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2010-02-10Bump revision for PYTHON_VERSION_DEFAULT change.joerg1-1/+2
2009-06-14Remove @dirrm entries from PLISTsjoerg1-17/+1
2009-06-08Update to 2.1.9:ahoka3-12/+8
* Fixed crash due to gcc 4.x optimization bug. (#40610) * Fixed island generator rivers and double-continent bug. (#15947, #17435) * Fixed auto-explore not respecting borders. (#40570) * Fixed stack teleporting exploit. (#40658) * Fixed crash when doing irrigation-connect on a mine. (#40676) * Fixed update bug for the city report total buy cost label. (#40695) * Fixed memory leak in server scan code. (#40707) * Fixed data type conversion bug affecting unit power factor. (#40746) * Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725) * Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681) * Changed the selection rectangle drawing method to speed up map drawing. (#40646) * Changed the city report concise rapture symbols back to * and X. (#40700) * Changed mass unit selection to include units with order or units under AI control. (#40727) * Changed the default metaserver for both client and server to the one at cazfi.net. (#40752) * Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825) * Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717) * Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727) * Improved automatic chatline scrolling. (#40721) * Added option to disable mouse cursor changing. (#40678) * Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668) * Added option to prefix client chat messages with the current time. (#40706) * Added option to preferentially select cities over units with the selection rectangle. (#40703) * Added option to show production buy cost in the city descriptions. (#40702) * Added option to not clear unit orders when units are selected. (#40724) * Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705) * Added option to disable the automatic caravan arrival popup. (#40730) * Added client shortcut b for buying production in selected cities. (#40704) * Added a list view in the network page showing current players on a server. (#40707) * Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719) * Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680) * Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729) * Added multiplayer allies-only chat toggle button. (#40487) * Added more information to map popup info window. (#40488) * Added a toplevel menu item for the Governor menu in the city report. (#40677) * Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679) * Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
2009-02-09Switch to Python 2.5 as default. Bump revision of all packages that havejoerg1-1/+2
changed runtime dependencies now.
2008-12-14Changes 2.1.8:adam4-22/+22
* Fix buffer overrun by create_md5sum(). * Make aifill player removal recursion safe. * Send connection info when cmdlevel is changed. * Send information about lost connections not attached to players. * Fix longstanding connection freezing bug. * Updated German, Korean, Catalan translations.
2008-09-15Changes 2.1.6:adam3-7/+8
* Bug fixes.
2008-06-21Changes 2.1.5:adam3-18/+18
* Bug fixes. * Updated translations.
2008-05-24Changes 2.1.4:adam4-22/+22
* gui-sdl Fix crash when trying to bribe a unit * Fixes for UTF-8 and local encoding mismatch * Fixed crash when unit is killed by the breaking of a treaty * gui-gtk2 Theme had checkbox images reversed in some situations * Improvements to server authentication backend * Check that there is no acinclude.m4 left from old builds in the source tree * Fixes to strings and i18n * Fixed pathfinding crash when ferry is forced to leave path * Fixed warnings and crashes caused by AI trying to updgrade allied units * Fixed "take -" crash when there is no free player slots * Fixed crash in citizen governor * Avoid overwriting player name given as /create parameter * Fixed AI crash when city destroyed during trade negotiation * Send /cut and /cmdlevel commands correctly to server * Fixed handling of quoted command parameters
2008-04-06Changes 2.1.3:adam2-6/+6
* Prevent server crash during explore. * Improve client robustness and error logging. * More GTK2 client support for saving server settings, add buttons on dialogs. * Updated sentence fragments, plurals, text, and translations; specifically Catalan, Czech, Estonian, Finnish, German, Lithuanian, Russian, Swedish, and Turkish.
2008-01-06Changes 2.1.2:adam6-82/+434
* Improved support for GGZ Gaming Zone. * Fix support for Leave and Load in the same client session. * Add GTK2 client support for saving server settings. * Add realistic terrain requirements for three default wonders, as well a number of missing ones to civ1 and civ2. * Improve startup speed, reducing duplicate internal messages sent. * Updated GTK2 hotkeys, menus, text, and translations, especially Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
2007-08-16Supports DESTDIR.joerg1-1/+3
2007-03-18Changes 2.0.9:adam5-25/+27
- Fix memory leaks in AI code. - Client worklist fix. - Several compilation fixes. - Fix for status of bribed units. - Fix client crashes. - Fxi server crashes. - Extra checks against starting position on poles. - Fix security problem in attributes code. - Helicopters no longer lose hitpoints when on a carrier. - Fix bug causing some pregame messages to be lost.
