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2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-05-07Drop maintainership; I don't have the enough free time to maintainxtraeme1-2/+2
all these packages.
2004-04-27Changes 3.0a:adam3-11/+11
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer) Changes 3.0: * directional lighting working again * multitex check for table detail map (thx to Alan W. Irwin) * commandline option for table detail map * timeout for network-read * snooker: white potted -> next !act player may place (thx to Peter Lord) * more realistic near range ball reflection (in fresnel vertex program) * correct VRPool keybindings for glut (press/release instead of toggle) * more intuitive --enable-sdl/glut (thx to Mike Frysinger) * fix: carambol: 2nd player uses yellow ball again
2004-03-07Use bl3, update to 2.9. Changes:snj3-14/+15
* Table detail map texture (cloth) * Better mipmap settings for text objects * Internal format for rendered reflection GL_RGB instead of GL_RGB16 * Fixed some restart-bugs (player parameters wouldnt be kept) * Undo for training mode
2004-02-27This needs glu.snj1-1/+2
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-09-25Initial import of foobillard 2.8. Package imported from pkgsrc-wip.xtraeme5-0/+131
Foobillard is a free OpenGL-billard game for Unix with realistic physics, AI-player and many gametypes like pool carambol or snooker. The following features are implemented: - wood paneled table with gold covers and gold diamonds - reflections on balls - shadow pixmaps - detail switching of balls according to distance - zoom in/out - hold right mousebutton - FOV +/- - hold right mousebutton + CTRL - rotate - hold left mousebutton - animated queue - simple billard rules for 8 and 9-ball - simple AI-Player - strength adjustment - eccentic hit adjustment (button2+Shift) - lensflare - commandline options - config file (~/.foobillardrc) - red green stereo !!!! - sound (using SDL) - network play