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2009-06-14Remove @dirrm entries from PLISTsjoerg1-4/+1
2009-06-06Update to 1.36, based on PR 41527 by Yorick Hardy. While here, convertwiz3-11/+23
to user-destdir. Changes since last release (pkgsrc had a newer snapshot): * Ports to new platforms * Off-server data downloads (http redirection) via HTTP and FTP with cURL * OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System. * Ogg Vorbis audio decoding. * In-engine VOIP support, with optional Mumble player-location (positional audio) support. * IPV6 Networking. We're ready to frag on the net of the future! * SDL backend for the OpenGL context, window management, and input. This also improves portability. * Anaglyph stereo rendering (for viewing with 3D glasses) * Full x86-64 architecture support * Rewritten PowerPC JIT compiler, with ppc64 support * New SPARC JIT compiler, with support for both sparc32 and sparc64 * Compilation with MinGW and cross-compilation for Windows from Linux * Improved console command auto-completion * Persistent console command history * Improved QVM (Quake Virtual Machine) tools * Colored terminal output on POSIX operating systems * GUID System * Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders) * PNG format support for textures * Numerous security fixes
2009-03-23Make it build on DragonFly.hasso3-12/+146
2009-01-13Import ioquake3 version 0.0.1490 (svn snapshot).jmcneill9-0/+223
ioquake3 is a game engine project which aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. The project's goal is to create a bug-free, enhanced open source Quake 3 source code distribution upon which new games and projects can be based, as well as an improved version (in relation to the original binaries) of the engine for playing Quake III: Arena, the Team Arena expansion pack and all the popular mods.