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2006-09-16Bump revisions due to gnome-vfs2 update: dbus-glib is now a dependency.jmmv1-1/+2
This fixes problems when some installed packages are outdated. Per wiz@'s request. Grrr, I really hate this kind of change.
2006-09-15Update to 2.15.92:jmmv3-30/+42
gnome-games 2.15.92 =================== This is the final release candidate of gnome-games before 2.16. New in this release: - Updated GTali, Gnomines, Gnibbles, Gataxx and Iagno menu icons and added SVG versions of those from Daniel Derozier. Known issues: - Rasterizing the Mahjongg and Aisleriot playing field takes too long with the current SVG code paths. We hope to optimize this code for the final release. Updated translations: - Added and updated Oriya translation - Updated Bulgarian translation - Updated Indonesian translation - Updated Swedish translation - Hungarian translation updated - Updated Russian translation - Updated Vietnamese translation - Fixed wrong translation in iagno in Finnish - Updated Japanese translation - Updated German translation - Estonian translation updated - Updated Dzongkha translation gnome-games 2.15.6 ================== This is the second beta release of gnome-games on our super-bonus way up to the awesome level known as "2.16". We're pretty stoked about it; please check it out and bug test so we can make this the awesomist gnome-games release, yet! General: - 8 translations updated: * Basque: Inaki Larranaga * Macedonian: Jovan Naumovski * Norwegian bokmål: Kjartan Maraas * French: Christophe Merlet * Dutch: Tino Meinen * Spanish: Francisco Javier F. Serrador * German: Hendrik Richter * Finnish: Ilkka Tuohela Aisleriot: - fix crasher bug #342038: Callum McKenzie Gnomine: - fix rendering of prelight #349696: Andreas Røsdal gnome-games 2.15.5 ================== This is the first beta release of gnome-games in anticipation of the 2.16 release. The changes in this release consist of bug-fixes, usaility improvements and translations. General: - The pause game option now behaves consistently in mahjongg, gnomine, gnibbles and gnometris. - Improved the desktop file summaries of all games. This change is based on feedback from the usability team. Aisleriot: - Redo the garbage-collection protection code, which should prevent crashes. Aisleriot needs to be thoroughly tested now. - Fixed bug-buddy invocation from Aisleriot. Gataxx: - Fixed rendering when animations are disabled. Gnibbles: - Increased contrast between walls and background. gnome-games 2.15.4 ================== This is the final development release of gnome-games before the beta cycle. This is also the first release under the new maintainter, and, as such, it is a bit short on the changes list. What's new: General: - Several games got full screen mode: Blackjack, Gnect, Gnibbles, Gnobots, Gnotravex, Gnotski - Fixed window icons in: Aisleriot, Gnotski, Iagno, Mahjongg Mahjongg: - Added tootips to toolbar buttons. Aisleriot: - Fix logo in dialog. Gnomine: - Implement a warning when placing too many markers around a mine. GTali: - Scoreboard changes: use user's first real_name rather than "Human". Known issues: - Aisleriot has a crasher bug which has not yet been resolved. gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). gnome-games 2.15.2 ================== This is the second development release of gnome-games for the 2.15 development cycle. Not too much new this time, the most visible change being the auto-move animation in Aisleriot. General: - Find the Avahi libs properly, not just if they're in /usr/lib - Improve the linking process for other zeroconf libraries. Once again this should help people compiling with libraries anywhere but the deafult locations. - Disabled GTK double-buffering in programs which do their own double-buffering. Aisleriot in particular should benefit from this. Aisleriot: - Add a "trickle" effect for auto-moved cards to make it more obvious and to make the end-of-game situation in Freecell a little less sudden. - Better behaviour for the mouse. Notably, if you click on a card that isn't draggable and move away from the card, it cancels the click. - Radio buttons for the per-game menu have been implemented, although nothing uses it properly yet (Klondike uses it, but only in a stupid way for testing purposes). - More cleanups from Amnon Aaronsohn. Including memory leaks fixes. - The games list is now sorted regardless of locale. Nibbles: - Fix relative motion so the worm doesn't automatically die if you turn the same way too often. Robots: - Use the correct icon name for the desktop file. gnome-games 2.15.1 ================== It's that time of release-cycle again. Time for completely new code and completely new bugs. A lot of the work so far has been clean-up work, especially those focused on by the GNOME Goals. Thomas Andersen, Thomas Thurman, Paolo Borelli and Przemys“©©aw Grzegorczyk deserve special thanks for their efforts towards these. The other highlights are Avahi support and resizeable graphics in Robots. My primary goals for this release cycle are to finish the resizing work and to fully migrate all the games to the new high-score system. I would also like to revamp the networking user-interface to make playing games with your friends trivial. General: - Avahi support courtesy of Daniel Haischt. - The bonded card set now uses vector graphics for the ranks. - Use icon themes everywhere. - Updated about dialogs. - Incorrect documentation links fixed. - Migrate command-line options from popt to GOption. - With some themes, look for a similar name if the exact name isn't there (e.g. find bonded.svg if bonded.png isn't around anymore). Aisleriot: - Many. many, minor fixes. - Code clean-up by Amnon Aaronsohn. - Double-clicking the foundations in seahaven triggers auto-play. Ataxx: - Added a secondary hilight to the selected piece. Gnometris: - Change the command line options to work with the new level system. Mahjongg: - Reorganise the menu sensitivity. - Make sure we start the clock whenever the player does something that looks like starting a game (e.g. asks for a hint). Nibbles: - Use the new high score system. Robots: - Make the graphics resizeable. - Use new SVG graphics from Nicu Buculei. - The bubble graphics appear in the theme menu: this is a known bug. Same GNOME: - Make sure the command-line options work. Tetraves: - Use the new high score system.
2006-08-06Update to 2.14.3:jmmv2-6/+7
This is the final service release of GNOME Games in the 2.14 series. This release brings two bug fixes and three language translation updates: Bugs fixed: * #347679: Aisleriot: fix invocation of bug-buddy * #339509: Gataxx: display correctly when animation disabled Translation updates: * French, Bulgarian, and Japanese
2006-07-26update to 2.14.2.1drochner3-7/+8
changes: -bugfixes -translation updates
2006-07-05Sweep pkgsrc and convert packages that included intltool/buildlink3.mkjlam1-3/+2
to use instead "USE_TOOLS+=intltool". Remove now unused intltool/buildlink3.mk
2006-05-02update to 2.14.1drochner3-8/+9
This is a maintenance release of the stable 2.14 version of gnome-games. There are only a few bugs fixed: - The nightfall theme in Four-in-a-row now uses the correct graphics. - Minor corrections to the Mines documentation. - Fix a double-loading bug in the card-images code. (Halves the load-time for SVG card themes!).
2006-04-17Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.wiz1-1/+2
2006-04-17Strip ${PKGLOCALEDIR} from PLISTs of packages that already obeyjlam1-67/+67
PKGLOCALEDIR and which install their locale files directly under ${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now on, pkgsrc/mk/plist/plist-locale.awk will automatically handle transforming the PLIST to refer to the correct locale directory.
