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2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-2/+2
2011-07-21recursive bump from gnome-vfs drop crypto dependency.obache1-2/+2
2011-04-22recursive bump from gettext-lib shlib bump.obache1-2/+2
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2010-11-15PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnomeabs1-2/+2
2010-09-14Bump dependency on pixman to 0.18.4 because cairo-1.10 needs thatwiz1-2/+2
version, and bump all depends. Per discussion on pkgsrc-changes.
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-2/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-01-18Second try at jpeg-8 recursive PKGREVISION bump.wiz1-2/+2
2009-08-26bump revision because of graphics/jpeg updatesno1-2/+2
2009-07-22Remove USE_DIRS from pkgsrc.wiz1-2/+1
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-06-14Remove @dirrm entries from PLISTsjoerg1-5/+1
2008-06-12Add DESTDIR support.joerg1-1/+3
2008-03-06Recursive PKGREVISION bump for gnutls-2.2.2 update with shlib major bump.wiz1-2/+2
2007-09-21Fix paths for GConf, libglade, libart, libsigc++, lablgtk moves.wiz1-2/+2
Bump PKGREVISION.
2007-09-19Bump PKGREVISION for gnome-vfs rename.wiz1-2/+2
2007-06-05opencdk shlib major changed; bump ABI depends and PKGREVISIONs ofwiz1-2/+2
affected packages.
2007-03-21Bump PKGREVISION for gnome-keyring ABI bump.wiz1-1/+2
2007-01-06Initial import of gamazons-0.83:wiz5-0/+104
Amazons is a game played on a 10x10 chess board. Each side has four pieces (amazons) that move like chess queens (in a straight line in any direction). Instead of capturing pieces like in chess, the game is determined based on who moves last. Each move consists of two parts. First an amazon moves to a new square and then fires an arrow to another square (the arrow is fired in a straight line in any direction from the square the amazon landed on). The square the arrow lands on becomes a permenant block for the rest of the game. No one can move over it, or fire an arrow over it. Every turn an amazon must move and fire an arrow, so every turn there is one less square available on the board. Try and block in your opponent or section off a good chunk of the board for yourself.