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2010-06-21update of the freeciv packages to the latest version.spz1-6/+206
Fixes a security vulnerability. (SA40078) Changelog: --- 2.1.x - 2.2.0 * Built-in editor * Expanded ruleset format: * Unit classes * Movement restrictions * Can limit which terrains a unit can enter * River-boats * Wheeled units * Which units another unit can transport * Migration * Plague * Bases * Calendar effects * Changes to gameplay with default ruleset: * New terrains: o Deep Ocean (as Ocean but no specials and cannot be transformed) o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake) * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes and Carriers can no longer attack land units * Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Trade route value now depends on size of cities, not on trade generated in them * New national borders system * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * No restrictions on specialists in small cities * Terrain within working range of a city can no longer remain unknown * Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100% * New nations * AI difficulty level: Cheating * New server options: * foggedborders: visibility of borders is subject to fog of war * borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them * endspaceship controls whether spaceship reaching Alpha Cen ends the game * trademindist controls the minimum distance for trade routes between your cities * Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns) * simultaneousphases renamed to phasemode and gains new options * Client interface changes: * Menus and shortcut keys revamped; notable changes include: o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I o City Report: F1 to F4 o Go/Airlift to City: Shift+L to T o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S) o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization * Scripting improvements * Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames * Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles --- 2.2.0 - 2.2.1 * Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003 * client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346 * Make impossible to change the server settings trademindist when the game is running. GNA#15405 * Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944 * Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923 * client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388 * Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439 * Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890 * Fixed bugs with voting. GNA#15451 * client-gtk2 Use city id instead of name in the goto dialog. GNA#15435 * Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446 * Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499 * Do not show new city dialog if city cannot be built GNA#15328 * client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504 * Do not show team name in victory message in the case there's only one team member. GNA#15511 * Improved documentation. GNA#13848 GNA#15667 GNA#15345 * Fixed goto turn time calculations. GNA#15503 GNA#15722 * Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538 * Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696 * Fixed configuration and compilation warnings. GNA#15549 GNA#15575 * Added a column for plague risk in city report. GNA#15376 * Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660 * Fixed the display of global warming / nuclear winter in the client. GNA#15563 * Disallowed paradrops inside peaceful foreign borders. GNA#15569 * Give a palace to nations split off by civil war. GNA#15548 * Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605 * client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611 * Introduced Lake terrain in more scenario maps. GNA#15610 * Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777 * client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593 * Disallowed transporter units to load into themselves. GNA#15616 * Don't close client dialogs when switching tileset. GNA#15620 * client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637 * client-gtk2: Added tooltips for columns in the city report. GNA#15603 * Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563 * Fixed mangled server "help options" output. GNA#15723 * client-gtk2: Improved the "Start Scenario Game" page. GNA#15663 * client-gtk2: Center map view at start of first game. GNA#15738 * Show pillage activity in middle-click map popup. GNAPATCH#1566 * Create ruins for disbanded cities. GNAPATCH#1570 * Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579 * client-gtk2: Improvements diplomacy dialog. GNA#15776 * client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779 * Do not require an extra endline at the end of ruleset files. GNA#15816 * client-sdl: Fixed bug where popups were not displayed. GNA#13493 * Fixes to freedesktop.org file. GNA#15878 * Avoid transforming a city tile to a terrain that won't support the city. GNA#15630 * Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892 * Fixed bugs with the CMA UI. GNA#15909 * Reworked pillaging. GNA#15744 GNA#15742 * Changed the build system to work better with shared libraries. GNA#15973 * Fixed typos in civil war nations. GNA#15378 * Made linking work with binutils-gold. GNA#15400 * Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
2009-06-14Remove @dirrm entries from PLISTsjoerg1-17/+1
2008-09-15Changes 2.1.6:adam1-1/+2
* Bug fixes.