2006-07-15Added a patch necessary for SunPro.rillig2-1/+21
2006-06-11Needs pkg-config.joerg1-2/+2
2006-06-08This package needs zlib.minskim1-1/+2
2006-04-17Strip ${PKGLOCALEDIR} from PLISTs of packages that already obeyjlam1-24/+24
PKGLOCALEDIR and which install their locale files directly under ${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now on, pkgsrc/mk/plist/plist-locale.awk will automatically handle transforming the PLIST to refer to the correct locale directory.
2006-04-15Changes 2.0.8:adam5-25/+24
- Simplification of pubserver authentication system, and other pubserver-related changes. - Fix problems with some strings in some languages on windows. - Fix a potential desynchronization bug when establishing connections. - Fix a potential crash when reading packets (CVE-2006-0047). - Fix some bugs allowing illegal rehoming of units. - Allow loading of savegames created by Freeciv 2.1. - Allow client goto into unknown tiles. - Fix a set of crashes likely to happen with the XAW client on 64-bit systems. - Fix a bug that allowed unlimited incoming airlifts.
2006-04-13BUILD_USE_MSGFMT and USE_MSGFMT_PLURALS are obsolete. Replace withjlam1-2/+2
USE_TOOLS+=msgfmt.
2006-03-04Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where nojlam1-2/+2
developer is officially maintaining the package. The rationale for changing this from "tech-pkg" to "pkgsrc-users" is that it implies that any user can try to maintain the package (by submitting patches to the mailing list). Since the folks most likely to care about the package are the folks that want to use it or are already using it, this would leverage the energy of users who aren't developers.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-1/+2
2005-11-16Changes 2.0.7:adam3-9/+9
- Cannot rehome homeless units. - Fixed bug when city bonuses (shield, gold, etc.) became negative. - Send messages (for instance, about failed observer creation) to detached players. - When choosing a tech to research at random, prefer one that works toward the goal. - Don't allow duplicate entries in the ruleset. - Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets. - When closing the client, don't interrupt the running server. This fixes a bug where the server could be interrupted in the middle of a save. - Fixes for some nations and nation flags. - Some translation updates. - Update the mapview selection rectangle when redrawing is done. - Fix bug with transported units and watchtower vision. - Improve the Freeciv desktop entry. - Fix a bug where using the mouse scroll wheel could completely break the client. - Fix a bug with discovery of techs in huts. - Don't allow observers to be put on teams. - Fix a bug with sorting of techs in the intel dialog.
2005-09-27Changes 2.0.6:adam2-6/+6
- Fix some memory leaks. - Fix some bugs with uploading of CMA parameter data. - Upload CMA parameter data when the user disconnects mid-turn. - Include despotism penalty in the middle-mouse tile popup. - Fix the attack/defend changes in the middle-mouse tile popup. - Correctly show veteran status in the middle-mouse tile popup. - Don't allow recursive transporting even if the ruleset allows it. - Fix bugs with use of the techlevel setting and teams. - Fix some situations where changing tech targets could erronously cause bulbs to be lost. - Work around some bugs with desynchronized team research. - Remove some duplicate/unnecessary messages. - Fix a possible crash with the debug command. - In the GTK-2 client, show the LAN tab by default (rather than the metaserver tab). - In the win32 client, fix some untranslated strings. - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-05Changes 2.0.5:adam3-8/+7
- Fix bugs with government setting of new civs (barbarians and civil war nations). - Fix a bug where some mapgen settings would create more continents than the server could handle. - Fix a bug that allowed free changing of techs after finding a tech other than the one currently being researched. - Fix a bug where removing and creating a new player would give the new player the old one's team. - When the player disconnects in a normal game, make a savegame and exit immediately rather than continuing to run. (This fixes the bug where savegames made after a client crash would reveal the entire map.) - Fix a bug in the "endyear" setting. - Don't send server-only settings to the client (to be shown in the settings dialog). - Send a unit's info to the client when its transporter is disbanded. - Fix several bugs where crashes could happen if an invalid connection was left in the lists. - Better fallbacks when starting positions can't be placed (previously the server would crash in this situation). - Fix several bugs in the detection of multiple servers on the LAN. - Make sure units in combat are not in the hidden (focus unit) state. - Update menus for the focus unit when a transporter becomes available for it. - Fix a bug in the GTK2 client where diplomat actions would sometimes become impossible. - Clicking on the focus unit in the panel will center it. - Set aifill values for several scenarios.