2006-04-13BUILD_USE_MSGFMT and USE_MSGFMT_PLURALS are obsolete. Replace withjlam1-5/+2
USE_TOOLS+=msgfmt.
2006-04-06Over 1200 files touched but no revisions bumped :)reed1-5/+5
RECOMMENDED is removed. It becomes ABI_DEPENDS. BUILDLINK_RECOMMENDED.foo becomes BUILDLINK_ABI_DEPENDS.foo. BUILDLINK_DEPENDS.foo becomes BUILDLINK_API_DEPENDS.foo. BUILDLINK_DEPENDS does not change. IGNORE_RECOMMENDED (which defaulted to "no") becomes USE_ABI_DEPENDS which defaults to "yes". Added to obsolete.mk checking for IGNORE_RECOMMENDED. I did not manually go through and fix any aesthetic tab/spacing issues. I have tested the above patch on DragonFly building and packaging subversion and pkglint and their many dependencies. I have also tested USE_ABI_DEPENDS=no on my NetBSD workstation (where I have used IGNORE_RECOMMENDED for a long time). I have been an active user of IGNORE_RECOMMENDED since it was available. As suggested, I removed the documentation sentences suggesting bumping for "security" issues. As discussed on tech-pkg. I will commit to revbump, pkglint, pkg_install, createbuildlink separately. Note that if you use wip, it will fail! I will commit to pkgsrc-wip later (within day).
2006-03-30Update to 2.14.0:jmmv5-112/+52
gnome-games 2.14.0 ================== This is it! The grand 2.14.0 release of gnome-games! The BIG changes: - There is a new high score system. Mines, Five or More, Mahjongg, Same GNOME and Gnometris use it. Most of the changes are behind the scenes, but there is a new high-score dialog and you now have the opportunity to change the name recorded in the high score list. - gnome-stones has been removed. Serious copyright issues were raised about the origins of some of the code and levels. Given the earlier sound effects problems and the general lack of maintanence the best course of action was euthanasia. - Gnometris and Ataxx have new drawing engines. The old themes are no longer usable (although this may change in the future). Other changes: General: - You can enable or disable compilation of individual games. - You can use Apple's Bonjour library for zeroconf support. Avahi is not yet supported (the code is just about ready). Aisleriot: - New games: Gaps, Block Ten, Cruel, King's Audience, Athena, Aunt Mary and Saratoga. - A more useful card-compression algorithm. - A French translation of the documentation. - Middle button acts as a double-click. Ataxx: - New graphics engine. Gnometris: - New level system. There is no upper limit, but the game never stops getting faster. - New graphics engine. - New options for beginners: show where the piece will land. Iagno: - New AI code. Mines: - New, better, documentation. Nibbles: - New graphics. And lots and lots of bug fixes. Minor changes since the 2.13.8 release: Aisleriot: - Remove the threaded hint code for Freecell because of portability issues with threads in all but the most recent guile releases. - Fix the double-click code in Freecell to not make potentially bad moves. Mines: - Finally finish the new documentation. - Relicense the documentation under a dual GPL/GFDL license. Robots: - Allow alphabetical keys to be used as controls. General: - Fix the bug when you enter your name in the high score list and the entry isn't centered properly. Enjoy. gnome-games 2.13.8 ================== This is the RC1 release of gnome-games for the 2.13/2.14 cycle. Once again, many bug fixes. Aisleriot: - Eliminate warnings and remove old idioms. Ataxx: - Use the correct header files for cairo. Blackjack: - Fix the window icon for first-time users and people changing the rules. Iagno: - Remove a reference to gnothello.gnome.org. Nibbles: - Fix level 8 to align the vertical exits (Benjamin Otte). - Purge references to gnothello.gnome.org. - Draw bonuses properly when the board is resized. - Fix console warnings about bad tile numbers. Robots: - Use the right window icon. Tali: - Rationalise headers slightly. General: - More fixes for category-less games. - Fix warnings. - Get the network code to call the right server in a LAN game (Daniel Haischt). gnome-games 2.13.7 ================== This is the second beta release of gnome-games in anticipation of the 2.14 release. There are a lot of bug fixes in this release. Aisleriot: - Yukon: avoid a premature end-of-game (callum). - King's Audience: Stop the player from cheating in obscure circumstances (Zack Keane). - Diamond Mine: Fix a crash when a complete stack of 13 cards is moved (Vincent Povirk). - Avoid flicker when cards are moved onto empty slots (callum). Ataxx: - Make sure the board is redrawn when the theme changes (callum). Mahjongg: - Record scores as something other than 0 (callum). - Remove the empty category in the scores list (callum). Nibbles: - Make sure the image files load with recent gdk-pixbuf implementations (callum). Robots: - Fixes to the new safe-teleport code. The infinite teleports was a bug, as was the inability to teleport as the first move (callum). gnome-games 2.13.6 ================== This is the first beta release of gnome-games in anticipation of the 2.14 release. For this release we are firmly in bug-fixing and polishing mode. The most noticeable change will be the new documentation for Mines. It is still is a half-complete state, but I am taking an approach that should make it a lot more useful than our old state-the-obvious style that has plagued GNOME for so long. Criticism of the style and approach is very welcome. Aside from that most of the changes are trivial. General: - Corrections to all the desktop file category entries. - User-defined accelerators are now saved. - Change the code for saving user-customisable controls to be more robust. Anyone who was loosing their custom key settings should get them back now. Aisleriot: - Shuffled exclamation marks in the game-won dialog to be slightly more sane. - Fixed the sect2 tags so that section headings appear again and the docs make a bit more sense. - The Aunt Mary documentation now appears correctly in the English docs. Mines: - Complete rewrite of the documentation in what is hopefully a more informative style. - Fix a crash on some 64-bit machines when custom sizes are chosen. - Removed a spurious warning when the mouse is moved out of the playing area with the button down. Robots: - Certain end-of-game situations with safe-moves on could lead to a game that had to be aborted and with no chance of saving the score. This is theoretically fixed now. Testing is needed. - New SVG icon from Nicu Buculei. Tali: - Restored the "blank die" image on selected die because the toolbar selection is hard to discern in some themes. The toolbar hilighting is still used. gnome-games 2.13.5 ================== This is the feature-freeze version of gnome-games for the 2.13/2.14 release cycle. As a result I've tried to cram a lot of stuff in at the last minute - probably bringing in a whole pile of bugs. The biggest feature is that you can now change the name recorded in the high score dialog. You only get one chance, but for those of you who prefer to use nicknames instead of your real ones. There it is. Aisleriot: - New game: Aunt Mary from Alan Horkan. - A three-card option and cleanups for Osmosis and Peek from Zach Keene. - Code cleanups in Golf (Alan Horkan and callum). Blackjack: - Dealer doesn't draw more cards if the outcome of the round has been decided (rah). Five or More: - Compiles with the Sun compiler (Damien Carbery). - Works with the setgid bit set - it got missed last release (callum). Iagno: - New AI code from math1@nifty.com. It includes new heuristics and the code is a lot cleaner. - Undoing after a "final flip" redraws the screen properly (callum). Mines: - There is no longer any scaling of the custom times. This is the way things have been for the past six months anyway. Now it is official rather than a bug. The old scaling of the time to get a score was always a bit confused. So now you just have to accept that if you can change the rules, the score doesn't mean much. - Compiles with the Sun compiler (Damien Carbery). Robots: - New default graphics from Nicu Buculei. - Using the mouse now respects safe moves (rah). General: - You can change the name in a freshly set high score (callum). gnome-games 2.13.4 ================== Yet another development release of gnome-games. A bit more fun to be had this time. New games for Aisleriot, new graphics for Ataxx and a modification to the high scores code that is sure to test your bug-reporting skills ;). Aisleriot: - Two new games from Alan Horkan: Athena and Saratoga. - The middle button can now be used to emulate a double-click. - The algorithm to compress long piles of cards has been changed. The cards are now allowed to fall off the bottom of the window as long as they are still partially visible. This makes more of each card visible. - New option to shuffle the gaps on redeal for Gaps (Zach Keene) - The French translation of the help files has been completed thanks to Damien Laniel. - Options sections in the help for games which don't actually have any options have been removed (Damien Laniel). Ataxx: - Theme support has been re-instated. The themes are now based on code rather than image files (just like gnometris). There are currently only two themes: Plain and Squares and Diamonds. See the file gtkgridboardthemes.c if you want to write new ones. Blackjack: - Show results of a hand even if events are pending (Jon McCann). Gnometris, Mahjongg, Mines, Same-GNOME: - The games now work again when setgid games. The code seems to work but is theoretically very prone to lock-ups (as opposed to actual crashes). Bug reports with a description of what you were doing at the time are encouraged. gnome-games 2.13.3 ================== This is the latest development release of gnome-games. Most of the work has concentrated on two games, Aisleriot and Gnometris. Aisleriot: - New game from Zach Keene: King's Audience. - Agnes: slight rules change to make play more intuitive (callum). - Ctrl-O is the new menu shortcut for "Select Game" (callum). - Fix elevator so it works again (callum). - Debugging code now returns stack traces. - Thirteen: Change the waste layout, the two cards at the right are now in play rather than the end cards. Also bug fixes (callum). Gnometris: - Redo the scoring and level system. The speed increases more slowly, but never stops increasing. Removing multiple lines scores more and there is a bonus if you manage to clear the entrie field. The bonus for using "fast-fall" have been removed (callum). - New option for beginners: "Show where the piece will land" (callum). gnome-games 2.13.2 ================== Not a lot has changed since the last release, but some bugs have been fixed. So, for your testing pleasure, here is the latest development version of gnome-games. General: - The maintainer address has changed to callum@spooky-possum.org. The maintainer is still the same person. - The --enable-games code has changed to be a bit saner and to accept "none" as an option. e.g. --enable-games=none,gnometris will only build gnometris. See the README file for details. (callum) - Fix a bug in the high-score file locking that prevented two games of the same type being played at once. Aisleriot: - Consolidation of code for all the spider-like games into one common file which gets inherited by the variations. (Vincent Povirk) - New game: Cruel, a nice permutation game. (Zach Keene) - Documentation id tag corrections to be strictly docbook compliant. (callum) Five or More: - Fix a bug where clicking on the outer pixels of the game area did strange things. (callum) Gnometris: - Changed the "Joined" theme to be a better demonstration of what can be done if you aren't restricted to a pixmap-style theme format. Still horribly slow. (callum) gnome-games 2.13.1 ================== This is the first release of the 2.13 development series. A lot has changed and many bugs can be expected. Big issues: gnome-stones has been removed. Serious questions have been raised about the Copyright status of some of the code gnome-stones was based on and also some of the levels used. Given the earlier sound-effects problems and the general lack of maintenance of the game the best course of action appears to be euthanasia. Both Gnometris and Ataxx have new drawing-engines based on the Cairo graphics library. The old themes are no longer usable (although this may change in the future depending on development of the librsvg library) and in the case of Ataxx there is only one theme. In fact, using the theme selector in Ataxx is likely to cause a crash - for the moment, don't use it. The other bug you should not report is that the graphics for Gnometris suck. I know, the current code is mostly proof of principle and will be improved. There is a new high scores API. The games Mines, Five or More, Gnometris and Same GNOME use it. This change should be backwards compatible and, except for a change in the dialog, invisible. Security: Because of the high scores change the previously mentioned games do NOT drop their setgid privileges as they used to. If someone accessing the games group is a serious issue then it is recommended that you disable the setgid option. See the "Security Issues" section of the README file, but note that the first item in the "mitigating factors" doesn't apply for these games. General News: - You can now disable and enable the compilation of games. See the README file, search for "enable". - Compilation on Windows and Mac OS X stand a good chance of working, I have not tested this personally. - The supplied spec file is now up to date thanks to Paul Smith. - You can now use Apple's Bonjour library for Zeroconf support instead of Howl. Avahi is unfortunately not yet supported. - Numerous patches to fix compilation with various combinations of options. Aisleriot: - New game: Gaps from Zachary Keene. It is similar to the "Blue" demo game that came with the curses distribution. - The game Block Ten has been reinstated. It was removed with a comment indicating it didn't work. It seems to work fine for us, if you find out otherwise please tell us. - Freecell hint code now runs in a separate thread so we get good hints with a good response time. - Bug fixes for Spiderette, Kansas, Gypsy and Straight Up. Ataxx: - Completely new drawing engine. Theme changing doesn't work. See above for details. Blackjack: - There is now an option to automatically reject insurance. Gnometris: - Graphics engine rewrite inspired by Paolo Borelli's code. See above for details and caveats. Note that writing new themes is simple and encouraged. Nibbles: - New graphics from Aurélio A. Heckert Tali: - Rather than using a blank die to indicate a die that will be rolled, the entire die acts like a toggle button in a toolbar. In some themes this is a little subtle.
2006-03-21Bump PKGREVISION for all packages that had broken INSTALL/DEINSTALLjlam1-2/+2
scripts prior to revision 1.43 of bsd.pkginstall.mk.
2006-03-14Modify the pkginstall framework so that it manages all aspects ofjlam1-3/+1
INSTALL/DEINSTALL script creation within pkgsrc. If an INSTALL or DEINSTALL script is found in the package directory, it is automatically used as a template for the pkginstall-generated scripts. If instead, they should be used simply as the full scripts, then the package Makefile should set INSTALL_SRC or DEINSTALL_SRC explicitly, e.g.: INSTALL_SRC= ${PKGDIR}/INSTALL DEINSTALL_SRC= # emtpy As part of the restructuring of the pkginstall framework internals, we now *always* generate temporary INSTALL or DEINSTALL scripts. By comparing these temporary scripts with minimal INSTALL/DEINSTALL scripts formed from only the base templates, we determine whether or not the INSTALL/DEINSTALL scripts are actually needed by the package (see the generate-install-scripts target in bsd.pkginstall.mk). In addition, more variables in the framework have been made private. The *_EXTRA_TMPL variables have been renamed to *_TEMPLATE, which are more sensible names given the very few exported variables in this framework. The only public variables relating to the templates are: INSTALL_SRC INSTALL_TEMPLATE DEINSTALL_SRC DEINSTALL_TEMPLATE HEADER_TEMPLATE The packages in pkgsrc have been modified to reflect the changes in the pkginstall framework.