2008-01-06Changes 2.1.2:adam1-35/+405
* Improved support for GGZ Gaming Zone. * Fix support for Leave and Load in the same client session. * Add GTK2 client support for saving server settings. * Add realistic terrain requirements for three default wonders, as well a number of missing ones to civ1 and civ2. * Improve startup speed, reducing duplicate internal messages sent. * Updated GTK2 hotkeys, menus, text, and translations, especially Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
2007-03-18Changes 2.0.9:adam1-1/+3
- Fix memory leaks in AI code. - Client worklist fix. - Several compilation fixes. - Fix for status of bribed units. - Fix client crashes. - Fxi server crashes. - Extra checks against starting position on poles. - Fix security problem in attributes code. - Helicopters no longer lose hitpoints when on a carrier. - Fix bug causing some pregame messages to be lost.
2006-04-17Strip ${PKGLOCALEDIR} from PLISTs of packages that already obeyjlam1-24/+24
PKGLOCALEDIR and which install their locale files directly under ${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now on, pkgsrc/mk/plist/plist-locale.awk will automatically handle transforming the PLIST to refer to the correct locale directory.
2005-09-05Changes 2.0.5:adam1-2/+1
- Fix bugs with government setting of new civs (barbarians and civil war nations). - Fix a bug where some mapgen settings would create more continents than the server could handle. - Fix a bug that allowed free changing of techs after finding a tech other than the one currently being researched. - Fix a bug where removing and creating a new player would give the new player the old one's team. - When the player disconnects in a normal game, make a savegame and exit immediately rather than continuing to run. (This fixes the bug where savegames made after a client crash would reveal the entire map.) - Fix a bug in the "endyear" setting. - Don't send server-only settings to the client (to be shown in the settings dialog). - Send a unit's info to the client when its transporter is disbanded. - Fix several bugs where crashes could happen if an invalid connection was left in the lists. - Better fallbacks when starting positions can't be placed (previously the server would crash in this situation). - Fix several bugs in the detection of multiple servers on the LAN. - Make sure units in combat are not in the hidden (focus unit) state. - Update menus for the focus unit when a transporter becomes available for it. - Fix a bug in the GTK2 client where diplomat actions would sometimes become impossible. - Clicking on the focus unit in the panel will center it. - Set aifill values for several scenarios.
2005-08-24Changes 2.0.4:adam1-28/+187
- Fix some buffer underruns on the terrain array (this bug could have been the cause of arbitrary crashes on some platforms). - Don't automatically pop up the city dialog when in observer mode. - Treat an alt-left click the same as a middle click, to allow two-button mice to work on windows (GTK-2 client). - Fix a bug - when a city was transferred/conquered twice the client sometimes wouldn't get an update about the second exchange. - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset. - Fix Pyramids so they are no longer cumulative with Granary. - Fix a minor bug that prevented 2.0 savegames from working properly with 1.14 Freeciv. Changes 2.0.3: - Fix some bugs that show up on 64-bit machines. - Fix some bugs with future techs in some situations. - Fix some bugs that allowed naval units onto land. - Fix a bug that could crash the server when a player picked their nation. - Fix a bug with player info not being updated after an alliance is broken. - Fix a bug with happiness of a unit's home city when borders change. - Fix a bug with happiness of a unit's home city when the unit moves. - Fix some bugs with nation starting positions in scenarios. - Fix a bug when running the server without stdin input. - Don't allow teams to be changed when loading a game. - Don't allow observers to vote. - Fix a bug with the fallback when generator 3, startpos 3 fails. - Fix a crash in the help dialog (when looking at Engineers). - Don't popup the caravan dialogs when in observer mode. - Fix a crash in goto mode when the mouse is near the map overview window. - Fix a bug when a diplomat is killed while the diplomat dialog window is in the process of opening. - Fix a bug with the diplomat dialog window for spies when you don't have an embassy.
