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2006-11-11Fixed "test ==".rillig1-2/+2
2006-10-25Fixed "test ==" and pkglint warnings.rillig1-1/+2
2006-03-30Fix pthread usage.joerg1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2005-02-17Include errno.h instead of declaring extern int errno.wiz1-1/+2
Should fix PR 29416.
2002-10-15Update games/ketm to version 0.0.6.kristerw1-4/+5
Changes since 0.0.4 include: * Better framerate. * Improved sprite collision detection. * New display format to make the game more "shooter-like". And misc unspecified bugfixes.
2002-08-27buildlink1 -> buildlink2jlam1-2/+1
2002-01-24Correct vsprintf usage. Might fix alpha bulk build.wiz1-1/+2
2001-07-26Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooterzuntum1-0/+5
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it is based on SDL, it is no problem to port it to different plattforms. For the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.