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2004-01-03Bump package revisions for tiff update.reed1-1/+2
Tiff is backward compatible, but was broken on amd64 platform so this makes sure new tiff is used.
2003-09-01Update to 0.8.3.wiz1-2/+2
Changes from version 0.8.2 -------------------------- - Add missing mutex initialization. Changes from version 0.8.1 -------------------------- - Fix compilation failure. Changes from version 0.8.0 -------------------------- - Reduce open book file size. - Slightly improved AI speed. - Reorganize exception handling code. Changes from version 0.7.1 -------------------------- - Add experimental parity evaluator.
2003-08-06Update to 0.7.1:wiz1-3/+2
- Install pattern data in datadir (usually /usr/share) instead of libdir (usually /usr/lib). - Add Preferences dialog box help. - Tweak pattern data for board symmetry. Pattern data files are now smaller. - Code cleanup.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-2/+2
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma1-2/+2
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2002-12-09Initial import of grhino:wiz1-0/+16
GRhino, or Rhino its former name, is an Othello/Reversi game. What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned. The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level.