2006-03-06Belatedly bump PKGREVISION for all libtasn1 dependencies, sincewiz1-1/+2
libtasn1 had a shlib major bump. Also update dependencies in bl3.mk files. Addresses PR 32998 by Robert Elz.
2006-03-04Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where nojlam1-2/+2
developer is officially maintaining the package. The rationale for changing this from "tech-pkg" to "pkgsrc-users" is that it implies that any user can try to maintain the package (by submitting patches to the mailing list). Since the folks most likely to care about the package are the folks that want to use it or are already using it, this would leverage the energy of users who aren't developers.
2006-02-15update to 2.12.3drochner2-7/+6
This the third maintanence release of the 2.12 stable gnome-games branch. It contains only fixes and a translation updates. It should stop crashes in Mines on 64-bit machines and fix two bugs in Aisleriot. The Aisleriot fixes were to make Elevator playable again and to fix a crash in Diamond Mine during the end-game. The updated translation was the German translation.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2006-01-24Bump BUILDLINK_RECOMMENDED of textproc/expat to 2.0.0 becausewiz1-1/+2
of the shlib major bump. PKGREVISION++ for the dependencies.
2006-01-20Update to 2.12.2:jmmv2-7/+6
This the second maintanence release of the 2.12 stable gnome-games branch. It contains only one bug fix and several translation updates. The bug fix eliminates an illegal move the the Aisleriot game "Thirteen". Upgrading is only useful if you play Thirteen or you speak Swedish, Estonian or Dutch.
2005-12-31Recursive PKGREVISION bump for gnutls shlib major bump.wiz1-2/+2
Bump BUILDLINK_RECOMMENDED.
2005-12-29Remove USE_PKGINSTALL from pkgsrc now that mk/install/pkginstall.mkjlam1-2/+1
automatically detects whether we want the pkginstall machinery to be used by the package Makefile.
2005-12-05Ran "pkglint --autofix", which corrected some of the quoting issues inrillig1-3/+3
CONFIGURE_ARGS.
2005-12-05Fixed pkglint warnings. The warnings are mostly quoting issues, forrillig1-4/+3
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some other changes are outlined in http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-11-25Bump PKGREVISION for libgsf dependencies, and BUILDLINK_DEPENDS becausewiz1-1/+2
of the libgsf shlib major bump and associated BUILDLINK_DEPENDS bump.
2005-10-16Update to 2.12.1:jmmv3-13/+24
gnome-games 2.12.1 ================== This is a stable maintenance release of gnome-games. Several bugs have been fixed and translations have been updated. Upgrading is recommended. The bugs fixed: General: Fixes to the build system to ensure the correct glib version is used and make sure compiling without ESD works. Compiler fixes for Solaris and Mac OS X. Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully when a game file cannot be found (necessary when using a shared home directory). Nibbles: Fix conflicts between menu short-cuts. Robots: Set the background color correctly at start-up. Gnometris: Obey the preview preference at start-up. Mines: Fix a crasher involving multiple simultaneous button clicks. gnome-games 2.12.0 ================== Here it is! The shiny new stable release of gnome-games. Those of you following the testing releases will only notice two changes: The handling of mouse movement with the buttons down in Mines has been improved and the French docs for Aisleriot are all installed properly. For those of you who like your software bug-free, this is what has changed: General: - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail. - Slightly better UI for network games. - Better use of stock items for menus and toolbars. Aisleriot: - Stacks of cards that run off the bottom of the screen are squeezed up to make them fit. - Cards you can drop other cards onto are hilighted (Vincent Povirk did all the hard work for this one). - Three new games: Backbone, Carpet and Triple Peaks. - Double clicking foundation cards triggers auto-move, very useful for finishing up games like Klondike (not universally supported). - Fullscreen mode. Four in a Row: - Nice (SVG) default graphics from Alan Horkan. - A new game starts the moment the program is launched. Gnometris: - Now uses the new high scores dialog. Iagno: - Starts a new game the moment the program starts. - Removed the clock - it was useless. Mahjongg: - If you click on a second tile and it doesn't match the first we now select that one as the new first tile rather than telling you off. - Fullscreen mode. - Display the current game in the title bar. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. All the old buttons still work, so no one should be disadvantaged. - The first click is now guaranteed to clear a useful number of squares: no more clicking randomly to find a gap. - When you click on a mine you now get an explosion. Robots: - Remove the specialised key sets. The left-hand key set only worked with US keyboards and anyone who is old school enough to use the traditional keys knows how to customise them. Same GNOME: - A "Fast Animation" mode for the impatient. - Better grid and background colours. Stones: - The level you last played is remembered properly. - Remove all the scrolling options and replace it with one good scrolling algorithm. Tali: - The word "Yahtzee" has been completely eliminated so there is absolutely no chance of a trademark dispute. Tetravex: - Tiles get hilighted on mouse-over: just like any other widget. Lots of people contributed to this release: Callum McKenzie Richard Hoelscher Vincent Povirk Dennis Cranston Alan Horkan Peter Moulder Clytie Siddall and all the other people who reported bugs and provided patches and gave generous feedback but for whom my record keeping has failed miserably to keep track of. And also of course the translation team. gnome-games 2.11.5 ================== This is the final release candidate for 2.12. Testing this release is strongly encouraged. It should compile on a GNOME 2.10 system without any extra libraries. As usual there are no new features, however there are some things that need attention: - Aisleriot drawing code: there has been a change here that is rather drastic for this late in the release cycle. Any drawing glitches should be filed as bugs. When reporting the bug please describe exactly what you were doing, the game played, and how many cards you were dragging. Screenshots won't go amiss either. - The aisleriot statistics dialog: if I haven't got the autoconf magic right then the close button on this dialog may fail. Alternatively configure may fail. In either case I am interested in reports of this, espeically on Fedora core 3 and core 4 systems. - Once again, aisleriot: there is a strange crash that happens very infrequently. I have seen it myself, but not managed to get a good stack trace. Anyone who has debugging symbols turned on and experiences a crash -please report it. It will occur while, or shortly after dragging some cards. All other crashes should also be reported. gnome-games 2.11.4 ================== This release is the second beta release of gnome-games in preparation for GNOME 2.12. There are no new features, only bug-fixes, documentation updates and translation updates. gnome-games 2.11.3 ================== This is the user-interface freeze release of gnome-games. Most of the changes have been bug-fixes. General: - Slightly streamlined build process (callum). Aisleriot: - Improvements to the card dropping code (callum and Peter Moulder). - UI cleanups (Dennis Cranston). - Stop the rules being changed mid-game (callum). - Help for games with multi-word names should work in French locales (callum). Ataxx: - Clarify the rules (rah). - Fix some drawing glitches (callum). Mahjongg: - Documentation XML fixup (Peter Moulder). Mines: - UI tweaks (Dennis Cranston) - It will now compile when optimisation is turned off. Same Gnome: - UI tweaks (Dennis Cranston) Stones: - The level you last played is now remembered between games. You can also start at any level, not just the pre-defined ones (callum). Games Server: - The games-server program now behaves like a real Unix daemon (callum). - Fix a typo in the schema descriptions (Clytie Siddall). gnome-games 2.11.2 ================== This is the feature-freeze release of gnome-games. These are the major, user-visible, changes: Aisleriot: - Three new games: Carpet (almost completely pointless) and Backbone (not pointless at all) from Vincent Povirk. Triple Peaks from Richard Hoelscher. - Hilighting of valid drop targets not works for all games where it makes sense (Vincent Povirk). - Scores are hidden for games where it doesn't make sense (rah). Four in a Row: - New SVG graphics from Alan Horkan. The classic and high contrast themes has been updated and a new High Contrast Inverse theme has been added. Both of these accessibility themes now match the GNOME themes of the same name (Alan Horkan). - Subtle grid-drawing improvements (callum). - Some of the themese have changed names (Alan Horkan). Mahjongg: - Display the current game in the title-bar. Tali: - The phrase "Yahtzee" has been replaced with "5 of a kind". It doesn't sound as sexy, but it is more obvious what it means and it isn't a trademark (rah, callum). Plus lots of bug fixes, code cleanups, api modernisation, and -of course- the tireless work of the translation team. gnome-games 2.11.1 ================== Finally, a very belated 2.11.x entry for gnome-games. A lot has changed and I've probably missed a few things, but here are the main points: General: - (Slightly) improved UI for starting network games. - Lots of HIG-conformance tweaks leading to nicer dialogs. - Use of modern APIs and stock items, once again giving a nicer feel to the UI. Aisleriot: - Per-game options work again. e.g. Klondike has the option for 3-card deals. - Valid places to drop cards are now hilighted (only on some games). - Dropping cards in the right place is now easier. - Double-clicking the foundation in Klondike auto-moves cards to the foundatione. Very useful at the end of the game. - Fullscreen mode. - Gay Gordons is guaranteed to be solvable. - Long card lists are automatically expand and contract to fit the window. Four in a row: - A new game starts the moment the prgram is launched. Gometris: - Use the new high-scores dialog. Iagno: - Start a new game when the program loads. - Removed the clock, it was useless. Mahjongg: - Rather than assuming clicking on a second, mismatched, tile was a mistake, assume that the player wants to select it as the first of a different pair. - Fullscreen mode. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. - The first click is guaranteed to clear a "useful" number of squares so you don't have to blindly click and hope you don't hit a mine. - An explosion graphic is drawn on a mine if you set it off. Robots: - Remove the specialised key sets. Same GNOME: - Fast animation mode for those who are impatient. - Better grid, background and cursor colours. Stones: - Allow only one scrolling technique. Improve the quality of the scrolling. Tali: - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting and the like. Tetravex: - Tiles get hilighted on mouse-over. i.e. the behave just like any other GTK component. And of course a lot of bug fixes and code cleanups.
2005-10-10librsvg2-gtk2 has gone away, so do not depend on it. Instead, require ajmmv1-3/+3
recent version of librsvg2 (>= 2.12.6) which now includes the GTK+ loader. Bump PKGREVISION to 1.
2005-08-10Remove the abuse of buildlink that was pkg-config/buildlink3.mk. Thatjlam1-3/+2
file's sole purpose was to provide a dependency on pkg-config and set some environment variables. Instead, turn pkg-config into a "tool" in the tools framework, where the pkg-config wrapper automatically adds PKG_CONFIG_LIBDIR to the environment before invoking the real pkg-config. For all package Makefiles that included pkg-config/buildlink3.mk, remove that inclusion and replace it with USE_TOOLS+=pkg-config.
2005-07-21Change path from devel/pkgconfig to devel/pkg-config.wiz1-2/+2
No PKGREVISION bump since pkg-config is only a BUILD_DEPENDS.
2005-06-14Added a patch that makes the declaration of toupper() visible and fixes anrillig2-1/+25
out-of-bounds error.
2005-06-01Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.jlam1-2/+1
Several changes are involved since they are all interrelated. These changes affect about 1000 files. The first major change is rewriting bsd.builtin.mk as well as all of the builtin.mk files to follow the new example in bsd.builtin.mk. The loop to include all of the builtin.mk files needed by the package is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk is now included by each of the individual builtin.mk files and provides some common logic for all of the builtin.mk files. Currently, this includes the computation for whether the native or pkgsrc version of the package is preferred. This causes USE_BUILTIN.* to be correctly set when one builtin.mk file includes another. The second major change is teach the builtin.mk files to consider files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most of the builtin.mk files test for the presence of built-in software by checking for the existence of certain files, e.g. <pthread.h>, and we now assume that if that file is under ${LOCALBASE}, then it must be from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The exceptions to this new check are the X11 distribution packages, which are handled specially as noted below. The third major change is providing builtin.mk and version.mk files for each of the X11 distribution packages in pkgsrc. The builtin.mk file can detect whether the native X11 distribution is the same as the one provided by pkgsrc, and the version.mk file computes the version of the X11 distribution package, whether it's built-in or not. The fourth major change is that the buildlink3.mk files for X11 packages that install parts which are part of X11 distribution packages, e.g. Xpm, Xcursor, etc., now use imake to query the X11 distribution for whether the software is already provided by the X11 distribution. This is more accurate than grepping for a symbol name in the imake config files. Using imake required sprinkling various builtin-imake.mk helper files into pkgsrc directories. These files are used as input to imake since imake can't use stdin for that purpose. The fifth major change is in how packages note that they use X11. Instead of setting USE_X11, package Makefiles should now include x11.buildlink3.mk instead. This causes the X11 package buildlink3 and builtin logic to be executed at the correct place for buildlink3.mk and builtin.mk files that previously set USE_X11, and fixes packages that relied on buildlink3.mk files to implicitly note that X11 is needed. Package buildlink3.mk should also include x11.buildlink3.mk when linking against the package libraries requires also linking against the X11 libraries. Where it was obvious, redundant inclusions of x11.buildlink3.mk have been removed.
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-05-19Update to 2.10.1:jmmv3-7/+9
This is a bug-fix and translation update release. There were serious problems with the statistics recroding in Aisleriot in 2.10, this has been fixed. A crasher in blackjack and some other misbehaviour has also been fixed. Aisleriot: - Fix statistics collection (callum). - Restart the timer after an undo at the end of the game (callum). Blackjack: - Avoid crasher due to multiple events (mccann). Nibbles: - Make sure the preferences menu sensitivity is set correctly after a network game is cancelled (callum).
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-29Fix patch that corrected the build with gcc 2.95 (C++ style comments arejmmv2-21/+9
not supported). Closes PR pkg/29820 by jklowden at schemamania.org.
