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2003-07-13PKGREVISION bump for libiconv update.wiz1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-2/+2
dependency bumps.
2003-04-03User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.wiz1-2/+3
Bump PKGREVISION.
2002-11-02Set USE_X11.wiz1-1/+2
2002-08-30Update to 1.9.7, now with theme support, keyboard support, and somewiz5-77/+51
other changes.
2002-08-27buildlink1 -> buildlink2jlam1-3/+5
2002-03-13Add -lsmpeg to link line in the hope it fixes the bulk build.wiz3-5/+13
Also, remove a bogus line from the PLIST (oops).
2002-03-09Add missing SDL_mixer dependency. Noted by mjl.wiz1-1/+2
2002-03-08Initial import of icebreaker-1.2.1:wiz6-0/+129
From the DESCR: So, uh, there's a bunch of penguins on an iceberg in Antarctica. You have been selected to catch them so they can be shipped to Finland, where they are essential to a secret plot for world domination. In order to trap the penguins, you'll need to break the iceberg into small chunks. You do this by melting lines in the ice with Special High-Tech GNU Tools. If a penguin hits a line in progress, however, it vanishes with a loud noise, and you lose a life. Once 80% or more of the iceberg is gone, the remaining chunks are small enough for shipping. Of course, if you manage to get rid of more than that, you'll save on postage, thus earning you exponential amounts of Geek Cred (a.k.a. "score"). After you ship off one batch of penguins, it's time to move on to the next. Each subsequent 'berg will have one more penguin, and you'll have one more life. This will continue until you lose, or until you exceed level one hundred or so, which Ain't Gonna Happen. Of course, this is an urgent mission, so you'll be penalized if you're slow -- every second or so, your score drops down by one.