Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-04-22 | recursive bump from gettext-lib shlib bump. | obache | 1 | -2/+2 | |
2008-06-20 | Add DESTDIR support. | joerg | 1 | -1/+3 | |
2006-12-18 | Drop maintainership, monsterz is more fun. | wiz | 1 | -2/+2 | |
2006-02-05 | Recursive revision bump / recommended bump for gettext ABI change. | joerg | 1 | -2/+2 | |
2005-04-11 | Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. | tv | 1 | -2/+1 | |
2005-02-23 | Add RMD160 digests. | agc | 1 | -1/+2 | |
2004-10-03 | Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10 | tv | 1 | -2/+2 | |
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include. | |||||
2004-03-07 | Use bl3. | snj | 1 | -3/+3 | |
2003-07-21 | COMMENT should start with a capital letter. | martti | 1 | -2/+2 | |
2003-07-17 | s/netbsd.org/NetBSD.org/ | grant | 1 | -2/+2 | |
2003-07-13 | PKGREVISION bump for libiconv update. | wiz | 1 | -2/+2 | |
2003-05-02 | Dependency bumps, needed because of devel/pth's major bump, and related | wiz | 1 | -1/+2 | |
dependency bumps. | |||||
2002-10-13 | buildlink1 -> buildlink2. | wiz | 1 | -3/+3 | |
2002-07-08 | Initial import of glickomania-1.0: | wiz | 4 | -0/+38 | |
Gnome clickomania, or glickomania, is a simple, but dangerously addictive puzzle. The objective is to clear the board of all tiles by removing groups of identical adjacent tiles. Tiles fall downwards to fill empty gaps, and from right to left to fill empty columns. A slight variation of clickomania is known as "the same game" and it has been implemented in KDE (ksame), Gnome (gsame), and most handhelds. The most significant difference is in the scoring: in clickomania the goal is to clear the board, whereas in "same" the objective is to remove as large groups as possible. Glickomania can be very challenging, but this implementation is designed to be relaxing: there is no clock and the user has unlimited undo and redo. Contrary to all other implementations I know of, glickomania ensures all problems presented to the player are indeed solvable. |