summaryrefslogtreecommitdiff
path: root/games/crossfire-client
AgeCommit message (Collapse)AuthorFilesLines
2016-07-09Bump PKGREVISION for perl-5.24.0 for everything mentioning perl.wiz1-2/+2
2016-03-05Bump PKGREVISION for security/openssl ABI bump.jperkin1-2/+2
2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-06-12Recursive PKGREVISION bump for all packages mentioning 'perl',wiz1-2/+2
having a PKGNAME of p5-*, or depending such a package, for perl-5.22.0.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-2/+2
2014-05-29Bump for perl-5.20.0.wiz1-2/+2
Do it for all packages that * mention perl, or * have a directory name starting with p5-*, or * depend on a package starting with p5- like last time, for 5.18, where this didn't lead to complaints. Let me know if you have any this time.
2014-02-12Recursive PKGREVISION bump for OpenSSL API version bump.tron1-2/+2
2013-05-31Bump all packages for perl-5.18, thatwiz1-2/+2
a) refer 'perl' in their Makefile, or b) have a directory name of p5-*, or c) have any dependency on any p5-* package Like last time, where this caused no complaints.
2013-02-16Recursive bump for png-1.6.wiz1-2/+2
2013-02-06PKGREVISION bumps for the security/openssl 1.0.1d update.jperkin1-2/+2
2012-12-16recursive bump from cyrus-sasl libsasl2 shlib major bump.obache1-2/+2
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2012-10-03Bump all packages that use perl, or depend on a p5-* package, orwiz1-2/+2
are called p5-*. I hope that's all of them.
2012-01-28Recursive bump for removal of jpeg/tiff/png buildlink3.mk fileswiz1-2/+2
from SDL_image. If one of these packages needs them, it should include them itself.
2011-08-20Fix build with clang and newer curl.joerg3-1/+29
2011-04-22recursive bump from gettext-lib shlib bump.obache1-2/+2
2011-04-01Fix the crossfire-client* packages for png-1.5.wiz5-3/+60
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2011-01-12Mention which files include this.wiz1-2/+5
Comment out PATCHDIR, it currently does not exist.
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-2/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-01-18Second try at jpeg-8 recursive PKGREVISION bump.wiz1-2/+2
2010-01-17Recursive PKGREVISION bump for jpeg update to 8.wiz1-2/+2
2009-08-26bump revision because of graphics/jpeg updatesno1-1/+2
2008-11-04Changes for 1.11.0:adam3-9/+19
* Bug fixes * Improvements PkgSrc: * crossfire-maps is integrated into crossfire-server, since the server requires maps to run
2008-06-12Add DESTDIR support.joerg1-1/+3
2007-02-02Don't include x11.b3.mk for all client packages, but libX11 for the Xjoerg2-3/+3
client.
2006-05-11Crossfire is a multi-player graphical arcade and adventure game made for theadam5-0/+55
X Windows systems environment. It has certain flavours from other games, especially gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok.) Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world. In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.