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2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-11Add missing includes to make this package build on NetBSD 1.6.kristerw3-1/+27
2004-08-15Update to 0.12.0:wiz3-10/+14
- Fix AI level bug caused by i18n enabling. - Online help added. - Random game added. - Position of Main window, Pattern Evaluation and Game History windows are remembered. Windows are opened automatically based on the previous run. - Fix several problems in parity evaluator. - Fix game searching problem. Hashing across move is disabled. This slows down winning move and end game searching but gets correct result. - Fix problems with pattern score and open book generation. - Black AI first move is no longer fixed to C4.
2004-04-19Update grhino to 0.11.0.minskim3-10/+30
Changes since 0.9.0: - Game History window added. - Forward/backward through game added. This is similar to undo/redo but does not affect existing board moves. - Don't allow opening more than one Pattern Evaluation window. - Preferences dialog box is no longer modal. So game can be played even when this dialog box is opened. - Switch computer color menu is inactive when computer or human plays both colors. - Add missing text domain binding for i18n. - Add en_GB locale messages. - GNOME 2 is now required. - Enable i18n. - Toolbar added. - GUI code reorganization. - Undo/redo menus become active/inactive according to current game state. - Customizing game graphics is supported. - Reorganize undo/redo mechanism.
2004-03-26PKGREVISION bump after openssl-security-fix-update to 0.9.6m.wiz1-1/+2
Buildlink files: RECOMMENDED version changed to current version.
2004-03-10Update to 0.9.0:wiz2-8/+7
- Supports GNOME 2. - Fix bug where game may use wrong color when game is started from certain openings. - Fix delay problem when animate opening is off. - Add delay in Preferences to slow down animation.
2004-01-03Bump package revisions for tiff update.reed1-1/+2
Tiff is backward compatible, but was broken on amd64 platform so this makes sure new tiff is used.
2003-09-01Update to 0.8.3.wiz2-5/+5
Changes from version 0.8.2 -------------------------- - Add missing mutex initialization. Changes from version 0.8.1 -------------------------- - Fix compilation failure. Changes from version 0.8.0 -------------------------- - Reduce open book file size. - Slightly improved AI speed. - Reorganize exception handling code. Changes from version 0.7.1 -------------------------- - Add experimental parity evaluator.
2003-08-06Update to 0.7.1:wiz5-46/+24
- Install pattern data in datadir (usually /usr/share) instead of libdir (usually /usr/lib). - Add Preferences dialog box help. - Tweak pattern data for board symmetry. Pattern data files are now smaller. - Code cleanup.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-2/+2
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma1-2/+2
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2002-12-09Initial import of grhino:wiz6-0/+70
GRhino, or Rhino its former name, is an Othello/Reversi game. What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned. The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level.