2004-03-05Changes 1.14.1:adam1-1/+2
- The GTK+-2.0 client is now built by default. - Lots of improvements to the GTK+-2.0 client. - The GTK+-2.0 client should now compile for Win32. - Teams are supported. - Civserver now works on UTF-8 locales. - Lots of bug fixes.
2003-02-23Updated to version 1.14.0.salo1-39/+33
Changes: 1.14.0: ======= - Unique city names, you no longer can name your cities the same, and you can enforce unique city names globally (optional). - A new map generator (generator 5) which creates pretty fractal maps. - You can load savegames from the server prompt. - You can save client commandline defaults. - Specialists are taken from content citizens first, instead of from unhappy citizens first. This makes it more difficult to quell unrest using taxmen and scientists. - You now start with no technologies by default, and angry citizens are enabled by default, although they will rarely make an apperance. - The algorithm used for calculating the effects of tax settings has been changed. It is now no longer possible to get 100% effect from 60% choice of tax goal. - A new, historically more correct version of the rulesets included. - There is an option to require several turns of rapture/celebration before it takes effect. See "show rapturedelay" in server. - The sequence of some end of turn activities have been regrouped. - Several AI improvements. It should now build and buy units and buildings slightly more intelligently. - Many internal code improvements that will lead to more features later. - /fix and /unfix commands to stop modifications after game has started. - The server commands "rulesout", "log", "freestyle" and "crash" have been removed, while "rfcstyle" now toggles between rfcstyle and freestyle. - civ2 ruleset now more accurately reflects civ2 deity level defaults. - A truly massive amount of bugfixes. 1.13.0: ======= - Citizen Management Agent (CMA) allows you to automate workers and specialists in cities. - Sound support has been added. - The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page. - New city dialog in the gtk client. - Windows version of the client. It has improved connection dialog and supports loading and saving from the client. - GTK 2.0 version of the client. - The client will try to suggest names for your cities that correspond with what they mean. - Improved players dialog shows sortable and colored information, including the players' flags. - Server no longer takes the --server command line option, instead you can use the --info option to set the metaserver announcement text to whatever you like. The -a option when given to the client skips the connection dialog entirely. - A "wall" server command added which gives message to all players. - A new flexible timeout set through "timeoutinc" server option. - Leftover research bulbs will carry over to next advance. - Trade routes are more effective. - Units attacking ships in cities double their firepower, while defenders get only 1 firepower. - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units. - You can build city walls even though you have Great Wall wonder. - The Communism government's food cost in default ruleset has been changed to 1, while it has been changed to 2 for the Civ2 ruleset. - Stealth fighter and bomber now really are stealthy, and are partially invisible just like subs. Also, stealth bombers have increased their attack strength from 14 to 18. - Civ2 ruleset now has Fundamentalism. - Improved modpack abilities: The caravan ability has been split. New ways to calculate technology costs. Better documentation. Rulesets can specify starting techs. You can have more than one bonus tech. Split settler abilities. Buildings ruleset syntax has been significantly extended, but effects do not work yet. - Server option "tinyisles" allow 1x1 size islands and "separatepoles" allow continents connected to the poles - "citymindist" specify minimum distance between cities, while "notradesize" and "fulltradesize" regulate the trade generated by smaller cities. - You can turn on angry citizens with "angrycitizens" option. - Fortresses may give you extended vision. See watchtower options. - If you lose your palace, you get a new one for free in a randomly chosen city. This behaviour can be turned off with the server option "savepalace". - Rulesets are now loaded from inside the server through the "rulesetdir" command. - The limit on the number of nations that can be included with Freeciv has been removed. - The format of the isometric tileset spec-files has changed. - The map and ai code has been cleaned up significantly. - Translations improved. Added better support for plural forms. - Several bugs squished and a lot of work done under the hood. - For an overview of the remaining bugs please visit doc/BUGS.
2001-11-01Move pkg/ files into package's toplevel directoryzuntum1-0/+181