2005-08-24Changes 2.0.4:adam6-36/+417
- Fix some buffer underruns on the terrain array (this bug could have been the cause of arbitrary crashes on some platforms). - Don't automatically pop up the city dialog when in observer mode. - Treat an alt-left click the same as a middle click, to allow two-button mice to work on windows (GTK-2 client). - Fix a bug - when a city was transferred/conquered twice the client sometimes wouldn't get an update about the second exchange. - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset. - Fix Pyramids so they are no longer cumulative with Granary. - Fix a minor bug that prevented 2.0 savegames from working properly with 1.14 Freeciv. Changes 2.0.3: - Fix some bugs that show up on 64-bit machines. - Fix some bugs with future techs in some situations. - Fix some bugs that allowed naval units onto land. - Fix a bug that could crash the server when a player picked their nation. - Fix a bug with player info not being updated after an alliance is broken. - Fix a bug with happiness of a unit's home city when borders change. - Fix a bug with happiness of a unit's home city when the unit moves. - Fix some bugs with nation starting positions in scenarios. - Fix a bug when running the server without stdin input. - Don't allow teams to be changed when loading a game. - Don't allow observers to vote. - Fix a bug with the fallback when generator 3, startpos 3 fails. - Fix a crash in the help dialog (when looking at Engineers). - Don't popup the caravan dialogs when in observer mode. - Fix a crash in goto mode when the mouse is near the map overview window. - Fix a bug when a diplomat is killed while the diplomat dialog window is in the process of opening. - Fix a bug with the diplomat dialog window for spies when you don't have an embassy.
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-02-23Add RMD160 digests.agc1-1/+2
2004-11-03Changes 1.14.2:adam2-5/+5
* Important compile fixes for some platform * Game balance adjustments * Reputation recovery fixed * A few other minor bug-fixes
2004-04-22Convert to buildlink3.snj1-3/+3
2004-03-05Changes 1.14.1:adam4-23/+23
- The GTK+-2.0 client is now built by default. - Lots of improvements to the GTK+-2.0 client. - The GTK+-2.0 client should now compile for Win32. - Teams are supported. - Civserver now works on UTF-8 locales. - Lots of bug fixes.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-1/+2
2003-06-23s/packages@/tech-pkg@/gjschauma1-2/+2
(Forgot the last time we did this. Pointed out by Sergey Svishchev (svs at ropnet dot ru))
2003-02-23Updated to version 1.14.0.salo3-44/+38
Changes: 1.14.0: ======= - Unique city names, you no longer can name your cities the same, and you can enforce unique city names globally (optional). - A new map generator (generator 5) which creates pretty fractal maps. - You can load savegames from the server prompt. - You can save client commandline defaults. - Specialists are taken from content citizens first, instead of from unhappy citizens first. This makes it more difficult to quell unrest using taxmen and scientists. - You now start with no technologies by default, and angry citizens are enabled by default, although they will rarely make an apperance. - The algorithm used for calculating the effects of tax settings has been changed. It is now no longer possible to get 100% effect from 60% choice of tax goal. - A new, historically more correct version of the rulesets included. - There is an option to require several turns of rapture/celebration before it takes effect. See "show rapturedelay" in server. - The sequence of some end of turn activities have been regrouped. - Several AI improvements. It should now build and buy units and buildings slightly more intelligently. - Many internal code improvements that will lead to more features later. - /fix and /unfix commands to stop modifications after game has started. - The server commands "rulesout", "log", "freestyle" and "crash" have been removed, while "rfcstyle" now toggles between rfcstyle and freestyle. - civ2 ruleset now more accurately reflects civ2 deity level defaults. - A truly massive amount of bugfixes. 