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2020-08-31gemrb: Update to 0.8.7nia7-27/+138
GemRB v0.8.7 (2020-08-23): New features: - new smarter pathfinder with bumping support - animal taming, iwd2 hardcoded saving throw bonuses - vcpkg and out-of-the box msvc support - non-ascii data filename support Improved features: - disk reading speedups, ease of setup - iwd chargen, pst spell timing, hardcoded overlays, iwd2 casting ai - better actor speeds & walk sounds - audio, pst ini handling, savegame compatibility, morale handling - effects, projectiles, actions, range calculations - bugfixes Notes: - switched to c++11 and cmake 3.1 as a minimum - dropped windows 9x compatibility
2020-08-18*: revbump for libsndfileleot1-2/+2
2020-03-08*: recursive bump for libffiwiz1-1/+2
2019-11-26gemrb: Update to 0.8.6nia3-17/+19
GemRB v0.8.6 (2019-11-24): New features: - more audio, especially in bg1 and pst - sndchann.2da support - using bags in stores, NPC breaking points, worldmap travel in pst Improved features: - better megamod and detectable spells compatibility - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles - pst area animations, multipalette animations - bugfixes
2019-11-13gemrb: Use cp instead of mvnia1-2/+2
2019-11-13gemrb: needs iconvnia1-1/+2
2019-11-13Add games/gemrb.nia5-0/+2301
GemRB is a portable open-source reimplementation of the Infinity Engine that underpinned Baldur's Gate, Icewind Dale and Planescape: Torment. It sports a cleaner design, greater extensibility and several innovations.