Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-11-11 | Fixed "test ==". | rillig | 1 | -2/+2 | |
2006-10-25 | Fixed "test ==" and pkglint warnings. | rillig | 1 | -1/+2 | |
2006-03-30 | Fix pthread usage. | joerg | 1 | -2/+2 | |
2005-02-23 | Add RMD160 digests. | agc | 1 | -1/+2 | |
2005-02-17 | Include errno.h instead of declaring extern int errno. | wiz | 1 | -1/+2 | |
Should fix PR 29416. | |||||
2002-10-15 | Update games/ketm to version 0.0.6. | kristerw | 1 | -4/+5 | |
Changes since 0.0.4 include: * Better framerate. * Improved sprite collision detection. * New display format to make the game more "shooter-like". And misc unspecified bugfixes. | |||||
2002-08-27 | buildlink1 -> buildlink2 | jlam | 1 | -2/+1 | |
2002-01-24 | Correct vsprintf usage. Might fix alpha bulk build. | wiz | 1 | -1/+2 | |
2001-07-26 | Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooter | zuntum | 1 | -0/+5 | |
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it is based on SDL, it is no problem to port it to different plattforms. For the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS. |