1.13.0: ======= - Citizen Management Agent (CMA) allows you to automate workers and specialists in cities. - Sound support has been added. - The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page. - New city dialog in the gtk client. - Windows version of the client. It has improved connection dialog and supports loading and saving from the client. - GTK 2.0 version of the client. - The client will try to suggest names for your cities that correspond with what they mean. - Improved players dialog shows sortable and colored information, including the players' flags. - Server no longer takes the --server command line option, instead you can use the --info option to set the metaserver announcement text to whatever you like. The -a option when given to the client skips the connection dialog entirely. - A "wall" server command added which gives message to all players. - A new flexible timeout set through "timeoutinc" server option. - Leftover research bulbs will carry over to next advance. - Trade routes are more effective. - Units attacking ships in cities double their firepower, while defenders get only 1 firepower. - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units. - You can build city walls even though you have Great Wall wonder. - The Communism government's food cost in default ruleset has been changed to 1, while it has been changed to 2 for the Civ2 ruleset. - Stealth fighter and bomber now really are stealthy, and are partially invisible just like subs. Also, stealth bombers have increased their attack strength from 14 to 18. - Civ2 ruleset now has Fundamentalism. - Improved modpack abilities: The caravan ability has been split. New ways to calculate technology costs. Better documentation. Rulesets can specify starting techs. You can have more than one bonus tech. Split settler abilities. Buildings ruleset syntax has been significantly extended, but effects do not work yet. - Server option "tinyisles" allow 1x1 size islands and "separatepoles" allow continents connected to the poles - "citymindist" specify minimum distance between cities, while "notradesize" and "fulltradesize" regulate the trade generated by smaller cities. - You can turn on angry citizens with "angrycitizens" option. - Fortresses may give you extended vision. See watchtower options. - If you lose your palace, you get a new one for free in a randomly chosen city. This behaviour can be turned off with the server option "savepalace". - Rulesets are now loaded from inside the server through the "rulesetdir" command. - The limit on the number of nations that can be included with Freeciv has been removed. - The format of the isometric tileset spec-files has changed. - The map and ai code has been cleaned up significantly. - Translations improved. Added better support for plural forms. - Several bugs squished and a lot of work done under the hood. - For an overview of the remaining bugs please visit doc/BUGS.
2002-12-01USE_PKGLOCALEDIR, delint.salo1-1/+3
2002-09-23buildlink1 -> buildlink2jlam2-5/+4
2001-11-01Move pkg/ files into package's toplevel directoryzuntum2-1/+1
2001-08-15Update freeciv-share, freeciv-server, freeciv-client, and freeciv-client-gtkjlam4-13/+39
to 1.12.0. Major changes from version 1.11.4 include: - Big fixes, of course. - Better compatibility with Civilization II. - Better internationalization. - Prettier graphics/tiles. - More maps. - Players can agree to give shared vision, which means that you automatically see everything the other player sees.
2001-06-21Don't include bsd.pkg.mk in Makefile.common, so force all files thatjlam2-6/+9
include it to include bsd.pkg.mk themselves. Convert to use buildlink.mk files and mark freeciv packages as USE_BUILDLINK_ONLY. Include zlib's buildlink.mk file in server and clients as -lz is used.
2001-06-11CPPFLAGS is now passed to MAKE_ENV and CONFIGURE_ENV by bsd.pkg.mk, sojlam1-2/+1
adapt by moving CPPFLAGS settings to top-level, and removing explicit inclusion of CPPFLAGS into MAKE_ENV and CONFIGURE_ENV.
2001-05-02Share the distinfo file in freeciv-share. Remove unnecessary patchjlam4-39/+18
and remove build dependency on autoconf: we now install the locale files properly under ${PKGLOCALEDIR}.
2001-04-21Move to sha1 digests, and/or add distfile sizes.wiz1-2/+3
2001-04-17+ move the distfile digest/checksum value from files/md5 to distinfoagc3-6/+4
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-03-27Change BUILD_DEPENDS semantics:hubertf1-3/+3
first component is now a package name+version/pattern, no more executable/patchname/whatnot. While there, introduce BUILD_USES_MSGFMT as shorthand to pull in devel/gettext unless /usr/bin/msgfmt exists (i.e. on post-1.5 -current). Patch by Alistair Crooks <agc@netbsd.org>
2001-02-26Mechanical changes to use the pkgsrc autoconf and automake by specifyingjlam1-3/+3
complete paths to these programs.
