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2004-04-27Changes 3.0a:adam1-4/+4
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer) Changes 3.0: * directional lighting working again * multitex check for table detail map (thx to Alan W. Irwin) * commandline option for table detail map * timeout for network-read * snooker: white potted -> next !act player may place (thx to Peter Lord) * more realistic near range ball reflection (in fresnel vertex program) * correct VRPool keybindings for glut (press/release instead of toggle) * more intuitive --enable-sdl/glut (thx to Mike Frysinger) * fix: carambol: 2nd player uses yellow ball again
2004-03-07Use bl3, update to 2.9. Changes:snj1-3/+3
* Table detail map texture (cloth) * Better mipmap settings for text objects * Internal format for rendered reflection GL_RGB instead of GL_RGB16 * Fixed some restart-bugs (player parameters wouldnt be kept) * Undo for training mode
2003-09-25Initial import of foobillard 2.8. Package imported from pkgsrc-wip.xtraeme1-0/+5
Foobillard is a free OpenGL-billard game for Unix with realistic physics, AI-player and many gametypes like pool carambol or snooker. The following features are implemented: - wood paneled table with gold covers and gold diamonds - reflections on balls - shadow pixmaps - detail switching of balls according to distance - zoom in/out - hold right mousebutton - FOV +/- - hold right mousebutton + CTRL - rotate - hold left mousebutton - animated queue - simple billard rules for 8 and 9-ball - simple AI-Player - strength adjustment - eccentic hit adjustment (button2+Shift) - lensflare - commandline options - config file (~/.foobillardrc) - red green stereo !!!! - sound (using SDL) - network play