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2009-06-14Remove @dirrm entries from PLISTsjoerg1-2/+1
2008-11-10Bump PKGREVISION for libXaw API depends bump due to libXaw8 removal.wiz1-2/+2
2008-06-12Add DESTDIR support.joerg1-1/+3
2007-01-11Modular Xorg support.joerg1-1/+3
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-2/+2
for SDL shlib changes.
2006-04-17Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.wiz1-2/+2
2006-03-28Add DragonFly support.joerg2-9/+7
2006-03-04Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where nojlam1-2/+2
developer is officially maintaining the package. The rationale for changing this from "tech-pkg" to "pkgsrc-users" is that it implies that any user can try to maintain the package (by submitting patches to the mailing list). Since the folks most likely to care about the package are the folks that want to use it or are already using it, this would leverage the energy of users who aren't developers.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-2/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-06-01Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.jlam1-2/+1
Several changes are involved since they are all interrelated. These changes affect about 1000 files. The first major change is rewriting bsd.builtin.mk as well as all of the builtin.mk files to follow the new example in bsd.builtin.mk. The loop to include all of the builtin.mk files needed by the package is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk is now included by each of the individual builtin.mk files and provides some common logic for all of the builtin.mk files. Currently, this includes the computation for whether the native or pkgsrc version of the package is preferred. This causes USE_BUILTIN.* to be correctly set when one builtin.mk file includes another. The second major change is teach the builtin.mk files to consider files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most of the builtin.mk files test for the presence of built-in software by checking for the existence of certain files, e.g. <pthread.h>, and we now assume that if that file is under ${LOCALBASE}, then it must be from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The exceptions to this new check are the X11 distribution packages, which are handled specially as noted below. The third major change is providing builtin.mk and version.mk files for each of the X11 distribution packages in pkgsrc. The builtin.mk file can detect whether the native X11 distribution is the same as the one provided by pkgsrc, and the version.mk file computes the version of the X11 distribution package, whether it's built-in or not. The fourth major change is that the buildlink3.mk files for X11 packages that install parts which are part of X11 distribution packages, e.g. Xpm, Xcursor, etc., now use imake to query the X11 distribution for whether the software is already provided by the X11 distribution. This is more accurate than grepping for a symbol name in the imake config files. Using imake required sprinkling various builtin-imake.mk helper files into pkgsrc directories. These files are used as input to imake since imake can't use stdin for that purpose. The fifth major change is in how packages note that they use X11. Instead of setting USE_X11, package Makefiles should now include x11.buildlink3.mk instead. This causes the X11 package buildlink3 and builtin logic to be executed at the correct place for buildlink3.mk and builtin.mk files that previously set USE_X11, and fixes packages that relied on buildlink3.mk files to implicitly note that X11 is needed. Package buildlink3.mk should also include x11.buildlink3.mk when linking against the package libraries requires also linking against the X11 libraries. Where it was obvious, redundant inclusions of x11.buildlink3.mk have been removed.
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-05-07Drop maintainership; I don't have the enough free time to maintainxtraeme1-2/+2
all these packages.
2004-04-27Changes 3.0a:adam3-11/+11
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer) Changes 3.0: * directional lighting working again * multitex check for table detail map (thx to Alan W. Irwin) * commandline option for table detail map * timeout for network-read * snooker: white potted -> next !act player may place (thx to Peter Lord) * more realistic near range ball reflection (in fresnel vertex program) * correct VRPool keybindings for glut (press/release instead of toggle) * more intuitive --enable-sdl/glut (thx to Mike Frysinger) * fix: carambol: 2nd player uses yellow ball again
2004-03-07Use bl3, update to 2.9. Changes:snj3-14/+15
* Table detail map texture (cloth) * Better mipmap settings for text objects * Internal format for rendered reflection GL_RGB instead of GL_RGB16 * Fixed some restart-bugs (player parameters wouldnt be kept) * Undo for training mode
2004-02-27This needs glu.snj1-1/+2
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-09-25Initial import of foobillard 2.8. Package imported from pkgsrc-wip.xtraeme5-0/+131
Foobillard is a free OpenGL-billard game for Unix with realistic physics, AI-player and many gametypes like pool carambol or snooker. The following features are implemented: - wood paneled table with gold covers and gold diamonds - reflections on balls - shadow pixmaps - detail switching of balls according to distance - zoom in/out - hold right mousebutton - FOV +/- - hold right mousebutton + CTRL - rotate - hold left mousebutton - animated queue - simple billard rules for 8 and 9-ball - simple AI-Player - strength adjustment - eccentic hit adjustment (button2+Shift) - lensflare - commandline options - config file (~/.foobillardrc) - red green stereo !!!! - sound (using SDL) - network play