2005-03-22Update to 2.10.0:jmmv3-23/+120
gnome-games 2.10.0 ================== Hooray! The 2.10 release of the GNOME Games package is here. The people who made this release happen where: Callum McKenzie Richard Hoelscher William Jon McCann Paolo Borelli Jonathan Blandford Damien Laniel Andreas Røsdal Thomas Vander Stichele Major changes since 2.9.0: General: - The use of "seeds" has been removed from through-out gnome-games. - Zeroconf support for network games (requires libhowl). - GTK+ 2.6 is now required. - guile 1.6 is also required for Aisleriot. Aisleriot: - A partial French translation of the documentation. - An undo option on the end-of-game dialog. - Better SVG rendering. Ataxx: - The top-left player is the starting player. This makes it consistent with most other implementations. Blackjack: - The menu has been rearranged. Five or More: - Can now be played with the keyboard. Four-in-a-row: - The game is now resizeable. Iagno: - Zeroconf network games. - The AI no longer cheats. Nibbles: - Zeroconf network games. Klotski: - The game is now resizeable. - New levels. Same GNOME: - Complete rewrite. - Resizable window and graphics. - Multiple game sizes to choose from. - Full-screen mode. - Undo/redo. - New high score dialog. Tali: - The undo option (which was always considered cheating) has been removed. - Tied games are now handled correctly. What more do you need to know: get playing! gnome-games 2.9.7 ================= This is the first release candidate for gnome-games 2.10. Since the last release there have been minor bug fixes and documentation and translation updates. The only expected changes between now and the 2.10 release are documentation polishing and urther translation work. Bugs fixed: Aisleriot: - Make Neighbor and Helsinki work properly in click-to-move mode. - Clarify the rules for Gay Gordons. Ataxx: - Fix a crash on exit (again). - Make sure everything is translated. Blackjack: - Display the application icon properly. - Translate the menus correctly. Four-in-a-row: - Draw the board properly if the toolbar is enabled. Gnometris: - Clear the preview window when the game ends. Mines: - Show the correct high score category when the game is won. - (Hopefully) fix some start-up crashes. Same GNOME: - Draw the border lines correctly. - More documentation updates. - Show the correct high score dialog when we win. - Add code to handle changes in theme names (only relevant for gnome-games-extra-themes in CVS). - Initialize the size menu correctly. - Translate the menus and high score dialog correctly. Tetravex: - Minor fix ups for some levels. - Fill in more target scores. gnome-games 2.9.6 ================= This is the second beta release of gnome-games leading to the 2.10.0 release. Once again the major changes since the last relase are bug fixes. Aisleriot: - Guile 1.6.5 or later is required on 64-bit machines. 32-bit machines still only need 1.6.0 or later. This is to avoid a guile bug. (callum) Ataxx: - Fix a crash on exit (rah, callum) Blackjack: - Menu items are now translated properly (rah). Klotski: - Fix the "Sunshine" level to be actually winnable (rah). Mines: - Fix yet another bug when changing the board size (rah). Robots: - Documentation updates (Adam Weinberger). - Don't crash when theme files are missing (callum). Same GNOME: - Fix the graphics for the stones theme (callum). Stones: - Handle missing file more gracefully (rah). gnome-games 2.9.5 ================= This is the first beta release of gnome-games leading up to the 2.10.0 release. There is little change from 2.9.4, mostly bug fixes thanks to Richard Hoelscher. Aisleriot: - Revert the UI changes (callum). - Fix scorpions end of game check (callum). Ataxx: - Fixes for various crashes and over-verbocity (rah). Gnometris: - Fix the scoring at the end of the game (rah). Iagno: - Code cleanups for the AI (rah). Klotski: - Be even more graceful if the images can't be found (rah). Same-Gnome: - Make clicking work when using sloppy focus (mccann). Tetravex: - Icon translucency inprovements (rah). gnome-games 2.9.4 ================= This is the feature-complete version of gnome-games leading up to 2.10. Most of the work since the last release has gone into restoring the missing features in same-gnome. While there are one or two bugs I know about, please report any that you find. Other changes: General: - games-preimage usage has been changed to remove unnecessary gnome-vfs dependencies (rah). - New, generic, high scores widget based on the gnomine one (callum). Aisleriot: - Swapped the "new game" and "quit" buttons on the end-of-game dialog. It doesn't really matter, but it seems better this way around in same-gnome and I want to be consistent (callum). Mahjongg: - Behave nicely when the requested theme cannot be found (rah). Mines: - Use the new high scores widget. It looks like the old one though (callum). Same GNOME: - High scores now work (callum). - The theme selector now works. I will also search in you home directory under $XDG_DATA_HOME/gnome-games/same-gnome/themes/2.10 $XDG_DATA_HOME is $HOME/.local/share if you haven't set it explicitly. A better UI for this will appear in the future. The system-wide theme location has also changed because the format has changed (callum). - The game-over dialog is much improved. It gives a quit option and, if you scored in the top 10, displays the high score table (callum). - The stones theme has been restored, but still has a slight animation glitch (callum). - Undo and Redo work (callum). - Fullscreen mode works (callum). - Online help works (callum). gnome-games 2.9.3 ================= *** WARNING *** This release contains a rewrite of same-gnome. This rewrite is not complete and has some known bugs, so when filing bugs against same-gnome please consider the following: Please DO NOT report: - Features that do not work. These are not complete. - Changing the board size does do what you expect. - The lack of your favourite theme. - The speed/smoothness of the animation. - The inability to turn animation off. - The documentaion (it hasn't changed). Please DO report: - Constructive criticism of the UI (including the animation). - Any crashes. These should not happen. Also, do not look at the code. It will make you go blind. Especially render_cb (). In other news, the following code has been updated: General: - Better support for multi-visual environments (callum) - Check for guile >= 1.6 (callum) - Better behaviour if themes aren't found (Josselin Mouette) - Key control lists have searching disabled (rah) Aisleriot: - Further work on the French documents translation (heretik) - File reorganisation (jrb) - Will-o-the-wisp doesn't accidentally flip cards (callum) - The spider games can now also be finished by stacking all the cards on the tableau rather without moving any to the foundation (Jeff Bailey) - The quit option is back on the game-over dialog (pborelli) Five or More: - Removal of hard-coded constants (Marco Colombo) - Code cleanups (callum) - Better contrast for the keyboard cursor (rah) Iagno: - Stop the level 3 AI from cheating (rah) Klotski: - UI improvements (rah) - Bug fixes (rah) - Removal of deprecated functions (rah) Mahjongg: - Tile sorting has been fixed (callum) Same-gnome: - Complete rewrite, the (completed) new features include: - Variable board sizes - Cute, but annoying, animations - Keyboard control - Resizeable window - Apologies to Telsa for the about dialog. gnome-games 2.9.2.1 =================== Unfortunately 2.9.2 required a CVS installation of librsvg to build. The code in question was non-essential and has been removed for the moment. In addition, some more minor patches have been applied: Aisleriot: - Converted the menu code to gtk 2.4 (callum). - Bug-buddy support for scheme errors (jrb). Five or More: - Next balls -> Balls since they could be things that aren't balls (alan). libgames-support: - Some checks were not returning values for functions requiring return values (rah). gnome-games 2.9.2 ================= This is the second *unstable* 2.9 release of gnome-games. There is no 2.9 release of gnome-games-extra-data. The 2.8.0 release is still current. Major changes: Aisleriot: - Revised end-of-game dialog. The quit option is gone, an undo option has been added if there are no more moves (callum). - The gh_* interface to guile has been replaced with the scm_* interface (jrb). - Bug fixes for Odessa (callum). - Beginning of a French translation for the docs (heretik). Ataxx: - Fix resource leaks (pborelli). - Documentation update (sjoerd). Blackjack: - General code cleanup and bug fixes (mccann). - Improved dialog text (mccann). - Menu rearrangement/improvements (mccann). Five or more: - Better error handling (callum). - Keyboard control (anton gavrilov). Four-in-a-row: - Disable sound support until we actually have sounds to use (callum). Klotski: - UI reorganisation (rah). - Code cleanup (rah). Mines: - Various bug fixes for command line options that are out of range (callum). Nibbles: - Fix the description in the sound list (callum). Robots: - Fix the description in the sound list (callum). Tali: - Removed the undo option. It isn't useful (callum). - Handle a tied game (callum, rah). libgames-support: - AIX compile fixes for the networking code (callum). - Fix rendering for ace-high decks (rah, Harry Ray). - Add range checking on the input for games-card-* (callum). gnome-games 2.9.1 ================= This is the first release of the 2.9 *unstable* series of gnome-games. Important changes: - Network games support zeroconf if libhowl is available (thanks to Andreas Røsdal). - Four-in-a-row and Klotski are now resizeable (Paolo Borelli and Richard Hoelscher respectively). - Player-visible random number seeds have been eliminated from gnome-games. - Quality of rendering for large SVG images has been improved (Richard Hoelscher). - gnome-games now requires GTK+ 2.5. Aisleriot: - Remove the seed dialog and title annotation (callum). - Improve the sensitivity of menu items (callum). - Improved SVG rendering (richard) Ataxx: - Drawing fixes (callum). - Make the top-left player the starting player (callum). - Code cleanups (callum). Blackjack: - Removed seed from the title bar (callum). Five or more: - Improved rendering (richard). - Closing the end-of-game high-score dialog starts a new game (callum). Four-in-a-row: - The game is now resizeable (paolo). Gnometris: - Conditionally compile the sound support (callum). - Fix dropping backgrounds from Konqueror (callum). Iagno: - Zerofconf networking (andreas). - Undo in network games is disabled (andreas). Klotski: - The game is now resizeable (richard). - New puzzles (richard). Mahjongg: - Menu sensitivity fixes (callum). - Stop hints flashing when the player does something else (richard). - Removed the seed (callum). Mines: - Better rendering (richard). - Handle some (but not all) dodgy GTK+ themes better (callum). Nibbles: - Zerofconf networking (andreas). Tali: - Fix the bug where you could play for the computer (richard). - A Yahtzee can now count as a full house (callum).
2005-03-18Fix checksum for patch-ad.wiz1-2/+2
2005-03-16Added a patch that replaces C++ comments by C comments. Needed forrillig2-1/+35
gcc-2.95.3. Approved by wiz.
2005-02-23Add RMD160 digests.agc1-1/+2
2005-02-14Update to 2.8.3:jmmv2-6/+5
Aisleriot: - Fixed Helsinki and Neighbor is click-to-move mode. - Fix Will-o-the-Wisp to stop it making incorect moves. Gataxx: - Remove a C99ism, we should compile with gcc 2.98 again. - Handle missing themes better. Gnometris: - Handle missing themes better. Iagno: - Fix a crasher in the hard AI. - Handle missing themes better. Klotski: - Redraw the board properly when starting a new game. Same GNOME: - Handle missing themes better.
2005-01-24Pull in libgnome>=2.8.0nb2 to get the VARBASE fix (this is why I suggestedjmmv1-1/+3
bumping this package's revision).
2005-01-24Bump PKGREVISION to 1 because of libgnome bump.hira1-1/+2
Pointed out by jmmv@.
2004-12-29Use VARBASE.minskim1-2/+2
2004-12-04Update to 2.8.2:jmmv2-6/+5
Aisleriot: - Fix the end of game check for Odessa. Ataxx: - Fix a crasher on 64-bit machines. Five or More: - Handle missing themes better. Gnometris: - Fix drag and drop from konqueror. - Use the ESD compielr flags properly. libgames-support: - Display ace-high card decks properly. - Fix conflicting extern and static declarations.
2004-10-15Update linkage to libltdl (via guile{,14}), which is now its own package.tv1-1/+2
Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't know which dependencies actually need libltdl, so it was a recursive bump. Hopefully this recursive inclusion can be ripped out of guile{,14}/buildlink3.mk at some point and bubble down to dependencies that actually use libltdl, avoiding this headache in the future....
