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USE_GNU_TOOLS -> USE_TOOLS
awk -> gawk
m4 -> gm4
make -> gmake
sed -> gsed
yacc -> bison
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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all these packages.
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* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer)
Changes 3.0:
* directional lighting working again
* multitex check for table detail map (thx to Alan W. Irwin)
* commandline option for table detail map
* timeout for network-read
* snooker: white potted -> next !act player may place (thx to Peter Lord)
* more realistic near range ball reflection (in fresnel vertex program)
* correct VRPool keybindings for glut (press/release instead of toggle)
* more intuitive --enable-sdl/glut (thx to Mike Frysinger)
* fix: carambol: 2nd player uses yellow ball again
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* Table detail map texture (cloth)
* Better mipmap settings for text objects
* Internal format for rendered reflection GL_RGB instead of GL_RGB16
* Fixed some restart-bugs (player parameters wouldnt be kept)
* Undo for training mode
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Foobillard is a free OpenGL-billard game for Unix with realistic physics,
AI-player and many gametypes like pool carambol or snooker.
The following features are implemented:
- wood paneled table with gold covers and gold diamonds
- reflections on balls
- shadow pixmaps
- detail switching of balls according to distance
- zoom in/out - hold right mousebutton
- FOV +/- - hold right mousebutton + CTRL
- rotate - hold left mousebutton
- animated queue
- simple billard rules for 8 and 9-ball
- simple AI-Player
- strength adjustment
- eccentic hit adjustment (button2+Shift)
- lensflare
- commandline options
- config file (~/.foobillardrc)
- red green stereo !!!!
- sound (using SDL)
- network play
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