2001-02-16Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT.wiz2-2/+3
2001-01-04USE_LIBINTL cleanup.wiz2-5/+4
2000-08-12Update freeciv to 1.11.4.jlam7-36/+90
WHAT'S CHANGED SINCE 1.11.0: - Readline support added to the server. - May now disperse initial units over specified area. See "dispersion" server option. - May now arrange for first client to connect to have a higher cmdlevel than the following clients. See "cmdlevel" server option. - Save files now transparently (un)compressed when (loaded) saved. - Now requires a minimum number of ocean tiles to be adjacent to a land tile wished to be transformed into ocean. Default is 1. - Added Nuclear Fallout. Industrialization and population still generate Pollution. Dropping a Nuke generates Nuclear Fallout, which is distinct from Pollution. There is a new command to clean Fallout vs. cleaning Pollution. Fallout contributes to Nuclear Winter -- which also changes terrain, but tends to Desert, Tundra and Glacier. Added a new "cooling" icon to the info area to indicate the progress towards Nuclear Winter, and also an icon for Fallout on the main map. AIs are now more aggressive at cleaning up Pollution, but not Fallout. - Ported to OpenVMS. - Moved most of the dependencies on the "civstyle" server option to separate values in game.ruleset files. - Fixed bugs in "turns to build" displays. - Fixed bug whereby Diplomat/Spy investigations of cities did not reveal the correct supported and present unit lists. - Fixed multiple bugs in go-to code. - Fixed bug where starting a revolution, saving the game and restarting the server would allow switching governments without anarchy. - Fix bug that you could paradrop into cities you were at war with even if they contained enemy units. WHAT'S CHANGED SINCE 1.10.0: - Internationalization extended. Still needs improvement. Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru. - Added full Fog of War. Controlled by "fogofwar" server option. - Added explicit Diplomatic States between civilizations: war, neutral, no-contact, cease-fire peace and alliance. - Allow terrain changes to/from land/ocean. Default ruleset allows Engineers to Transform Swamp to Ocean and Ocean to Swamp. Also allows Forest to be Mined into Swamp. - Increased maximum number of players to 30. - Fortifying now takes a turn to complete (like Civ1/2). - Added correct Civ2 style of Apollo wonder (shows entire map, rather than just cities). Selected by "civstyle" server option. - Aggressive sea units no longer cause unhappiness when in a city. - Added Civ2 rule that firepower is reduced to 1 for both the defender and the attacker when a ship bombards a land unit. - When changing current research, if user changes back to what was being researched, the penalty is not applied (you keep all your bulbs). - Added pop-up of more details when clicking on info box in GTK+ client. - Improved the global warming danger indicator. - Added warning of incipient city growth. - The server "remove <player>" command is no longer available after the game has started. - Added "fixedlength" server option to make all turns exactly "timeout" duration. - The "timeout" time may be much longer (up to a day). - Added goto for air units. If destination is beyond range, they will stop in cities/airfields/etc. to get there. - May now select a unit by clicking on the unit pile display on the left. - Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command dialog when they reach a city. - Improved goto algorithm and implementation. - Help dialog displays which buildings an advance will obsolete. - Optionally show city food/shields/trade productions on main map. - Added server option "autotoggle", which toggles AI status on and off as players connect and disconnect. - Allow Hoover Dam to be built anywhere, to conform to Civ2. - Show turns per advance in Science Advisor dialog. - Improved map and unit movement drawing code. - Added "End Turn when done moving" local option. - City production penalties now applied more correctly. - Added Sentry and Fortify to Present Units' City Dialog pop-up. - More nations added. - Added a resource file for the GTK+ client. - Improved network code for more reliable connections. - Split nations.ruleset into individual <nation>.ruleset files. - Extended registry file format to allow including files and overriding entries. - Added --with-xaw and --enable-client=xaw3d options to ./configure script. - Lots of bug fixes and code cleanups.
2000-03-28Add missing slash to URL for "ftp.freeciv.org".tron1-2/+2
2000-03-28Machine independent files for Freeciv.jlam9-0/+168
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.