2004-10-11Update to 2.8.1:jmmv2-6/+5
Bugs fixed ---------- Aisleriot: - Don't crash when using the find feature in the game selection dialog. - Fix a typo in the dutch translation. Ataxx: - Ensure the counters and turn indicator are correct after an undo/redo. - Fix the tileset path. General: - Strict C compliance for games-network.c.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam1-5/+1
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-21Update to 2.8.0. This version corresponds to GNOME 2.8.0.jmmv4-154/+78
gnome-games 2.8.0 ================= This is the first stable release of the 2.8 series. It should compile happily in a GNOME 2.6 or GNOME 2.8 environment although a recent librsvg is recommended. *** Important *** A lot of the themes and graphics have been moved to a new, less frequently updated, package called gnome-games-extra-data. You can get it from: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/ The main gnome-games package still contains everything you need to play, including the default themes. Also: - The backgrounds for gnometris are now set by drag and drop. You are expected to use your own images for this, the old backgrounds are no longer shipped as part of the gnome-games package, but can be found in the gnome-games-extra-data package. The "Backgrounds and Emblems" menu option from the nautilus file browser is also good place to start. - The more detailed SVG themes for the card games will be slow to redraw if you change the window size on anything but a fast machine. Be patient. Playing the game is fine regardless of computer speed. People who contribute to this release, in no particular order, are: Callum McKenzie Richard Hoelscher Paolo Borelli Jon McCann Andreas Røsdal Ryan Stutsman Matthew V. Ball Angela Boyle Aaron Schlaegel Sjoerd Langkemper Theo van Klaveren Bevan Collins Rexford Newbould Trevor Hamm Don't forget the gnome-games webpage: http://www.gnome.org/projects/gnome-games/ Major changes since the 2.6 series: General: - New SVG card decks for the card games. - New UI for selecting keyboard controls. - Lots of bug fixes, especially for 64-bit machines. Aisleriot: - Resizeable graphics. - Click-to-move mode. - Per game help menu. - One and two-suit spider variations. Blackjack: - Resizeable graphics. Ataxx: - Major rewrite. New AI. Iagno: - New AI. - The network code has been factored out. Gnometris: - The background is now set by drag-and-drop, you can use any images, tiles or colours you like. This may have issues with konqueror. - Sound ! - Configurable keyboard controls. - A new manual. Lines: - New, less sucky, name: Five-or-more. Mahjongg: - New default theme: postmodern. - New layout: ziggurat. - The explicit shuffle command has been removed, it is still available if you run out of moves. Mines: - Graphics tweaks. Nibbles: - Resizeable graphics. Robots: - You can now play using the mouse. Tali: - Revised UI. - New graphics for the dice. gnome-games 2.7.8 ================= This release is ready for the code-freeze. It contains only bug-fixes. One more release with documentation updates and any emergency bug-fixes can be expected before 2.8.0. Remember that your favorite themes may have been moved to the gnome-games-extra-data package. This is still at version 2.7.0, so if you obtained it for the 2.7.7 gnome-games release you do not have to download it again (for details see the 2.7.7 release notes below). Bug fixes: Aisleriot: - Right click now works after window enlargement. - The translation of the game-specific help menu item is fixed. - --variation (and the freecell desktop file) now works for non-english locales. - Documentation for one and two-suit spider. Blackjack: - The payout for winning with a blackjack is now documented. - The SVG chip images have been cleaned up and should work with most versions of librsvg. Four-in-a-row: - "No or child" bug on x86_64 has been fixed. Gnometris: - Fixed a crasher on x86_64 machines. Mahjongg: - Cut down on unnecessary redraws while resizing. Mines: - Stop the face image being clipped. - Fix the sanity-checking code. gnome-games 2.7.7 ================= *** ATTENTION *** A lot of the themes have been split into a separate package called gnome-games-extra-data. The core package now contains only a minimum amount of graphics, it is still functional, but your favourite themes may not be there. You can get the missing themes back by installing the gnome-games-extra-data package. gnome-games-extra-data can be found at: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/ In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme has crept into the main distribution. It uses the same source of inspiration as David Bellot's SVG card deck, but is smaller and less detailed, making it faster to load. Bugfixes: Aisleriot: Thieves, elevator and eagle_wing are now all playable again (callum). Five or More: Grid drawing improvements (Paolo Borelli). Gnometris: Don't play sounds when we don't actually do anything (Jon McCann). Mines: Fix a rounding error when displaying scores on some platforms (callum). gnome-games 2.7.6 ================= Only one new item that should grab your attention: David Bellot's pure SVG card theme. Be warned that this theme is complex and is liable to expose speed issue and rendering bugs. These aren't David's fault, they're mine. There are also some bug fixes: Aisleriot: - Pileon should be laid out properly - Streets and Alleys won't click on a double click anymore Plus some typos fixed and of course plenty more translations. gnome-games 2.7.5 ================= This is the last release before the feature freeze, therefore it is full of new features. Klotski has been put back into the distribution. The network code for iagno has been factored out and there is a new connection dialog. The game server for iagno is now available for local use, it can be found in the libgames-support directory. Finally, gnometris has sounds ! All card games: - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher) Blackjack: - SVG chip and slot images. Gnometris: - Drag and drop support for solid-color backgrounds (callum) - Sound effects ! (callum, Richard Hoelscher) - Configurable keyboard controls (Paolo Borelli) Iagno: - Factored out the network code (Andreas Røsdal) - New network dialog (Andreas Røsdal) Klotski: - It's back ! Robots: - Use the new keyboard control widget (callum) Stones: - The sound files have been removed due to being too close to (and possibly recorded from) the C64 Boulder Dash game. Besides the theme tune really annoyed me (callum) Tali: - New, SVG, die graphics (Ryan Stutsman) gnome-games 2.7.4 ================= Lots of new stuff this time around. There are now new ways to play both Aisleriot and Robots. Also, I've removed the shuffle button in Mahjongg, you can currently only shuffle if you run out of moves. There is a bug here, you can get in a situation where you can't actually shuffle and are basically forced to undo. I'm working on a solution. Aisleriot: - Implement Click-to-move (callum) - Reorganise menus (callum) - Context sensitive mouse cursor (Paulo Borelli, callum) - Hint support for Freecell (Matthew V. Ball) - make more use of GamesFileList to remove unportable code. Blackjack: - Replace deprecated widgets (Jon McCann) Gnometris: - New help file (Angela Boyle) - Separate out the C and C++ compiler flags (callum) Gnotravex: - GCC 3.5 compiler fixes. Mahjongg: - Revised postmodern theme, it is now the default (Richard Hoelscher) - Fix shuffle bugs (callum) - Changing the map now gives you the option to start again (callum) - Remove the shuffle button (callum) Mines: - Touch up the face graphics to be properly alpha-blended (callum) - Draw the "wrong flag" cross in a scalable manner (callum) Robots: - Implement mouse control (callum) - Add a toolbar and move menu to supplement mouse control (callum) gnome-games 2.7.3 ================= Not a lot new, but there is a new UI for changing key controls in gnect and gnibbles (thanks to Paolo Borelli). - Odessa (aisleriot) bug fixes (jrb) - Removed gdk-card-images library (callum) - Drawing fixes for blackjack (callum) - Five or More line detection code improved (callum) - New control selection UI in gnect and gnibbles (Paolo Borrelli) - Make the state of the mahjongg pause button consistent (callum) gnome-games 2.7.2 ================= The major change for this release is Jon McCann's work on his blackjack game to make is rescalable. There are some known bugs in this (due to Callum's code, not Jon's) so be careful. Those who are reading this as part of the first official GNOME 2.7 release probably want to look at the notes for 2.7.1 too. gnome-games 2.7.1 ================= This is the first release of the new development cycle and there is a *lot* of very new features available for your enjoyment. Being a development release there will also be a lot of bugs. As always we are very interested in bug reports and suggestions: send them to: http://bugzilla.gnome.org/ Gnome-games now has a web-page. You can find it at: http://www.gnome.org/projects/gnome-games/ Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli, William Jon McCann and Iain Holmes) these are the major changes: Aisleriot: - The cards now scale with the window. (Callum) - Two new games: one and two-card spider. (Aaron Schlaegel) - Per game help menu item. (Callum) Ataxx: - Major rewrite: new AI and drawing code. (Sjoerd Langkemper) Gnibbles: - Resizeable SVG graphics. (Theo van Klaveren) Gnometris: - Backgrounds are now set by drag-and-drop. (Callum) Iagno: - New, harder, AI added. (Bevan Collins) Klotski: - Removed. (Callum) Lines: - Renamed to Five or More. (Callum) Mahjongg: - New layout, Ziggurat. (Rexford Newbould) Mines: - New scores dialog. (Callum) Tali: - Revised UI. (Trevor Hamm)
2004-06-26Update to 2.6.2: Bug fixes backported from 2.7 and build fixes for OS X.jmmv3-19/+5
2004-05-16darwin fixes (malloc.h, plus a broken configure check that was accidentallydanw3-1/+22
using the result of the wrong test to determine whether or not guile was available)