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2022-08-11Bump all dependent packages of wayland (belatedly)gutteridge1-2/+2
The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
2022-06-30*: Revbump packages that use Python at runtime without a PKGNAME prefixnia1-2/+2
2022-03-28g*/*: revbump(1) for libsndfiletnn1-2/+2
2021-12-08revbump for icu and libffiadam1-2/+2
2021-10-26games: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07games: Remove SHA1 hashes for distfilesnia1-2/+1
2021-09-08Recursive revbump for audio/jacknia1-1/+2
2021-07-22games/gemrb: Makefile: note another issue for python3yhardy1-2/+3
This issue will (hopefully) be addressed in 0.9.1, and then we can switch the package to python3.
2021-07-22games/gemrb: update to gemrb-0.9.0yhardy4-18/+269
Announcement: GemRB 0.9.0 released! (A view to the future edition) The GemRB team is proud to announce a new major release. Over six years in the making, growing in scope with time, the subviews branch was a true monster. But the quest to lay it to rest has now been successfully completed, among other things modernizing the GUI, drawing and input handling. For most use cases, there is no need for the Widescreen mod any more (see screenshot or video explainer). The SDL2 backend is now mature and default, OpenGL support is not experimental any more, most benefiting Mac users. Additionally, in the last minutes between the merge and this release, Python 3 support was added and our demo received an ending. If you don’t believe that this is a big upgrade, consider just the changes from the branch. It included 3527 commits, 668 changed files, and over 30,000 changed lines of code. That’s about every fifth line! Full changelog digest: GemRB v0.9.0 (2021-06-18): New features: - basic resolution independence - python3 support - arbitrary window dragging support - improved debug console - subtitle support for BIK videos Improved features: - window management, drawing and input handling - performance: SDL2 video playback, general and text rendering - smoother movement animations, demo - bugfixes Thanks to everyone that contributed their time and wit, including: Bernd Schmidt, Brad Allred (main author), Diego J., fizzet, FrElvire, Jaka Kranjc, Laurie Chilvers, m7600, MarcelHB, Northfear, Rodrigo Santellan. Notes to packagers: Python 3 support has been added. SDL2 is now the default backend and anyone still on SDL1 is encouraged to switch. If you are packaging from git sources, not the archive, either run make fetch-demo-data first or manually include the files. These are (currently two) bigger assets kept in a separate repository. Configuration notes (details): * key TooltipDelay was deprecated (was unused, there is an ingame option) * key ScriptDebugMode was renamed to DebugMode and received more values * key FogOfWar was deprecated for GCDebug * new key GCDebug can be used to draw various debug features of maps * new key TouchInput for force disabling or enabling…
2021-06-21gemrb: fix broken patchnia2-6/+5
2021-06-06gemrb: update to 0.8.8nia5-37/+40
GemRB v0.8.8 (2021-06-02): New features: - gameplay content for the demo - Heart of Fury support - SDLAudio caching and volume control - PlayStation Vita port - simpler invocation, AppImage packages Improved features: - lightning bolts, iwd2 stealth, iwd effects, pst levelup - scripting, audio backends, logging - build system, portability and performance improvements - externalized summoning limit, trap limit, narration text speed - bugfixes
2021-05-14gemrb: ensure that libm is linked for ldexpfnia2-2/+5
2020-08-31gemrb: Update to 0.8.7nia7-27/+138
GemRB v0.8.7 (2020-08-23): New features: - new smarter pathfinder with bumping support - animal taming, iwd2 hardcoded saving throw bonuses - vcpkg and out-of-the box msvc support - non-ascii data filename support Improved features: - disk reading speedups, ease of setup - iwd chargen, pst spell timing, hardcoded overlays, iwd2 casting ai - better actor speeds & walk sounds - audio, pst ini handling, savegame compatibility, morale handling - effects, projectiles, actions, range calculations - bugfixes Notes: - switched to c++11 and cmake 3.1 as a minimum - dropped windows 9x compatibility
2020-08-18*: revbump for libsndfileleot1-2/+2
2020-03-08*: recursive bump for libffiwiz1-1/+2
2019-11-26gemrb: Update to 0.8.6nia3-17/+19
GemRB v0.8.6 (2019-11-24): New features: - more audio, especially in bg1 and pst - sndchann.2da support - using bags in stores, NPC breaking points, worldmap travel in pst Improved features: - better megamod and detectable spells compatibility - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles - pst area animations, multipalette animations - bugfixes
2019-11-13gemrb: Use cp instead of mvnia1-2/+2
2019-11-13gemrb: needs iconvnia1-1/+2
2019-11-13Add games/gemrb.nia5-0/+2301
GemRB is a portable open-source reimplementation of the Infinity Engine that underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports a cleaner design, greater extensibility and several innovations.