-1/+2
2003-12-07Update to 0.3.7:wiz3-6/+8
* 0.3.7 (07-10-2003) - fixed occasional black border of the title image - plugged potential memory leak - improved computer player defense - increased maximum map size to 250 x 250 - added keyboard navigation support to menus - added application icon - added event creation and editing to CoMET - added support for general map settings to CoMET - added a validation function to CoMET - added basic CoMET manpage
2003-09-04Update to 0.3.6:wiz2-5/+5
* 0.3.6 (03-09-2003) - fixed password protection in campaigns - fixed unit export order in CoMET - added support for Windows CE (crimson only) - current resolution shows up in video options, duplicates do not - improved tactical map for small displays and large maps
2003-09-04Update HOMEPAGE and MASTER_SITES.wiz1-3/+3
2003-08-10Update to 0.3.5:wiz3-7/+7
- added new map 'Revelation' - added support for event dependencies - fixed movement display of units at the edge of the map - fixed CoMET garbling messages when saving - solo missions saved with CoMET can be played against human opponents
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-1/+2
2003-07-04Update to 0.3.4:wiz3-6/+7
- added new map 'Mountain Defense' - you can no longer change the game mode of saved games - fixed building with non-GNU make - fixed event saving in CoMET - increased effect of roads - modified combat results display for clarity - added getting started section to crimson manpage
2003-05-29Initial import of Crimson Fields as crimsonfields into NetBSD pkgsrc.wiz4-0/+74
Crimson Fields is a tactical war game in the tradition of Battle Isle. The outcome of the war lies in your hands. You decide which units are sent to the front lines, and when to unleash the reserves. Your mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area. Protect supply convoys or raid enemy facilities to uncover technological secrets or fill your storage bays so you can repair damaged units or build new ones in your own factories. Lead your troops to victory! Tools are available to create custom maps and campaigns. You can also play the original Battle Isle maps if you have a copy of the game. You can pit yourself against another human player either in hot-seat mode in front of the same machine or via e-mail, or against the computer.